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src/core/Range3D.cpp
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30
src/core/Range3D.cpp
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#include "common.h"
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#include "Range3D.h"
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#include "General.h"
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CRange3D::CRange3D(CVector _min, CVector _max) : min(_min), max(_max) {}
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bool
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CRange3D::IsInRange(CVector vec)
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{
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return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y && min.z < vec.z && max.z > vec.z;
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}
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void
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CRange3D::DebugShowRange(float, int)
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{
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}
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CVector
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CRange3D::GetRandomPointInRange()
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{
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int distX = Abs(max.x - min.x);
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int distY = Abs(max.y - min.y);
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int distZ = Abs(max.z - min.z);
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float outX = CGeneral::GetRandomNumber() % distX + min.x;
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float outY = CGeneral::GetRandomNumber() % distY + min.y;
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float outZ = CGeneral::GetRandomNumber() % distZ + min.z;
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return CVector(outX, outY, outZ);
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}
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