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https://gitlab.com/shinovon/re3-symbian.git
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Fix compilation for windows
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parent
20c7bf7818
commit
7f9b635431
12 changed files with 70 additions and 7 deletions
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@ -1,7 +1,13 @@
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#pragma once
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#define LOGS
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#ifdef __SYMBIAN32__
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#define LOGS_RDEBUG
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#endif
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#ifdef AUDIO_OAL
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#undef AUDIO_OAL
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#endif
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// disables (most) stuff that wasn't in original gta3.exe
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#ifdef __MWERKS__
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@ -438,8 +444,8 @@ enum Config {
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//#define AUDIO_CACHE
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#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally)
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#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
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#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
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#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
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//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
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//#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
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#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused
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#define ATTACH_RELEASING_SOUNDS_TO_ENTITIES // sounds would follow ped and vehicles coordinates if not being queued otherwise
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#define USE_TIME_SCALE_FOR_AUDIO // slow down/speed up sounds according to the speed of the game
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@ -91,7 +91,9 @@ float Diag_GetFPS()
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return 39000.0f / (msCollected[(curMS - 1) % MAX_MS_COLLECTED] - msCollected[curMS % MAX_MS_COLLECTED]);
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}
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#ifdef LOGS_RDEBUG
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extern "C" void RDebug_Printf(const char*, ...);
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#endif
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void tbDisplay()
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{
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@ -114,6 +116,7 @@ void tbDisplay()
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CFont::SetFontStyle(FONT_BANK);
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sprintf(temp, "FPS: %.2f", Diag_GetFPS());
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if (frames >= 15) {
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//#ifdef LOGS_RDEBUG
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// RDebug_Printf("FPS: %.2f", Diag_GetFPS());
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// RDebug_Printf("vbo: %d, draw: %d, render: %d, matfx: %d, skin: %d, im2d: %d, im3d: %d", vboUploads, draw, render, matfx, skin, im2d, im3d);
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// for (uint32 i = 0; i < TimerBar.count; i++) {
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@ -124,6 +127,7 @@ void tbDisplay()
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// RDebug_Printf("EndOfFrame: %.2f", endOfFrameTime);
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// RDebug_Printf("Frame Time: %.2f", MaxFrameTime);
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// RDebug_Printf(" ");
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//#endif
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frames = 0;
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} else frames++;
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