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76
vendor/librw/src/gl/rwgl3impl.h
vendored
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76
vendor/librw/src/gl/rwgl3impl.h
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namespace rw {
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namespace gl3 {
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#ifdef RW_OPENGL
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extern uint32 im2DVbo, im2DIbo;
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void openIm2D(void);
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void closeIm2D(void);
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void im2DRenderLine(void *vertices, int32 numVertices,
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int32 vert1, int32 vert2);
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void im2DRenderTriangle(void *vertices, int32 numVertices,
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int32 vert1, int32 vert2, int32 vert3);
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void im2DRenderPrimitive(PrimitiveType primType,
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void *vertices, int32 numVertices);
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void im2DRenderIndexedPrimitive(PrimitiveType primType,
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void *vertices, int32 numVertices, void *indices, int32 numIndices);
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void openIm3D(void);
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void closeIm3D(void);
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void im3DTransform(void *vertices, int32 numVertices, Matrix *world, uint32 flags);
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void im3DRenderPrimitive(PrimitiveType primType);
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void im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices);
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void im3DEnd(void);
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struct DisplayMode
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{
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#ifdef LIBRW_SDL2
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SDL_DisplayMode mode;
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#else
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GLFWvidmode mode;
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#endif
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int32 depth;
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uint32 flags;
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};
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struct GlGlobals
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{
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#ifdef LIBRW_SDL2
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SDL_Window **pWindow;
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SDL_Window *window;
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SDL_GLContext glcontext;
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#else
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GLFWwindow **pWindow;
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GLFWwindow *window;
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GLFWmonitor *monitor;
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int numMonitors;
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int currentMonitor;
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#endif
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DisplayMode *modes;
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int numModes;
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int currentMode;
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int presentWidth, presentHeight;
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int presentOffX, presentOffY;
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// for opening the window
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int winWidth, winHeight;
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const char *winTitle;
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uint32 numSamples;
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};
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extern GlGlobals glGlobals;
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#endif
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Raster *rasterCreate(Raster *raster);
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uint8 *rasterLock(Raster*, int32 level, int32 lockMode);
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void rasterUnlock(Raster*, int32);
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int32 rasterNumLevels(Raster*);
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bool32 imageFindRasterFormat(Image *img, int32 type,
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int32 *width, int32 *height, int32 *depth, int32 *format);
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bool32 rasterFromImage(Raster *raster, Image *image);
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Image *rasterToImage(Raster *raster);
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}
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}
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