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vendor/librw/src/gl/gl3matfx.cpp
vendored
3
vendor/librw/src/gl/gl3matfx.cpp
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@ -149,9 +149,12 @@ matfxEnvRender(InstanceDataHeader *header, InstanceData *inst, int32 vsBits, uin
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rw::SetRenderState(SRCBLEND, BLENDSRCALPHA);
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}
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extern "C" int matfx;
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void
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matfxRenderCB(Atomic *atomic, InstanceDataHeader *header)
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{
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matfx++;
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uint32 flags = atomic->geometry->flags;
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setWorldMatrix(atomic->getFrame()->getLTM());
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int32 vsBits = lightingCB(atomic);
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