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126
src/core/References.cpp
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126
src/core/References.cpp
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#include "common.h"
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#include "World.h"
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#include "Vehicle.h"
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#include "PlayerPed.h"
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#include "Pools.h"
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#include "References.h"
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CReference CReferences::aRefs[NUMREFERENCES];
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CReference *CReferences::pEmptyList;
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void
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CReferences::Init(void)
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{
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int i;
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pEmptyList = &aRefs[0];
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for(i = 0; i < NUMREFERENCES; i++){
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aRefs[i].pentity = nil;
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aRefs[i].next = &aRefs[i+1];
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}
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aRefs[NUMREFERENCES-1].next = nil;
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}
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void
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CEntity::RegisterReference(CEntity **pent)
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{
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if(IsBuilding())
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return;
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CReference *ref;
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// check if already registered
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for(ref = m_pFirstReference; ref; ref = ref->next)
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if(ref->pentity == pent)
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return;
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// have to allocate new reference
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ref = CReferences::pEmptyList;
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if(ref){
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CReferences::pEmptyList = ref->next;
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ref->pentity = pent;
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ref->next = m_pFirstReference;
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m_pFirstReference = ref;
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}
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}
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// Clear all references to this entity
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void
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CEntity::ResolveReferences(void)
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{
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CReference *ref;
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// clear pointers to this entity
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for(ref = m_pFirstReference; ref; ref = ref->next)
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if(*ref->pentity == this)
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*ref->pentity = nil;
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// free list
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if(m_pFirstReference){
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for(ref = m_pFirstReference; ref->next; ref = ref->next)
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;
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ref->next = CReferences::pEmptyList;
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CReferences::pEmptyList = m_pFirstReference;
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m_pFirstReference = nil;
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}
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}
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// Free all references that no longer point to this entity
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void
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CEntity::PruneReferences(void)
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{
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CReference *ref, *next, **lastnextp;
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lastnextp = &m_pFirstReference;
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for(ref = m_pFirstReference; ref; ref = next){
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next = ref->next;
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if(*ref->pentity == this)
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lastnextp = &ref->next;
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else{
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*lastnextp = ref->next;
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ref->next = CReferences::pEmptyList;
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CReferences::pEmptyList = ref;
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}
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}
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}
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void
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CReferences::RemoveReferencesToPlayer(void)
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{
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if(FindPlayerVehicle())
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FindPlayerVehicle()->ResolveReferences();
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#ifdef FIX_BUGS
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if (FindPlayerPed()) {
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CPlayerPed* pPlayerPed = FindPlayerPed();
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FindPlayerPed()->ResolveReferences();
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CWorld::Players[CWorld::PlayerInFocus].m_pPed = pPlayerPed;
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pPlayerPed->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pPed);
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}
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#else
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if(FindPlayerPed())
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FindPlayerPed()->ResolveReferences();
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#endif
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}
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void
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CReferences::PruneAllReferencesInWorld(void)
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{
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int i;
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CEntity *e;
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i = CPools::GetPedPool()->GetSize();
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while(--i >= 0){
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e = CPools::GetPedPool()->GetSlot(i);
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if(e)
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e->PruneReferences();
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}
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i = CPools::GetVehiclePool()->GetSize();
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while(--i >= 0){
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e = CPools::GetVehiclePool()->GetSlot(i);
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if(e)
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e->PruneReferences();
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}
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i = CPools::GetObjectPool()->GetSize();
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while(--i >= 0){
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e = CPools::GetObjectPool()->GetSlot(i);
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if(e)
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e->PruneReferences();
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}
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}
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