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Shinovon 2026-04-22 07:30:27 +05:00
commit 77cdaaf97e
827 changed files with 418745 additions and 0 deletions

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src/save/Date.cpp Normal file
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#include "common.h"
#include "Date.h"
CDate::CDate()
{
m_nYear = 0;
m_nSecond = 0;
m_nMinute = 0;
m_nHour = 0;
m_nDay = 0;
m_nMonth = 0;
}
bool
CDate::operator>(const CDate &right)
{
if (m_nYear > right.m_nYear)
return true;
if (m_nYear != right.m_nYear)
return false;
if (m_nMonth > right.m_nMonth)
return true;
if (m_nMonth != right.m_nMonth)
return false;
if (m_nDay > right.m_nDay)
return true;
if (m_nDay != right.m_nDay)
return false;
if (m_nHour > right.m_nHour)
return true;
if (m_nHour != right.m_nHour)
return false;
if (m_nMinute > right.m_nMinute)
return true;
if (m_nMinute != right.m_nMinute)
return false;
return m_nSecond > right.m_nSecond;
}
bool
CDate::operator<(const CDate &right)
{
if (m_nYear < right.m_nYear)
return true;
if (m_nYear != right.m_nYear)
return false;
if (m_nMonth < right.m_nMonth)
return true;
if (m_nMonth != right.m_nMonth)
return false;
if (m_nDay < right.m_nDay)
return true;
if (m_nDay != right.m_nDay)
return false;
if (m_nHour < right.m_nHour)
return true;
if (m_nHour != right.m_nHour)
return false;
if (m_nMinute < right.m_nMinute)
return true;
if (m_nMinute != right.m_nMinute)
return false;
return m_nSecond < right.m_nSecond;
}
bool
CDate::operator==(const CDate &right)
{
if (m_nYear != right.m_nYear || m_nMonth != right.m_nMonth || m_nDay != right.m_nDay || m_nHour != right.m_nHour || m_nMinute != right.m_nMinute)
return false;
return m_nSecond == right.m_nSecond;
}
void
CDate::PopulateDateFields(int8 &second, int8 &minute, int8 &hour, int8 &day, int8 &month, int16 year)
{
m_nSecond = second;
m_nMinute = minute;
m_nHour = hour;
m_nDay = day;
m_nMonth = month;
m_nYear = year;
}

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#pragma once
class CDate
{
public:
int m_nSecond;
int m_nMinute;
int m_nHour;
int m_nDay;
int m_nMonth;
int m_nYear;
CDate();
bool operator>(const CDate &right);
bool operator<(const CDate &right);
bool operator==(const CDate &right);
void PopulateDateFields(int8 &second, int8 &minute, int8 &hour, int8 &day, int8 &month, int16 year);
};

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#pragma once
#include "Game.h"
#include "PCSave.h"
#define SLOT_COUNT (8)
bool GenericSave(int file);
bool GenericLoad();
bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size);
bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size);
bool CloseFile(int32 file);
void DoGameSpecificStuffAfterSucessLoad();
bool CheckSlotDataValid(int32 slot);
void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize);
void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size);
void DoGameSpecificStuffBeforeSave();
void MakeValidSaveName(int32 slot);
wchar *GetSavedGameDateAndTime(int32 slot);
wchar *GetNameOfSavedGame(int32 slot);
bool CheckDataNotCorrupt(int32 slot, char *name);
bool RestoreForStartLoad();
int align4bytes(int32 size);
#ifdef FIX_INCOMPATIBLE_SAVES
uint8 GetSaveType(char *savename);
bool FixSave(int32 slot, uint8 save_type);
#endif
extern class CDate CompileDateAndTime;
extern char DefaultPCSaveFileName[260];
extern char ValidSaveName[260];
extern char LoadFileName[256];
extern wchar SlotFileName[SLOT_COUNT][260];
extern wchar SlotSaveDate[SLOT_COUNT][70];
extern int CheckSum;
extern enum eLevelName m_LevelToLoad;
extern int Slots[SLOT_COUNT+1];
extern bool b_FoundRecentSavedGameWantToLoad;
extern bool JustLoadedDontFadeInYet;
extern bool StillToFadeOut;
extern uint32 TimeStartedCountingForFade;
extern uint32 TimeToStayFadedBeforeFadeOut;
extern char SaveFileNameJustSaved[260]; // 8F2570
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
#ifdef MISSION_REPLAY
extern int8 IsQuickSave; // originally int
bool SaveGameForPause(int);
enum {
SAVE_TYPE_NORMAL,
SAVE_TYPE_QUICKSAVE,
SAVE_TYPE_2,
SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY
};
#endif

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src/save/MemoryCard.cpp Normal file

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#pragma once
#include "common.h"
#ifdef PS2_MENU
#include "Date.h"
#if defined(PS2)
#include <libcdvd.h>
#include <sifdev.h>
#include <libvu0.h>
#endif
enum
{
CARD_ONE = 0,
CARD_TWO,
MAX_CARDS,
};
class CMemoryCardInfo
{
public:
int port;
int slot;
int type;
int free;
int format;
char dir[40];
#if defined(PS2)
sceMcTblGetDir table[15];
#else
struct
{
typedef struct {unsigned char Sec,Min,Hour; unsigned char Day,Month; unsigned short Year;} _time;
_time _Create;
_time _Modify;
unsigned int FileSizeByte;
unsigned short AttrFile;
unsigned char EntryName[32];
}table[15];
#endif
CMemoryCardInfo(void);
};
#define GUFF_FILE_SIZE 147096
#define SAVE_FILE_SIZE 201729
class CMemoryCard
{
public:
enum
{
MAX_SLOTS = 8,
};
enum MCSTATE
{
MCSTATE_OK = 0,
MCSTATE_NEED_500KB,
MCSTATE_NEED_200KB,
MCSTATE_NOCARD,
};
enum SLOTINFO
{
SLOT_PRESENT = 0,
SLOT_NOTPRESENT,
SLOT_CORRUPTED,
};
int _unk0;
int _unk1;
bool m_bWantToLoad;
bool JustLoadedDontFadeInYet;
bool StillToFadeOut;
bool b_FoundRecentSavedGameWantToLoad;
uint32 TimeStartedCountingForFade;
uint32 TimeToStayFadedBeforeFadeOut;
uint32 LastBlockSize;
bool _bunk2;
char ValidSaveName [30];
char MostRecentFile [30];
char _unkName3 [30];
char SaveFileNameJustSaved[30];
char _pad0[3];
wchar *pErrorMsg;
char _unk4[32];
bool _bunk5;
bool _bunk6;
bool _bunk7;
bool _bunk8;
int nError;
wchar _unk9[30];
char LoadFileName[30];
char _pad1[2];
CDate CompileDateAndTime;
int m_LanguageToLoad;
int m_LevelToLoad;
int CurrentCard;
CMemoryCardInfo Cards [MAX_CARDS];
int Slots [MAX_SLOTS];
wchar SlotFileName[MAX_SLOTS][30];
wchar SlotSaveDate[MAX_SLOTS][30];
char _unk10[32];
enum
{
ERR_NONE = 0,
ERR_NOFORMAT = 1,
ERR_DIRNOENTRY = 2,
ERR_OPENNOENTRY = 3,
ERR_DELETENOENTRY = 4,
ERR_DELETEDENIED = 5,
ERR_DELETEFAILED = 6,
ERR_WRITEFULLDEVICE = 7,
ERR_WRITENOENTRY = 8,
ERR_WRITEDENIED = 9,
ERR_FLUSHNOENTRY,
ERR_WRITEFAILED,
ERR_FORMATFAILED = 12,
ERR_FILETABLENOENTRY = 13,
ERR_DIRFULLDEVICE = 14,
ERR_DIRBADENTRY = 15,
ERR_FILEFULLDEVICE = 16,
ERR_FILENOPATHENTRY = 17,
ERR_FILEDENIED = 18,
ERR_FILEUPLIMIT = 19,
ERR_READNOENTRY = 20,
ERR_READDENIED = 21,
ERR_LOADFAILED = 22, // unused
ERR_SAVEFAILED = 23,
ERR_DATACORRUPTED = 24,
ERR_NOROOTDIR = 25,
NO_ERR_SUCCESS = 26,
};
enum
{
RES_SUCCESS = 1,
RES_FAILED = -1,
};
int32 GetError()
{
return nError;
}
wchar *GetErrorMessage()
{
return pErrorMsg;
}
int32 Init(void);
CMemoryCard(void);
int32 RestoreForStartLoad(void);
int32 LoadSavedGame(void);
int32 CheckCardInserted(int32 cardID);
int32 PopulateCardFlags(int32 cardID, bool bSlotFlag, bool bTypeFlag, bool bFreeFlag, bool bFormatFlag);
int32 FormatCard(int32 cardID);
int32 PopulateFileTable(int32 cardID);
int32 CreateRootDirectory(int32 cardID);
int32 ChangeDirectory(int32 cardID, char *dir);
int32 CreateIconFiles(int32 cardID, char *icon_one, char *icon_two, char *icon_three);
int32 LoadIconFiles(int32 cardID, char *icon_one, char *icon_two, char *icon_three);
int32 CloseMemCardFile(int32 file);
int32 CreateMemCardFileReadWrite(int32 cardID, char *filename);
int32 OpenMemCardFileForReading(int32 cardID, char *filename);
int32 ReadFromMemCard(int32 file, void *buff, int32 size);
int32 DeleteMemoryCardFile(int32 cardID, char *filename);
void PopulateErrorMessage();
int32 WritetoMemCard(int32 file, void *buff, int32 size);
bool SaveGame(void);
bool DoHackRoundSTUPIDSonyDateTimeStuff(int32 port, char *filename);
int32 LookForRootDirectory(int32 cardID);
int32 FillFirstFileWithGuff(int32 cardID);
bool FindMostRecentFileName(int32 cardID, char *filename);
void ClearFileTableBuffer(int32 cardID);
int32 GetClusterAmountForFileCreation(int32 port);
bool DeleteEverythingInGameRoot(int32 cardID);
int32 CheckDataNotCorrupt(char *filename);
int32 GetLanguageToLoad(void);
int32 GetLevelToLoad(void);
bool CreateGameDirectoryFromScratch(int32 cardID);
bool CheckGameDirectoryThere(int32 cardID);
void PopulateSlotInfo(int32 cardID);
int32 GetInfoOnSpecificSlot(int32 slotID);
wchar *GetDateAndTimeOfSavedGame(int32 slotID);
int32 CheckCardStateAtGameStartUp(int32 cardID);
void SaveSlot(int32 slotID);
void DeleteSlot(int32 slotID);
void LoadSlotToBuffer(int32 slotID);
wchar *GetNameOfSavedGame(int32 slotID);
int32 DoClassSaveRoutine(int32 file, uint8 *data, uint32 size);
};
extern CMemoryCard TheMemoryCard;
#endif

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#define WITHWINDOWS
#include "common.h"
#include "crossplatform.h"
#include "FileMgr.h"
#include "Font.h"
#ifdef MORE_LANGUAGES
#include "Game.h"
#endif
#include "GenericGameStorage.h"
#include "Messages.h"
#include "PCSave.h"
#include "Text.h"
const char* _psGetUserFilesFolder();
C_PcSave PcSaveHelper;
void
C_PcSave::SetSaveDirectory(const char *path)
{
sprintf(DefaultPCSaveFileName, "%s\\%s", path, "GTA3sf");
}
bool
C_PcSave::DeleteSlot(int32 slot)
{
#ifdef FIX_BUGS
char FileName[MAX_PATH];
#else
char FileName[200];
#endif
PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
sprintf(FileName, "%s%i.b", DefaultPCSaveFileName, slot + 1);
DeleteFile(FileName);
SlotSaveDate[slot][0] = '\0';
return true;
}
bool
C_PcSave::SaveSlot(int32 slot)
{
MakeValidSaveName(slot);
PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
_psGetUserFilesFolder();
int file = CFileMgr::OpenFile(ValidSaveName, "wb");
if (file != 0) {
#ifdef MISSION_REPLAY
if (!IsQuickSave)
#endif
DoGameSpecificStuffBeforeSave();
if (GenericSave(file)) {
if (!!CFileMgr::CloseFile(file))
nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE;
return true;
}
return false;
}
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_CREATE;
return false;
}
bool
C_PcSave::PcClassSaveRoutine(int32 file, uint8 *data, uint32 size)
{
CFileMgr::Write(file, (const char*)&size, sizeof(size));
if (CFileMgr::GetErrorReadWrite(file)) {
nErrorCode = SAVESTATUS_ERR_SAVE_WRITE;
strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(ValidSaveName) - 1);
return false;
}
CFileMgr::Write(file, (const char*)data, align4bytes(size));
CheckSum += (uint8) size;
CheckSum += (uint8) (size >> 8);
CheckSum += (uint8) (size >> 16);
CheckSum += (uint8) (size >> 24);
for (int i = 0; i < align4bytes(size); i++) {
CheckSum += *data++;
}
if (CFileMgr::GetErrorReadWrite(file)) {
nErrorCode = SAVESTATUS_ERR_SAVE_WRITE;
strncpy(SaveFileNameJustSaved, ValidSaveName, sizeof(ValidSaveName) - 1);
return false;
}
return true;
}
void
C_PcSave::PopulateSlotInfo()
{
for (int i = 0; i < SLOT_COUNT; i++) {
Slots[i + 1] = SLOT_EMPTY;
SlotFileName[i][0] = '\0';
SlotSaveDate[i][0] = '\0';
}
for (int i = 0; i < SLOT_COUNT; i++) {
#ifdef FIX_BUGS
char savename[MAX_PATH];
#else
char savename[52];
#endif
struct {
int size;
wchar FileName[24];
SYSTEMTIME SaveDateTime;
} header;
sprintf(savename, "%s%i%s", DefaultPCSaveFileName, i + 1, ".b");
int file = CFileMgr::OpenFile(savename, "rb");
if (file != 0) {
CFileMgr::Read(file, (char*)&header, sizeof(header));
if (strncmp((char*)&header, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1) != 0) {
Slots[i + 1] = SLOT_OK;
memcpy(SlotFileName[i], &header.FileName, sizeof(header.FileName));
SlotFileName[i][24] = '\0';
}
CFileMgr::CloseFile(file);
}
if (Slots[i + 1] == SLOT_OK) {
if (CheckDataNotCorrupt(i, savename)) {
#ifdef FIX_INCOMPATIBLE_SAVES
if (!FixSave(i, GetSaveType(savename))) {
CMessages::InsertNumberInString(TheText.Get("FEC_SLC"), i + 1, -1, -1, -1, -1, -1, SlotFileName[i]);
Slots[i + 1] = SLOT_CORRUPTED;
continue;
}
#endif
SYSTEMTIME st;
memcpy(&st, &header.SaveDateTime, sizeof(SYSTEMTIME));
const char *month;
switch (st.wMonth)
{
case 1: month = "JAN"; break;
case 2: month = "FEB"; break;
case 3: month = "MAR"; break;
case 4: month = "APR"; break;
case 5: month = "MAY"; break;
case 6: month = "JUN"; break;
case 7: month = "JUL"; break;
case 8: month = "AUG"; break;
case 9: month = "SEP"; break;
case 10: month = "OCT"; break;
case 11: month = "NOV"; break;
case 12: month = "DEC"; break;
default: assert(0);
}
char date[70];
#ifdef MORE_LANGUAGES
if (CGame::japaneseGame)
sprintf(date, "%02d %02d %04d %02d:%02d:%02d", st.wDay, st.wMonth, st.wYear, st.wHour, st.wMinute, st.wSecond);
else
#endif // MORE_LANGUAGES
sprintf(date, "%02d %s %04d %02d:%02d:%02d", st.wDay, UnicodeToAsciiForSaveLoad(TheText.Get(month)), st.wYear, st.wHour, st.wMinute, st.wSecond);
AsciiToUnicode(date, SlotSaveDate[i]);
} else {
CMessages::InsertNumberInString(TheText.Get("FEC_SLC"), i + 1, -1, -1, -1, -1, -1, SlotFileName[i]);
Slots[i + 1] = SLOT_CORRUPTED;
}
}
}
}

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#pragma once
enum eSaveStatus
{
SAVESTATUS_SUCCESSFUL = 0,
SAVESTATUS_ERR_SAVE_CREATE,
SAVESTATUS_ERR_SAVE_WRITE,
SAVESTATUS_ERR_SAVE_CLOSE,
SAVESTATUS_ERR_LOAD_OPEN,
SAVESTATUS_ERR_LOAD_READ,
SAVESTATUS_ERR_LOAD_CLOSE,
SAVESTATUS_ERR_DATA_INVALID,
// unused
SAVESTATUS_DELETEFAILED8,
SAVESTATUS_DELETEFAILED9,
SAVESTATUS_DELETEFAILED10,
};
enum
{
SLOT_OK = 0,
SLOT_EMPTY,
SLOT_CORRUPTED
};
class C_PcSave
{
public:
eSaveStatus nErrorCode;
C_PcSave() : nErrorCode(SAVESTATUS_SUCCESSFUL) {}
void PopulateSlotInfo();
bool DeleteSlot(int32 slot);
bool SaveSlot(int32 slot);
bool PcClassSaveRoutine(int32 file, uint8 *data, uint32 size);
static void SetSaveDirectory(const char *path);
};
extern C_PcSave PcSaveHelper;

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#pragma once
#ifdef VALIDATE_SAVE_SIZE
extern int32 _saveBufCount;
#define INITSAVEBUF _saveBufCount = 0;
#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
#else
#define INITSAVEBUF
#define VALIDATESAVEBUF(b)
#endif
inline void
SkipSaveBuf(uint8 *&buf, int32 skip)
{
buf += skip;
#ifdef VALIDATE_SAVE_SIZE
_saveBufCount += skip;
#endif
}
template <typename T>
inline void
ReadSaveBuf(T* out, uint8 *&buf)
{
*out = *(T *)buf;
SkipSaveBuf(buf, sizeof(T));
}
template <typename T>
inline T *
WriteSaveBuf(uint8 *&buf, const T &value)
{
T *p = (T *)buf;
*p = value;
SkipSaveBuf(buf, sizeof(T));
return p;
}
#ifdef COMPATIBLE_SAVES
inline void
ZeroSaveBuf(uint8 *&buf, uint32 length)
{
memset(buf, 0, length);
SkipSaveBuf(buf, length);
}
#endif
#define SAVE_HEADER_SIZE (4 * sizeof(char) + sizeof(uint32))
#define WriteSaveHeader(buf, a, b, c, d, size) \
WriteSaveBuf(buf, a); \
WriteSaveBuf(buf, b); \
WriteSaveBuf(buf, c); \
WriteSaveBuf(buf, d); \
WriteSaveBuf(buf, (uint32)(size));
#ifdef VALIDATE_SAVE_SIZE
#define CheckSaveHeader(buf, a, b, c, d, size) do { \
char _c; uint32 _size;\
ReadSaveBuf(&_c, buf);\
assert(_c == a);\
ReadSaveBuf(&_c, buf);\
assert(_c == b);\
ReadSaveBuf(&_c, buf);\
assert(_c == c);\
ReadSaveBuf(&_c, buf);\
assert(_c == d);\
ReadSaveBuf(&_size, buf);\
assert(_size == size);\
} while(0)
#else
#define CheckSaveHeader(buf, a, b, c, d, size) SkipSaveBuf(buf, 8);
#endif