mirror of
https://gitlab.com/shinovon/re3-symbian.git
synced 2026-05-23 01:57:21 +03:00
Initial commit
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77cdaaf97e
827 changed files with 418745 additions and 0 deletions
19
vendor/librw/tools/subrast/CMakeLists.txt
vendored
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19
vendor/librw/tools/subrast/CMakeLists.txt
vendored
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@ -0,0 +1,19 @@
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add_executable(subrast WIN32
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main.cpp
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subrast.cpp
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subrast.h
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)
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target_link_libraries(subrast
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PUBLIC
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librw::skeleton
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||||
librw::librw
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||||
)
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add_custom_command(
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TARGET subrast POST_BUILD
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COMMAND "${CMAKE_COMMAND}" -E make_directory "$<TARGET_FILE_DIR:subrast>/files"
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COMMAND "${CMAKE_COMMAND}" -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/files" "$<TARGET_FILE_DIR:subrast>/files"
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)
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librw_platform_target(subrast)
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BIN
vendor/librw/tools/subrast/files/clump.dff
vendored
Normal file
BIN
vendor/librw/tools/subrast/files/clump.dff
vendored
Normal file
Binary file not shown.
BIN
vendor/librw/tools/subrast/files/textures/whiteash.png
vendored
Normal file
BIN
vendor/librw/tools/subrast/files/textures/whiteash.png
vendored
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Binary file not shown.
|
After Width: | Height: | Size: 4.2 KiB |
354
vendor/librw/tools/subrast/main.cpp
vendored
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354
vendor/librw/tools/subrast/main.cpp
vendored
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#include <rw.h>
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#include <skeleton.h>
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#include <assert.h>
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#include "subrast.h"
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rw::V3d zero = { 0.0f, 0.0f, 0.0f };
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rw::EngineOpenParams engineOpenParams;
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float FOV = 70.0f;
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rw::RGBA ForegroundColor = { 200, 200, 200, 255 };
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rw::RGBA BackgroundColor = { 64, 64, 64, 0 };
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rw::RGBA BorderColor = { 128, 128, 128, 0 };
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rw::Clump *Clump = nil;
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rw::Light *MainLight = nil;
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rw::Light *AmbientLight = nil;
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rw::World *World;
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rw::Charset *Charset;
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const char *SubCameraCaption[4] = {
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"Perspective view",
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"Parallel view: Z-axis",
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"Parallel view: X-axis",
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"Parallel view: Y-axis"
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};
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|
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rw::V3d Xaxis = { 1.0f, 0.0, 0.0f };
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rw::V3d Yaxis = { 0.0f, 1.0, 0.0f };
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rw::V3d Zaxis = { 0.0f, 0.0, 1.0f };
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rw::World*
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CreateWorld(void)
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{
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rw::BBox bb;
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|
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bb.inf.x = bb.inf.y = bb.inf.z = -100.0f;
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bb.sup.x = bb.sup.y = bb.sup.z = 100.0f;
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return rw::World::create(&bb);
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}
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rw::Light*
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CreateAmbientLight(rw::World *world)
|
||||
{
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rw::Light *light = rw::Light::create(rw::Light::AMBIENT);
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assert(light);
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World->addLight(light);
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return light;
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}
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rw::Light*
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CreateMainLight(rw::World *world)
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||||
{
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rw::Light *light = rw::Light::create(rw::Light::DIRECTIONAL);
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assert(light);
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rw::Frame *frame = rw::Frame::create();
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assert(frame);
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frame->rotate(&Xaxis, 30.0f, rw::COMBINEREPLACE);
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frame->rotate(&Yaxis, 30.0f, rw::COMBINEPOSTCONCAT);
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light->setFrame(frame);
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World->addLight(light);
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return light;
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}
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rw::Clump*
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CreateClump(rw::World *world)
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{
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rw::Clump *clump;
|
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rw::StreamFile in;
|
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|
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rw::Image::setSearchPath("files/textures/");
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const char *filename = "files/clump.dff";
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if(in.open(filename, "rb") == NULL){
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printf("couldn't open file\n");
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return nil;
|
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}
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if(!rw::findChunk(&in, rw::ID_CLUMP, NULL, NULL))
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return nil;
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clump = rw::Clump::streamRead(&in);
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in.close();
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if(clump == nil)
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return nil;
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|
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rw::Frame *frame = clump->getFrame();
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frame->rotate(&Xaxis, -120.0f, rw::COMBINEREPLACE);
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frame->rotate(&Yaxis, 45.0f, rw::COMBINEPOSTCONCAT);
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World->addClump(clump);
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return clump;
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}
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void
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RotateClump(float xAngle, float yAngle)
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{
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rw::Matrix *cameraMatrix = &Camera->getFrame()->matrix;
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rw::Frame *frame = Clump->getFrame();
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rw::V3d pos = frame->matrix.pos;
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pos = rw::scale(pos, -1.0f);
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frame->translate(&pos, rw::COMBINEPOSTCONCAT);
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frame->rotate(&cameraMatrix->up, xAngle, rw::COMBINEPOSTCONCAT);
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frame->rotate(&cameraMatrix->right, yAngle, rw::COMBINEPOSTCONCAT);
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pos = rw::scale(pos, -1.0f);
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frame->translate(&pos, rw::COMBINEPOSTCONCAT);
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}
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void
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Initialize(void)
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{
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sk::globals.windowtitle = "Sub-raster example";
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sk::globals.width = 1280;
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sk::globals.height = 800;
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sk::globals.quit = 0;
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}
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bool
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Initialize3D(void)
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{
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if(!sk::InitRW())
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return false;
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Charset = rw::Charset::create(&ForegroundColor, &BackgroundColor);
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World = CreateWorld();
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AmbientLight = CreateAmbientLight(World);
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MainLight = CreateMainLight(World);
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Clump = CreateClump(World);
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if (Clump == nil)
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return false;
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|
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CreateCameras(World);
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UpdateSubRasters(Camera, sk::globals.width, sk::globals.height);
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rw::SetRenderState(rw::CULLMODE, rw::CULLBACK);
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rw::SetRenderState(rw::ZTESTENABLE, 1);
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rw::SetRenderState(rw::ZWRITEENABLE, 1);
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ImGui_ImplRW_Init();
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ImGui::StyleColorsClassic();
|
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|
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return true;
|
||||
}
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||||
|
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void
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Terminate3D(void)
|
||||
{
|
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DestroyCameras(World);
|
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|
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if(AmbientLight){
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World->removeLight(AmbientLight);
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AmbientLight->destroy();
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AmbientLight = nil;
|
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}
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|
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if(MainLight){
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World->removeLight(MainLight);
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rw::Frame *frame = MainLight->getFrame();
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MainLight->setFrame(nil);
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frame->destroy();
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MainLight->destroy();
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MainLight = nil;
|
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}
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|
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if(Clump){
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World->removeClump(Clump);
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Clump->destroy();
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Clump = nil;
|
||||
}
|
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if(World){
|
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World->destroy();
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World = nil;
|
||||
}
|
||||
|
||||
if(Charset){
|
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Charset->destroy();
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Charset = nil;
|
||||
}
|
||||
|
||||
sk::TerminateRW();
|
||||
}
|
||||
|
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bool
|
||||
attachPlugins(void)
|
||||
{
|
||||
rw::ps2::registerPDSPlugin(40);
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||||
rw::ps2::registerPluginPDSPipes();
|
||||
|
||||
rw::registerMeshPlugin();
|
||||
rw::registerNativeDataPlugin();
|
||||
rw::registerAtomicRightsPlugin();
|
||||
rw::registerMaterialRightsPlugin();
|
||||
rw::xbox::registerVertexFormatPlugin();
|
||||
rw::registerSkinPlugin();
|
||||
rw::registerUserDataPlugin();
|
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rw::registerHAnimPlugin();
|
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rw::registerMatFXPlugin();
|
||||
rw::registerUVAnimPlugin();
|
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rw::ps2::registerADCPlugin();
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return true;
|
||||
}
|
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|
||||
void
|
||||
DisplayOnScreenInfo(void)
|
||||
{
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||||
for(int i = 0; i < 4; i++){
|
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rw::Raster *scr = SubCameras[i]->frameBuffer;
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||||
|
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rw::int32 scrw = scr->width;
|
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rw::int32 scrh = scr->height;
|
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|
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rw::int32 captionWidth = strlen(SubCameraCaption[i])*Charset->desc.width;
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|
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if(captionWidth < scrw && scrh > Charset->desc.height*2){
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rw::int32 x = scr->offsetX + (scrw - captionWidth)/2;
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rw::int32 y = scr->offsetY + Charset->desc.height;
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Charset->print(SubCameraCaption[i], x, y, 0);
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}
|
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}
|
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}
|
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|
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rw::RGBA BackgroundColors[] = {
|
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{ 64, 64, 64, 0 },
|
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{ 128, 0, 0, 0 },
|
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{ 0, 128, 0, 0 },
|
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{ 0, 0, 128, 0 },
|
||||
};
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void
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Render(float timeDelta)
|
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{
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Camera->clear(&BorderColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
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|
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for(int i = 0; i < 4; i++){
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SubCameras[i]->clear(&BackgroundColor, rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
|
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// SubCameras[i]->clear(&BackgroundColors[i], rw::Camera::CLEARIMAGE|rw::Camera::CLEARZ);
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SubCameras[i]->beginUpdate();
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World->render();
|
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SubCameras[i]->endUpdate();
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}
|
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|
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Camera->beginUpdate();
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DisplayOnScreenInfo();
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Camera->endUpdate();
|
||||
|
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Camera->showRaster(0);
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||||
}
|
||||
|
||||
void
|
||||
Idle(float timeDelta)
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||||
{
|
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Render(timeDelta);
|
||||
}
|
||||
|
||||
int MouseX, MouseY;
|
||||
int MouseDeltaX, MouseDeltaY;
|
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int MouseButtons;
|
||||
|
||||
bool Rotating;
|
||||
|
||||
void
|
||||
KeyUp(int key)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
KeyDown(int key)
|
||||
{
|
||||
switch(key){
|
||||
case sk::KEY_ESC:
|
||||
sk::globals.quit = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
MouseBtn(sk::MouseState *mouse)
|
||||
{
|
||||
MouseButtons = mouse->buttons;
|
||||
Rotating = !!(MouseButtons&1);
|
||||
}
|
||||
|
||||
void
|
||||
MouseMove(sk::MouseState *mouse)
|
||||
{
|
||||
MouseDeltaX = mouse->posx - MouseX;
|
||||
MouseDeltaY = mouse->posy - MouseY;
|
||||
MouseX = mouse->posx;
|
||||
MouseY = mouse->posy;
|
||||
if(Rotating)
|
||||
RotateClump(-MouseDeltaX, MouseDeltaY);
|
||||
}
|
||||
|
||||
sk::EventStatus
|
||||
AppEventHandler(sk::Event e, void *param)
|
||||
{
|
||||
using namespace sk;
|
||||
Rect *r;
|
||||
MouseState *ms;
|
||||
|
||||
ImGuiEventHandler(e, param);
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
|
||||
switch(e){
|
||||
case INITIALIZE:
|
||||
Initialize();
|
||||
return EVENTPROCESSED;
|
||||
case RWINITIALIZE:
|
||||
return Initialize3D() ? EVENTPROCESSED : EVENTERROR;
|
||||
case RWTERMINATE:
|
||||
Terminate3D();
|
||||
return EVENTPROCESSED;
|
||||
case PLUGINATTACH:
|
||||
return attachPlugins() ? EVENTPROCESSED : EVENTERROR;
|
||||
case KEYDOWN:
|
||||
KeyDown(*(int*)param);
|
||||
return EVENTPROCESSED;
|
||||
case KEYUP:
|
||||
KeyUp(*(int*)param);
|
||||
return EVENTPROCESSED;
|
||||
case MOUSEBTN:
|
||||
if(!io.WantCaptureMouse){
|
||||
ms = (MouseState*)param;
|
||||
MouseBtn(ms);
|
||||
}else
|
||||
MouseButtons = 0;
|
||||
return EVENTPROCESSED;
|
||||
case MOUSEMOVE:
|
||||
MouseMove((MouseState*)param);
|
||||
return EVENTPROCESSED;
|
||||
case RESIZE:
|
||||
r = (Rect*)param;
|
||||
// TODO: register when we're minimized
|
||||
if(r->w == 0) r->w = 1;
|
||||
if(r->h == 0) r->h = 1;
|
||||
|
||||
sk::globals.width = r->w;
|
||||
sk::globals.height = r->h;
|
||||
if(::Camera){
|
||||
sk::CameraSize(::Camera, r);
|
||||
::Camera->setFOV(FOV, (float)sk::globals.width/sk::globals.height);
|
||||
|
||||
UpdateSubRasters(::Camera, r->w, r->h);
|
||||
}
|
||||
break;
|
||||
case IDLE:
|
||||
Idle(*(float*)param);
|
||||
return EVENTPROCESSED;
|
||||
}
|
||||
return sk::EVENTNOTPROCESSED;
|
||||
}
|
||||
141
vendor/librw/tools/subrast/subrast.cpp
vendored
Normal file
141
vendor/librw/tools/subrast/subrast.cpp
vendored
Normal file
|
|
@ -0,0 +1,141 @@
|
|||
#include <rw.h>
|
||||
#include <skeleton.h>
|
||||
|
||||
#include "subrast.h"
|
||||
|
||||
rw::Camera *Camera;
|
||||
rw::Camera *SubCameras[4];
|
||||
|
||||
void
|
||||
CameraSetViewWindow(rw::Camera *camera, float width, float height, float vw)
|
||||
{
|
||||
rw::V2d viewWindow;
|
||||
|
||||
// TODO: aspect ratio when fullscreen
|
||||
if(width > height){
|
||||
viewWindow.x = vw;
|
||||
viewWindow.y = vw / (width/height);
|
||||
}else{
|
||||
viewWindow.x = vw / (height/width);
|
||||
viewWindow.y = vw;
|
||||
}
|
||||
|
||||
camera->setViewWindow(&viewWindow);
|
||||
}
|
||||
|
||||
void
|
||||
UpdateSubRasters(rw::Camera *mainCamera, rw::int32 mainWidth, rw::int32 mainHeight)
|
||||
{
|
||||
rw::Rect rect[4];
|
||||
float width, height, border;
|
||||
|
||||
border = mainHeight*0.05f;
|
||||
|
||||
width = (mainWidth - border*3.0f) / 2.0f;
|
||||
height = (mainHeight - border*3.0f) / 2.0f;
|
||||
|
||||
// top left
|
||||
rect[0].x = border;
|
||||
rect[0].y = border;
|
||||
rect[0].w = width;
|
||||
rect[0].h = height;
|
||||
|
||||
// top right
|
||||
rect[1].x = border*2 + width;
|
||||
rect[1].y = border;
|
||||
rect[1].w = width;
|
||||
rect[1].h = height;
|
||||
|
||||
// bottom left
|
||||
rect[2].x = border;
|
||||
rect[2].y = border*2 + height;
|
||||
rect[2].w = width;
|
||||
rect[2].h = height;
|
||||
|
||||
// bottom left
|
||||
rect[3].x = border*2 + width;
|
||||
rect[3].y = border*2 + height;
|
||||
rect[3].w = width;
|
||||
rect[3].h = height;
|
||||
|
||||
CameraSetViewWindow(SubCameras[0], width, height, 0.5f);
|
||||
for(int i = 1; i < 4; i++)
|
||||
CameraSetViewWindow(SubCameras[i], width, height, 0.5f + 0.4f);
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
SubCameras[i]->frameBuffer->subRaster(mainCamera->frameBuffer, &rect[i]);
|
||||
SubCameras[i]->zBuffer->subRaster(mainCamera->zBuffer, &rect[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
PositionSubCameras(void)
|
||||
{
|
||||
rw::Frame *frame;
|
||||
rw::V3d pos;
|
||||
const float dist = 2.5f;
|
||||
|
||||
// perspective
|
||||
pos.x = pos.y = 0.0f;
|
||||
pos.z = -4.0f;
|
||||
frame = SubCameras[0]->getFrame();
|
||||
frame->translate(&pos, rw::COMBINEREPLACE);
|
||||
|
||||
// look along z
|
||||
pos.x = pos.y = 0.0f;
|
||||
pos.z = -dist;
|
||||
frame = SubCameras[1]->getFrame();
|
||||
frame->translate(&pos, rw::COMBINEREPLACE);
|
||||
|
||||
// look along x
|
||||
pos.x = -dist;
|
||||
pos.y = pos.z = 0.0f;
|
||||
frame = SubCameras[2]->getFrame();
|
||||
frame->rotate(&Yaxis, 90.0f, rw::COMBINEREPLACE);
|
||||
frame->translate(&pos, rw::COMBINEPOSTCONCAT);
|
||||
|
||||
// look along y
|
||||
pos.x = pos.z = 0.0f;
|
||||
pos.y = -dist;
|
||||
frame = SubCameras[3]->getFrame();
|
||||
frame->rotate(&Xaxis, -90.0f, rw::COMBINEREPLACE);
|
||||
frame->translate(&pos, rw::COMBINEPOSTCONCAT);
|
||||
}
|
||||
|
||||
void
|
||||
CreateCameras(rw::World *world)
|
||||
{
|
||||
Camera = sk::CameraCreate(sk::globals.width, sk::globals.height, 1);
|
||||
assert(Camera);
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
SubCameras[i] = sk::CameraCreate(0, 0, 1);
|
||||
assert(SubCameras[i]);
|
||||
|
||||
SubCameras[i]->setNearPlane(0.1f);
|
||||
SubCameras[i]->setFarPlane(30.0f);
|
||||
|
||||
world->addCamera(SubCameras[i]);
|
||||
|
||||
if(i > 0)
|
||||
SubCameras[i]->setProjection(rw::Camera::PARALLEL);
|
||||
}
|
||||
|
||||
PositionSubCameras();
|
||||
}
|
||||
|
||||
void
|
||||
DestroyCameras(rw::World *world)
|
||||
{
|
||||
if(Camera){
|
||||
sk::CameraDestroy(Camera);
|
||||
Camera = nil;
|
||||
}
|
||||
|
||||
for(int i = 0; i < 4; i++)
|
||||
if(SubCameras[i]){
|
||||
world->removeCamera(SubCameras[i]);
|
||||
sk::CameraDestroy(SubCameras[i]);
|
||||
SubCameras[i] = nil;
|
||||
}
|
||||
}
|
||||
10
vendor/librw/tools/subrast/subrast.h
vendored
Normal file
10
vendor/librw/tools/subrast/subrast.h
vendored
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
extern rw::Camera *Camera;
|
||||
extern rw::Camera *SubCameras[4];
|
||||
|
||||
void CreateCameras(rw::World *world);
|
||||
void DestroyCameras(rw::World *world);
|
||||
void UpdateSubRasters(rw::Camera *mainCamera, rw::int32 mainWidth, rw::int32 mainHeight);
|
||||
|
||||
extern rw::V3d Xaxis;
|
||||
extern rw::V3d Yaxis;
|
||||
extern rw::V3d Zaxis;
|
||||
Loading…
Add table
Add a link
Reference in a new issue