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https://gitlab.com/shinovon/re3-symbian.git
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Initial commit
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60
vendor/librw/.github/workflows/build-cmake-conan.yml
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60
vendor/librw/.github/workflows/build-cmake-conan.yml
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name: Conan
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on:
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pull_request:
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push:
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release:
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types: published
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jobs:
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build-cmake:
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strategy:
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matrix:
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os: [windows-latest, ubuntu-latest, macos-latest]
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platform: ['null', 'gl3', 'd3d9']
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gl3_gfxlib: ['glfw', 'sdl2']
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exclude:
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- os: ubuntu-latest
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platform: d3d9
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- os: macos-latest
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platform: d3d9
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- platform: 'null'
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gl3_gfxlib: sdl2
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- platform: d3d9
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gl3_gfxlib: sdl2
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runs-on: ${{ matrix.os }}
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steps:
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- uses: actions/checkout@v2
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- uses: actions/setup-python@v2
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with:
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python-version: '3.x'
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- name: "Setup conan"
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run: |
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python -m pip install conan
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conan config init
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conan config set log.print_run_commands=True
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conan config set general.revisions_enabled=1
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conan remote add bincrafters https://bincrafters.jfrog.io/artifactory/api/conan/public-conan
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- name: "Create host profile"
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shell: bash
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run: |
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cp ~/.conan/profiles/default host_profile
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- name: "Download/build dependencies (conan install)"
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run: |
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conan install ${{ github.workspace }} librw/master@ -if build -o librw:platform=${{ matrix.platform }} -o librw:gl3_gfxlib=${{ matrix.gl3_gfxlib }} --build missing -pr:h ./host_profile -pr:b default
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env:
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CONAN_SYSREQUIRES_MODE: enabled
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- name: "Build librw (conan build)"
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run: |
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conan build ${{ github.workspace }} -if build -bf build -pf package
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- name: "Package librw (conan package)"
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run: |
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conan package ${{ github.workspace }} -if build -bf build -pf package
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- name: "Create binary package (cpack)"
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working-directory: ./build
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run: |
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cpack
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- name: "Archive binary package (github artifacts)"
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uses: actions/upload-artifact@v2
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with:
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name: "${{ matrix.os }}-${{ matrix.platform }}"
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path: build/*.tar.xz
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if-no-files-found: error
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29
vendor/librw/.github/workflows/build-ps2.yml
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vendor/librw/.github/workflows/build-ps2.yml
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name: Playstation 2 (by ps2dev)
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on:
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pull_request:
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push:
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release:
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types: published
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jobs:
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build-playstation-2:
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runs-on: ubuntu-latest
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container: ps2dev/ps2dev
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steps:
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- uses: actions/checkout@v2
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- name: "Install dependencies"
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run: |
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apk add build-base cmake
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- name: "Build files"
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run: |
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cmake -S. -Bbuild -DLIBRW_INSTALL=ON -DLIBRW_PLATFORM=PS2 -DCMAKE_TOOLCHAIN_FILE=cmake/ps2/cmaketoolchain/toolchain_ps2_ee.cmake
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cmake --build build --parallel
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- name: "Create binary package (cpack)"
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working-directory: ./build
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run: |
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cpack
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- name: "Archive binary package (github artifacts)"
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uses: actions/upload-artifact@v2
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with:
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name: "ps2"
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path: build/*.tar.xz
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if-no-files-found: error
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26
vendor/librw/.github/workflows/build-switch.yml
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vendor/librw/.github/workflows/build-switch.yml
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name: Nintendo Switch (by devkitPro)
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on:
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pull_request:
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push:
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release:
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types: published
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jobs:
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build-nintendo-switch:
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runs-on: ubuntu-latest
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container: devkitpro/devkita64:latest
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steps:
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- uses: actions/checkout@v2
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- name: "Build files"
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run: |
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/opt/devkitpro/portlibs/switch/bin/aarch64-none-elf-cmake -S. -Bbuild -DLIBRW_PLATFORM=GL3 -DLIBRW_GL3_GFXLIB=GLFW -DLIBRW_INSTALL=True
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cmake --build build --parallel
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- name: "Create binary package (cpack)"
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working-directory: ./build
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run: |
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cpack
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- name: "Archive binary package (github artifacts)"
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uses: actions/upload-artifact@v2
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with:
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name: "switch-gl3"
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path: build/*.tar.xz
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if-no-files-found: error
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