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827 changed files with 418745 additions and 0 deletions
735
src/rw/RwHelper.cpp
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735
src/rw/RwHelper.cpp
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#define WITHD3D
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#include "common.h"
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#include <rpskin.h>
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#include "RwHelper.h"
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#include "Timecycle.h"
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#include "skeleton.h"
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#include "Debug.h"
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#include "MBlur.h"
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#if !defined(FINAL) || defined(DEBUGMENU)
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#include "rtcharse.h"
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#endif
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#ifndef FINAL
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RtCharset *debugCharset;
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bool bDebugRenderGroups;
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#endif
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#ifdef PS2_ALPHA_TEST
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bool gPS2alphaTest = true;
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#else
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bool gPS2alphaTest = false;
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#endif
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bool gBackfaceCulling = true;
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#if !defined(FINAL) || defined(DEBUGMENU)
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static bool charsetOpen;
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void OpenCharsetSafe()
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{
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if(!charsetOpen)
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RtCharsetOpen();
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charsetOpen = true;
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}
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#endif
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void CreateDebugFont()
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{
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#ifndef FINAL
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RwRGBA color = { 255, 255, 128, 255 };
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RwRGBA colorbg = { 0, 0, 0, 0 };
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OpenCharsetSafe();
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debugCharset = RtCharsetCreate(&color, &colorbg);
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#endif
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}
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void DestroyDebugFont()
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{
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#ifndef FINAL
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RtCharsetDestroy(debugCharset);
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RtCharsetClose();
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charsetOpen = false;
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#endif
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}
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void ObrsPrintfString(const char *str, short x, short y)
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{
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#ifndef FINAL
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RtCharsetPrintBuffered(debugCharset, str, x*8, y*16, true);
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#endif
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}
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void FlushObrsPrintfs()
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{
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#ifndef FINAL
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RtCharsetBufferFlush();
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#endif
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}
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void
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DefinedState(void)
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{
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RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSWRAP);
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RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEALPHAPRIMITIVEBUFFER, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEBORDERCOLOR, (void*)RWRGBALONG(0, 0, 0, 255));
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
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(void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
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RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR);
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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#ifdef LIBRW
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rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL);
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rw::SetRenderState(rw::GSALPHATEST, gPS2alphaTest);
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#else
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// D3D stuff
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RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
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#endif
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SetAlphaRef(2);
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}
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void
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SetAlphaRef(int ref)
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{
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#ifdef LIBRW
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rw::SetRenderState(rw::ALPHATESTREF, ref+1);
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#else
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RwD3D8SetRenderState(D3DRS_ALPHAREF, ref);
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#endif
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}
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void
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SetCullMode(uint32 mode)
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{
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if(gBackfaceCulling)
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)mode);
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else
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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}
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#ifndef FINAL
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void
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PushRendergroup(const char *name)
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{
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if(!bDebugRenderGroups)
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return;
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#if defined(RW_OPENGL)
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if(GLAD_GL_KHR_debug)
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glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, name);
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#elif defined(RW_D3D9)
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static WCHAR tmp[256];
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MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, name, -1, tmp, sizeof(tmp));
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D3DPERF_BeginEvent(0xFFFFFFFF, tmp);
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#endif
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}
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void
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PopRendergroup(void)
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{
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if(!bDebugRenderGroups)
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return;
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#if defined(RW_OPENGL)
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if(GLAD_GL_KHR_debug)
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glPopDebugGroup();
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#elif defined(RW_D3D9)
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D3DPERF_EndEvent();
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#endif
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}
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#endif
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RwFrame*
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GetFirstFrameCallback(RwFrame *child, void *data)
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{
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*(RwFrame**)data = child;
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return nil;
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}
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RwFrame*
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GetFirstChild(RwFrame *frame)
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{
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RwFrame *child;
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child = nil;
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RwFrameForAllChildren(frame, GetFirstFrameCallback, &child);
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return child;
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}
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RwObject*
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GetFirstObjectCallback(RwObject *object, void *data)
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{
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*(RwObject**)data = object;
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return nil;
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}
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RwObject*
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GetFirstObject(RwFrame *frame)
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{
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RwObject *obj;
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obj = nil;
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RwFrameForAllObjects(frame, GetFirstObjectCallback, &obj);
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return obj;
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}
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RpAtomic*
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GetFirstAtomicCallback(RpAtomic *atm, void *data)
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{
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*(RpAtomic**)data = atm;
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return nil;
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}
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RpAtomic*
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GetFirstAtomic(RpClump *clump)
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{
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RpAtomic *atm;
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atm = nil;
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RpClumpForAllAtomics(clump, GetFirstAtomicCallback, &atm);
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return atm;
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}
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RwTexture*
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GetFirstTextureCallback(RwTexture *tex, void *data)
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{
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*(RwTexture**)data = tex;
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return nil;
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}
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RwTexture*
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GetFirstTexture(RwTexDictionary *txd)
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{
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RwTexture *tex;
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tex = nil;
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RwTexDictionaryForAllTextures(txd, GetFirstTextureCallback, &tex);
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return tex;
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}
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#ifdef PED_SKIN
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static RpAtomic*
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isSkinnedCb(RpAtomic *atomic, void *data)
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{
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RpAtomic **pAtomic = (RpAtomic**)data;
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if(*pAtomic)
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return nil; // already found one
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if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)))
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*pAtomic = atomic; // we could just return nil here directly...
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return atomic;
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}
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RpAtomic*
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IsClumpSkinned(RpClump *clump)
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{
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RpAtomic *atomic = nil;
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RpClumpForAllAtomics(clump, isSkinnedCb, &atomic);
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return atomic;
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}
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static RpAtomic*
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GetAnimHierarchyCallback(RpAtomic *atomic, void *data)
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{
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*(RpHAnimHierarchy**)data = RpSkinAtomicGetHAnimHierarchy(atomic);
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return nil;
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}
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RpHAnimHierarchy*
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GetAnimHierarchyFromSkinClump(RpClump *clump)
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{
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RpHAnimHierarchy *hier = nil;
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RpClumpForAllAtomics(clump, GetAnimHierarchyCallback, &hier);
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return hier;
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}
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static RwFrame*
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GetAnimHierarchyFromClumpCB(RwFrame *frame, void *data)
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{
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RpHAnimHierarchy *hier = RpHAnimFrameGetHierarchy(frame);
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if(hier){
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*(RpHAnimHierarchy**)data = hier;
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return nil;
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}
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RwFrameForAllChildren(frame, GetAnimHierarchyFromClumpCB, data);
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return frame;
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}
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RpHAnimHierarchy*
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GetAnimHierarchyFromClump(RpClump *clump)
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{
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RpHAnimHierarchy *hier = nil;
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RwFrameForAllChildren(RpClumpGetFrame(clump), GetAnimHierarchyFromClumpCB, &hier);
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return hier;
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}
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RwFrame*
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GetHierarchyFromChildNodesCB(RwFrame *frame, void *data)
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{
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RpHAnimHierarchy **pHier = (RpHAnimHierarchy**)data;
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RpHAnimHierarchy *hier = RpHAnimFrameGetHierarchy(frame);
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if(hier == nil)
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RwFrameForAllChildren(frame, GetHierarchyFromChildNodesCB, &hier);
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*pHier = hier;
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return nil;
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}
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void
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SkinGetBonePositionsToTable(RpClump *clump, RwV3d *boneTable)
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{
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int i, parent;
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RpAtomic *atomic;
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RpSkin *skin;
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RpHAnimHierarchy *hier;
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int numBones;
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RwMatrix m, invmat;
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int stack[32];
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int sp;
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if(boneTable == nil)
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return;
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// atomic = GetFirstAtomic(clump); // mobile, also VC
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atomic = IsClumpSkinned(clump); // xbox, seems safer
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assert(atomic);
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skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic));
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assert(skin);
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hier = GetAnimHierarchyFromSkinClump(clump);
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assert(hier);
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boneTable[0].x = 0.0f;
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boneTable[0].y = 0.0f;
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boneTable[0].z = 0.0f;
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numBones = RpSkinGetNumBones(skin);
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parent = 0;
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sp = 0;
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#ifdef FIX_BUGS
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stack[0] = 0; // i think this is ok
|
||||
#endif
|
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for(i = 1; i < numBones; i++){
|
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RwMatrixCopy(&m, &RpSkinGetSkinToBoneMatrices(skin)[i]);
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RwMatrixInvert(&invmat, &m);
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const RwMatrix *x = RpSkinGetSkinToBoneMatrices(skin);
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RwV3dTransformPoints(&boneTable[i], &invmat.pos, 1, &x[parent]);
|
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if(HIERNODEINFO(hier)[i].flags & rpHANIMPUSHPARENTMATRIX)
|
||||
stack[++sp] = parent;
|
||||
if(HIERNODEINFO(hier)[i].flags & rpHANIMPOPPARENTMATRIX)
|
||||
parent = stack[sp--];
|
||||
else
|
||||
parent = i;
|
||||
|
||||
//assert(parent >= 0 && parent < numBones);
|
||||
}
|
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}
|
||||
|
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RpHAnimAnimation*
|
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HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
|
||||
{
|
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int i;
|
||||
#if defined FIX_BUGS || defined LIBRW
|
||||
int numNodes = hier->numNodes*2; // you're supposed to have at least two KFs per node
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||||
#else
|
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int numNodes = hier->numNodes;
|
||||
#endif
|
||||
RpHAnimAnimation *anim = RpHAnimAnimationCreate(rpHANIMSTDKEYFRAMETYPEID, numNodes, 0, 0.0f);
|
||||
if(anim == nil)
|
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return nil;
|
||||
RpHAnimStdKeyFrame *frame;
|
||||
for(i = 0; i < numNodes; i++){
|
||||
frame = (RpHAnimStdKeyFrame*)HANIMFRAME(anim, i); // games uses struct size here, not safe
|
||||
frame->q.real = 1.0f;
|
||||
frame->q.imag.x = frame->q.imag.y = frame->q.imag.z = 0.0f;
|
||||
frame->t.x = frame->t.y = frame->t.z = 0.0f;
|
||||
#if defined FIX_BUGS || defined LIBRW
|
||||
// times are subtracted and divided giving NaNs
|
||||
// so they can't both be 0
|
||||
frame->time = i/hier->numNodes;
|
||||
#else
|
||||
frame->time = 0.0f;
|
||||
#endif
|
||||
frame->prevFrame = nil;
|
||||
}
|
||||
return anim;
|
||||
}
|
||||
|
||||
void
|
||||
RenderSkeleton(RpHAnimHierarchy *hier)
|
||||
{
|
||||
int i;
|
||||
int sp;
|
||||
int stack[32];
|
||||
int par;
|
||||
CVector p1, p2;
|
||||
int numNodes = hier->numNodes;
|
||||
RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
|
||||
p1 = mats[0].pos;
|
||||
|
||||
par = 0;
|
||||
sp = 0;
|
||||
stack[sp++] = par;
|
||||
for(i = 1; i < numNodes; i++){
|
||||
p1 = mats[par].pos;
|
||||
p2 = mats[i].pos;
|
||||
CDebug::AddLine(p1, p2, 0xFFFFFFFF, 0xFFFFFFFF);
|
||||
if(HIERNODEINFO(hier)[i].flags & rpHANIMPUSHPARENTMATRIX)
|
||||
stack[sp++] = par;
|
||||
par = i;
|
||||
if(HIERNODEINFO(hier)[i].flags & rpHANIMPOPPARENTMATRIX)
|
||||
par = stack[--sp];
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CameraSize(RwCamera * camera, RwRect * rect,
|
||||
RwReal viewWindow, RwReal aspectRatio)
|
||||
{
|
||||
if (camera)
|
||||
{
|
||||
RwVideoMode videoMode;
|
||||
RwRect r;
|
||||
RwRect origSize = { 0, 0, 0, 0 }; // FIX just to make the compier happy
|
||||
RwV2d vw;
|
||||
|
||||
RwEngineGetVideoModeInfo(&videoMode,
|
||||
RwEngineGetCurrentVideoMode());
|
||||
|
||||
origSize.w = RwRasterGetWidth(RwCameraGetRaster(camera));
|
||||
origSize.h = RwRasterGetHeight(RwCameraGetRaster(camera));
|
||||
|
||||
if (!rect)
|
||||
{
|
||||
if (videoMode.flags & rwVIDEOMODEEXCLUSIVE)
|
||||
{
|
||||
/* For full screen applications, resizing the camera just doesn't
|
||||
* make sense, use the video mode size.
|
||||
*/
|
||||
|
||||
r.x = r.y = 0;
|
||||
r.w = videoMode.width;
|
||||
r.h = videoMode.height;
|
||||
rect = &r;
|
||||
}
|
||||
else
|
||||
{
|
||||
/*
|
||||
rect not specified - reuse current values
|
||||
*/
|
||||
r.w = RwRasterGetWidth(RwCameraGetRaster(camera));
|
||||
r.h = RwRasterGetHeight(RwCameraGetRaster(camera));
|
||||
r.x = r.y = 0;
|
||||
rect = &r;
|
||||
}
|
||||
}
|
||||
|
||||
if (( origSize.w != rect->w ) || ( origSize.h != rect->h ))
|
||||
{
|
||||
RwRaster *raster;
|
||||
RwRaster *zRaster;
|
||||
|
||||
// BUG: game just changes camera raster's sizes, but this is a hack
|
||||
#if defined FIX_BUGS || defined LIBRW
|
||||
/*
|
||||
* Destroy rasters...
|
||||
*/
|
||||
|
||||
raster = RwCameraGetRaster(camera);
|
||||
if( raster )
|
||||
{
|
||||
RwRasterDestroy(raster);
|
||||
camera->frameBuffer = nil;
|
||||
}
|
||||
|
||||
zRaster = RwCameraGetZRaster(camera);
|
||||
if( zRaster )
|
||||
{
|
||||
RwRasterDestroy(zRaster);
|
||||
camera->zBuffer = nil;
|
||||
}
|
||||
|
||||
/*
|
||||
* Create new rasters...
|
||||
*/
|
||||
|
||||
raster = RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPECAMERA);
|
||||
zRaster = RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPEZBUFFER);
|
||||
|
||||
if( raster && zRaster )
|
||||
{
|
||||
RwCameraSetRaster(camera, raster);
|
||||
RwCameraSetZRaster(camera, zRaster);
|
||||
}
|
||||
else
|
||||
{
|
||||
if( raster )
|
||||
{
|
||||
RwRasterDestroy(raster);
|
||||
}
|
||||
|
||||
if( zRaster )
|
||||
{
|
||||
RwRasterDestroy(zRaster);
|
||||
}
|
||||
|
||||
rect->x = origSize.x;
|
||||
rect->y = origSize.y;
|
||||
rect->w = origSize.w;
|
||||
rect->h = origSize.h;
|
||||
|
||||
/*
|
||||
* Use default values...
|
||||
*/
|
||||
raster =
|
||||
RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPECAMERA);
|
||||
|
||||
zRaster =
|
||||
RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPEZBUFFER);
|
||||
|
||||
RwCameraSetRaster(camera, raster);
|
||||
RwCameraSetZRaster(camera, zRaster);
|
||||
}
|
||||
#else
|
||||
raster = RwCameraGetRaster(camera);
|
||||
zRaster = RwCameraGetZRaster(camera);
|
||||
|
||||
raster->width = zRaster->width = rect->w;
|
||||
raster->height = zRaster->height = rect->h;
|
||||
#endif
|
||||
#ifdef FIX_BUGS
|
||||
if(CMBlur::BlurOn){
|
||||
CMBlur::MotionBlurClose();
|
||||
CMBlur::MotionBlurOpen(camera);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* Figure out the view window */
|
||||
if (videoMode.flags & rwVIDEOMODEEXCLUSIVE)
|
||||
{
|
||||
/* derive ratio from aspect ratio */
|
||||
vw.x = viewWindow;
|
||||
vw.y = viewWindow / aspectRatio;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* derive from pixel ratios */
|
||||
if (rect->w > rect->h)
|
||||
{
|
||||
vw.x = viewWindow;
|
||||
vw.y = (rect->h * viewWindow) / rect->w;
|
||||
}
|
||||
else
|
||||
{
|
||||
vw.x = (rect->w * viewWindow) / rect->h;
|
||||
vw.y = viewWindow;
|
||||
}
|
||||
}
|
||||
|
||||
RwCameraSetViewWindow(camera, &vw);
|
||||
|
||||
RsGlobal.width = rect->w;
|
||||
RsGlobal.height = rect->h;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void
|
||||
CameraDestroy(RwCamera *camera)
|
||||
{
|
||||
RwRaster *raster, *tmpRaster;
|
||||
RwFrame *frame;
|
||||
|
||||
if (camera)
|
||||
{
|
||||
frame = RwCameraGetFrame(camera);
|
||||
if (frame)
|
||||
{
|
||||
RwFrameDestroy(frame);
|
||||
}
|
||||
|
||||
raster = RwCameraGetRaster(camera);
|
||||
if (raster)
|
||||
{
|
||||
tmpRaster = RwRasterGetParent(raster);
|
||||
|
||||
RwRasterDestroy(raster);
|
||||
|
||||
if ((tmpRaster != nil) && (tmpRaster != raster))
|
||||
{
|
||||
RwRasterDestroy(tmpRaster);
|
||||
}
|
||||
}
|
||||
|
||||
raster = RwCameraGetZRaster(camera);
|
||||
if (raster)
|
||||
{
|
||||
tmpRaster = RwRasterGetParent(raster);
|
||||
|
||||
RwRasterDestroy(raster);
|
||||
|
||||
if ((tmpRaster != nil) && (tmpRaster != raster))
|
||||
{
|
||||
RwRasterDestroy(tmpRaster);
|
||||
}
|
||||
}
|
||||
|
||||
RwCameraDestroy(camera);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
RwCamera *
|
||||
CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
|
||||
{
|
||||
RwCamera *camera;
|
||||
|
||||
camera = RwCameraCreate();
|
||||
|
||||
if (camera)
|
||||
{
|
||||
RwCameraSetFrame(camera, RwFrameCreate());
|
||||
RwCameraSetRaster(camera,
|
||||
RwRasterCreate(0, 0, 0, rwRASTERTYPECAMERA));
|
||||
|
||||
if (zBuffer)
|
||||
{
|
||||
RwCameraSetZRaster(camera,
|
||||
RwRasterCreate(0, 0, 0,
|
||||
rwRASTERTYPEZBUFFER));
|
||||
}
|
||||
|
||||
/* now check that everything is valid */
|
||||
if (RwCameraGetFrame(camera) &&
|
||||
RwCameraGetRaster(camera) &&
|
||||
RwRasterGetParent(RwCameraGetRaster(camera)) &&
|
||||
(!zBuffer || (RwCameraGetZRaster(camera) &&
|
||||
RwRasterGetParent(RwCameraGetZRaster
|
||||
(camera)))))
|
||||
{
|
||||
/* everything OK */
|
||||
return (camera);
|
||||
}
|
||||
}
|
||||
|
||||
/* if we're here then an error must have occurred so clean up */
|
||||
|
||||
CameraDestroy(camera);
|
||||
return (nil);
|
||||
}
|
||||
|
||||
#ifdef LIBRW
|
||||
#include <rpmatfx.h>
|
||||
#include "VehicleModelInfo.h"
|
||||
|
||||
int32
|
||||
findPlatform(rw::Atomic *a)
|
||||
{
|
||||
rw::Geometry *g = a->geometry;
|
||||
if(g->instData)
|
||||
return g->instData->platform;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// in CVehicleModelInfo in VC
|
||||
static RpMaterial*
|
||||
GetMatFXEffectMaterialCB(RpMaterial *material, void *data)
|
||||
{
|
||||
if(RpMatFXMaterialGetEffects(material) == rpMATFXEFFECTNULL)
|
||||
return material;
|
||||
*(int*)data = RpMatFXMaterialGetEffects(material);
|
||||
return nil;
|
||||
}
|
||||
|
||||
// Game doesn't read atomic extensions so we never get any other than the default pipe,
|
||||
// but we need it for uninstancing
|
||||
void
|
||||
attachPipe(rw::Atomic *atomic)
|
||||
{
|
||||
if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic)))
|
||||
atomic->pipeline = rw::skinGlobals.pipelines[rw::platform];
|
||||
else{
|
||||
int fx = rpMATFXEFFECTNULL;
|
||||
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), GetMatFXEffectMaterialCB, &fx);
|
||||
if(fx != rpMATFXEFFECTNULL)
|
||||
RpMatFXAtomicEnableEffects(atomic);
|
||||
}
|
||||
}
|
||||
|
||||
// Attach pipes for the platform we have native data for so we can uninstance
|
||||
void
|
||||
switchPipes(rw::Atomic *a, int32 platform)
|
||||
{
|
||||
if(a->pipeline && a->pipeline->platform != platform){
|
||||
uint32 plgid = a->pipeline->pluginID;
|
||||
switch(plgid){
|
||||
// assume default pipe won't be attached explicitly
|
||||
case rw::ID_SKIN:
|
||||
a->pipeline = rw::skinGlobals.pipelines[platform];
|
||||
break;
|
||||
case rw::ID_MATFX:
|
||||
a->pipeline = rw::matFXGlobals.pipelines[platform];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RpAtomic*
|
||||
ConvertPlatformAtomic(RpAtomic *atomic, void *data)
|
||||
{
|
||||
int32 driver = rw::platform;
|
||||
int32 platform = findPlatform(atomic);
|
||||
if(platform != 0 && platform != driver){
|
||||
attachPipe(atomic); // kludge
|
||||
rw::ObjPipeline *origPipe = atomic->pipeline;
|
||||
rw::platform = platform;
|
||||
switchPipes(atomic, rw::platform);
|
||||
if(atomic->geometry->flags & rw::Geometry::NATIVE)
|
||||
atomic->uninstance();
|
||||
// no ADC in this game
|
||||
//rw::ps2::unconvertADC(atomic->geometry);
|
||||
rw::platform = driver;
|
||||
atomic->pipeline = origPipe;
|
||||
}
|
||||
return atomic;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(FIX_BUGS) && defined(GTA_PC)
|
||||
RwUInt32 saved_alphafunc, saved_alpharef;
|
||||
|
||||
void
|
||||
SetAlphaTest(RwUInt32 alpharef)
|
||||
{
|
||||
#ifdef LIBRW
|
||||
saved_alphafunc = rw::GetRenderState(rw::ALPHATESTFUNC);
|
||||
saved_alpharef = rw::GetRenderState(rw::ALPHATESTREF);
|
||||
|
||||
rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL);
|
||||
rw::SetRenderState(rw::ALPHATESTREF, 0);
|
||||
#else
|
||||
RwD3D8GetRenderState(D3DRS_ALPHAFUNC, &saved_alphafunc);
|
||||
RwD3D8GetRenderState(D3DRS_ALPHAREF, &saved_alpharef);
|
||||
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAREF, alpharef);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
RestoreAlphaTest()
|
||||
{
|
||||
#ifdef LIBRW
|
||||
rw::SetRenderState(rw::ALPHATESTFUNC, saved_alphafunc);
|
||||
rw::SetRenderState(rw::ALPHATESTREF, saved_alpharef);
|
||||
#else
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, saved_alphafunc);
|
||||
RwD3D8SetRenderState(D3DRS_ALPHAREF, saved_alpharef);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue