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src/core/Range2D.cpp
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28
src/core/Range2D.cpp
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#include "common.h"
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#include "Range2D.h"
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#include "General.h"
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CRange2D::CRange2D(CVector2D _min, CVector2D _max) : min(_min), max(_max) {}
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bool
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CRange2D::IsInRange(CVector2D vec)
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{
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return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y;
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}
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void
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CRange2D::DebugShowRange(float, int)
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{
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}
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CVector2D
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CRange2D::GetRandomPointInRange()
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{
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int distX = Abs(max.x - min.x);
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int distY = Abs(max.y - min.y);
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float outX = CGeneral::GetRandomNumber() % distX + min.x;
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float outY = CGeneral::GetRandomNumber() % distY + min.y;
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return CVector2D(outX, outY);
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}
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