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Initial commit
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827 changed files with 418745 additions and 0 deletions
128
src/control/AutoPilot.cpp
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128
src/control/AutoPilot.cpp
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@ -0,0 +1,128 @@
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#include "common.h"
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#include "AutoPilot.h"
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#include "CarCtrl.h"
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#include "Curves.h"
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#include "PathFind.h"
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#include "SaveBuf.h"
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void CAutoPilot::ModifySpeed(float speed)
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{
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m_fMaxTrafficSpeed = Max(0.01f, speed);
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float positionBetweenNodes = (float)(CTimer::GetTimeInMilliseconds() - m_nTimeEnteredCurve) / m_nTimeToSpendOnCurrentCurve;
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CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo];
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CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[m_nNextPathNodeInfo];
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float currentPathLinkForwardX = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].GetDirX();
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float currentPathLinkForwardY = m_nCurrentDirection * ThePaths.m_carPathLinks[m_nCurrentPathNodeInfo].GetDirY();
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float nextPathLinkForwardX = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].GetDirX();
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float nextPathLinkForwardY = m_nNextDirection * ThePaths.m_carPathLinks[m_nNextPathNodeInfo].GetDirY();
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CVector positionOnCurrentLinkIncludingLane(
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pCurrentLink->GetX() + ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardY,
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pCurrentLink->GetY() - ((m_nCurrentLane + 0.5f) * LANE_WIDTH) * currentPathLinkForwardX,
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0.0f);
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CVector positionOnNextLinkIncludingLane(
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pNextLink->GetX() + ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardY,
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pNextLink->GetY() - ((m_nNextLane + 0.5f) * LANE_WIDTH) * nextPathLinkForwardX,
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0.0f);
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m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
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&positionOnCurrentLinkIncludingLane,
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&positionOnNextLinkIncludingLane,
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currentPathLinkForwardX, currentPathLinkForwardY,
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nextPathLinkForwardX, nextPathLinkForwardY
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) * (1000.0f / m_fMaxTrafficSpeed);
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#ifdef FIX_BUGS
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/* Casting timer to float is very unwanted, and in this case even causes crashes. */
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m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
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(uint32)(positionBetweenNodes * m_nTimeToSpendOnCurrentCurve);
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#else
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m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() - positionBetweenNodes * m_nTimeToSpendOnCurrentCurve;
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#endif
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}
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void CAutoPilot::RemoveOnePathNode()
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{
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--m_nPathFindNodesCount;
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for (int i = 0; i < m_nPathFindNodesCount; i++)
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m_aPathFindNodesInfo[i] = m_aPathFindNodesInfo[i + 1];
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}
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#ifdef COMPATIBLE_SAVES
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void CAutoPilot::Save(uint8*& buf)
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{
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WriteSaveBuf(buf, m_nCurrentRouteNode);
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WriteSaveBuf(buf, m_nNextRouteNode);
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WriteSaveBuf(buf, m_nPrevRouteNode);
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WriteSaveBuf(buf, m_nTimeEnteredCurve);
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WriteSaveBuf(buf, m_nTimeToSpendOnCurrentCurve);
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WriteSaveBuf(buf, m_nCurrentPathNodeInfo);
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WriteSaveBuf(buf, m_nNextPathNodeInfo);
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WriteSaveBuf(buf, m_nPreviousPathNodeInfo);
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WriteSaveBuf(buf, m_nAntiReverseTimer);
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WriteSaveBuf(buf, m_nTimeToStartMission);
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WriteSaveBuf(buf, m_nPreviousDirection);
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WriteSaveBuf(buf, m_nCurrentDirection);
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WriteSaveBuf(buf, m_nNextDirection);
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WriteSaveBuf(buf, m_nCurrentLane);
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WriteSaveBuf(buf, m_nNextLane);
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WriteSaveBuf(buf, m_nDrivingStyle);
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WriteSaveBuf(buf, m_nCarMission);
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WriteSaveBuf(buf, m_nTempAction);
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WriteSaveBuf(buf, m_nTimeTempAction);
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WriteSaveBuf(buf, m_fMaxTrafficSpeed);
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WriteSaveBuf(buf, m_nCruiseSpeed);
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uint8 flags = 0;
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if (m_bSlowedDownBecauseOfCars) flags |= BIT(0);
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if (m_bSlowedDownBecauseOfPeds) flags |= BIT(1);
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if (m_bStayInCurrentLevel) flags |= BIT(2);
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if (m_bStayInFastLane) flags |= BIT(3);
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if (m_bIgnorePathfinding) flags |= BIT(4);
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WriteSaveBuf(buf, flags);
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ZeroSaveBuf(buf, 2);
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WriteSaveBuf(buf, m_vecDestinationCoors.x);
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WriteSaveBuf(buf, m_vecDestinationCoors.y);
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WriteSaveBuf(buf, m_vecDestinationCoors.z);
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ZeroSaveBuf(buf, 32);
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WriteSaveBuf(buf, m_nPathFindNodesCount);
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ZeroSaveBuf(buf, 6);
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}
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void CAutoPilot::Load(uint8*& buf)
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{
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ReadSaveBuf(&m_nCurrentRouteNode, buf);
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ReadSaveBuf(&m_nNextRouteNode, buf);
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ReadSaveBuf(&m_nPrevRouteNode, buf);
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ReadSaveBuf(&m_nTimeEnteredCurve, buf);
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ReadSaveBuf(&m_nTimeToSpendOnCurrentCurve, buf);
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ReadSaveBuf(&m_nCurrentPathNodeInfo, buf);
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ReadSaveBuf(&m_nNextPathNodeInfo, buf);
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ReadSaveBuf(&m_nPreviousPathNodeInfo, buf);
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ReadSaveBuf(&m_nAntiReverseTimer, buf);
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ReadSaveBuf(&m_nTimeToStartMission, buf);
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ReadSaveBuf(&m_nPreviousDirection, buf);
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ReadSaveBuf(&m_nCurrentDirection, buf);
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ReadSaveBuf(&m_nNextDirection, buf);
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ReadSaveBuf(&m_nCurrentLane, buf);
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ReadSaveBuf(&m_nNextLane, buf);
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ReadSaveBuf(&m_nDrivingStyle, buf);
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ReadSaveBuf(&m_nCarMission, buf);
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ReadSaveBuf(&m_nTempAction, buf);
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ReadSaveBuf(&m_nTimeTempAction, buf);
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ReadSaveBuf(&m_fMaxTrafficSpeed, buf);
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ReadSaveBuf(&m_nCruiseSpeed, buf);
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uint8 flags;
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ReadSaveBuf(&flags, buf);
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m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
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m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
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m_bStayInCurrentLevel = !!(flags & BIT(2));
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m_bStayInFastLane = !!(flags & BIT(3));
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m_bIgnorePathfinding = !!(flags & BIT(4));
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SkipSaveBuf(buf, 2);
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ReadSaveBuf(&m_vecDestinationCoors.x, buf);
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ReadSaveBuf(&m_vecDestinationCoors.y, buf);
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ReadSaveBuf(&m_vecDestinationCoors.z, buf);
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SkipSaveBuf(buf, 32);
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ReadSaveBuf(&m_nPathFindNodesCount, buf);
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SkipSaveBuf(buf, 6);
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}
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#endif
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123
src/control/AutoPilot.h
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123
src/control/AutoPilot.h
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#pragma once
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#include "Timer.h"
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class CVehicle;
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struct CPathNode;
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enum eCarMission
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{
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MISSION_NONE,
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MISSION_CRUISE,
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MISSION_RAMPLAYER_FARAWAY,
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MISSION_RAMPLAYER_CLOSE,
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MISSION_BLOCKPLAYER_FARAWAY,
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MISSION_BLOCKPLAYER_CLOSE,
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MISSION_BLOCKPLAYER_HANDBRAKESTOP,
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MISSION_WAITFORDELETION,
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MISSION_GOTOCOORDS,
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MISSION_GOTOCOORDS_STRAIGHT,
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MISSION_EMERGENCYVEHICLE_STOP,
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MISSION_STOP_FOREVER,
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MISSION_GOTOCOORDS_ACCURATE,
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MISSION_GOTO_COORDS_STRAIGHT_ACCURATE,
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MISSION_GOTOCOORDS_ASTHECROWSWIMS,
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MISSION_RAMCAR_FARAWAY,
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MISSION_RAMCAR_CLOSE,
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MISSION_BLOCKCAR_FARAWAY,
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MISSION_BLOCKCAR_CLOSE,
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MISSION_BLOCKCAR_HANDBRAKESTOP,
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};
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enum eCarTempAction
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{
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TEMPACT_NONE,
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TEMPACT_WAIT,
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TEMPACT_REVERSE,
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TEMPACT_HANDBRAKETURNLEFT,
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TEMPACT_HANDBRAKETURNRIGHT,
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TEMPACT_HANDBRAKESTRAIGHT,
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TEMPACT_TURNLEFT,
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TEMPACT_TURNRIGHT,
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TEMPACT_GOFORWARD,
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TEMPACT_SWERVELEFT,
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TEMPACT_SWERVERIGHT
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};
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enum eCarDrivingStyle
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{
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DRIVINGSTYLE_STOP_FOR_CARS,
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DRIVINGSTYLE_SLOW_DOWN_FOR_CARS,
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DRIVINGSTYLE_AVOID_CARS,
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DRIVINGSTYLE_PLOUGH_THROUGH,
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DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS
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};
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class CAutoPilot {
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public:
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int32 m_nCurrentRouteNode;
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int32 m_nNextRouteNode;
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int32 m_nPrevRouteNode;
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int32 m_nTimeEnteredCurve;
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int32 m_nTimeToSpendOnCurrentCurve;
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uint32 m_nCurrentPathNodeInfo;
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uint32 m_nNextPathNodeInfo;
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uint32 m_nPreviousPathNodeInfo;
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uint32 m_nAntiReverseTimer;
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uint32 m_nTimeToStartMission;
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int8 m_nPreviousDirection;
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int8 m_nCurrentDirection;
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int8 m_nNextDirection;
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int8 m_nCurrentLane;
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int8 m_nNextLane;
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uint8 m_nDrivingStyle;
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uint8 m_nCarMission;
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uint8 m_nTempAction;
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uint32 m_nTimeTempAction;
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float m_fMaxTrafficSpeed;
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uint8 m_nCruiseSpeed;
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uint8 m_bSlowedDownBecauseOfCars : 1;
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uint8 m_bSlowedDownBecauseOfPeds : 1;
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uint8 m_bStayInCurrentLevel : 1;
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uint8 m_bStayInFastLane : 1;
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uint8 m_bIgnorePathfinding : 1;
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CVector m_vecDestinationCoors;
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CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT];
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int16 m_nPathFindNodesCount;
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CVehicle *m_pTargetCar;
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CAutoPilot(void) {
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m_nPrevRouteNode = 0;
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m_nNextRouteNode = m_nPrevRouteNode;
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m_nCurrentRouteNode = m_nNextRouteNode;
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m_nTimeEnteredCurve = 0;
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m_nTimeToSpendOnCurrentCurve = 1000;
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m_nPreviousPathNodeInfo = 0;
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m_nNextPathNodeInfo = m_nPreviousPathNodeInfo;
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m_nCurrentPathNodeInfo = m_nNextPathNodeInfo;
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m_nNextDirection = 1;
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m_nCurrentDirection = m_nNextDirection;
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m_nCurrentLane = m_nNextLane = 0;
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m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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m_nCarMission = MISSION_NONE;
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m_nTempAction = TEMPACT_NONE;
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m_nCruiseSpeed = 10;
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m_fMaxTrafficSpeed = 10.0f;
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m_bSlowedDownBecauseOfPeds = false;
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m_bSlowedDownBecauseOfCars = false;
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m_nPathFindNodesCount = 0;
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m_pTargetCar = 0;
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m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
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m_nAntiReverseTimer = m_nTimeToStartMission;
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m_bStayInFastLane = false;
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}
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void ModifySpeed(float);
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void RemoveOnePathNode();
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#ifdef COMPATIBLE_SAVES
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void Save(uint8*& buf);
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void Load(uint8*& buf);
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#endif
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};
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VALIDATE_SIZE(CAutoPilot, 0x70);
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149
src/control/Bridge.cpp
Normal file
149
src/control/Bridge.cpp
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@ -0,0 +1,149 @@
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#include "common.h"
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#include "Bridge.h"
|
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#include "Pools.h"
|
||||
#include "ModelIndices.h"
|
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#include "PathFind.h"
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#include "Stats.h"
|
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|
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CEntity *CBridge::pLiftRoad;
|
||||
CEntity *CBridge::pLiftPart;
|
||||
CEntity *CBridge::pWeight;
|
||||
|
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int CBridge::State;
|
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int CBridge::OldState;
|
||||
|
||||
float CBridge::DefaultZLiftPart;
|
||||
float CBridge::DefaultZLiftRoad;
|
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float CBridge::DefaultZLiftWeight;
|
||||
|
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float CBridge::OldLift;
|
||||
|
||||
uint32 CBridge::TimeOfBridgeBecomingOperational;
|
||||
|
||||
void CBridge::Init()
|
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{
|
||||
FindBridgeEntities();
|
||||
OldLift = -1.0f;
|
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if (pLiftPart && pWeight)
|
||||
{
|
||||
DefaultZLiftPart = pLiftPart->GetPosition().z;
|
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DefaultZLiftWeight = pWeight->GetPosition().z;
|
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|
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if (pLiftRoad)
|
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DefaultZLiftRoad = pLiftRoad->GetPosition().z;
|
||||
|
||||
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
|
||||
}
|
||||
}
|
||||
|
||||
void CBridge::Update()
|
||||
{
|
||||
if (!pLiftPart || !pWeight)
|
||||
return;
|
||||
|
||||
OldState = State;
|
||||
|
||||
float liftHeight;
|
||||
|
||||
// Set bridge height and state
|
||||
if (CStats::CommercialPassed)
|
||||
{
|
||||
if (TimeOfBridgeBecomingOperational == 0)
|
||||
TimeOfBridgeBecomingOperational = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
// Time remaining for bridge to become operational
|
||||
// uint16, so after about a minute it overflows to 0 and the cycle repeats
|
||||
uint16 timeElapsed = CTimer::GetTimeInMilliseconds() - TimeOfBridgeBecomingOperational;
|
||||
|
||||
// Calculate lift part height and bridge state
|
||||
if (timeElapsed < 10000)
|
||||
{
|
||||
State = STATE_LIFT_PART_MOVING_DOWN;
|
||||
liftHeight = 25.0f - timeElapsed / 10000.0f * 25.0f;
|
||||
}
|
||||
else if (timeElapsed < 40000)
|
||||
{
|
||||
liftHeight = 0.0f;
|
||||
State = STATE_LIFT_PART_IS_DOWN;
|
||||
}
|
||||
else if (timeElapsed < 50000)
|
||||
{
|
||||
liftHeight = 0.0f;
|
||||
State = STATE_LIFT_PART_ABOUT_TO_MOVE_UP;
|
||||
}
|
||||
else if (timeElapsed < 60000)
|
||||
{
|
||||
State = STATE_LIFT_PART_MOVING_UP;
|
||||
liftHeight = (timeElapsed - 50000) / 10000.0f * 25.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
liftHeight = 25.0f;
|
||||
State = STATE_LIFT_PART_IS_UP;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
liftHeight = 25.0f;
|
||||
TimeOfBridgeBecomingOperational = 0;
|
||||
State = STATE_BRIDGE_LOCKED;
|
||||
}
|
||||
|
||||
// Move bridge part
|
||||
if (liftHeight != OldLift)
|
||||
{
|
||||
pLiftPart->GetMatrix().GetPosition().z = DefaultZLiftPart + liftHeight;
|
||||
pLiftPart->GetMatrix().UpdateRW();
|
||||
pLiftPart->UpdateRwFrame();
|
||||
if (pLiftRoad)
|
||||
{
|
||||
pLiftRoad->GetMatrix().GetPosition().z = DefaultZLiftRoad + liftHeight;
|
||||
pLiftRoad->GetMatrix().UpdateRW();
|
||||
pLiftRoad->UpdateRwFrame();
|
||||
}
|
||||
pWeight->GetMatrix().GetPosition().z = DefaultZLiftWeight - liftHeight;
|
||||
pWeight->GetMatrix().UpdateRW();
|
||||
pWeight->UpdateRwFrame();
|
||||
|
||||
OldLift = liftHeight;
|
||||
}
|
||||
|
||||
if (State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP && OldState == STATE_LIFT_PART_IS_DOWN)
|
||||
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
|
||||
else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN)
|
||||
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false);
|
||||
}
|
||||
|
||||
bool CBridge::ShouldLightsBeFlashing()
|
||||
{
|
||||
return State != STATE_LIFT_PART_IS_DOWN;
|
||||
}
|
||||
|
||||
void CBridge::FindBridgeEntities()
|
||||
{
|
||||
pWeight = nil;
|
||||
pLiftRoad = nil;
|
||||
pLiftPart = nil;
|
||||
|
||||
for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) {
|
||||
CBuilding* entry = CPools::GetBuildingPool()->GetSlot(i);
|
||||
if (entry)
|
||||
{
|
||||
if (entry->GetModelIndex() == MI_BRIDGELIFT)
|
||||
pLiftPart = entry;
|
||||
else if (entry->GetModelIndex() == MI_BRIDGEROADSEGMENT)
|
||||
pLiftRoad = entry;
|
||||
else if (entry->GetModelIndex() == MI_BRIDGEWEIGHT)
|
||||
pWeight = entry;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CBridge::ThisIsABridgeObjectMovingUp(int index)
|
||||
{
|
||||
if (index != MI_BRIDGEROADSEGMENT && index != MI_BRIDGELIFT)
|
||||
return false;
|
||||
|
||||
return State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP || State == STATE_LIFT_PART_MOVING_UP;
|
||||
}
|
||||
28
src/control/Bridge.h
Normal file
28
src/control/Bridge.h
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
#pragma once
|
||||
|
||||
class CEntity;
|
||||
|
||||
enum bridgeStates {
|
||||
STATE_BRIDGE_LOCKED,
|
||||
STATE_LIFT_PART_IS_UP,
|
||||
STATE_LIFT_PART_MOVING_DOWN,
|
||||
STATE_LIFT_PART_IS_DOWN,
|
||||
STATE_LIFT_PART_ABOUT_TO_MOVE_UP,
|
||||
STATE_LIFT_PART_MOVING_UP
|
||||
};
|
||||
|
||||
class CBridge
|
||||
{
|
||||
public:
|
||||
static CEntity *pLiftRoad, *pLiftPart, *pWeight;
|
||||
static int State, OldState;
|
||||
static float DefaultZLiftPart, DefaultZLiftRoad, DefaultZLiftWeight;
|
||||
static float OldLift;
|
||||
static uint32 TimeOfBridgeBecomingOperational;
|
||||
|
||||
static void Init();
|
||||
static void Update();
|
||||
static bool ShouldLightsBeFlashing();
|
||||
static void FindBridgeEntities();
|
||||
static bool ThisIsABridgeObjectMovingUp(int);
|
||||
};
|
||||
666
src/control/CarAI.cpp
Normal file
666
src/control/CarAI.cpp
Normal file
|
|
@ -0,0 +1,666 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "CarAI.h"
|
||||
|
||||
#include "Accident.h"
|
||||
#include "AutoPilot.h"
|
||||
#include "CarCtrl.h"
|
||||
#include "General.h"
|
||||
#include "HandlingMgr.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "Wanted.h"
|
||||
#include "DMAudio.h"
|
||||
#include "Fire.h"
|
||||
#include "Pools.h"
|
||||
#include "Timer.h"
|
||||
#include "TrafficLights.h"
|
||||
#include "Vehicle.h"
|
||||
#include "World.h"
|
||||
#include "ZoneCull.h"
|
||||
|
||||
#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
|
||||
|
||||
float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
|
||||
{
|
||||
return 30.0f;
|
||||
}
|
||||
|
||||
float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle)
|
||||
{
|
||||
return FindSwitchDistanceClose(pVehicle) + 5.0f;
|
||||
}
|
||||
|
||||
float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
|
||||
{
|
||||
if (pVehicle->bIsLawEnforcer)
|
||||
return 50.0f;
|
||||
return FindSwitchDistanceFarNormalVehicle(pVehicle);
|
||||
}
|
||||
|
||||
void CCarAI::UpdateCarAI(CVehicle* pVehicle)
|
||||
{
|
||||
if (pVehicle->bIsLawEnforcer){
|
||||
if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_FARAWAY ||
|
||||
pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
|
||||
pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE ||
|
||||
pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
|
||||
}
|
||||
switch (pVehicle->GetStatus()){
|
||||
case STATUS_PLAYER:
|
||||
case STATUS_PLAYER_PLAYBACKFROMBUFFER:
|
||||
case STATUS_TRAIN_MOVING:
|
||||
case STATUS_TRAIN_NOT_MOVING:
|
||||
case STATUS_HELI:
|
||||
case STATUS_PLANE:
|
||||
case STATUS_PLAYER_REMOTE:
|
||||
case STATUS_PLAYER_DISABLED:
|
||||
break;
|
||||
case STATUS_SIMPLE:
|
||||
case STATUS_PHYSICS:
|
||||
switch (pVehicle->AutoPilot.m_nCarMission) {
|
||||
case MISSION_RAMPLAYER_FARAWAY:
|
||||
if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
|
||||
pVehicle->AutoPilot.m_bIgnorePathfinding) {
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_CLOSE;
|
||||
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
|
||||
pVehicle->m_bSirenOrAlarm = true;
|
||||
}
|
||||
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
|
||||
(FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
||||
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
if (CCullZones::NoPolice())
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
break;
|
||||
case MISSION_RAMPLAYER_CLOSE:
|
||||
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
|
||||
pVehicle->AutoPilot.m_bIgnorePathfinding) {
|
||||
if (FindPlayerVehicle()) {
|
||||
if (pVehicle->GetHasCollidedWith(FindPlayerVehicle())) {
|
||||
if (pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNLEFT && pVehicle->AutoPilot.m_nTempAction != TEMPACT_TURNRIGHT) {
|
||||
if (FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) {
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800;
|
||||
}
|
||||
else {
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 50;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
|
||||
#ifdef FIX_BUGS
|
||||
pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
|
||||
#else
|
||||
pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep();
|
||||
#endif
|
||||
else
|
||||
pVehicle->m_nTimeBlocked = 0;
|
||||
if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
|
||||
FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) {
|
||||
if (pVehicle->bIsLawEnforcer &&
|
||||
(pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
|
||||
(FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)){
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_FARAWAY;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
pVehicle->m_nCarHornTimer = 0;
|
||||
}
|
||||
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
|
||||
(FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
||||
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
if (CCullZones::NoPolice())
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
|
||||
else if (pVehicle->bIsLawEnforcer)
|
||||
MellowOutChaseSpeed(pVehicle);
|
||||
break;
|
||||
case MISSION_BLOCKPLAYER_FARAWAY:
|
||||
if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
|
||||
pVehicle->AutoPilot.m_bIgnorePathfinding) {
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
|
||||
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
|
||||
pVehicle->m_bSirenOrAlarm = true;
|
||||
}
|
||||
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
|
||||
(FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
||||
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
if (CCullZones::NoPolice())
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
break;
|
||||
case MISSION_BLOCKPLAYER_CLOSE:
|
||||
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
|
||||
pVehicle->AutoPilot.m_bIgnorePathfinding) {
|
||||
if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
|
||||
#ifdef FIX_BUGS
|
||||
pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
|
||||
#else
|
||||
pVehicle->m_nTimeBlocked += 1000.0f / 60.0f * CTimer::GetTimeStep();
|
||||
#endif
|
||||
else
|
||||
pVehicle->m_nTimeBlocked = 0;
|
||||
if (!FindPlayerVehicle() || FindPlayerVehicle()->IsUpsideDown() ||
|
||||
FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f && pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING) {
|
||||
if (pVehicle->bIsLawEnforcer &&
|
||||
(pVehicle->GetModelIndex() != MI_RHINO || pVehicle->m_randomSeed > 10000) &&
|
||||
(FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() < 10.0f) {
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
}
|
||||
}
|
||||
}else if (!CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, FindPlayerCoors(), true)) {
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
pVehicle->m_nCarHornTimer = 0;
|
||||
}
|
||||
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
|
||||
(FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
||||
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
if (CCullZones::NoPolice())
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
if (pVehicle->bIsLawEnforcer)
|
||||
MellowOutChaseSpeed(pVehicle);
|
||||
break;
|
||||
case MISSION_GOTOCOORDS:
|
||||
if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO ||
|
||||
pVehicle->AutoPilot.m_bIgnorePathfinding)
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
|
||||
break;
|
||||
case MISSION_GOTOCOORDS_STRAIGHT:
|
||||
{
|
||||
float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D();
|
||||
if ((pVehicle->bIsAmbulanceOnDuty || pVehicle->bIsFireTruckOnDuty) && distance < 20.0f)
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_EMERGENCYVEHICLE_STOP;
|
||||
if (distance < 5.0f){
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
}
|
||||
else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
|
||||
MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MISSION_EMERGENCYVEHICLE_STOP:
|
||||
if (pVehicle->GetMoveSpeed().Magnitude2D() < 0.01f){
|
||||
if (pVehicle->bIsAmbulanceOnDuty){
|
||||
float distance = 30.0f;
|
||||
if (gAccidentManager.FindNearestAccident(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)){
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
|
||||
}else{
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 17;
|
||||
if (pVehicle->bIsAmbulanceOnDuty){
|
||||
pVehicle->bIsAmbulanceOnDuty = false;
|
||||
--CCarCtrl::NumAmbulancesOnDuty;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pVehicle->bIsFireTruckOnDuty) {
|
||||
float distance = 30.0f;
|
||||
if (gFireManager.FindNearestFire(pVehicle->AutoPilot.m_vecDestinationCoors, &distance)) {
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
|
||||
}
|
||||
else {
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 17;
|
||||
if (pVehicle->bIsFireTruckOnDuty) {
|
||||
pVehicle->bIsFireTruckOnDuty = false;
|
||||
--CCarCtrl::NumFiretrucksOnDuty;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MISSION_GOTOCOORDS_ACCURATE:
|
||||
if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < 20.0f ||
|
||||
pVehicle->AutoPilot.m_bIgnorePathfinding)
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
|
||||
break;
|
||||
case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
|
||||
{
|
||||
float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D();
|
||||
if (distance < 1.0f) {
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
}
|
||||
else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
|
||||
MISSION_GOTO_COORDS_STRAIGHT_ACCURATE : MISSION_GOTOCOORDS_ACCURATE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MISSION_RAMCAR_FARAWAY:
|
||||
if (pVehicle->AutoPilot.m_pTargetCar){
|
||||
if ((pVehicle->GetPosition() - pVehicle->AutoPilot.m_pTargetCar->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
|
||||
pVehicle->AutoPilot.m_bIgnorePathfinding)
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_CLOSE;
|
||||
}else{
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
break;
|
||||
case MISSION_RAMCAR_CLOSE:
|
||||
if (pVehicle->AutoPilot.m_pTargetCar){
|
||||
if
|
||||
#ifdef FIX_BUGS
|
||||
(FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar &&
|
||||
#endif
|
||||
(FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
|
||||
(FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice()))
|
||||
#ifdef FIX_BUGS
|
||||
)
|
||||
#endif
|
||||
{
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
||||
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
if (CCullZones::NoPolice())
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) ||
|
||||
pVehicle->AutoPilot.m_bIgnorePathfinding){
|
||||
if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){
|
||||
if (pVehicle->GetMoveSpeed().Magnitude() < 0.04f){
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 800;
|
||||
}
|
||||
}
|
||||
}else{
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY;
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
}
|
||||
}else{
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
break;
|
||||
case MISSION_BLOCKCAR_FARAWAY:
|
||||
if (pVehicle->AutoPilot.m_pTargetCar){
|
||||
if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
|
||||
pVehicle->AutoPilot.m_bIgnorePathfinding){
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_CLOSE;
|
||||
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
|
||||
pVehicle->m_bSirenOrAlarm = true;
|
||||
}
|
||||
}else{
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
break;
|
||||
case MISSION_BLOCKCAR_CLOSE:
|
||||
if (pVehicle->AutoPilot.m_pTargetCar){
|
||||
if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() > FindSwitchDistanceFar(pVehicle) &&
|
||||
!pVehicle->AutoPilot.m_bIgnorePathfinding){
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY;
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
pVehicle->m_nCarHornTimer = 0;
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
}
|
||||
}else{
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->GetWantedLevel() > 0 && !CCullZones::NoPolice()){
|
||||
if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
|
||||
ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
|
||||
pVehicle->SetStatus(STATUS_PHYSICS);
|
||||
pVehicle->AutoPilot.m_nCarMission =
|
||||
FindPoliceCarMissionForWantedLevel();
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
|
||||
}else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){
|
||||
pVehicle->SetStatus(STATUS_PHYSICS);
|
||||
TellOccupantsToLeaveCar(pVehicle);
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() <= 1)
|
||||
pVehicle->m_bSirenOrAlarm = false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case STATUS_ABANDONED:
|
||||
case STATUS_WRECKED:
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
||||
break;
|
||||
}
|
||||
float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D();
|
||||
if (flatSpeed > SQR(0.018f)){
|
||||
pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
|
||||
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
|
||||
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){
|
||||
if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER &&
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed != 0 &&
|
||||
(pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){
|
||||
if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS
|
||||
) {
|
||||
if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500)
|
||||
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
||||
if (flatSpeed < SQR(0.018f) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nAntiReverseTimer > 2000){
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
|
||||
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE &&
|
||||
pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1500;
|
||||
else
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 750;
|
||||
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
||||
if (pVehicle->VehicleCreatedBy == RANDOM_VEHICLE)
|
||||
pVehicle->AutoPilot.m_nDrivingStyle = Max(DRIVINGSTYLE_AVOID_CARS, pVehicle->AutoPilot.m_nDrivingStyle);
|
||||
pVehicle->PlayCarHorn();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if ((pVehicle->m_randomSeed & 7) == 0){
|
||||
if (CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 30000 &&
|
||||
CTimer::GetPreviousTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission <= 30000 &&
|
||||
pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE &&
|
||||
!CTrafficLights::ShouldCarStopForBridge(pVehicle)){
|
||||
pVehicle->SetStatus(STATUS_PHYSICS);
|
||||
CCarCtrl::SwitchVehicleToRealPhysics(pVehicle);
|
||||
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE;
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400;
|
||||
}
|
||||
}
|
||||
if (pVehicle->GetUp().z < -0.7f){
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
|
||||
}
|
||||
if (pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
|
||||
switch (pVehicle->AutoPilot.m_nCarMission){
|
||||
case MISSION_RAMPLAYER_FARAWAY:
|
||||
case MISSION_RAMPLAYER_CLOSE:
|
||||
case MISSION_BLOCKPLAYER_FARAWAY:
|
||||
case MISSION_BLOCKPLAYER_CLOSE:
|
||||
if (FindPlayerVehicle() && FindPlayerSpeed().Magnitude() > pVehicle->GetMoveSpeed().Magnitude()){
|
||||
if (FindPlayerSpeed().Magnitude() > 0.1f){
|
||||
if (DotProduct2D(FindPlayerVehicle()->GetForward(), pVehicle->GetForward()) > 0.0f){
|
||||
CVector2D dist = pVehicle->GetPosition() - FindPlayerCoors();
|
||||
CVector2D speed = FindPlayerSpeed();
|
||||
if (0.5f * dist.Magnitude() * speed.Magnitude() < DotProduct2D(dist, speed)){
|
||||
if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() > 12.0f){
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 500;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
if (pVehicle->pDriver && pVehicle->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS){
|
||||
if ((pVehicle->GetPosition() - FindPlayerCoors()).Magnitude() < 15.0f){
|
||||
if (!FindPlayerVehicle() || pVehicle->GetHasCollidedWith(FindPlayerVehicle())){
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
||||
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 3000;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (pVehicle->m_bSirenOrAlarm){
|
||||
if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD)
|
||||
pVehicle->m_nCarHornTimer = 45;
|
||||
}
|
||||
}
|
||||
|
||||
void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
|
||||
{
|
||||
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
|
||||
float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
|
||||
{
|
||||
if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){
|
||||
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 20;
|
||||
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
|
||||
pVehicle->SetStatus(STATUS_PHYSICS);
|
||||
pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, *pTarget, false)) ?
|
||||
MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
|
||||
}else if (Abs(pTarget->x - pVehicle->AutoPilot.m_vecDestinationCoors.x) > 2.0f ||
|
||||
Abs(pTarget->y - pVehicle->AutoPilot.m_vecDestinationCoors.y) > 2.0f){
|
||||
pVehicle->AutoPilot.m_vecDestinationCoors = *pTarget;
|
||||
}
|
||||
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
|
||||
}
|
||||
|
||||
void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
|
||||
{
|
||||
if (pVehicle->bOccupantsHaveBeenGenerated)
|
||||
return;
|
||||
pVehicle->bOccupantsHaveBeenGenerated = true;
|
||||
switch (pVehicle->GetModelIndex()){
|
||||
case MI_FBICAR:
|
||||
case MI_ENFORCER:
|
||||
pVehicle->SetUpDriver();
|
||||
for (int i = 0; i < 3; i++)
|
||||
pVehicle->SetupPassenger(i);
|
||||
return;
|
||||
case MI_POLICE:
|
||||
case MI_RHINO:
|
||||
case MI_BARRACKS:
|
||||
pVehicle->SetUpDriver();
|
||||
if (FindPlayerPed()->m_pWanted->GetWantedLevel() > 1)
|
||||
pVehicle->SetupPassenger(0);
|
||||
return;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle)
|
||||
{
|
||||
pVehicle->SetUpDriver();
|
||||
pVehicle->SetupPassenger(1);
|
||||
}
|
||||
|
||||
void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle)
|
||||
{
|
||||
pVehicle->SetUpDriver();
|
||||
pVehicle->SetupPassenger(0);
|
||||
}
|
||||
|
||||
void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
|
||||
{
|
||||
if (pVehicle->pDriver){
|
||||
pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
|
||||
switch (pVehicle->GetModelIndex()) {
|
||||
case MI_FIRETRUCK:
|
||||
case MI_FBICAR:
|
||||
case MI_ENFORCER:
|
||||
case MI_BARRACKS:
|
||||
case MI_RHINO:
|
||||
case MI_POLICE:
|
||||
break;
|
||||
case MI_AMBULAN:
|
||||
pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
int timer = 100;
|
||||
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){
|
||||
if (pVehicle->pPassengers[i]) {
|
||||
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, pVehicle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
|
||||
{
|
||||
pVehicle->AutoPilot.m_pTargetCar = pTarget;
|
||||
pTarget->RegisterReference((CEntity**)&pVehicle->AutoPilot.m_pTargetCar);
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_RAMCAR_FARAWAY;
|
||||
pVehicle->bEngineOn = true;
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
|
||||
}
|
||||
|
||||
void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
|
||||
{
|
||||
pVehicle->AutoPilot.m_pTargetCar = pTarget;
|
||||
pTarget->RegisterReference((CEntity**)&pVehicle->AutoPilot.m_pTargetCar);
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_FARAWAY;
|
||||
pVehicle->bEngineOn = true;
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
|
||||
}
|
||||
|
||||
uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
|
||||
{
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()){
|
||||
case 0:
|
||||
case 1: return MISSION_BLOCKPLAYER_FARAWAY;
|
||||
case 2: return (CGeneral::GetRandomNumber() & 3) >= 3 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY;
|
||||
case 3: return (CGeneral::GetRandomNumber() & 3) >= 2 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY;
|
||||
case 4:
|
||||
case 5:
|
||||
case 6: return (CGeneral::GetRandomNumber() & 3) >= 1 ? MISSION_RAMPLAYER_FARAWAY : MISSION_BLOCKPLAYER_FARAWAY;
|
||||
default: return MISSION_BLOCKPLAYER_FARAWAY;
|
||||
}
|
||||
}
|
||||
|
||||
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
|
||||
{
|
||||
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel()) {
|
||||
case 0: return CGeneral::GetRandomNumberInRange(12, 16);
|
||||
case 1: return 25;
|
||||
case 2: return 34;
|
||||
case 3: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 0.9f;
|
||||
case 4: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.2f;
|
||||
case 5: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.25f;
|
||||
case 6: return GAME_SPEED_TO_CARAI_SPEED * pVehicle->pHandling->Transmission.fMaxVelocity * 1.3f;
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
|
||||
{
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 1){
|
||||
float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
|
||||
if (FindPlayerVehicle()){
|
||||
if (distanceToPlayer < 10.0f)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 15;
|
||||
else if (distanceToPlayer < 20.0f)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 22;
|
||||
else
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 25;
|
||||
}else{
|
||||
if (distanceToPlayer < 20.0f)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 5;
|
||||
else if (distanceToPlayer < 40.0f)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 13;
|
||||
else
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 25;
|
||||
}
|
||||
}else if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->GetWantedLevel() == 2){
|
||||
float distanceToPlayer = (pVehicle->GetPosition() - FindPlayerCoors()).Magnitude();
|
||||
if (FindPlayerVehicle()) {
|
||||
if (distanceToPlayer < 10.0f)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 27;
|
||||
else if (distanceToPlayer < 20.0f)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 30;
|
||||
else
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 34;
|
||||
}
|
||||
else {
|
||||
if (distanceToPlayer < 20.0f)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 5;
|
||||
else if (distanceToPlayer < 40.0f)
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 18;
|
||||
else
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 34;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
|
||||
{
|
||||
float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D();
|
||||
if (flatSpeed < 0.1f)
|
||||
return;
|
||||
CVector2D forward = pVehicle->GetMoveSpeed() / flatSpeed;
|
||||
float projection = flatSpeed * 45 + 20;
|
||||
int i = CPools::GetVehiclePool()->GetSize();
|
||||
while (--i >= 0) {
|
||||
CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (!vehicle)
|
||||
continue;
|
||||
if (!vehicle->IsCar() && !vehicle->IsBike())
|
||||
continue;
|
||||
if (vehicle->GetStatus() != STATUS_SIMPLE && vehicle->GetStatus() != STATUS_PHYSICS)
|
||||
continue;
|
||||
if (vehicle->VehicleCreatedBy != RANDOM_VEHICLE)
|
||||
continue;
|
||||
if (vehicle->bIsLawEnforcer || vehicle->bIsAmbulanceOnDuty || vehicle->bIsFireTruckOnDuty)
|
||||
continue;
|
||||
if (vehicle == pVehicle)
|
||||
continue;
|
||||
if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f)
|
||||
continue;
|
||||
CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition();
|
||||
if (distance.Magnitude() >= projection)
|
||||
continue;
|
||||
if (vehicle->GetMoveSpeed().Magnitude2D() <= 0.05f)
|
||||
continue;
|
||||
float correlation = DotProduct2D(forward, distance) / distance.Magnitude();
|
||||
if (correlation <= 0.0f)
|
||||
continue;
|
||||
if (correlation > 0.8f && DotProduct2D(forward, vehicle->GetForward()) > 0.7f){
|
||||
if (vehicle->AutoPilot.m_nTempAction != TEMPACT_SWERVELEFT && vehicle->AutoPilot.m_nTempAction != TEMPACT_SWERVERIGHT){
|
||||
vehicle->AutoPilot.m_nTempAction = (distance.x * forward.y - distance.y * forward.x > 0.0f) ?
|
||||
TEMPACT_SWERVELEFT : TEMPACT_SWERVERIGHT;
|
||||
vehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
|
||||
}
|
||||
vehicle->SetStatus(STATUS_PHYSICS);
|
||||
}else{
|
||||
if (DotProduct2D(vehicle->GetMoveSpeed(), distance) < 0.0f && vehicle->AutoPilot.m_nTempAction != TEMPACT_WAIT){
|
||||
vehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
|
||||
vehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
26
src/control/CarAI.h
Normal file
26
src/control/CarAI.h
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
#pragma once
|
||||
|
||||
#include "AutoPilot.h"
|
||||
|
||||
class CVehicle;
|
||||
|
||||
class CCarAI
|
||||
{
|
||||
public:
|
||||
static float FindSwitchDistanceClose(CVehicle*);
|
||||
static float FindSwitchDistanceFarNormalVehicle(CVehicle*);
|
||||
static float FindSwitchDistanceFar(CVehicle*);
|
||||
static void UpdateCarAI(CVehicle*);
|
||||
static void CarHasReasonToStop(CVehicle*);
|
||||
static float GetCarToGoToCoors(CVehicle*, CVector*);
|
||||
static void AddPoliceCarOccupants(CVehicle*);
|
||||
static void AddAmbulanceOccupants(CVehicle*);
|
||||
static void AddFiretruckOccupants(CVehicle*);
|
||||
static void TellOccupantsToLeaveCar(CVehicle*);
|
||||
static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
|
||||
static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
|
||||
static uint8 FindPoliceCarMissionForWantedLevel();
|
||||
static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
|
||||
static void MellowOutChaseSpeed(CVehicle*);
|
||||
static void MakeWayForCarWithSiren(CVehicle *veh);
|
||||
};
|
||||
2825
src/control/CarCtrl.cpp
Normal file
2825
src/control/CarCtrl.cpp
Normal file
File diff suppressed because it is too large
Load diff
143
src/control/CarCtrl.h
Normal file
143
src/control/CarCtrl.h
Normal file
|
|
@ -0,0 +1,143 @@
|
|||
#pragma once
|
||||
#include "PathFind.h"
|
||||
#include "Boat.h"
|
||||
#include "Vehicle.h"
|
||||
|
||||
#define GAME_SPEED_TO_METERS_PER_SECOND 50.0f
|
||||
#define METERS_PER_SECOND_TO_GAME_SPEED (1.0f / GAME_SPEED_TO_METERS_PER_SECOND)
|
||||
#define GAME_SPEED_TO_CARAI_SPEED 60.0f
|
||||
#define TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING 2500
|
||||
|
||||
class CZoneInfo;
|
||||
|
||||
enum{
|
||||
MAX_CARS_TO_KEEP = 2,
|
||||
MAX_CAR_MODELS_IN_ARRAY = 256,
|
||||
};
|
||||
|
||||
#define LANE_WIDTH 5.0f
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
#define FIX_PATHFIND_BUG
|
||||
#endif
|
||||
|
||||
class CCarCtrl
|
||||
{
|
||||
public:
|
||||
enum eCarClass {
|
||||
POOR = 0,
|
||||
RICH,
|
||||
EXEC,
|
||||
WORKER,
|
||||
SPECIAL,
|
||||
BIG,
|
||||
TAXI,
|
||||
TOTAL_CUSTOM_CLASSES,
|
||||
MAFIA,
|
||||
TRIAD,
|
||||
DIABLO,
|
||||
YAKUZA,
|
||||
YARDIE,
|
||||
COLOMB,
|
||||
NINES,
|
||||
GANG8,
|
||||
GANG9,
|
||||
COPS
|
||||
};
|
||||
|
||||
static void SwitchVehicleToRealPhysics(CVehicle*);
|
||||
static void AddToCarArray(int32 id, int32 vehclass);
|
||||
static void UpdateCarCount(CVehicle*, bool);
|
||||
static int32 ChooseCarModel(int32 vehclass);
|
||||
static bool JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool);
|
||||
static void JoinCarWithRoadSystem(CVehicle*);
|
||||
static void UpdateCarOnRails(CVehicle*);
|
||||
static bool MapCouldMoveInThisArea(float x, float y);
|
||||
static void ScanForPedDanger(CVehicle *veh);
|
||||
static void RemoveFromInterestingVehicleList(CVehicle*);
|
||||
static void GenerateRandomCars(void);
|
||||
static void GenerateOneRandomCar(void);
|
||||
static void GenerateEmergencyServicesCar(void);
|
||||
static int32 ChooseModel(CZoneInfo*, CVector*, int*);
|
||||
static int32 ChoosePoliceCarModel(void);
|
||||
static int32 ChooseGangCarModel(int32 gang);
|
||||
static void RemoveDistantCars(void);
|
||||
static void PossiblyRemoveVehicle(CVehicle*);
|
||||
static bool IsThisVehicleInteresting(CVehicle*);
|
||||
static void RegisterVehicleOfInterest(CVehicle*);
|
||||
static int32 CountCarsOfType(int32 mi);
|
||||
static void SlowCarOnRailsDownForTrafficAndLights(CVehicle*);
|
||||
static bool PickNextNodeAccordingStrategy(CVehicle*);
|
||||
static void DragCarToPoint(CVehicle*, CVector*);
|
||||
static float FindMaximumSpeedForThisCarInTraffic(CVehicle*);
|
||||
static void SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float);
|
||||
static void SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float);
|
||||
static void SlowCarDownForOtherCar(CEntity*, CVehicle*, float*, float);
|
||||
static float TestCollisionBetween2MovingRects(CVehicle*, CVehicle*, float, float, CVector*, CVector*, uint8);
|
||||
static float FindAngleToWeaveThroughTraffic(CVehicle*, CPhysical*, float, float);
|
||||
static void WeaveThroughCarsSectorList(CPtrList&, CVehicle*, CPhysical*, float, float, float, float, float*, float*);
|
||||
static void WeaveForOtherCar(CEntity*, CVehicle*, float*, float*);
|
||||
static void WeaveThroughPedsSectorList(CPtrList&, CVehicle*, CPhysical*, float, float, float, float, float*, float*);
|
||||
static void WeaveForPed(CEntity*, CVehicle*, float*, float*);
|
||||
static void WeaveThroughObjectsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float*);
|
||||
static void WeaveForObject(CEntity*, CVehicle*, float*, float*);
|
||||
#ifdef FIX_PATHFIND_BUG
|
||||
static void PickNextNodeToChaseCar(CVehicle*, float, float, float, CVehicle*);
|
||||
#else
|
||||
static void PickNextNodeToChaseCar(CVehicle*, float, float, CVehicle*);
|
||||
#endif
|
||||
static bool PickNextNodeToFollowPath(CVehicle*);
|
||||
static void PickNextNodeRandomly(CVehicle*);
|
||||
static uint8 FindPathDirection(int32, int32, int32);
|
||||
static void Init(void);
|
||||
static void ReInit(void);
|
||||
static float FindSpeedMultiplier(float, float, float, float);
|
||||
static void SteerAICarWithPhysics(CVehicle*);
|
||||
static void SteerAICarWithPhysics_OnlyMission(CVehicle*, float*, float*, float*, bool*);
|
||||
static void SteerAIBoatWithPhysics(CBoat*);
|
||||
static float FindMaxSteerAngle(CVehicle*);
|
||||
static void SteerAICarWithPhysicsFollowPath(CVehicle*, float*, float*, float*, bool*);
|
||||
static void SteerAICarWithPhysicsHeadingForTarget(CVehicle*, CPhysical*, float, float, float*, float*, float*, bool*);
|
||||
static void SteerAICarWithPhysicsTryingToBlockTarget(CVehicle*, float, float, float, float, float*, float*, float*, bool*);
|
||||
static void SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle*, float, float, float, float, float*, float*, float*, bool*);
|
||||
static void SteerAIBoatWithPhysicsHeadingForTarget(CBoat*, float, float, float*, float*, float*);
|
||||
static bool ThisRoadObjectCouldMove(int16);
|
||||
static void ClearInterestingVehicleList();
|
||||
static void FindLinksToGoWithTheseNodes(CVehicle*);
|
||||
static bool GenerateOneEmergencyServicesCar(uint32, CVector);
|
||||
|
||||
static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
|
||||
{
|
||||
uint32 timeInCurve = CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeEnteredCurve;
|
||||
return (float)timeInCurve / pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
|
||||
}
|
||||
|
||||
static float LimitRadianAngle(float angle)
|
||||
{
|
||||
while (angle < -PI)
|
||||
angle += TWOPI;
|
||||
while (angle > PI)
|
||||
angle -= TWOPI;
|
||||
return angle;
|
||||
}
|
||||
|
||||
static int32 NumLawEnforcerCars;
|
||||
static int32 NumAmbulancesOnDuty;
|
||||
static int32 NumFiretrucksOnDuty;
|
||||
static int32 NumRandomCars;
|
||||
static int32 NumMissionCars;
|
||||
static int32 NumParkedCars;
|
||||
static int32 NumPermanentCars;
|
||||
static bool bCarsGeneratedAroundCamera;
|
||||
static float CarDensityMultiplier;
|
||||
static int8 CountDownToCarsAtStart;
|
||||
static int32 MaxNumberOfCarsInUse;
|
||||
static uint32 LastTimeLawEnforcerCreated;
|
||||
static uint32 LastTimeFireTruckCreated;
|
||||
static uint32 LastTimeAmbulanceCreated;
|
||||
static int32 TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES];
|
||||
static int32 NextCarOfRating[TOTAL_CUSTOM_CLASSES];
|
||||
static int32 CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
|
||||
};
|
||||
|
||||
extern CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
|
||||
31
src/control/Curves.cpp
Normal file
31
src/control/Curves.cpp
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "Curves.h"
|
||||
|
||||
float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y)
|
||||
{
|
||||
CVector2D dir1(dir1X, dir1Y);
|
||||
CVector2D dir2(dir2X, dir2Y);
|
||||
float distance = (*pPoint1 - *pPoint2).Magnitude2D();
|
||||
float dp = DotProduct2D(dir1, dir2);
|
||||
if (dp > 0.9f)
|
||||
return distance + Abs((pPoint1->x * dir1Y - pPoint1->y * dir1X) - (pPoint2->x * dir1Y - pPoint2->y * dir1X));
|
||||
else
|
||||
return ((1.0f - dp) * 0.2f + 1.0f) * distance;
|
||||
}
|
||||
|
||||
void CCurves::CalcCurvePoint(CVector* pPos1, CVector* pPos2, CVector* pDir1, CVector* pDir2, float between, int32 timeOnCurve, CVector* pOutPos, CVector* pOutDir)
|
||||
{
|
||||
float actualFactor = CalcSpeedScaleFactor(pPos1, pPos2, pDir1->x, pDir1->y, pDir2->x, pDir2->y);
|
||||
CVector2D dir1 = *pDir1 * actualFactor;
|
||||
CVector2D dir2 = *pDir2 * actualFactor;
|
||||
float curveCoef = 0.5f - 0.5f * Cos(3.1415f * between);
|
||||
*pOutPos = CVector(
|
||||
(pPos1->x + between * dir1.x) * (1.0f - curveCoef) + (pPos2->x - (1 - between) * dir2.x) * curveCoef,
|
||||
(pPos1->y + between * dir1.y) * (1.0f - curveCoef) + (pPos2->y - (1 - between) * dir2.y) * curveCoef,
|
||||
0.0f);
|
||||
*pOutDir = CVector(
|
||||
(dir1.x * (1.0f - curveCoef) + dir2.x * curveCoef) / (timeOnCurve * 0.001f),
|
||||
(dir1.y * (1.0f - curveCoef) + dir2.y * curveCoef) / (timeOnCurve * 0.001f),
|
||||
0.0f);
|
||||
}
|
||||
9
src/control/Curves.h
Normal file
9
src/control/Curves.h
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
#pragma once
|
||||
class CVector;
|
||||
|
||||
class CCurves
|
||||
{
|
||||
public:
|
||||
static float CalcSpeedScaleFactor(CVector*, CVector*, float, float, float, float);
|
||||
static void CalcCurvePoint(CVector*, CVector*, CVector*, CVector*, float, int32, CVector*, CVector*);
|
||||
};
|
||||
448
src/control/Darkel.cpp
Normal file
448
src/control/Darkel.cpp
Normal file
|
|
@ -0,0 +1,448 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "Darkel.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "Wanted.h"
|
||||
#include "Timer.h"
|
||||
#include "DMAudio.h"
|
||||
#include "Population.h"
|
||||
#include "Weapon.h"
|
||||
#include "World.h"
|
||||
#include "Stats.h"
|
||||
#include "Font.h"
|
||||
#include "Text.h"
|
||||
#include "Vehicle.h"
|
||||
#ifdef FIX_BUGS
|
||||
#include "Replay.h"
|
||||
#endif
|
||||
|
||||
#define FRENZY_ANY_PED -1
|
||||
#define FRENZY_ANY_CAR -2
|
||||
|
||||
int32 CDarkel::TimeLimit;
|
||||
int32 CDarkel::PreviousTime;
|
||||
int32 CDarkel::TimeOfFrenzyStart;
|
||||
int32 CDarkel::WeaponType;
|
||||
int32 CDarkel::AmmoInterruptedWeapon;
|
||||
int32 CDarkel::KillsNeeded;
|
||||
int8 CDarkel::InterruptedWeapon;
|
||||
|
||||
/*
|
||||
* bStandardSoundAndMessages is a completely beta thing,
|
||||
* makes game handle sounds & messages instead of SCM (just like in GTA2)
|
||||
* but it's never been used in the game. Has unused sliding text when frenzy completed etc.
|
||||
*/
|
||||
bool CDarkel::bStandardSoundAndMessages;
|
||||
bool CDarkel::bNeedHeadShot;
|
||||
bool CDarkel::bProperKillFrenzy;
|
||||
uint16 CDarkel::Status;
|
||||
uint16 CDarkel::RegisteredKills[NUM_DEFAULT_MODELS];
|
||||
int32 CDarkel::ModelToKill;
|
||||
int32 CDarkel::ModelToKill2;
|
||||
int32 CDarkel::ModelToKill3;
|
||||
int32 CDarkel::ModelToKill4;
|
||||
wchar *CDarkel::pStartMessage;
|
||||
|
||||
uint8
|
||||
CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
|
||||
{
|
||||
if (time >= start && time <= end) {
|
||||
if (time >= start + 500) {
|
||||
if (time <= end - 500)
|
||||
return 255;
|
||||
else
|
||||
return 255 * (end - time) / 500;
|
||||
} else
|
||||
return 255 * (time - start) / 500;
|
||||
} else
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Screen positions taken from VC
|
||||
void
|
||||
CDarkel::DrawMessages()
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
#endif
|
||||
switch (Status) {
|
||||
case KILLFRENZY_ONGOING:
|
||||
{
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
#ifdef FIX_BUGS
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 30));
|
||||
#else
|
||||
CFont::SetCentreSize(SCREEN_WIDTH - 30);
|
||||
#endif
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetPropOn();
|
||||
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
|
||||
if (CDarkel::bStandardSoundAndMessages) {
|
||||
if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) {
|
||||
#ifdef FIX_BUGS
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
|
||||
#else
|
||||
CFont::SetScale(1.3f, 1.3f);
|
||||
#endif
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 3000, 11000)));
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
if (pStartMessage) {
|
||||
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (timePassedSinceStart < 8000) {
|
||||
#ifdef FIX_BUGS
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
|
||||
#else
|
||||
CFont::SetScale(1.3f, 1.3f);
|
||||
#endif
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(255, 255, 128, CalcFade(timePassedSinceStart, 0, 8000)));
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
if (pStartMessage) {
|
||||
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, pStartMessage);
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifdef FIX_BUGS
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.75f), SCREEN_SCALE_Y(1.5f));
|
||||
#else
|
||||
CFont::SetScale(0.75f, 1.5f);
|
||||
#endif
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetRightJustifyOn();
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
if (CDarkel::TimeLimit >= 0) {
|
||||
uint32 timeLeft = CDarkel::TimeLimit - (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart);
|
||||
sprintf(gString, "%d:%02d", timeLeft / 60000, timeLeft % 60000 / 1000);
|
||||
AsciiToUnicode(gString, gUString);
|
||||
if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) {
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
#if defined(PS2_HUD) || defined(FIX_BUGS)
|
||||
#ifdef FIX_BUGS
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f - 1.0f), SCREEN_SCALE_Y(108.0f + 1.0f), gUString);
|
||||
#else
|
||||
CFont::PrintString(SCREEN_WIDTH-(34.0f - 1.0f), 108.0f + 1.0f, gUString);
|
||||
#endif
|
||||
#else
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f + 1.0f), SCREEN_SCALE_Y(108.0f + 1.0f), gUString);
|
||||
#endif
|
||||
CFont::SetColor(CRGBA(150, 100, 255, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString);
|
||||
}
|
||||
}
|
||||
sprintf(gString, "%d", (CDarkel::KillsNeeded >= 0 ? CDarkel::KillsNeeded : 0));
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
#ifdef FIX_BUGS
|
||||
#define DARKEL_COUNTER_HEIGHT 143.0f
|
||||
#else
|
||||
#define DARKEL_COUNTER_HEIGHT 128.0f
|
||||
#endif
|
||||
|
||||
#if defined(PS2_HUD) || defined(FIX_BUGS)
|
||||
#ifdef FIX_BUGS
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f - 1.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT + 1.0f), gUString);
|
||||
#else
|
||||
CFont::PrintString(SCREEN_WIDTH-(34.0f - 1.0f), DARKEL_COUNTER_HEIGHT + 1.0f, gUString);
|
||||
#endif
|
||||
#else
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f + 1.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT + 1.0f), gUString);
|
||||
#endif
|
||||
CFont::SetColor(CRGBA(255, 128, 128, 255));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(DARKEL_COUNTER_HEIGHT), gUString);
|
||||
#undef DARKEL_COUNTER_HEIGHT
|
||||
break;
|
||||
}
|
||||
case KILLFRENZY_PASSED:
|
||||
{
|
||||
if (CDarkel::bStandardSoundAndMessages) {
|
||||
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
|
||||
if (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart < 5000) {
|
||||
CFont::SetBackgroundOff();
|
||||
#ifdef FIX_BUGS
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
|
||||
#else
|
||||
CFont::SetCentreSize(SCREEN_WIDTH - 20);
|
||||
#endif
|
||||
CFont::SetCentreOn();
|
||||
#ifdef FIX_BUGS
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
|
||||
#else
|
||||
CFont::SetScale(1.5f, 1.5f);
|
||||
#endif
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(128, 255, 128, CalcFade(timePassedSinceStart, 0, 5000)));
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
#ifdef FIX_BUGS
|
||||
int y = SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(25.0f - timePassedSinceStart * 0.01f);
|
||||
#else
|
||||
int y = (SCREEN_HEIGHT / 2 + 25) - (timePassedSinceStart * 0.01f);
|
||||
#endif
|
||||
CFont::PrintString(SCREEN_WIDTH / 2, y, TheText.Get("KF_3"));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CDarkel::Init()
|
||||
{
|
||||
Status = KILLFRENZY_NONE;
|
||||
}
|
||||
|
||||
uint16
|
||||
CDarkel::QueryModelsKilledByPlayer(int32 modelId)
|
||||
{
|
||||
return RegisteredKills[modelId];
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
CDarkel::FrenzyOnGoing()
|
||||
{
|
||||
return Status == KILLFRENZY_ONGOING;
|
||||
}
|
||||
|
||||
|
||||
uint16
|
||||
CDarkel::ReadStatus()
|
||||
{
|
||||
return Status;
|
||||
}
|
||||
|
||||
void
|
||||
CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
#endif
|
||||
if (FrenzyOnGoing()) {
|
||||
int32 model = vehicle->GetModelIndex();
|
||||
if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
|
||||
KillsNeeded--;
|
||||
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_CAR_BLOWN, 0);
|
||||
}
|
||||
}
|
||||
RegisteredKills[vehicle->GetModelIndex()]++;
|
||||
CStats::CarsExploded++;
|
||||
}
|
||||
|
||||
void
|
||||
CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
#endif
|
||||
if (FrenzyOnGoing() && (weapon == WeaponType
|
||||
|| weapon == WEAPONTYPE_EXPLOSION
|
||||
|| weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI
|
||||
|| weapon == WEAPONTYPE_RAMMEDBYCAR && WeaponType == WEAPONTYPE_RUNOVERBYCAR
|
||||
|| weapon == WEAPONTYPE_RUNOVERBYCAR && WeaponType == WEAPONTYPE_RAMMEDBYCAR
|
||||
|| weapon == WEAPONTYPE_FLAMETHROWER && WeaponType == WEAPONTYPE_MOLOTOV)) {
|
||||
int32 model = victim->GetModelIndex();
|
||||
if (ModelToKill == FRENZY_ANY_PED || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
|
||||
if (!bNeedHeadShot || headshot) {
|
||||
KillsNeeded--;
|
||||
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_KILL, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
CStats::PeopleKilledByPlayer++;
|
||||
RegisteredKills[victim->GetModelIndex()]++;
|
||||
CStats::PedsKilledOfThisType[victim->bChrisCriminal ? PEDTYPE_CRIMINAL : victim->m_nPedType]++;
|
||||
if (headshot)
|
||||
CStats::HeadsPopped++;
|
||||
CStats::KillsSinceLastCheckpoint++;
|
||||
}
|
||||
|
||||
void
|
||||
CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
#endif
|
||||
CStats::PeopleKilledByOthers++;
|
||||
}
|
||||
|
||||
void
|
||||
CDarkel::ResetModelsKilledByPlayer()
|
||||
{
|
||||
for (int i = 0; i < NUM_DEFAULT_MODELS; i++)
|
||||
RegisteredKills[i] = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CDarkel::ResetOnPlayerDeath()
|
||||
{
|
||||
if (Status != KILLFRENZY_ONGOING)
|
||||
return;
|
||||
|
||||
CPopulation::m_AllRandomPedsThisType = -1;
|
||||
Status = KILLFRENZY_FAILED;
|
||||
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
eWeaponType fixedWeapon;
|
||||
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
|
||||
fixedWeapon = WEAPONTYPE_UZI;
|
||||
else
|
||||
fixedWeapon = (eWeaponType)WeaponType;
|
||||
|
||||
CPlayerPed *player = FindPlayerPed();
|
||||
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
||||
player->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
|
||||
}
|
||||
|
||||
if (FindPlayerVehicle()) {
|
||||
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
player->m_currentWeapon = player->m_nSelectedWepSlot;
|
||||
player->MakeChangesForNewWeapon(player->m_currentWeapon);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot)
|
||||
{
|
||||
eWeaponType fixedWeapon;
|
||||
if (weaponType == WEAPONTYPE_UZI_DRIVEBY)
|
||||
fixedWeapon = WEAPONTYPE_UZI;
|
||||
else
|
||||
fixedWeapon = weaponType;
|
||||
|
||||
WeaponType = weaponType;
|
||||
Status = KILLFRENZY_ONGOING;
|
||||
KillsNeeded = kill;
|
||||
ModelToKill = modelId0;
|
||||
ModelToKill2 = modelId2;
|
||||
ModelToKill3 = modelId3;
|
||||
ModelToKill4 = modelId4;
|
||||
pStartMessage = text;
|
||||
|
||||
if (text == TheText.Get("PAGE_00")) {
|
||||
CDarkel::bProperKillFrenzy = true;
|
||||
CDarkel::pStartMessage = nil;
|
||||
} else
|
||||
bProperKillFrenzy = false;
|
||||
|
||||
bStandardSoundAndMessages = standardSound;
|
||||
bNeedHeadShot = needHeadShot;
|
||||
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
|
||||
TimeLimit = time;
|
||||
PreviousTime = time / 1000;
|
||||
|
||||
CPlayerPed *player = FindPlayerPed();
|
||||
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
||||
InterruptedWeapon = player->m_currentWeapon;
|
||||
player->GiveWeapon(fixedWeapon, 0);
|
||||
AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal;
|
||||
player->GiveWeapon(fixedWeapon, 30000);
|
||||
player->m_nSelectedWepSlot = player->GetWeaponSlot(fixedWeapon);
|
||||
player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot);
|
||||
|
||||
if (FindPlayerVehicle()) {
|
||||
player->m_currentWeapon = player->m_nSelectedWepSlot;
|
||||
player->GetWeapon()->m_nAmmoInClip = Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition);
|
||||
player->ClearWeaponTarget();
|
||||
}
|
||||
}
|
||||
if (CDarkel::bStandardSoundAndMessages)
|
||||
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_START, 0);
|
||||
}
|
||||
|
||||
void
|
||||
CDarkel::Update()
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
#endif
|
||||
|
||||
if (Status != KILLFRENZY_ONGOING)
|
||||
return;
|
||||
|
||||
int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
|
||||
if (FrameTime > 0 || TimeLimit < 0) {
|
||||
|
||||
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime);
|
||||
|
||||
int32 PrevTime = FrameTime / 1000;
|
||||
|
||||
if (PrevTime != PreviousTime) {
|
||||
if (PreviousTime < 12)
|
||||
DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, PrevTime);
|
||||
PreviousTime = PrevTime;
|
||||
}
|
||||
|
||||
} else {
|
||||
CPopulation::m_AllRandomPedsThisType = -1;
|
||||
Status = KILLFRENZY_FAILED;
|
||||
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
eWeaponType fixedWeapon;
|
||||
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
|
||||
fixedWeapon = WEAPONTYPE_UZI;
|
||||
else
|
||||
fixedWeapon = (eWeaponType)WeaponType;
|
||||
|
||||
CPlayerPed *player = FindPlayerPed();
|
||||
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
||||
player->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
|
||||
}
|
||||
|
||||
if (FindPlayerVehicle()) {
|
||||
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
player->m_currentWeapon = player->m_nSelectedWepSlot;
|
||||
player->MakeChangesForNewWeapon(player->m_currentWeapon);
|
||||
}
|
||||
|
||||
if (bStandardSoundAndMessages)
|
||||
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0);
|
||||
}
|
||||
|
||||
if (KillsNeeded <= 0) {
|
||||
CPopulation::m_AllRandomPedsThisType = -1;
|
||||
Status = KILLFRENZY_PASSED;
|
||||
|
||||
if (bProperKillFrenzy)
|
||||
CStats::AnotherKillFrenzyPassed();
|
||||
|
||||
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
FindPlayerPed()->m_pWanted->SetWantedLevel(0);
|
||||
|
||||
eWeaponType fixedWeapon;
|
||||
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
|
||||
fixedWeapon = WEAPONTYPE_UZI;
|
||||
else
|
||||
fixedWeapon = (eWeaponType)WeaponType;
|
||||
|
||||
CPlayerPed* player = FindPlayerPed();
|
||||
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
|
||||
player->m_nSelectedWepSlot = InterruptedWeapon;
|
||||
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
|
||||
}
|
||||
|
||||
if (FindPlayerVehicle()) {
|
||||
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
player->m_currentWeapon = player->m_nSelectedWepSlot;
|
||||
player->MakeChangesForNewWeapon(player->m_currentWeapon);
|
||||
}
|
||||
|
||||
if (bStandardSoundAndMessages)
|
||||
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0);
|
||||
}
|
||||
}
|
||||
53
src/control/Darkel.h
Normal file
53
src/control/Darkel.h
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
#pragma once
|
||||
|
||||
#include "ModelIndices.h"
|
||||
#include "WeaponType.h"
|
||||
|
||||
class CVehicle;
|
||||
class CPed;
|
||||
|
||||
enum
|
||||
{
|
||||
KILLFRENZY_NONE,
|
||||
KILLFRENZY_ONGOING,
|
||||
KILLFRENZY_PASSED,
|
||||
KILLFRENZY_FAILED,
|
||||
};
|
||||
|
||||
class CDarkel
|
||||
{
|
||||
private:
|
||||
static int32 TimeLimit;
|
||||
static int32 PreviousTime;
|
||||
static int32 TimeOfFrenzyStart;
|
||||
static int32 WeaponType;
|
||||
static int32 AmmoInterruptedWeapon;
|
||||
static int32 KillsNeeded;
|
||||
static int8 InterruptedWeapon;
|
||||
static bool bStandardSoundAndMessages;
|
||||
static bool bNeedHeadShot;
|
||||
static bool bProperKillFrenzy;
|
||||
static uint16 Status;
|
||||
static uint16 RegisteredKills[NUM_DEFAULT_MODELS];
|
||||
static int32 ModelToKill;
|
||||
static int32 ModelToKill2;
|
||||
static int32 ModelToKill3;
|
||||
static int32 ModelToKill4;
|
||||
static wchar *pStartMessage;
|
||||
|
||||
public:
|
||||
static uint8 CalcFade(uint32 time, uint32 min, uint32 max);
|
||||
static void DrawMessages(void);
|
||||
static bool FrenzyOnGoing();
|
||||
static void Init();
|
||||
static uint16 QueryModelsKilledByPlayer(int32 modelId);
|
||||
static uint16 ReadStatus();
|
||||
static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
|
||||
static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
|
||||
static void RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype);
|
||||
static void ResetModelsKilledByPlayer();
|
||||
static void ResetOnPlayerDeath();
|
||||
static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
|
||||
static void Update();
|
||||
|
||||
};
|
||||
320
src/control/GameLogic.cpp
Normal file
320
src/control/GameLogic.cpp
Normal file
|
|
@ -0,0 +1,320 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "GameLogic.h"
|
||||
#include "Clock.h"
|
||||
#include "Stats.h"
|
||||
#include "Pickups.h"
|
||||
#include "Timer.h"
|
||||
#include "Streaming.h"
|
||||
#include "CutsceneMgr.h"
|
||||
#include "World.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "Wanted.h"
|
||||
#include "Camera.h"
|
||||
#include "Messages.h"
|
||||
#include "CarCtrl.h"
|
||||
#include "Restart.h"
|
||||
#include "Pad.h"
|
||||
#include "References.h"
|
||||
#include "Fire.h"
|
||||
#include "Script.h"
|
||||
#include "Garages.h"
|
||||
#include "screendroplets.h"
|
||||
|
||||
uint8 CGameLogic::ActivePlayers;
|
||||
|
||||
void
|
||||
CGameLogic::InitAtStartOfGame()
|
||||
{
|
||||
ActivePlayers = 1;
|
||||
}
|
||||
|
||||
void
|
||||
CGameLogic::PassTime(uint32 time)
|
||||
{
|
||||
int32 minutes, hours, days;
|
||||
|
||||
minutes = time + CClock::GetMinutes();
|
||||
hours = CClock::GetHours();
|
||||
|
||||
for (; minutes >= 60; minutes -= 60)
|
||||
hours++;
|
||||
|
||||
if (hours > 23) {
|
||||
days = CStats::DaysPassed;
|
||||
for (; hours >= 24; hours -= 24)
|
||||
days++;
|
||||
CStats::DaysPassed = days;
|
||||
}
|
||||
|
||||
CClock::SetGameClock(hours, minutes);
|
||||
CPickups::PassTime(time * 1000);
|
||||
}
|
||||
|
||||
void
|
||||
CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
|
||||
{
|
||||
CTimer::Stop();
|
||||
CStreaming::FlushRequestList();
|
||||
CStreaming::DeleteRwObjectsAfterDeath(pos);
|
||||
CStreaming::RemoveUnusedModelsInLoadedList();
|
||||
CGame::DrasticTidyUpMemory(true);
|
||||
CStreaming::LoadScene(pos);
|
||||
CTimer::Update();
|
||||
}
|
||||
|
||||
void
|
||||
CGameLogic::Update()
|
||||
{
|
||||
CVector vecRestartPos;
|
||||
float fRestartFloat;
|
||||
|
||||
if (CCutsceneMgr::IsCutsceneProcessing()) return;
|
||||
|
||||
CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
|
||||
switch (pPlayerInfo.m_WBState) {
|
||||
case WBSTATE_PLAYING:
|
||||
if (pPlayerInfo.m_pPed->m_nPedState == PED_DEAD) {
|
||||
pPlayerInfo.m_pPed->ClearAdrenaline();
|
||||
pPlayerInfo.KillPlayer();
|
||||
}
|
||||
if (pPlayerInfo.m_pPed->m_nPedState == PED_ARRESTED) {
|
||||
pPlayerInfo.m_pPed->ClearAdrenaline();
|
||||
pPlayerInfo.ArrestPlayer();
|
||||
}
|
||||
break;
|
||||
case WBSTATE_WASTED:
|
||||
#ifdef MISSION_REPLAY
|
||||
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
|
||||
#else
|
||||
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
|
||||
#endif
|
||||
TheCamera.SetFadeColour(200, 200, 200);
|
||||
TheCamera.Fade(2.0f, FADE_OUT);
|
||||
}
|
||||
|
||||
#ifdef MISSION_REPLAY
|
||||
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
|
||||
#else
|
||||
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
|
||||
#endif
|
||||
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
|
||||
if (pPlayerInfo.m_bGetOutOfHospitalFree) {
|
||||
pPlayerInfo.m_bGetOutOfHospitalFree = false;
|
||||
} else {
|
||||
pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - 1000);
|
||||
pPlayerInfo.m_pPed->ClearWeapons();
|
||||
}
|
||||
|
||||
if (pPlayerInfo.m_pPed->bInVehicle) {
|
||||
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
|
||||
if (pVehicle != nil) {
|
||||
if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
|
||||
pVehicle->pDriver = nil;
|
||||
if (pVehicle->GetStatus() != STATUS_WRECKED)
|
||||
pVehicle->SetStatus(STATUS_ABANDONED);
|
||||
} else
|
||||
pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
|
||||
}
|
||||
}
|
||||
CEventList::Initialise();
|
||||
#ifdef SCREEN_DROPLETS
|
||||
ScreenDroplets::Initialise();
|
||||
#endif
|
||||
CMessages::ClearMessages();
|
||||
CCarCtrl::ClearInterestingVehicleList();
|
||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
||||
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
|
||||
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
|
||||
PassTime(720);
|
||||
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
||||
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
||||
TheCamera.m_fCamShakeForce = 0.0f;
|
||||
TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
|
||||
CPad::GetPad(0)->StopShaking(0);
|
||||
CReferences::RemoveReferencesToPlayer();
|
||||
CCarCtrl::CountDownToCarsAtStart = 2;
|
||||
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
|
||||
if (CRestart::bFadeInAfterNextDeath) {
|
||||
TheCamera.SetFadeColour(200, 200, 200);
|
||||
TheCamera.Fade(4.0f, FADE_IN);
|
||||
} else CRestart::bFadeInAfterNextDeath = true;
|
||||
}
|
||||
break;
|
||||
case WBSTATE_BUSTED:
|
||||
#ifdef MISSION_REPLAY
|
||||
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
|
||||
#else
|
||||
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
|
||||
#endif
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(2.0f, FADE_OUT);
|
||||
}
|
||||
#ifdef MISSION_REPLAY
|
||||
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
|
||||
#else
|
||||
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
|
||||
#endif
|
||||
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
|
||||
int takeMoney;
|
||||
|
||||
switch (pPlayerInfo.m_pPed->m_pWanted->GetWantedLevel()) {
|
||||
case 0:
|
||||
case 1:
|
||||
takeMoney = 100;
|
||||
break;
|
||||
case 2:
|
||||
takeMoney = 200;
|
||||
break;
|
||||
case 3:
|
||||
takeMoney = 400;
|
||||
break;
|
||||
case 4:
|
||||
takeMoney = 600;
|
||||
break;
|
||||
case 5:
|
||||
takeMoney = 900;
|
||||
break;
|
||||
case 6:
|
||||
takeMoney = 1500;
|
||||
break;
|
||||
}
|
||||
if (pPlayerInfo.m_bGetOutOfJailFree) {
|
||||
pPlayerInfo.m_bGetOutOfJailFree = false;
|
||||
} else {
|
||||
pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - takeMoney);
|
||||
pPlayerInfo.m_pPed->ClearWeapons();
|
||||
}
|
||||
|
||||
if (pPlayerInfo.m_pPed->bInVehicle) {
|
||||
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
|
||||
if (pVehicle != nil) {
|
||||
if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
|
||||
pVehicle->pDriver = nil;
|
||||
if (pVehicle->GetStatus() != STATUS_WRECKED)
|
||||
pVehicle->SetStatus(STATUS_ABANDONED);
|
||||
}
|
||||
else
|
||||
pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
|
||||
}
|
||||
}
|
||||
CEventList::Initialise();
|
||||
#ifdef SCREEN_DROPLETS
|
||||
ScreenDroplets::Initialise();
|
||||
#endif
|
||||
CMessages::ClearMessages();
|
||||
CCarCtrl::ClearInterestingVehicleList();
|
||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
||||
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
|
||||
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
|
||||
PassTime(720);
|
||||
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
||||
pPlayerInfo.m_pPed->ClearWeapons();
|
||||
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
||||
TheCamera.m_fCamShakeForce = 0.0f;
|
||||
TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
|
||||
CPad::GetPad(0)->StopShaking(0);
|
||||
CReferences::RemoveReferencesToPlayer();
|
||||
CCarCtrl::CountDownToCarsAtStart = 2;
|
||||
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
|
||||
if (CRestart::bFadeInAfterNextArrest) {
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(4.0f, FADE_IN);
|
||||
} else CRestart::bFadeInAfterNextArrest = true;
|
||||
}
|
||||
break;
|
||||
case WBSTATE_FAILED_CRITICAL_MISSION:
|
||||
#ifdef MISSION_REPLAY
|
||||
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
|
||||
#else
|
||||
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
|
||||
#endif
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(2.0f, FADE_OUT);
|
||||
}
|
||||
#ifdef MISSION_REPLAY
|
||||
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
|
||||
#else
|
||||
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
|
||||
#endif
|
||||
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
|
||||
if (pPlayerInfo.m_pPed->bInVehicle) {
|
||||
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
|
||||
if (pVehicle != nil) {
|
||||
if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
|
||||
pVehicle->pDriver = nil;
|
||||
if (pVehicle->GetStatus() != STATUS_WRECKED)
|
||||
pVehicle->SetStatus(STATUS_ABANDONED);
|
||||
} else
|
||||
pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
|
||||
}
|
||||
}
|
||||
CEventList::Initialise();
|
||||
#ifdef SCREEN_DROPLETS
|
||||
ScreenDroplets::Initialise();
|
||||
#endif
|
||||
CMessages::ClearMessages();
|
||||
CCarCtrl::ClearInterestingVehicleList();
|
||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
||||
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||
CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
|
||||
CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
|
||||
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
||||
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
||||
TheCamera.m_fCamShakeForce = 0.0f;
|
||||
TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
|
||||
CPad::GetPad(0)->StopShaking(0);
|
||||
CReferences::RemoveReferencesToPlayer();
|
||||
CCarCtrl::CountDownToCarsAtStart = 2;
|
||||
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(4.0f, FADE_IN);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pos, float angle)
|
||||
{
|
||||
pPlayerPed->m_fHealth = 100.0f;
|
||||
pPlayerPed->m_fArmour = 0.0f;
|
||||
pPlayerPed->bIsVisible = true;
|
||||
pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0;
|
||||
pPlayerPed->bDoBloodyFootprints = false;
|
||||
pPlayerPed->ClearAdrenaline();
|
||||
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
|
||||
if (pPlayerPed->m_pFire)
|
||||
pPlayerPed->m_pFire->Extinguish();
|
||||
pPlayerPed->bInVehicle = false;
|
||||
pPlayerPed->m_pMyVehicle = nil;
|
||||
pPlayerPed->m_pVehicleAnim = nil;
|
||||
pPlayerPed->m_pWanted->Reset();
|
||||
pPlayerPed->RestartNonPartialAnims();
|
||||
pPlayerPed->GetPlayerInfoForThisPlayerPed()->MakePlayerSafe(false);
|
||||
pPlayerPed->bRemoveFromWorld = false;
|
||||
pPlayerPed->ClearWeaponTarget();
|
||||
pPlayerPed->SetInitialState();
|
||||
CCarCtrl::ClearInterestingVehicleList();
|
||||
|
||||
pos.z += 1.0f;
|
||||
pPlayerPed->Teleport(pos);
|
||||
pPlayerPed->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f));
|
||||
|
||||
pPlayerPed->m_fRotationCur = DEGTORAD(angle);
|
||||
pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
|
||||
pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
|
||||
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
|
||||
CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
|
||||
pPlayerPed->RestoreHeadingRate();
|
||||
TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
|
||||
CReferences::RemoveReferencesToPlayer();
|
||||
CGarages::PlayerArrestedOrDied();
|
||||
CStats::CheckPointReachedUnsuccessfully();
|
||||
CWorld::Remove(pPlayerPed);
|
||||
CWorld::Add(pPlayerPed);
|
||||
}
|
||||
13
src/control/GameLogic.h
Normal file
13
src/control/GameLogic.h
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
class CGameLogic
|
||||
{
|
||||
public:
|
||||
static void InitAtStartOfGame();
|
||||
static void PassTime(uint32 time);
|
||||
static void SortOutStreamingAndMemory(const CVector &pos);
|
||||
static void Update();
|
||||
static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle);
|
||||
|
||||
static uint8 ActivePlayers;
|
||||
};
|
||||
2548
src/control/Garages.cpp
Normal file
2548
src/control/Garages.cpp
Normal file
File diff suppressed because it is too large
Load diff
263
src/control/Garages.h
Normal file
263
src/control/Garages.h
Normal file
|
|
@ -0,0 +1,263 @@
|
|||
#pragma once
|
||||
#include "audio_enums.h"
|
||||
#include "Camera.h"
|
||||
#include "config.h"
|
||||
#include "Lists.h"
|
||||
|
||||
class CVehicle;
|
||||
|
||||
enum eGarageState
|
||||
{
|
||||
GS_FULLYCLOSED,
|
||||
GS_OPENED,
|
||||
GS_CLOSING,
|
||||
GS_OPENING,
|
||||
GS_OPENEDCONTAINSCAR,
|
||||
GS_CLOSEDCONTAINSCAR,
|
||||
GS_AFTERDROPOFF,
|
||||
};
|
||||
|
||||
enum eGarageType
|
||||
{
|
||||
GARAGE_NONE,
|
||||
GARAGE_MISSION,
|
||||
GARAGE_BOMBSHOP1,
|
||||
GARAGE_BOMBSHOP2,
|
||||
GARAGE_BOMBSHOP3,
|
||||
GARAGE_RESPRAY,
|
||||
GARAGE_COLLECTORSITEMS,
|
||||
GARAGE_COLLECTSPECIFICCARS,
|
||||
GARAGE_COLLECTCARS_1,
|
||||
GARAGE_COLLECTCARS_2,
|
||||
GARAGE_COLLECTCARS_3,
|
||||
GARAGE_FORCARTOCOMEOUTOF,
|
||||
GARAGE_60SECONDS,
|
||||
GARAGE_CRUSHER,
|
||||
GARAGE_MISSION_KEEPCAR,
|
||||
GARAGE_FOR_SCRIPT_TO_OPEN,
|
||||
GARAGE_HIDEOUT_ONE,
|
||||
GARAGE_HIDEOUT_TWO,
|
||||
GARAGE_HIDEOUT_THREE,
|
||||
GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE,
|
||||
GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR,
|
||||
GARAGE_MISSION_KEEPCAR_REMAINCLOSED,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
TOTAL_COLLECTCARS_GARAGES = GARAGE_COLLECTCARS_3 - GARAGE_COLLECTCARS_1 + 1,
|
||||
TOTAL_COLLECTCARS_CARS = 16
|
||||
};
|
||||
|
||||
class CStoredCar
|
||||
{
|
||||
enum {
|
||||
FLAG_BULLETPROOF = 0x1,
|
||||
FLAG_FIREPROOF = 0x2,
|
||||
FLAG_EXPLOSIONPROOF = 0x4,
|
||||
FLAG_COLLISIONPROOF = 0x8,
|
||||
FLAG_MELEEPROOF = 0x10,
|
||||
};
|
||||
int32 m_nModelIndex;
|
||||
CVector m_vecPos;
|
||||
CVector m_vecAngle;
|
||||
int32 m_nFlags;
|
||||
int8 m_nPrimaryColor;
|
||||
int8 m_nSecondaryColor;
|
||||
int8 m_nRadioStation;
|
||||
int8 m_nVariationA;
|
||||
int8 m_nVariationB;
|
||||
int8 m_nCarBombType;
|
||||
public:
|
||||
void Init() { m_nModelIndex = 0; }
|
||||
void Clear() { m_nModelIndex = 0; }
|
||||
bool HasCar() { return m_nModelIndex != 0; }
|
||||
const CStoredCar &operator=(const CStoredCar& other);
|
||||
void StoreCar(CVehicle*);
|
||||
CVehicle* RestoreCar();
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CStoredCar, 0x28);
|
||||
|
||||
#define SWITCH_GARAGE_DISTANCE_CLOSE 40.0f
|
||||
|
||||
#define CRUSHER_GARAGE_X1 (1135.5f)
|
||||
#define CRUSHER_GARAGE_Y1 (57.0f)
|
||||
#define CRUSHER_GARAGE_Z1 (-1.0f)
|
||||
#define CRUSHER_GARAGE_X2 (1149.5f)
|
||||
#define CRUSHER_GARAGE_Y2 (63.7f)
|
||||
#define CRUSHER_GARAGE_Z2 (3.5f)
|
||||
|
||||
class CGarage
|
||||
{
|
||||
public:
|
||||
uint8 m_eGarageType;
|
||||
uint8 m_eGarageState;
|
||||
bool field_2; // unused
|
||||
bool m_bClosingWithoutTargetCar;
|
||||
bool m_bDeactivated;
|
||||
bool m_bResprayHappened;
|
||||
int32 m_nTargetModelIndex;
|
||||
CEntity *m_pDoor1;
|
||||
CEntity *m_pDoor2;
|
||||
uint8 m_bDoor1PoolIndex;
|
||||
uint8 m_bDoor2PoolIndex;
|
||||
bool m_bDoor1IsDummy;
|
||||
bool m_bDoor2IsDummy;
|
||||
bool m_bRecreateDoorOnNextRefresh;
|
||||
bool m_bRotatedDoor;
|
||||
bool m_bCameraFollowsPlayer;
|
||||
float m_fX1;
|
||||
float m_fX2;
|
||||
float m_fY1;
|
||||
float m_fY2;
|
||||
float m_fZ1;
|
||||
float m_fZ2;
|
||||
float m_fDoorPos;
|
||||
float m_fDoorHeight;
|
||||
float m_fDoor1X;
|
||||
float m_fDoor1Y;
|
||||
float m_fDoor2X;
|
||||
float m_fDoor2Y;
|
||||
float m_fDoor1Z;
|
||||
float m_fDoor2Z;
|
||||
uint32 m_nTimeToStartAction;
|
||||
uint8 m_bCollectedCarsState;
|
||||
CVehicle *m_pTarget;
|
||||
void* field_96; // unused
|
||||
CStoredCar m_sStoredCar; // not needed
|
||||
|
||||
void OpenThisGarage();
|
||||
void CloseThisGarage();
|
||||
bool IsOpen() { return m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENEDCONTAINSCAR; }
|
||||
bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; }
|
||||
bool IsUsed() { return m_eGarageType != GARAGE_NONE; }
|
||||
void Update();
|
||||
float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; }
|
||||
float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; }
|
||||
bool IsFar()
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE ||
|
||||
Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE;
|
||||
#else
|
||||
return Abs(TheCamera.GetPosition().x - m_fX1) > SWITCH_GARAGE_DISTANCE_CLOSE ||
|
||||
Abs(TheCamera.GetPosition().y - m_fY1) > SWITCH_GARAGE_DISTANCE_CLOSE;
|
||||
#endif
|
||||
}
|
||||
void TidyUpGarageClose();
|
||||
void TidyUpGarage();
|
||||
void RefreshDoorPointers(bool);
|
||||
void UpdateCrusherAngle();
|
||||
void UpdateDoorsHeight();
|
||||
bool IsEntityEntirelyInside3D(CEntity*, float);
|
||||
bool IsEntityEntirelyOutside(CEntity*, float);
|
||||
bool IsEntityEntirelyInside(CEntity*);
|
||||
float CalcDistToGarageRectangleSquared(float, float);
|
||||
float CalcSmallestDistToGarageDoorSquared(float, float);
|
||||
bool IsAnyOtherCarTouchingGarage(CVehicle* pException);
|
||||
bool IsStaticPlayerCarEntirelyInside();
|
||||
bool IsPlayerOutsideGarage();
|
||||
bool IsAnyCarBlockingDoor();
|
||||
void CenterCarInGarage(CVehicle*);
|
||||
bool DoesCraigNeedThisCar(int32);
|
||||
bool MarkThisCarAsCollectedForCraig(int32);
|
||||
bool HasCraigCollectedThisCar(int32);
|
||||
bool IsGarageEmpty();
|
||||
void UpdateCrusherShake(float, float);
|
||||
int32 CountCarsWithCenterPointWithinGarage(CEntity* pException);
|
||||
void RemoveCarsBlockingDoorNotInside();
|
||||
void StoreAndRemoveCarsForThisHideout(CStoredCar*, int32);
|
||||
bool RestoreCarsForThisHideout(CStoredCar*);
|
||||
bool IsEntityTouching3D(CEntity*);
|
||||
bool EntityHasASphereWayOutsideGarage(CEntity*, float);
|
||||
bool IsAnyOtherPedTouchingGarage(CPed* pException);
|
||||
void BuildRotatedDoorMatrix(CEntity*, float);
|
||||
void FindDoorsEntities();
|
||||
void FindDoorsEntitiesSectorList(CPtrList&, bool);
|
||||
void PlayerArrestedOrDied();
|
||||
bool Does60SecondsNeedThisCarAtAll(int mi);
|
||||
bool Does60SecondsNeedThisCar(int mi);
|
||||
void MarkThisCarAsCollectedFor60Seconds(int mi);
|
||||
bool IsPlayerEntirelyInsideGarage();
|
||||
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CGarage, 140);
|
||||
|
||||
class CGarages
|
||||
{
|
||||
enum {
|
||||
MESSAGE_LENGTH = 8
|
||||
};
|
||||
public:
|
||||
static int32 BankVansCollected;
|
||||
static bool BombsAreFree;
|
||||
static bool RespraysAreFree;
|
||||
static int32 CarsCollected;
|
||||
static int32 CarTypesCollected[TOTAL_COLLECTCARS_GARAGES];
|
||||
static int32 CrushedCarId;
|
||||
static uint32 LastTimeHelpMessage;
|
||||
static int32 MessageNumberInString;
|
||||
static char MessageIDString[MESSAGE_LENGTH];
|
||||
static int32 MessageNumberInString2;
|
||||
static uint32 MessageStartTime;
|
||||
static uint32 MessageEndTime;
|
||||
static uint32 NumGarages;
|
||||
static bool PlayerInGarage;
|
||||
static int32 PoliceCarsCollected;
|
||||
static CGarage aGarages[NUM_GARAGES];
|
||||
static CStoredCar aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
|
||||
static CStoredCar aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
|
||||
static CStoredCar aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
|
||||
static bool bCamShouldBeOutisde;
|
||||
|
||||
static void Init(void);
|
||||
#ifndef PS2
|
||||
static void Shutdown(void);
|
||||
#endif
|
||||
static void Update(void);
|
||||
|
||||
static int16 AddOne(CVector pos1, CVector pos2, uint8 type, int32 targetId);
|
||||
static void ChangeGarageType(int16, uint8, int32);
|
||||
static void PrintMessages(void);
|
||||
static void TriggerMessage(const char* text, int16, uint16 time, int16);
|
||||
static void SetTargetCarForMissonGarage(int16, CVehicle*);
|
||||
static bool HasCarBeenDroppedOffYet(int16);
|
||||
static void DeActivateGarage(int16);
|
||||
static void ActivateGarage(int16);
|
||||
static int32 QueryCarsCollected(int16);
|
||||
static bool HasImportExportGarageCollectedThisCar(int16, int8);
|
||||
static bool IsGarageOpen(int16);
|
||||
static bool IsGarageClosed(int16);
|
||||
static bool HasThisCarBeenCollected(int16, uint8);
|
||||
static void OpenGarage(int16 garage) { aGarages[garage].OpenThisGarage(); }
|
||||
static void CloseGarage(int16 garage) { aGarages[garage].CloseThisGarage(); }
|
||||
static bool HasResprayHappened(int16);
|
||||
static void SetGarageDoorToRotate(int16);
|
||||
static void SetLeaveCameraForThisGarage(int16);
|
||||
static bool IsThisCarWithinGarageArea(int16, CEntity*);
|
||||
static bool HasCarBeenCrushed(int32);
|
||||
static bool IsPointInAGarageCameraZone(CVector);
|
||||
static bool CameraShouldBeOutside(void);
|
||||
static void GivePlayerDetonator(void);
|
||||
static void PlayerArrestedOrDied(void);
|
||||
static bool IsPointWithinHideOutGarage(Const CVector&);
|
||||
static bool IsPointWithinAnyGarage(Const CVector&);
|
||||
static void SetAllDoorsBackToOriginalHeight(void);
|
||||
static void Save(uint8* buf, uint32* size);
|
||||
static void Load(uint8* buf, uint32 size);
|
||||
static bool IsModelIndexADoor(uint32 id);
|
||||
static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
|
||||
static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
|
||||
static void StopCarFromBlowingUp(CAutomobile*);
|
||||
|
||||
static bool IsCarSprayable(CVehicle*);
|
||||
static float FindDoorHeightForMI(int32);
|
||||
static void CloseHideOutGaragesBeforeSave(void);
|
||||
static int32 CountCarsInHideoutGarage(uint8);
|
||||
static int32 FindMaxNumStoredCarsForGarage(uint8);
|
||||
static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; }
|
||||
static int32 GetCarsCollectedIndexForGarageType(uint8 type) { return type - GARAGE_COLLECTCARS_1; }
|
||||
|
||||
};
|
||||
87
src/control/NameGrid.cpp
Normal file
87
src/control/NameGrid.cpp
Normal file
|
|
@ -0,0 +1,87 @@
|
|||
#include "common.h"
|
||||
#include "NameGrid.h"
|
||||
|
||||
// TODO: reverse mobile code
|
||||
|
||||
CPlayerName::CPlayerName()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerName::DisplayName(int)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
CRow::CRow()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
CRow::SetLetter(int, wchar *)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
CGrid::CGrid()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
CGrid::ProcessAnyLeftJustDown()
|
||||
{
|
||||
unk_int2--;
|
||||
}
|
||||
|
||||
void
|
||||
CGrid::ProcessAnyRightJustDown()
|
||||
{
|
||||
unk_int2++;
|
||||
}
|
||||
|
||||
void
|
||||
CGrid::ProcessAnyUpJustDown()
|
||||
{
|
||||
unk_int1--;
|
||||
}
|
||||
|
||||
void
|
||||
CGrid::ProcessAnyDownJustDown()
|
||||
{
|
||||
unk_int1++;
|
||||
}
|
||||
|
||||
void
|
||||
CGrid::AllDoneMakePlayerName()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
CGrid::ProcessDPadCrossJustDown()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
CGrid::DisplayGrid()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
CGrid::ProcessControllerInput()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
void
|
||||
CGrid::Process()
|
||||
{
|
||||
ProcessControllerInput();
|
||||
DisplayGrid();
|
||||
playerName.DisplayName(2 * playerName.unk_4c);
|
||||
}
|
||||
53
src/control/NameGrid.h
Normal file
53
src/control/NameGrid.h
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
#pragma once
|
||||
|
||||
// TODO: reverse mobile code
|
||||
|
||||
class CPlayerName
|
||||
{
|
||||
friend class CGrid;
|
||||
|
||||
float x;
|
||||
float y;
|
||||
wchar unk_8[34];
|
||||
int unk_4c;
|
||||
public:
|
||||
CPlayerName();
|
||||
void DisplayName(int);
|
||||
};
|
||||
|
||||
class CRow
|
||||
{
|
||||
friend class CGrid;
|
||||
|
||||
int unk_0;
|
||||
int unk_4;
|
||||
wchar unk_8[20];
|
||||
int unk_30;
|
||||
public:
|
||||
CRow();
|
||||
void SetLetter(int, wchar *);
|
||||
};
|
||||
|
||||
class CGrid
|
||||
{
|
||||
CRow rows[5];
|
||||
int unk_int1;
|
||||
int unk_int2;
|
||||
int unk_int3;
|
||||
float unk_float1;
|
||||
float unk_float2;
|
||||
CPlayerName playerName;
|
||||
char unk2[4];
|
||||
char unk3[4];
|
||||
public:
|
||||
CGrid();
|
||||
void ProcessAnyLeftJustDown();
|
||||
void ProcessAnyRightJustDown();
|
||||
void ProcessAnyUpJustDown();
|
||||
void ProcessAnyDownJustDown();
|
||||
void AllDoneMakePlayerName();
|
||||
void ProcessDPadCrossJustDown();
|
||||
void DisplayGrid();
|
||||
void ProcessControllerInput();
|
||||
void Process();
|
||||
};
|
||||
159
src/control/OnscreenTimer.cpp
Normal file
159
src/control/OnscreenTimer.cpp
Normal file
|
|
@ -0,0 +1,159 @@
|
|||
#include "common.h"
|
||||
|
||||
|
||||
#include "DMAudio.h"
|
||||
#include "Hud.h"
|
||||
#include "Replay.h"
|
||||
#include "Timer.h"
|
||||
#include "Script.h"
|
||||
#include "OnscreenTimer.h"
|
||||
|
||||
void
|
||||
COnscreenTimer::Init()
|
||||
{
|
||||
m_bDisabled = false;
|
||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
|
||||
m_sEntries[i].m_nTimerOffset = 0;
|
||||
m_sEntries[i].m_nCounterOffset = 0;
|
||||
|
||||
for(uint32 j = 0; j < 10; j++) {
|
||||
m_sEntries[i].m_aTimerText[j] = '\0';
|
||||
m_sEntries[i].m_aCounterText[j] = '\0';
|
||||
}
|
||||
|
||||
m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
|
||||
m_sEntries[i].m_bTimerProcessed = false;
|
||||
m_sEntries[i].m_bCounterProcessed = false;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
COnscreenTimer::Process()
|
||||
{
|
||||
if(!CReplay::IsPlayingBack() && !m_bDisabled)
|
||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++)
|
||||
m_sEntries[i].Process();
|
||||
}
|
||||
|
||||
void
|
||||
COnscreenTimer::ProcessForDisplay()
|
||||
{
|
||||
if(CHud::m_Wants_To_Draw_Hud) {
|
||||
m_bProcessed = false;
|
||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++)
|
||||
if(m_sEntries[i].ProcessForDisplay())
|
||||
m_bProcessed = true;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
COnscreenTimer::ClearCounter(uint32 offset)
|
||||
{
|
||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
|
||||
if(offset == m_sEntries[i].m_nCounterOffset) {
|
||||
m_sEntries[i].m_nCounterOffset = 0;
|
||||
m_sEntries[i].m_aCounterText[0] = '\0';
|
||||
m_sEntries[i].m_nType = COUNTER_DISPLAY_NUMBER;
|
||||
m_sEntries[i].m_bCounterProcessed = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
COnscreenTimer::ClearClock(uint32 offset)
|
||||
{
|
||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++)
|
||||
if(offset == m_sEntries[i].m_nTimerOffset) {
|
||||
m_sEntries[i].m_nTimerOffset = 0;
|
||||
m_sEntries[i].m_aTimerText[0] = '\0';
|
||||
m_sEntries[i].m_bTimerProcessed = false;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text)
|
||||
{
|
||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++)
|
||||
if(m_sEntries[i].m_nCounterOffset == 0) {
|
||||
m_sEntries[i].m_nCounterOffset = offset;
|
||||
if (text)
|
||||
strncpy(m_sEntries[i].m_aCounterText, text, 10);
|
||||
else
|
||||
m_sEntries[i].m_aCounterText[0] = '\0';
|
||||
m_sEntries[i].m_nType = type;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
COnscreenTimer::AddClock(uint32 offset, char* text)
|
||||
{
|
||||
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++)
|
||||
if(m_sEntries[i].m_nTimerOffset == 0) {
|
||||
m_sEntries[i].m_nTimerOffset = offset;
|
||||
if (text)
|
||||
strncpy(m_sEntries[i].m_aTimerText, text, 10);
|
||||
else
|
||||
m_sEntries[i].m_aTimerText[0] = '\0';
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
COnscreenTimerEntry::Process()
|
||||
{
|
||||
if(m_nTimerOffset == 0)
|
||||
return;
|
||||
|
||||
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
|
||||
int32 oldTime = *timerPtr;
|
||||
int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
|
||||
if(newTime < 0) {
|
||||
*timerPtr = 0;
|
||||
m_bTimerProcessed = false;
|
||||
m_nTimerOffset = 0;
|
||||
m_aTimerText[0] = '\0';
|
||||
} else {
|
||||
*timerPtr = newTime;
|
||||
int32 oldTimeSeconds = oldTime / 1000;
|
||||
if(oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
|
||||
DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
COnscreenTimerEntry::ProcessForDisplay()
|
||||
{
|
||||
m_bTimerProcessed = false;
|
||||
m_bCounterProcessed = false;
|
||||
|
||||
if(m_nTimerOffset == 0 && m_nCounterOffset == 0)
|
||||
return false;
|
||||
|
||||
if(m_nTimerOffset != 0) {
|
||||
m_bTimerProcessed = true;
|
||||
ProcessForDisplayClock();
|
||||
}
|
||||
|
||||
if(m_nCounterOffset != 0) {
|
||||
m_bCounterProcessed = true;
|
||||
ProcessForDisplayCounter();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
COnscreenTimerEntry::ProcessForDisplayClock()
|
||||
{
|
||||
uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nTimerOffset);
|
||||
sprintf(m_bTimerBuffer, "%02d:%02d", time / 1000 / 60,
|
||||
time / 1000 % 60);
|
||||
}
|
||||
|
||||
void
|
||||
COnscreenTimerEntry::ProcessForDisplayCounter()
|
||||
{
|
||||
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
|
||||
sprintf(m_bCounterBuffer, "%d", counter);
|
||||
}
|
||||
49
src/control/OnscreenTimer.h
Normal file
49
src/control/OnscreenTimer.h
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
#pragma once
|
||||
|
||||
enum
|
||||
{
|
||||
COUNTER_DISPLAY_NUMBER,
|
||||
COUNTER_DISPLAY_BAR,
|
||||
};
|
||||
|
||||
class COnscreenTimerEntry
|
||||
{
|
||||
public:
|
||||
uint32 m_nTimerOffset;
|
||||
uint32 m_nCounterOffset;
|
||||
char m_aTimerText[10];
|
||||
char m_aCounterText[10];
|
||||
uint16 m_nType;
|
||||
char m_bCounterBuffer[42];
|
||||
char m_bTimerBuffer[42];
|
||||
bool m_bTimerProcessed;
|
||||
bool m_bCounterProcessed;
|
||||
|
||||
void Process();
|
||||
bool ProcessForDisplay();
|
||||
|
||||
void ProcessForDisplayClock();
|
||||
void ProcessForDisplayCounter();
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(COnscreenTimerEntry, 0x74);
|
||||
|
||||
class COnscreenTimer
|
||||
{
|
||||
public:
|
||||
COnscreenTimerEntry m_sEntries[NUMONSCREENTIMERENTRIES];
|
||||
bool m_bProcessed;
|
||||
bool m_bDisabled;
|
||||
|
||||
void Init();
|
||||
void Process();
|
||||
void ProcessForDisplay();
|
||||
|
||||
void ClearCounter(uint32 offset);
|
||||
void ClearClock(uint32 offset);
|
||||
|
||||
void AddCounter(uint32 offset, uint16 type, char* text);
|
||||
void AddClock(uint32 offset, char* text);
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(COnscreenTimer, 0x78);
|
||||
1830
src/control/PathFind.cpp
Normal file
1830
src/control/PathFind.cpp
Normal file
File diff suppressed because it is too large
Load diff
232
src/control/PathFind.h
Normal file
232
src/control/PathFind.h
Normal file
|
|
@ -0,0 +1,232 @@
|
|||
#pragma once
|
||||
|
||||
#include "Treadable.h"
|
||||
|
||||
class CVehicle;
|
||||
class CPtrList;
|
||||
|
||||
enum
|
||||
{
|
||||
NodeTypeExtern = 1,
|
||||
NodeTypeIntern = 2,
|
||||
|
||||
UseInRoadBlock = 1,
|
||||
ObjectEastWest = 2,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
PATH_CAR = 0,
|
||||
PATH_PED = 1,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
SWITCH_OFF = 0,
|
||||
SWITCH_ON = 1,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
ROUTE_ADD_BLOCKADE = 0,
|
||||
ROUTE_NO_BLOCKADE = 1
|
||||
};
|
||||
|
||||
struct CPedPathNode
|
||||
{
|
||||
bool bBlockade;
|
||||
uint8 nodeIdX;
|
||||
uint8 nodeIdY;
|
||||
int16 id;
|
||||
CPedPathNode* prev;
|
||||
CPedPathNode* next;
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CPedPathNode, 0x10);
|
||||
|
||||
class CPedPath {
|
||||
public:
|
||||
static bool CalcPedRoute(int8 pathType, CVector position, CVector destination, CVector *pointPoses, int16 *pointsFound, int16 maxPoints);
|
||||
static void AddNodeToPathList(CPedPathNode *pNodeToAdd, int16 id, CPedPathNode *pNodeList);
|
||||
static void RemoveNodeFromList(CPedPathNode *pNode);
|
||||
static void AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList);
|
||||
static void AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition);
|
||||
static void AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition);
|
||||
};
|
||||
|
||||
struct CPathNode
|
||||
{
|
||||
CVector pos;
|
||||
CPathNode *prev;
|
||||
CPathNode *next;
|
||||
int16 distance; // in path search
|
||||
int16 objectIndex;
|
||||
int16 firstLink;
|
||||
uint8 numLinks;
|
||||
|
||||
uint8 unkBits : 2;
|
||||
uint8 bDeadEnd : 1;
|
||||
uint8 bDisabled : 1;
|
||||
uint8 bBetweenLevels : 1;
|
||||
|
||||
int8 group;
|
||||
|
||||
CVector &GetPosition(void) { return pos; }
|
||||
void SetPosition(const CVector &p) { pos = p; }
|
||||
float GetX(void) { return pos.x; }
|
||||
float GetY(void) { return pos.y; }
|
||||
float GetZ(void) { return pos.z; }
|
||||
|
||||
CPathNode *GetPrev(void) { return prev; }
|
||||
CPathNode *GetNext(void) { return next; }
|
||||
void SetPrev(CPathNode *node) { prev = node; }
|
||||
void SetNext(CPathNode *node) { next = node; }
|
||||
};
|
||||
|
||||
union CConnectionFlags
|
||||
{
|
||||
uint8 flags;
|
||||
struct {
|
||||
uint8 bCrossesRoad : 1;
|
||||
uint8 bTrafficLight : 1;
|
||||
};
|
||||
};
|
||||
|
||||
struct CCarPathLink
|
||||
{
|
||||
CVector2D pos;
|
||||
CVector2D dir;
|
||||
int16 pathNodeIndex;
|
||||
int8 numLeftLanes;
|
||||
int8 numRightLanes;
|
||||
uint8 trafficLightType;
|
||||
|
||||
uint8 bBridgeLights : 1;
|
||||
// more?
|
||||
|
||||
CVector2D &GetPosition(void) { return pos; }
|
||||
CVector2D &GetDirection(void) { return dir; }
|
||||
float GetX(void) { return pos.x; }
|
||||
float GetY(void) { return pos.y; }
|
||||
float GetDirX(void) { return dir.x; }
|
||||
float GetDirY(void) { return dir.y; }
|
||||
|
||||
float OneWayLaneOffset()
|
||||
{
|
||||
if (numLeftLanes == 0)
|
||||
return 0.5f - 0.5f * numRightLanes;
|
||||
if (numRightLanes == 0)
|
||||
return 0.5f - 0.5f * numLeftLanes;
|
||||
return 0.5f;
|
||||
}
|
||||
};
|
||||
|
||||
// This is what we're reading from the files, only temporary
|
||||
struct CPathInfoForObject
|
||||
{
|
||||
int16 x;
|
||||
int16 y;
|
||||
int16 z;
|
||||
int8 type;
|
||||
int8 next;
|
||||
int8 numLeftLanes;
|
||||
int8 numRightLanes;
|
||||
uint8 crossing : 1;
|
||||
};
|
||||
extern CPathInfoForObject *InfoForTileCars;
|
||||
extern CPathInfoForObject *InfoForTilePeds;
|
||||
|
||||
struct CTempNode
|
||||
{
|
||||
CVector pos;
|
||||
float dirX;
|
||||
float dirY;
|
||||
int16 link1;
|
||||
int16 link2;
|
||||
int8 numLeftLanes;
|
||||
int8 numRightLanes;
|
||||
int8 linkState;
|
||||
};
|
||||
|
||||
struct CTempDetachedNode // unused
|
||||
{
|
||||
uint8 foo[20];
|
||||
};
|
||||
|
||||
class CPathFind
|
||||
{
|
||||
public:
|
||||
CPathNode m_pathNodes[NUM_PATHNODES];
|
||||
CCarPathLink m_carPathLinks[NUM_CARPATHLINKS];
|
||||
CTreadable *m_mapObjects[NUM_MAPOBJECTS];
|
||||
uint8 m_objectFlags[NUM_MAPOBJECTS];
|
||||
int16 m_connections[NUM_PATHCONNECTIONS];
|
||||
int16 m_distances[NUM_PATHCONNECTIONS];
|
||||
CConnectionFlags m_connectionFlags[NUM_PATHCONNECTIONS];
|
||||
int16 m_carPathConnections[NUM_PATHCONNECTIONS];
|
||||
|
||||
int32 m_numPathNodes;
|
||||
int32 m_numCarPathNodes;
|
||||
int32 m_numPedPathNodes;
|
||||
int16 m_numMapObjects;
|
||||
int16 m_numConnections;
|
||||
int32 m_numCarPathLinks;
|
||||
int32 unk;
|
||||
uint8 m_numGroups[2];
|
||||
CPathNode m_searchNodes[512];
|
||||
|
||||
void Init(void);
|
||||
void AllocatePathFindInfoMem(int16 numPathGroups);
|
||||
void RegisterMapObject(CTreadable *mapObject);
|
||||
void StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, bool crossing);
|
||||
void StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, int16 width, int8 numLeft, int8 numRight);
|
||||
void CalcNodeCoors(int16 x, int16 y, int16 z, int32 id, CVector *out);
|
||||
bool LoadPathFindData(void);
|
||||
void PreparePathData(void);
|
||||
void CountFloodFillGroups(uint8 type);
|
||||
void PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
|
||||
float maxdist, CTempDetachedNode *detachednodes, int32 numDetached);
|
||||
|
||||
bool IsPathObject(int id) { return id < PATHNODESIZE && (InfoForTileCars[id*12].type != 0 || InfoForTilePeds[id*12].type != 0); }
|
||||
|
||||
float CalcRoadDensity(float x, float y);
|
||||
bool TestForPedTrafficLight(CPathNode *n1, CPathNode *n2);
|
||||
bool TestCrossesRoad(CPathNode *n1, CPathNode *n2);
|
||||
void AddNodeToList(CPathNode *node, int32 listId);
|
||||
void RemoveNodeFromList(CPathNode *node);
|
||||
void RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n);
|
||||
void SetLinksBridgeLights(float, float, float, float, bool);
|
||||
void SwitchOffNodeAndNeighbours(int32 nodeId, bool disable);
|
||||
void SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable);
|
||||
void SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable);
|
||||
void SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 enable);
|
||||
void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId);
|
||||
void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
|
||||
void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
|
||||
int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false);
|
||||
int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY);
|
||||
float FindNodeOrientationForCarPlacement(int32 nodeId);
|
||||
float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards);
|
||||
bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
|
||||
bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix);
|
||||
CTreadable *FindRoadObjectClosestToCoors(CVector coors, uint8 type);
|
||||
void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
|
||||
void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode);
|
||||
bool TestCoorsCloseness(CVector target, uint8 type, CVector start);
|
||||
void Save(uint8 *buf, uint32 *size);
|
||||
void Load(uint8 *buf, uint32 size);
|
||||
uint16 ConnectedNode(int id) { return m_connections[id]; }
|
||||
bool ConnectionCrossesRoad(int id) { return m_connectionFlags[id].bCrossesRoad; }
|
||||
bool ConnectionHasTrafficLight(int id) { return m_connectionFlags[id].bTrafficLight; }
|
||||
void ConnectionSetTrafficLight(int id) { m_connectionFlags[id].bTrafficLight = true; }
|
||||
|
||||
void DisplayPathData(void);
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CPathFind, 0x49bf4);
|
||||
|
||||
extern CPathFind ThePaths;
|
||||
|
||||
extern bool gbShowPedPaths;
|
||||
extern bool gbShowCarPaths;
|
||||
extern bool gbShowCarPathsLinks;
|
||||
497
src/control/Phones.cpp
Normal file
497
src/control/Phones.cpp
Normal file
|
|
@ -0,0 +1,497 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "Phones.h"
|
||||
#include "Pools.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "Ped.h"
|
||||
#include "Pad.h"
|
||||
#include "Messages.h"
|
||||
#include "Camera.h"
|
||||
#include "World.h"
|
||||
#include "General.h"
|
||||
#include "AudioScriptObject.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "soundlist.h"
|
||||
#include "SaveBuf.h"
|
||||
#ifdef FIX_BUGS
|
||||
#include "Replay.h"
|
||||
#endif
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
#define PHONEINFO_SAVE_SIZE 0xA30
|
||||
#else
|
||||
#define PHONEINFO_SAVE_SIZE sizeof(CPhoneInfo)
|
||||
#endif
|
||||
|
||||
CPhoneInfo gPhoneInfo;
|
||||
|
||||
bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up
|
||||
uint32 CPhoneInfo::PhoneEnableControlsTimer;
|
||||
CPhone *CPhoneInfo::pPhoneDisplayingMessages;
|
||||
bool CPhoneInfo::bPickingUpPhone;
|
||||
CPed *CPhoneInfo::pCallBackPed; // ped who picking up the phone (reset after pickup cb)
|
||||
|
||||
/*
|
||||
Entering phonebooth cutscene, showing messages and triggering these things
|
||||
by checking coordinates happens in here - blue mission marker is cosmetic.
|
||||
|
||||
Repeated message means after the script set the messages for a particular phone,
|
||||
player can pick the phone again with the same messages appearing,
|
||||
after 60 seconds of last phone pick-up.
|
||||
*/
|
||||
|
||||
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
|
||||
CPed* crimeReporters[NUMPHONES] = {};
|
||||
bool
|
||||
isPhoneAvailable(int m_phoneId)
|
||||
{
|
||||
return crimeReporters[m_phoneId] == nil || !crimeReporters[m_phoneId]->IsPointerValid() || crimeReporters[m_phoneId]->m_objective > OBJECTIVE_WAIT_ON_FOOT ||
|
||||
(crimeReporters[m_phoneId]->m_nPedState != PED_MAKE_CALL && crimeReporters[m_phoneId]->m_nPedState != PED_FACE_PHONE && crimeReporters[m_phoneId]->m_nPedState != PED_SEEK_POS);
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CPhoneInfo::Update(void)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
#endif
|
||||
CPlayerPed *player = FindPlayerPed();
|
||||
CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
|
||||
if (bDisplayingPhoneMessage && CTimer::GetTimeInMilliseconds() > PhoneEnableControlsTimer) {
|
||||
playerInfo->MakePlayerSafe(false);
|
||||
TheCamera.SetWideScreenOff();
|
||||
pPhoneDisplayingMessages = nil;
|
||||
bDisplayingPhoneMessage = false;
|
||||
CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_STD_PHONE_TALK);
|
||||
if (talkAssoc && talkAssoc->blendAmount > 0.5f) {
|
||||
CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_OUT, 8.0f);
|
||||
endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
|
||||
endAssoc->SetFinishCallback(PhonePutDownCB, player);
|
||||
} else {
|
||||
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
|
||||
if (player->m_nPedState == PED_MAKE_CALL)
|
||||
player->SetPedState(PED_IDLE);
|
||||
}
|
||||
}
|
||||
bool notInCar;
|
||||
CVector playerPos;
|
||||
if (FindPlayerVehicle()) {
|
||||
notInCar = false;
|
||||
playerPos = FindPlayerVehicle()->GetPosition();
|
||||
} else {
|
||||
notInCar = true;
|
||||
playerPos = player->GetPosition();
|
||||
}
|
||||
bool phoneRings = false;
|
||||
bool scratchTheCabinet;
|
||||
for(int phoneId = 0; phoneId < m_nScriptPhonesMax; phoneId++) {
|
||||
if (m_aPhones[phoneId].m_visibleToCam) {
|
||||
switch (m_aPhones[phoneId].m_nState) {
|
||||
case PHONE_STATE_ONETIME_MESSAGE_SET:
|
||||
case PHONE_STATE_REPEATED_MESSAGE_SET:
|
||||
case PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE:
|
||||
if (bPickingUpPhone) {
|
||||
scratchTheCabinet = false;
|
||||
phoneRings = false;
|
||||
} else {
|
||||
scratchTheCabinet = (CTimer::GetTimeInMilliseconds() / 1880) % 2 == 1;
|
||||
phoneRings = (CTimer::GetPreviousTimeInMilliseconds() / 1880) % 2 == 1;
|
||||
}
|
||||
if (scratchTheCabinet) {
|
||||
m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
|
||||
if (!phoneRings)
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_PAYPHONE_RINGING, m_aPhones[phoneId].m_pEntity->GetPosition());
|
||||
} else {
|
||||
m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
|
||||
}
|
||||
m_aPhones[phoneId].m_pEntity->GetMatrix().UpdateRW();
|
||||
m_aPhones[phoneId].m_pEntity->UpdateRwFrame();
|
||||
if (notInCar && !bPickingUpPhone && player->IsPedInControl()) {
|
||||
CVector2D distToPhone = playerPos - m_aPhones[phoneId].m_vecPos;
|
||||
if (Abs(distToPhone.x) < 1.0f && Abs(distToPhone.y) < 1.0f) {
|
||||
if (DotProduct2D(distToPhone, m_aPhones[phoneId].m_pEntity->GetForward()) / distToPhone.Magnitude() < -0.85f) {
|
||||
CVector2D distToPhoneObj = playerPos - m_aPhones[phoneId].m_pEntity->GetPosition();
|
||||
float angleToFace = CGeneral::GetATanOfXY(distToPhoneObj.x, distToPhoneObj.y) + HALFPI;
|
||||
if (angleToFace > TWOPI)
|
||||
angleToFace = angleToFace - TWOPI;
|
||||
player->m_fRotationCur = angleToFace;
|
||||
player->m_fRotationDest = angleToFace;
|
||||
player->SetHeading(angleToFace);
|
||||
player->SetPedState(PED_MAKE_CALL);
|
||||
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE);
|
||||
TheCamera.SetWideScreenOn();
|
||||
playerInfo->MakePlayerSafe(true);
|
||||
CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_IN, 4.0f);
|
||||
phonePickAssoc->SetFinishCallback(PhonePickUpCB, &m_aPhones[phoneId]);
|
||||
bPickingUpPhone = true;
|
||||
pCallBackPed = player;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case PHONE_STATE_REPEATED_MESSAGE_STARTED:
|
||||
if (CTimer::GetTimeInMilliseconds() - m_aPhones[phoneId].m_repeatedMessagePickupStart > 60000)
|
||||
m_aPhones[phoneId].m_nState = PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE;
|
||||
break;
|
||||
case PHONE_STATE_9:
|
||||
scratchTheCabinet = (CTimer::GetTimeInMilliseconds() / 1880) % 2 == 1;
|
||||
phoneRings = (CTimer::GetPreviousTimeInMilliseconds() / 1880) % 2 == 1;
|
||||
if (scratchTheCabinet) {
|
||||
m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
|
||||
if (!phoneRings)
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_PAYPHONE_RINGING, m_aPhones[phoneId].m_pEntity->GetPosition());
|
||||
} else {
|
||||
m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
|
||||
}
|
||||
m_aPhones[phoneId].m_pEntity->GetMatrix().UpdateRW();
|
||||
m_aPhones[phoneId].m_pEntity->UpdateRwFrame();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (CVector2D(TheCamera.GetPosition() - m_aPhones[phoneId].m_vecPos).MagnitudeSqr() > sq(100.0f))
|
||||
m_aPhones[phoneId].m_visibleToCam = false;
|
||||
} else if (!((CTimer::GetFrameCounter() + m_aPhones[phoneId].m_pEntity->m_randomSeed) % 16)) {
|
||||
if (CVector2D(TheCamera.GetPosition() - m_aPhones[phoneId].m_vecPos).MagnitudeSqr() < sq(60.0f))
|
||||
m_aPhones[phoneId].m_visibleToCam = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
CPhoneInfo::FindNearestFreePhone(CVector *pos)
|
||||
{
|
||||
int nearestPhoneId = -1;
|
||||
float nearestPhoneDist = 60.0f;
|
||||
|
||||
for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
|
||||
|
||||
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
|
||||
if (isPhoneAvailable(phoneId))
|
||||
#else
|
||||
if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE)
|
||||
#endif
|
||||
{
|
||||
float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D();
|
||||
|
||||
if (phoneDist < nearestPhoneDist) {
|
||||
nearestPhoneDist = phoneDist;
|
||||
nearestPhoneId = phoneId;
|
||||
}
|
||||
}
|
||||
}
|
||||
return nearestPhoneId;
|
||||
}
|
||||
|
||||
bool
|
||||
CPhoneInfo::PhoneAtThisPosition(CVector pos)
|
||||
{
|
||||
for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
|
||||
if (pos.x == m_aPhones[phoneId].m_vecPos.x && pos.y == m_aPhones[phoneId].m_vecPos.y)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
CPhoneInfo::HasMessageBeenDisplayed(int phoneId)
|
||||
{
|
||||
if (bDisplayingPhoneMessage)
|
||||
return false;
|
||||
|
||||
int state = m_aPhones[phoneId].m_nState;
|
||||
|
||||
return state == PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE ||
|
||||
state == PHONE_STATE_ONETIME_MESSAGE_STARTED ||
|
||||
state == PHONE_STATE_REPEATED_MESSAGE_STARTED;
|
||||
}
|
||||
|
||||
bool
|
||||
CPhoneInfo::IsMessageBeingDisplayed(int phoneId)
|
||||
{
|
||||
return pPhoneDisplayingMessages == &m_aPhones[phoneId];
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
static inline void
|
||||
LoadPhone(CPhone &phone, uint8 *&buf)
|
||||
{
|
||||
ReadSaveBuf(&phone.m_vecPos, buf);
|
||||
SkipSaveBuf(buf, 6 * 4);
|
||||
ReadSaveBuf<uint32>(&phone.m_repeatedMessagePickupStart, buf);
|
||||
uint32 tmp;
|
||||
ReadSaveBuf(&tmp, buf);
|
||||
phone.m_pEntity = (CEntity*)(uintptr)tmp;
|
||||
ReadSaveBuf<PhoneState>(&phone.m_nState, buf);
|
||||
ReadSaveBuf<bool>(&phone.m_visibleToCam, buf);
|
||||
SkipSaveBuf(buf, 3);
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CPhoneInfo::Load(uint8 *buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
int32 max, scriptPhonesMax;
|
||||
ReadSaveBuf(&max, buf);
|
||||
ReadSaveBuf(&scriptPhonesMax, buf);
|
||||
|
||||
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
|
||||
m_nMax = Min(NUMPHONES, max);
|
||||
m_nScriptPhonesMax = 0;
|
||||
|
||||
bool ignoreOtherPhones = false;
|
||||
|
||||
// We can do it without touching saves. We'll only load script phones, others are already loaded in Initialise
|
||||
for (int i = 0; i < 50; i++) {
|
||||
CPhone phoneToLoad;
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
phoneToLoad.m_apMessages[0]=phoneToLoad.m_apMessages[1]=phoneToLoad.m_apMessages[2]=phoneToLoad.m_apMessages[3]=phoneToLoad.m_apMessages[4]=phoneToLoad.m_apMessages[5] = nil;
|
||||
LoadPhone(phoneToLoad, buf);
|
||||
#else
|
||||
ReadSaveBuf(&phoneToLoad, buf);
|
||||
#endif
|
||||
|
||||
if (ignoreOtherPhones)
|
||||
continue;
|
||||
|
||||
if (i < scriptPhonesMax) {
|
||||
if (i >= m_nMax) {
|
||||
assert(0 && "Number of phones used by script exceeds the NUMPHONES or the stored phones in save file. Ignoring some phones");
|
||||
ignoreOtherPhones = true;
|
||||
continue;
|
||||
}
|
||||
SwapPhone(phoneToLoad.m_vecPos.x, phoneToLoad.m_vecPos.y, i);
|
||||
|
||||
m_aPhones[i] = phoneToLoad;
|
||||
// It's saved as building pool index in save file, convert it to true entity
|
||||
if (m_aPhones[i].m_pEntity) {
|
||||
m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
|
||||
}
|
||||
} else
|
||||
ignoreOtherPhones = true;
|
||||
}
|
||||
#else
|
||||
m_nMax = max;
|
||||
m_nScriptPhonesMax = scriptPhonesMax;
|
||||
|
||||
for (int i = 0; i < NUMPHONES; i++) {
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
LoadPhone(m_aPhones[i], buf);
|
||||
#else
|
||||
ReadSaveBuf(&m_aPhones[i], buf);
|
||||
#endif
|
||||
// It's saved as building pool index in save file, convert it to true entity
|
||||
if (m_aPhones[i].m_pEntity) {
|
||||
m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
||||
void
|
||||
CPhoneInfo::SetPhoneMessage_JustOnce(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6)
|
||||
{
|
||||
// If there is at least one message, it should be msg1.
|
||||
if (msg1) {
|
||||
m_aPhones[phoneId].m_apMessages[0] = msg1;
|
||||
m_aPhones[phoneId].m_apMessages[1] = msg2;
|
||||
m_aPhones[phoneId].m_apMessages[2] = msg3;
|
||||
m_aPhones[phoneId].m_apMessages[3] = msg4;
|
||||
m_aPhones[phoneId].m_apMessages[4] = msg5;
|
||||
m_aPhones[phoneId].m_apMessages[5] = msg6;
|
||||
m_aPhones[phoneId].m_nState = PHONE_STATE_ONETIME_MESSAGE_SET;
|
||||
} else {
|
||||
m_aPhones[phoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6)
|
||||
{
|
||||
// If there is at least one message, it should be msg1.
|
||||
if (msg1) {
|
||||
m_aPhones[phoneId].m_apMessages[0] = msg1;
|
||||
m_aPhones[phoneId].m_apMessages[1] = msg2;
|
||||
m_aPhones[phoneId].m_apMessages[2] = msg3;
|
||||
m_aPhones[phoneId].m_apMessages[3] = msg4;
|
||||
m_aPhones[phoneId].m_apMessages[4] = msg5;
|
||||
m_aPhones[phoneId].m_apMessages[5] = msg6;
|
||||
m_aPhones[phoneId].m_nState = PHONE_STATE_REPEATED_MESSAGE_SET;
|
||||
} else {
|
||||
m_aPhones[phoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
|
||||
void
|
||||
CPhoneInfo::SwapPhone(float xPos, float yPos, int into)
|
||||
{
|
||||
// "into" should be in 0 - m_nScriptPhonesMax range
|
||||
int nearestPhoneId = -1;
|
||||
CVector pos(xPos, yPos, 0.0f);
|
||||
float nearestPhoneDist = 1.0f;
|
||||
|
||||
for (int phoneId = m_nScriptPhonesMax; phoneId < m_nMax; phoneId++) {
|
||||
float phoneDistance = (m_aPhones[phoneId].m_vecPos - pos).Magnitude2D();
|
||||
if (phoneDistance < nearestPhoneDist) {
|
||||
nearestPhoneDist = phoneDistance;
|
||||
nearestPhoneId = phoneId;
|
||||
}
|
||||
}
|
||||
m_aPhones[nearestPhoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
|
||||
|
||||
CPhone oldPhone = m_aPhones[into];
|
||||
m_aPhones[into] = m_aPhones[nearestPhoneId];
|
||||
m_aPhones[nearestPhoneId] = oldPhone;
|
||||
m_nScriptPhonesMax++;
|
||||
}
|
||||
#endif
|
||||
|
||||
int
|
||||
CPhoneInfo::GrabPhone(float xPos, float yPos)
|
||||
{
|
||||
// "Grab" doesn't mean picking up the phone, it means allocating some particular phone to
|
||||
// whoever called the 024A opcode first with the position parameters closest to phone.
|
||||
// Same phone won't be available on next run of this function.
|
||||
|
||||
int nearestPhoneId = -1;
|
||||
CVector pos(xPos, yPos, 0.0f);
|
||||
float nearestPhoneDist = 100.0f;
|
||||
|
||||
for (int phoneId = m_nScriptPhonesMax; phoneId < m_nMax; phoneId++) {
|
||||
float phoneDistance = (m_aPhones[phoneId].m_vecPos - pos).Magnitude2D();
|
||||
if (phoneDistance < nearestPhoneDist) {
|
||||
nearestPhoneDist = phoneDistance;
|
||||
nearestPhoneId = phoneId;
|
||||
}
|
||||
}
|
||||
m_aPhones[nearestPhoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
|
||||
|
||||
CPhone oldFirstPhone = m_aPhones[m_nScriptPhonesMax];
|
||||
m_aPhones[m_nScriptPhonesMax] = m_aPhones[nearestPhoneId];
|
||||
m_aPhones[nearestPhoneId] = oldFirstPhone;
|
||||
m_nScriptPhonesMax++;
|
||||
return m_nScriptPhonesMax - 1;
|
||||
}
|
||||
|
||||
void
|
||||
CPhoneInfo::Initialise(void)
|
||||
{
|
||||
CBuildingPool *pool = CPools::GetBuildingPool();
|
||||
pCallBackPed = nil;
|
||||
bDisplayingPhoneMessage = false;
|
||||
bPickingUpPhone = false;
|
||||
pPhoneDisplayingMessages = nil;
|
||||
m_nMax = 0;
|
||||
m_nScriptPhonesMax = 0;
|
||||
for (int i = pool->GetSize() - 1; i >= 0; i--) {
|
||||
CBuilding *building = pool->GetSlot(i);
|
||||
if (building) {
|
||||
if (building->GetModelIndex() == MI_PHONEBOOTH1) {
|
||||
assert(m_nMax < ARRAY_SIZE(m_aPhones) && "NUMPHONES should be increased");
|
||||
CPhone *maxPhone = &m_aPhones[m_nMax];
|
||||
maxPhone->m_nState = PHONE_STATE_FREE;
|
||||
maxPhone->m_vecPos = building->GetPosition();
|
||||
maxPhone->m_pEntity = building;
|
||||
m_nMax++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPhoneInfo::Save(uint8 *buf, uint32 *size)
|
||||
{
|
||||
*size = PHONEINFO_SAVE_SIZE;
|
||||
INITSAVEBUF
|
||||
WriteSaveBuf(buf, m_nMax);
|
||||
WriteSaveBuf(buf, m_nScriptPhonesMax);
|
||||
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
|
||||
for (int phoneId = 0; phoneId < 50; phoneId++) { // We can do it without touching saves
|
||||
#else
|
||||
for (int phoneId = 0; phoneId < NUMPHONES; phoneId++) {
|
||||
#endif
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
WriteSaveBuf(buf, m_aPhones[phoneId].m_vecPos);
|
||||
ZeroSaveBuf(buf, 6 * 4);
|
||||
WriteSaveBuf(buf, m_aPhones[phoneId].m_repeatedMessagePickupStart);
|
||||
// Convert entity pointer to building pool index while saving
|
||||
int32 tmp = m_aPhones[phoneId].m_pEntity ? CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)m_aPhones[phoneId].m_pEntity) + 1 : 0;
|
||||
WriteSaveBuf(buf, tmp);
|
||||
WriteSaveBuf(buf, m_aPhones[phoneId].m_nState);
|
||||
WriteSaveBuf(buf, m_aPhones[phoneId].m_visibleToCam);
|
||||
ZeroSaveBuf(buf, 3);
|
||||
#else
|
||||
CPhone* phone = WriteSaveBuf(buf, m_aPhones[phoneId]);
|
||||
|
||||
// Convert entity pointer to building pool index while saving
|
||||
if (phone->m_pEntity) {
|
||||
phone->m_pEntity = (CEntity*) (CPools::GetBuildingPool()->GetJustIndex_NoFreeAssert((CBuilding*)phone->m_pEntity) + 1);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
VALIDATESAVEBUF(*size)
|
||||
}
|
||||
|
||||
void
|
||||
CPhoneInfo::Shutdown(void)
|
||||
{
|
||||
m_nMax = 0;
|
||||
m_nScriptPhonesMax = 0;
|
||||
}
|
||||
|
||||
void
|
||||
PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg)
|
||||
{
|
||||
assoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
assoc->blendDelta = -1000.0f;
|
||||
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
|
||||
CPed *ped = (CPed*)arg;
|
||||
|
||||
if (assoc->blendAmount > 0.5f)
|
||||
ped->bUpdateAnimHeading = true;
|
||||
|
||||
if (ped->m_nPedState == PED_MAKE_CALL)
|
||||
ped->SetPedState(PED_IDLE);
|
||||
}
|
||||
|
||||
void
|
||||
PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg)
|
||||
{
|
||||
CPhone *phone = (CPhone*)arg;
|
||||
int messagesDisplayTime = 0;
|
||||
|
||||
for(int i=0; i < 6; i++) {
|
||||
wchar *msg = phone->m_apMessages[i];
|
||||
if (msg) {
|
||||
CMessages::AddMessage(msg, 3000, 0);
|
||||
messagesDisplayTime += 3000;
|
||||
}
|
||||
}
|
||||
|
||||
CPhoneInfo::bPickingUpPhone = false;
|
||||
CPhoneInfo::bDisplayingPhoneMessage = true;
|
||||
CPhoneInfo::pPhoneDisplayingMessages = phone;
|
||||
CPhoneInfo::PhoneEnableControlsTimer = CTimer::GetTimeInMilliseconds() + messagesDisplayTime;
|
||||
|
||||
if (phone->m_nState == PHONE_STATE_ONETIME_MESSAGE_SET) {
|
||||
phone->m_nState = PHONE_STATE_ONETIME_MESSAGE_STARTED;
|
||||
} else {
|
||||
phone->m_nState = PHONE_STATE_REPEATED_MESSAGE_STARTED;
|
||||
phone->m_repeatedMessagePickupStart = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
|
||||
CPed *ped = CPhoneInfo::pCallBackPed;
|
||||
ped->m_nMoveState = PEDMOVE_STILL;
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 8.0f);
|
||||
|
||||
if (assoc->blendAmount > 0.5f && ped)
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 8.0f);
|
||||
|
||||
CPhoneInfo::pCallBackPed = nil;
|
||||
}
|
||||
77
src/control/Phones.h
Normal file
77
src/control/Phones.h
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
#pragma once
|
||||
|
||||
#include "Physical.h"
|
||||
|
||||
class CPed;
|
||||
class CAnimBlendAssociation;
|
||||
|
||||
enum PhoneState {
|
||||
PHONE_STATE_FREE,
|
||||
PHONE_STATE_REPORTING_CRIME, // CCivilianPed::ProcessControl sets it but unused
|
||||
PHONE_STATE_2,
|
||||
PHONE_STATE_MESSAGE_REMOVED,
|
||||
PHONE_STATE_ONETIME_MESSAGE_SET,
|
||||
PHONE_STATE_REPEATED_MESSAGE_SET,
|
||||
PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE,
|
||||
PHONE_STATE_ONETIME_MESSAGE_STARTED,
|
||||
PHONE_STATE_REPEATED_MESSAGE_STARTED,
|
||||
PHONE_STATE_9 // just rings, picking being handled via script. most of the time game uses this
|
||||
};
|
||||
|
||||
class CPhone
|
||||
{
|
||||
public:
|
||||
CVector m_vecPos;
|
||||
wchar *m_apMessages[6];
|
||||
uint32 m_repeatedMessagePickupStart;
|
||||
CEntity *m_pEntity; // stored as building pool index in save files
|
||||
PhoneState m_nState;
|
||||
bool m_visibleToCam;
|
||||
|
||||
CPhone() { }
|
||||
~CPhone() { }
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CPhone, 0x34);
|
||||
|
||||
class CPhoneInfo {
|
||||
public:
|
||||
static bool bDisplayingPhoneMessage;
|
||||
static uint32 PhoneEnableControlsTimer;
|
||||
static CPhone *pPhoneDisplayingMessages;
|
||||
static bool bPickingUpPhone;
|
||||
static CPed *pCallBackPed;
|
||||
|
||||
int32 m_nMax;
|
||||
int32 m_nScriptPhonesMax;
|
||||
CPhone m_aPhones[NUMPHONES];
|
||||
|
||||
CPhoneInfo() { }
|
||||
~CPhoneInfo() { }
|
||||
|
||||
int FindNearestFreePhone(CVector*);
|
||||
bool PhoneAtThisPosition(CVector);
|
||||
bool HasMessageBeenDisplayed(int);
|
||||
bool IsMessageBeingDisplayed(int);
|
||||
void Load(uint8 *buf, uint32 size);
|
||||
void Save(uint8 *buf, uint32 *size);
|
||||
void SetPhoneMessage_JustOnce(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6);
|
||||
void SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6);
|
||||
int GrabPhone(float, float);
|
||||
void Initialise(void);
|
||||
void Shutdown(void);
|
||||
void Update(void);
|
||||
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
|
||||
void SwapPhone(float xPos, float yPos, int into);
|
||||
#endif
|
||||
};
|
||||
|
||||
extern CPhoneInfo gPhoneInfo;
|
||||
|
||||
void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
|
||||
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
|
||||
extern CPed *crimeReporters[NUMPHONES];
|
||||
bool isPhoneAvailable(int);
|
||||
#endif
|
||||
1568
src/control/Pickups.cpp
Normal file
1568
src/control/Pickups.cpp
Normal file
File diff suppressed because it is too large
Load diff
146
src/control/Pickups.h
Normal file
146
src/control/Pickups.h
Normal file
|
|
@ -0,0 +1,146 @@
|
|||
#pragma once
|
||||
#include "Weapon.h"
|
||||
|
||||
enum ePickupType
|
||||
{
|
||||
PICKUP_NONE = 0,
|
||||
PICKUP_IN_SHOP,
|
||||
PICKUP_ON_STREET,
|
||||
PICKUP_ONCE,
|
||||
PICKUP_ONCE_TIMEOUT,
|
||||
PICKUP_COLLECTABLE1,
|
||||
PICKUP_IN_SHOP_OUT_OF_STOCK,
|
||||
PICKUP_MONEY,
|
||||
PICKUP_MINE_INACTIVE,
|
||||
PICKUP_MINE_ARMED,
|
||||
PICKUP_NAUTICAL_MINE_INACTIVE,
|
||||
PICKUP_NAUTICAL_MINE_ARMED,
|
||||
PICKUP_FLOATINGPACKAGE,
|
||||
PICKUP_FLOATINGPACKAGE_FLOATING,
|
||||
PICKUP_ON_STREET_SLOW,
|
||||
PICKUP_NUMOFTYPES
|
||||
};
|
||||
|
||||
class CEntity;
|
||||
class CObject;
|
||||
class CVehicle;
|
||||
class CPlayerPed;
|
||||
|
||||
class CPickup
|
||||
{
|
||||
public:
|
||||
uint8 m_eType;
|
||||
bool m_bRemoved;
|
||||
uint16 m_nQuantity;
|
||||
CObject *m_pObject;
|
||||
uint32 m_nTimer;
|
||||
int16 m_eModelIndex;
|
||||
uint16 m_nIndex;
|
||||
CVector m_vecPos;
|
||||
|
||||
CObject *GiveUsAPickUpObject(int32 handle);
|
||||
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
|
||||
private:
|
||||
inline bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
|
||||
inline bool CanBePickedUp(CPlayerPed *player);
|
||||
inline void Remove();
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CPickup, 0x1C);
|
||||
|
||||
struct tPickupMessage
|
||||
{
|
||||
CVector2D m_pos;
|
||||
eWeaponType m_weaponType;
|
||||
CVector2D m_dist;
|
||||
CRGBA m_color;
|
||||
uint8 m_bOutOfStock : 1;
|
||||
uint8 m_quantity;
|
||||
};
|
||||
|
||||
class CPickups
|
||||
{
|
||||
static int32 aPickUpsCollected[NUMCOLLECTEDPICKUPS];
|
||||
static int16 CollectedPickUpIndex;
|
||||
static int16 NumMessages;
|
||||
static tPickupMessage aMessages[NUMPICKUPMESSAGES];
|
||||
public:
|
||||
static void Init();
|
||||
static void Update();
|
||||
static void RenderPickUpText();
|
||||
static void DoCollectableEffects(CEntity *ent);
|
||||
static void DoMoneyEffects(CEntity *ent);
|
||||
static void DoMineEffects(CEntity *ent);
|
||||
static void DoPickUpEffects(CEntity *ent);
|
||||
static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity);
|
||||
static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
|
||||
static void RemovePickUp(int32 pickupIndex);
|
||||
static void RemoveAllFloatingPickups();
|
||||
static void AddToCollectedPickupsArray(int32 index);
|
||||
static bool IsPickUpPickedUp(int32 pickupId);
|
||||
static int32 ModelForWeapon(eWeaponType weaponType);
|
||||
static enum eWeaponType WeaponForModel(int32 model);
|
||||
static int32 FindColourIndexForWeaponMI(int32 model);
|
||||
static int32 GetActualPickupIndex(int32 index);
|
||||
static int32 GetNewUniquePickupIndex(int32 slot);
|
||||
static void PassTime(uint32 time);
|
||||
static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
|
||||
static void Load(uint8 *buf, uint32 size);
|
||||
static void Save(uint8 *buf, uint32 *size);
|
||||
|
||||
static CPickup aPickUps[NUMPICKUPS];
|
||||
|
||||
// unused
|
||||
static bool bPickUpcamActivated;
|
||||
static CVehicle *pPlayerVehicle;
|
||||
static CVector StaticCamCoors;
|
||||
static uint32 StaticCamStartTime;
|
||||
};
|
||||
|
||||
extern uint16 AmmoForWeapon[20];
|
||||
extern uint16 AmmoForWeapon_OnStreet[20];
|
||||
extern uint16 CostOfWeapon[20];
|
||||
|
||||
enum ePacmanPickupType
|
||||
{
|
||||
PACMAN_NONE,
|
||||
PACMAN_SCRAMBLE,
|
||||
PACMAN_RACE,
|
||||
};
|
||||
|
||||
class CPacManPickup
|
||||
{
|
||||
public:
|
||||
CVector m_vecPosn;
|
||||
CObject *m_pObject;
|
||||
uint8 m_eType;
|
||||
|
||||
void Update();
|
||||
};
|
||||
|
||||
class CPacManPickups
|
||||
{
|
||||
friend class CPacManPickup;
|
||||
|
||||
static CPacManPickup aPMPickUps[NUMPACMANPICKUPS];
|
||||
static CVector LastPickUpCoors;
|
||||
static int PillsEatenInRace;
|
||||
static bool bPMActive;
|
||||
public:
|
||||
static void Init(void);
|
||||
static void Update(void);
|
||||
static void GeneratePMPickUps(CVector, float, int16, uint8);
|
||||
static void GeneratePMPickUpsForRace(int32);
|
||||
static void GenerateOnePMPickUp(CVector);
|
||||
static void Render(void);
|
||||
static void StartPacManRace(int32);
|
||||
static void StartPacManRecord(void);
|
||||
static uint32 QueryPowerPillsEatenInRace(void);
|
||||
static void ResetPowerPillsEatenInRace(void);
|
||||
static void ClearPMPickUps(void);
|
||||
static void CleanUpPacManStuff(void);
|
||||
static void StartPacManScramble(CVector, float, int16);
|
||||
static uint32 QueryPowerPillsCarriedByPlayer(void);
|
||||
static void ResetPowerPillsCarriedByPlayer(void);
|
||||
|
||||
};
|
||||
22
src/control/PowerPoints.cpp
Normal file
22
src/control/PowerPoints.cpp
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
#include "common.h"
|
||||
#include "PowerPoints.h"
|
||||
|
||||
// Some cut beta feature
|
||||
|
||||
void CPowerPoint::Update()
|
||||
{}
|
||||
|
||||
void CPowerPoints::Init()
|
||||
{}
|
||||
|
||||
void CPowerPoints::Update()
|
||||
{}
|
||||
|
||||
void CPowerPoints::GenerateNewOne(float, float, float, float, float, float, uint8)
|
||||
{}
|
||||
|
||||
void CPowerPoints::Save(uint8**, uint32*)
|
||||
{}
|
||||
|
||||
void CPowerPoints::Load(uint8*, uint32)
|
||||
{}
|
||||
26
src/control/PowerPoints.h
Normal file
26
src/control/PowerPoints.h
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
#pragma once
|
||||
|
||||
enum
|
||||
{
|
||||
POWERPOINT_NONE = 0,
|
||||
POWERPOINT_HEALTH,
|
||||
POWERPOINT_HIDEOUT_INDUSTRIAL,
|
||||
POWERPOINT_HIDEOUT_COMMERCIAL,
|
||||
POWERPOINT_HIDEOUT_SUBURBAN
|
||||
};
|
||||
|
||||
class CPowerPoint
|
||||
{
|
||||
public:
|
||||
void Update();
|
||||
};
|
||||
|
||||
class CPowerPoints
|
||||
{
|
||||
public:
|
||||
static void Init();
|
||||
static void Update();
|
||||
static void GenerateNewOne(float, float, float, float, float, float, uint8);
|
||||
static void Save(uint8**, uint32*);
|
||||
static void Load(uint8*, uint32);
|
||||
};
|
||||
529
src/control/Record.cpp
Normal file
529
src/control/Record.cpp
Normal file
|
|
@ -0,0 +1,529 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "Record.h"
|
||||
|
||||
#include "FileMgr.h"
|
||||
#include "Pad.h"
|
||||
#include "Pools.h"
|
||||
#include "Streaming.h"
|
||||
#include "Timer.h"
|
||||
#include "VehicleModelInfo.h"
|
||||
#include "World.h"
|
||||
#include "Frontend.h"
|
||||
|
||||
uint16 CRecordDataForGame::RecordingState;
|
||||
uint8* CRecordDataForGame::pDataBuffer;
|
||||
uint8* CRecordDataForGame::pDataBufferPointer;
|
||||
int CRecordDataForGame::FId;
|
||||
tGameBuffer CRecordDataForGame::pDataBufferForFrame;
|
||||
|
||||
#define MEMORY_FOR_GAME_RECORD (150000)
|
||||
|
||||
void CRecordDataForGame::Init(void)
|
||||
{
|
||||
RecordingState = STATE_NONE;
|
||||
delete[] pDataBuffer;
|
||||
pDataBufferPointer = nil;
|
||||
pDataBuffer = nil;
|
||||
#ifndef GTA_PS2 // this stuff is not present on PS2
|
||||
FId = CFileMgr::OpenFile("playback.dat", "r");
|
||||
if (FId <= 0) {
|
||||
if ((FId = CFileMgr::OpenFile("record.dat", "r")) <= 0)
|
||||
RecordingState = STATE_NONE;
|
||||
else {
|
||||
CFileMgr::CloseFile(FId);
|
||||
FId = CFileMgr::OpenFileForWriting("record.dat");
|
||||
RecordingState = STATE_RECORD;
|
||||
}
|
||||
}
|
||||
else {
|
||||
RecordingState = STATE_PLAYBACK;
|
||||
}
|
||||
if (RecordingState == STATE_PLAYBACK) {
|
||||
pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD];
|
||||
pDataBuffer = pDataBufferPointer;
|
||||
pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = (uint8)-1;
|
||||
CFileMgr::CloseFile(FId);
|
||||
}
|
||||
#else
|
||||
RecordingState = STATE_NONE; // second time to make sure
|
||||
#endif
|
||||
}
|
||||
|
||||
void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
|
||||
{
|
||||
switch (RecordingState) {
|
||||
case STATE_RECORD:
|
||||
{
|
||||
pDataBufferForFrame.m_fTimeStep = CTimer::GetTimeStep();
|
||||
pDataBufferForFrame.m_nTimeInMilliseconds = CTimer::GetTimeInMilliseconds();
|
||||
pDataBufferForFrame.m_nSizeOfPads[0] = 0;
|
||||
pDataBufferForFrame.m_nSizeOfPads[1] = 0;
|
||||
pDataBufferForFrame.m_nChecksum = CalcGameChecksum();
|
||||
uint8* pController1 = PackCurrentPadValues(pDataBufferForFrame.m_ControllerBuffer, &CPad::GetPad(0)->OldState, &CPad::GetPad(0)->NewState);
|
||||
pDataBufferForFrame.m_nSizeOfPads[0] = (pController1 - pDataBufferForFrame.m_ControllerBuffer) / 2;
|
||||
uint8* pController2 = PackCurrentPadValues(pController1, &CPad::GetPad(1)->OldState, &CPad::GetPad(1)->NewState);
|
||||
pDataBufferForFrame.m_nSizeOfPads[1] = (pController2 - pController1) / 2;
|
||||
uint8* pEndPtr = pController2;
|
||||
if ((pDataBufferForFrame.m_nSizeOfPads[0] + pDataBufferForFrame.m_nSizeOfPads[1]) & 1)
|
||||
pEndPtr += 2;
|
||||
CFileMgr::Write(FId, (char*)&pDataBufferForFrame, pEndPtr - (uint8*)&pDataBufferForFrame);
|
||||
break;
|
||||
}
|
||||
case STATE_PLAYBACK:
|
||||
if (pDataBufferPointer[8] == (uint8)-1)
|
||||
CPad::GetPad(0)->NewState.Clear();
|
||||
else {
|
||||
tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer;
|
||||
CTimer::SetTimeInMilliseconds(pData->m_nTimeInMilliseconds);
|
||||
CTimer::SetTimeStep(pData->m_fTimeStep);
|
||||
uint8 size1 = pData->m_nSizeOfPads[0];
|
||||
uint8 size2 = pData->m_nSizeOfPads[1];
|
||||
pDataBufferPointer = (uint8*)&pData->m_ControllerBuffer;
|
||||
pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size1, &CPad::GetPad(0)->NewState);
|
||||
pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size2, &CPad::GetPad(1)->NewState);
|
||||
if ((size1 + size2) & 1)
|
||||
pDataBufferPointer += 2;
|
||||
if (pData->m_nChecksum != CalcGameChecksum())
|
||||
printf("Playback out of sync\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \
|
||||
do { \
|
||||
if (os->field != ns->field){ \
|
||||
*buf++ = id; \
|
||||
*buf++ = ns->field; \
|
||||
} \
|
||||
} while (0);
|
||||
|
||||
uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns)
|
||||
{
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder1, 6);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder2, 7);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadUp, 8);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadDown, 9);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadLeft, 10);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadRight, 11);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, Start, 12);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, Select, 13);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, Square, 14);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, Triangle, 15);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, Cross, 16);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, Circle, 17);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShock, 18);
|
||||
PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShock, 19);
|
||||
return buf;
|
||||
}
|
||||
#undef PROCESS_BUTTON_STATE_STORE
|
||||
|
||||
#define PROCESS_BUTTON_STATE_RESTORE(buf, state, field, id) case id: state->field = *buf++; break;
|
||||
|
||||
uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state)
|
||||
{
|
||||
for (uint8 i = 0; i < total; i++) {
|
||||
switch (*buf++) {
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder1, 6);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder2, 7);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadUp, 8);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadDown, 9);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadLeft, 10);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadRight, 11);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, Start, 12);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, Select, 13);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, Square, 14);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, Triangle, 15);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, Cross, 16);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, Circle, 17);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShock, 18);
|
||||
PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShock, 19);
|
||||
}
|
||||
}
|
||||
return buf;
|
||||
}
|
||||
|
||||
#undef PROCESS_BUTTON_STATE_RESTORE
|
||||
|
||||
uint16 CRecordDataForGame::CalcGameChecksum(void)
|
||||
{
|
||||
uint32 checksum = 0;
|
||||
int i = CPools::GetPedPool()->GetSize();
|
||||
while (i--) {
|
||||
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
|
||||
if (!pPed)
|
||||
continue;
|
||||
checksum ^= pPed->GetModelIndex() ^ *(uint32*)&pPed->GetPosition().z ^ *(uint32*)&pPed->GetPosition().y ^ *(uint32*)&pPed->GetPosition().x;
|
||||
}
|
||||
i = CPools::GetVehiclePool()->GetSize();
|
||||
while (i--) {
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (!pVehicle)
|
||||
continue;
|
||||
checksum ^= pVehicle->GetModelIndex() ^ *(uint32*)&pVehicle->GetPosition().z ^ *(uint32*)&pVehicle->GetPosition().y ^ *(uint32*)&pVehicle->GetPosition().x;
|
||||
}
|
||||
return checksum ^ checksum >> 16;
|
||||
}
|
||||
|
||||
uint8 CRecordDataForChase::Status;
|
||||
int CRecordDataForChase::PositionChanges;
|
||||
uint8 CRecordDataForChase::CurrentCar;
|
||||
CAutomobile* CRecordDataForChase::pChaseCars[NUM_CHASE_CARS];
|
||||
uint32 CRecordDataForChase::AnimStartTime;
|
||||
float CRecordDataForChase::AnimTime;
|
||||
CCarStateEachFrame* CRecordDataForChase::pBaseMemForCar[NUM_CHASE_CARS];
|
||||
float CRecordDataForChase::TimeMultiplier;
|
||||
int CRecordDataForChase::FId2;
|
||||
|
||||
#define CHASE_SCENE_LENGTH_IN_SECONDS (80)
|
||||
#define CHASE_SCENE_FRAMES_PER_SECOND (15) // skipping every second frame
|
||||
#define CHASE_SCENE_FRAMES_IN_RECORDING (CHASE_SCENE_LENGTH_IN_SECONDS * CHASE_SCENE_FRAMES_PER_SECOND)
|
||||
#define CHASE_SCENE_LENGTH_IN_FRAMES (CHASE_SCENE_FRAMES_IN_RECORDING * 2)
|
||||
|
||||
void CRecordDataForChase::Init(void)
|
||||
{
|
||||
Status = STATE_NONE;
|
||||
PositionChanges = 0;
|
||||
CurrentCar = 0;
|
||||
for (int i = 0; i < NUM_CHASE_CARS; i++)
|
||||
pChaseCars[i] = nil;
|
||||
AnimStartTime = 0;
|
||||
}
|
||||
|
||||
void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void)
|
||||
{
|
||||
switch (Status) {
|
||||
case STATE_NONE:
|
||||
return;
|
||||
case STATE_RECORD:
|
||||
{
|
||||
if ((CTimer::GetFrameCounter() & 1) == 0)
|
||||
StoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2]);
|
||||
if (CTimer::GetFrameCounter() < CHASE_SCENE_LENGTH_IN_FRAMES * 2)
|
||||
return;
|
||||
CFileMgr::SetDir("data\\paths");
|
||||
sprintf(gString, "chase%d.dat", CurrentCar);
|
||||
int fid = CFileMgr::OpenFileForWriting(gString);
|
||||
uint32 fs = CHASE_SCENE_LENGTH_IN_FRAMES * sizeof(CCarStateEachFrame);
|
||||
printf("FileSize:%d\n", fs);
|
||||
CFileMgr::Write(fid, (char*)pBaseMemForCar[CurrentCar], fs);
|
||||
CFileMgr::CloseFile(fid);
|
||||
CFileMgr::SetDir("");
|
||||
sprintf(gString, "car%d.max", CurrentCar);
|
||||
int fid2 = CFileMgr::OpenFileForWriting(gString);
|
||||
for (int i = 0; i < CHASE_SCENE_FRAMES_IN_RECORDING; i++) {
|
||||
// WTF? Was it ever used?
|
||||
#ifdef FIX_BUGS
|
||||
CCarStateEachFrame* pState = pBaseMemForCar[CurrentCar];
|
||||
#else
|
||||
CCarStateEachFrame* pState = (CCarStateEachFrame*)pChaseCars[CurrentCar];
|
||||
#endif
|
||||
CVector right = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX;
|
||||
CVector forward = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX;
|
||||
CVector up = CrossProduct(right, forward);
|
||||
sprintf(gString, "%f %f %f\n", pState->pos.x, pState->pos.y, pState->pos.z);
|
||||
CFileMgr::Write(fid2, gString, strlen(gString) - 1);
|
||||
sprintf(gString, "%f %f %f\n", right.x, right.y, right.z);
|
||||
CFileMgr::Write(fid2, gString, strlen(gString) - 1);
|
||||
sprintf(gString, "%f %f %f\n", forward.x, forward.y, forward.z);
|
||||
CFileMgr::Write(fid2, gString, strlen(gString) - 1);
|
||||
sprintf(gString, "%f %f %f\n", up.x, up.y, up.z);
|
||||
CFileMgr::Write(fid2, gString, strlen(gString) - 1);
|
||||
}
|
||||
CFileMgr::CloseFile(fid2);
|
||||
}
|
||||
case STATE_PLAYBACK:
|
||||
case STATE_PLAYBACK_BEFORE_RECORDING:
|
||||
case STATE_PLAYBACK_INIT:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
struct tCoors {
|
||||
CVector pos;
|
||||
float angle;
|
||||
};
|
||||
|
||||
// I guess developer was filling this with actual data before running the game
|
||||
tCoors NewCoorsForRecordedCars[7];
|
||||
|
||||
void CRecordDataForChase::SaveOrRetrieveCarPositions(void)
|
||||
{
|
||||
switch (Status) {
|
||||
case STATE_NONE:
|
||||
return;
|
||||
case STATE_RECORD:
|
||||
case STATE_PLAYBACK_BEFORE_RECORDING:
|
||||
for (int i = 0; i < NUM_CHASE_CARS; i++) {
|
||||
if (i != CurrentCar && CTimer::GetFrameCounter()) {
|
||||
RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CTimer::GetFrameCounter() / 2], false);
|
||||
pChaseCars[i]->GetMatrix().UpdateRW();
|
||||
pChaseCars[i]->UpdateRwFrame();
|
||||
}
|
||||
}
|
||||
if (Status == STATE_PLAYBACK_BEFORE_RECORDING && CTimer::GetFrameCounter()) {
|
||||
RestoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2], false);
|
||||
pChaseCars[CurrentCar]->GetMatrix().UpdateRW();
|
||||
pChaseCars[CurrentCar]->UpdateRwFrame();
|
||||
}
|
||||
if (CPad::GetPad(0)->GetLeftShockJustDown() && CPad::GetPad(0)->GetRightShockJustDown()) {
|
||||
if (!CPad::GetPad(0)->GetRightShockJustDown()) {
|
||||
pChaseCars[CurrentCar]->SetPosition(NewCoorsForRecordedCars[PositionChanges].pos);
|
||||
pChaseCars[CurrentCar]->SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
pChaseCars[CurrentCar]->GetMatrix().SetRotateZOnly(DEGTORAD(NewCoorsForRecordedCars[PositionChanges].angle));
|
||||
++PositionChanges;
|
||||
}
|
||||
if (Status == STATE_PLAYBACK_BEFORE_RECORDING) {
|
||||
Status = STATE_RECORD;
|
||||
pChaseCars[CurrentCar]->SetStatus(STATUS_PLAYER);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case STATE_PLAYBACK_INIT:
|
||||
Status = STATE_PLAYBACK;
|
||||
break;
|
||||
case STATE_PLAYBACK:
|
||||
{
|
||||
TimeMultiplier += CTimer::GetTimeStepNonClippedInSeconds();
|
||||
float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * Min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier);
|
||||
for (int i = 0; i < NUM_CHASE_CARS; i++) {
|
||||
if (!pBaseMemForCar[i])
|
||||
continue;
|
||||
if (!pChaseCars[i])
|
||||
continue;
|
||||
if (EndOfFrameTime < CHASE_SCENE_FRAMES_IN_RECORDING - 1) {
|
||||
int FlooredEOFTime = EndOfFrameTime;
|
||||
RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][FlooredEOFTime], false);
|
||||
CMatrix tmp;
|
||||
float dp = EndOfFrameTime - FlooredEOFTime;
|
||||
RestoreInfoForMatrix(tmp, &pBaseMemForCar[i][FlooredEOFTime + 1]);
|
||||
pChaseCars[i]->GetRight() += (tmp.GetRight() - pChaseCars[i]->GetRight()) * dp;
|
||||
pChaseCars[i]->GetForward() += (tmp.GetForward() - pChaseCars[i]->GetForward()) * dp;
|
||||
pChaseCars[i]->GetUp() += (tmp.GetUp() - pChaseCars[i]->GetUp()) * dp;
|
||||
pChaseCars[i]->GetMatrix().GetPosition() += (tmp.GetPosition() - pChaseCars[i]->GetPosition()) * dp;
|
||||
}
|
||||
else{
|
||||
RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CHASE_SCENE_FRAMES_IN_RECORDING - 1], true);
|
||||
if (i == 0)
|
||||
pChaseCars[i]->GetMatrix().GetPosition().z += 0.2f;
|
||||
}
|
||||
pChaseCars[i]->GetMatrix().UpdateRW();
|
||||
pChaseCars[i]->UpdateRwFrame();
|
||||
pChaseCars[i]->RemoveAndAdd();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState)
|
||||
{
|
||||
pState->rightX = INT8_MAX * pCar->GetRight().x;
|
||||
pState->rightY = INT8_MAX * pCar->GetRight().y;
|
||||
pState->rightZ = INT8_MAX * pCar->GetRight().z;
|
||||
pState->forwardX = INT8_MAX * pCar->GetForward().x;
|
||||
pState->forwardY = INT8_MAX * pCar->GetForward().y;
|
||||
pState->forwardZ = INT8_MAX * pCar->GetForward().z;
|
||||
pState->pos = pCar->GetPosition();
|
||||
pState->velX = 0.5f * INT16_MAX * pCar->GetMoveSpeed().x;
|
||||
pState->velY = 0.5f * INT16_MAX * pCar->GetMoveSpeed().y;
|
||||
pState->velZ = 0.5f * INT16_MAX * pCar->GetMoveSpeed().z;
|
||||
pState->wheel = 20 * pCar->m_fSteerAngle;
|
||||
pState->gas = 100 * pCar->m_fGasPedal;
|
||||
pState->brake = 100 * pCar->m_fBrakePedal;
|
||||
pState->handbrake = pCar->bIsHandbrakeOn;
|
||||
}
|
||||
|
||||
void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState)
|
||||
{
|
||||
matrix.GetRight() = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX;
|
||||
matrix.GetForward() = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX;
|
||||
matrix.GetUp() = CrossProduct(matrix.GetRight(), matrix.GetForward());
|
||||
matrix.GetPosition() = pState->pos;
|
||||
}
|
||||
|
||||
void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop)
|
||||
{
|
||||
CVector oldPos = pCar->GetPosition();
|
||||
RestoreInfoForMatrix(pCar->GetMatrix(), pState);
|
||||
pCar->SetMoveSpeed(CVector(pState->velX, pState->velY, pState->velZ) / INT16_MAX / 0.5f);
|
||||
pCar->SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
pCar->m_fSteerAngle = pState->wheel / 20.0f;
|
||||
pCar->m_fGasPedal = pState->gas / 100.0f;
|
||||
pCar->m_fBrakePedal = pState->brake / 100.0f;
|
||||
pCar->bIsHandbrakeOn = pState->handbrake;
|
||||
if ((oldPos - pCar->GetPosition()).Magnitude() > 15.0f) {
|
||||
if (pCar == pChaseCars[14]) {
|
||||
pCar->m_currentColour1 = 58;
|
||||
pCar->m_currentColour2 = 1;
|
||||
}
|
||||
else
|
||||
pCar->GetModelInfo()->ChooseVehicleColour(pCar->m_currentColour1, pCar->m_currentColour2);
|
||||
}
|
||||
pCar->m_fHealth = Min(pCar->m_fHealth, 500.0f);
|
||||
if (stop) {
|
||||
pCar->m_fGasPedal = 0.0f;
|
||||
pCar->m_fBrakePedal = 0.0f;
|
||||
pCar->SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
pCar->bIsHandbrakeOn = false;
|
||||
}
|
||||
}
|
||||
|
||||
void CRecordDataForChase::ProcessControlCars(void)
|
||||
{
|
||||
if (Status != STATE_PLAYBACK)
|
||||
return;
|
||||
for (int i = 0; i < NUM_CHASE_CARS; i++) {
|
||||
if (pChaseCars[i])
|
||||
pChaseCars[i]->ProcessControl();
|
||||
}
|
||||
}
|
||||
|
||||
bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
|
||||
{
|
||||
// may be wrong
|
||||
if (Status == STATE_PLAYBACK_INIT) // this is useless but ps2 def checks if it's STATE_PLAYBACK_INIT
|
||||
return false;
|
||||
|
||||
if (Status == STATE_RECORD)
|
||||
return pad != 0;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
|
||||
{
|
||||
CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY);
|
||||
CStreaming::LoadAllRequestedModels(false);
|
||||
if (!CStreaming::HasModelLoaded(mi))
|
||||
return;
|
||||
CAutomobile* pCar = new CAutomobile(mi, MISSION_VEHICLE);
|
||||
pCar->SetPosition(pos);
|
||||
pCar->SetStatus(STATUS_PLAYER_PLAYBACKFROMBUFFER);
|
||||
pCar->GetMatrix().SetRotateZOnly(DEGTORAD(angle));
|
||||
pCar->pDriver = nil;
|
||||
pCar->m_currentColour1 = colour1;
|
||||
pCar->m_currentColour2 = colour2;
|
||||
CWorld::Add(pCar);
|
||||
*ppCar = pCar;
|
||||
}
|
||||
|
||||
void RemoveUnusedCollision(void)
|
||||
{
|
||||
static const char* dontDeleteArray[] = {
|
||||
"rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22",
|
||||
"road_broadway02", "road_broadway01", "com_21way5", "com_21way50",
|
||||
"cm1waycrosscom", "com_21way20", "com_21way10", "road_broadway04",
|
||||
"com_rvroads52", "com_roadsrv", "com_roadkb23", "com_roadkb22"
|
||||
};
|
||||
for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
|
||||
CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_GENERIC;
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
|
||||
for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
|
||||
CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL;
|
||||
}
|
||||
|
||||
void CRecordDataForChase::StartChaseScene(float startTime)
|
||||
{
|
||||
char filename[28];
|
||||
SetUpCarsForChaseScene();
|
||||
Status = STATE_PLAYBACK;
|
||||
AnimTime = startTime;
|
||||
AnimStartTime = CTimer::GetTimeInMilliseconds();
|
||||
#ifdef NO_ISLAND_LOADING
|
||||
if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
|
||||
#endif
|
||||
RemoveUnusedCollision();
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
|
||||
CGame::TidyUpMemory(true, true);
|
||||
CStreaming::ImGonnaUseStreamingMemory();
|
||||
CFileMgr::SetDir("data\\paths");
|
||||
for (int i = 0; i < NUM_CHASE_CARS; i++) {
|
||||
if (!pChaseCars[i]) {
|
||||
pBaseMemForCar[i] = nil;
|
||||
continue;
|
||||
}
|
||||
sprintf(filename, "chase%d.dat", i);
|
||||
FId2 = CFileMgr::OpenFile(filename, "rb");
|
||||
if (FId2 <= 0) {
|
||||
pBaseMemForCar[i] = nil;
|
||||
continue;
|
||||
}
|
||||
pBaseMemForCar[i] = new CCarStateEachFrame[CHASE_SCENE_FRAMES_IN_RECORDING];
|
||||
for (int j = 0; j < CHASE_SCENE_FRAMES_IN_RECORDING; j++) {
|
||||
CFileMgr::Read(FId2, (char*)&pBaseMemForCar[i][j], sizeof(CCarStateEachFrame));
|
||||
CFileMgr::Seek(FId2, sizeof(CCarStateEachFrame), 1);
|
||||
}
|
||||
CFileMgr::CloseFile(FId2);
|
||||
}
|
||||
CFileMgr::SetDir("");
|
||||
CStreaming::IHaveUsedStreamingMemory();
|
||||
TimeMultiplier = 0.0f;
|
||||
}
|
||||
|
||||
void CRecordDataForChase::CleanUpChaseScene(void)
|
||||
{
|
||||
if (Status != STATE_PLAYBACK_INIT && Status != STATE_PLAYBACK)
|
||||
return;
|
||||
Status = STATE_NONE;
|
||||
CleanUpCarsForChaseScene();
|
||||
for (int i = 0; i < NUM_CHASE_CARS; i++) {
|
||||
if (pBaseMemForCar[i]) {
|
||||
delete[] pBaseMemForCar[i];
|
||||
pBaseMemForCar[i] = nil;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CRecordDataForChase::SetUpCarsForChaseScene(void)
|
||||
{
|
||||
GiveUsACar(MI_POLICE, CVector(273.54221f, -1167.1907f, 24.880601f), 63.0f, &pChaseCars[0], 2, 1);
|
||||
GiveUsACar(MI_ENFORCER, CVector(231.1783f, -1388.8322f, 25.978201f), 90.0f, &pChaseCars[1], 2, 1);
|
||||
GiveUsACar(MI_TAXI, CVector(184.3156f, -1473.251f, 25.978201f), 0.0f, &pChaseCars[4], 6, 6);
|
||||
GiveUsACar(MI_CHEETAH, CVector(173.8868f, -1377.6514f, 25.978201f), 0.0f, &pChaseCars[6], 4, 5);
|
||||
GiveUsACar(MI_STINGER, CVector(102.5946f, -943.93628f, 25.9781f), 270.0f, &pChaseCars[7], 53, 53);
|
||||
GiveUsACar(MI_CHEETAH, CVector(-177.7157f, -862.18652f, 25.978201f), 155.0f, &pChaseCars[10], 41, 1);
|
||||
GiveUsACar(MI_STINGER, CVector(-170.56979f, -889.02362f, 25.978201f), 154.0f, &pChaseCars[11], 10, 10);
|
||||
GiveUsACar(MI_KURUMA, CVector(402.60809f, -917.49628f, 37.381001f), 90.0f, &pChaseCars[14], 34, 1);
|
||||
GiveUsACar(MI_TAXI, CVector(-33.496201f, -938.4563f, 25.9781f), 266.0f, &pChaseCars[16], 6, 6);
|
||||
GiveUsACar(MI_KURUMA, CVector(49.363098f, -987.60498f, 25.9781f), 0.0f, &pChaseCars[18], 51, 1);
|
||||
GiveUsACar(MI_TAXI, CVector(179.0049f, -1154.6686f, 25.9781f), 0.0f, &pChaseCars[19], 6, 76);
|
||||
GiveUsACar(MI_RUMPO, CVector(-28.9762f, -1031.3367f, 25.990601f), 242.0f, &pChaseCars[2], 1, 75);
|
||||
GiveUsACar(MI_PATRIOT, CVector(114.1564f, -796.69379f, 24.978201f), 180.0f, &pChaseCars[3], 0, 0);
|
||||
}
|
||||
|
||||
void CRecordDataForChase::CleanUpCarsForChaseScene(void)
|
||||
{
|
||||
for (int i = 0; i < NUM_CHASE_CARS; i++)
|
||||
RemoveCarFromChase(i);
|
||||
}
|
||||
|
||||
void CRecordDataForChase::RemoveCarFromChase(int32 i)
|
||||
{
|
||||
if (!pChaseCars[i])
|
||||
return;
|
||||
CWorld::Remove(pChaseCars[i]);
|
||||
delete pChaseCars[i];
|
||||
pChaseCars[i] = nil;
|
||||
}
|
||||
|
||||
CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i)
|
||||
{
|
||||
CVehicle* pVehicle = pChaseCars[i];
|
||||
pChaseCars[i] = nil;
|
||||
pVehicle->SetStatus(STATUS_PHYSICS);
|
||||
return pVehicle;
|
||||
}
|
||||
|
||||
104
src/control/Record.h
Normal file
104
src/control/Record.h
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
#pragma once
|
||||
|
||||
class CAutomobile;
|
||||
class CVehicle;
|
||||
class CControllerState;
|
||||
|
||||
class CCarStateEachFrame
|
||||
{
|
||||
public:
|
||||
int16 velX;
|
||||
int16 velY;
|
||||
int16 velZ;
|
||||
int8 rightX;
|
||||
int8 rightY;
|
||||
int8 rightZ;
|
||||
int8 forwardX;
|
||||
int8 forwardY;
|
||||
int8 forwardZ;
|
||||
int8 wheel;
|
||||
int8 gas;
|
||||
int8 brake;
|
||||
bool handbrake;
|
||||
CVector pos;
|
||||
};
|
||||
|
||||
extern char gString[256];
|
||||
|
||||
class CRecordDataForChase
|
||||
{
|
||||
enum {
|
||||
NUM_CHASE_CARS = 20
|
||||
};
|
||||
enum {
|
||||
STATE_NONE = 0,
|
||||
STATE_RECORD = 1,
|
||||
STATE_PLAYBACK_INIT = 2,
|
||||
STATE_PLAYBACK = 3,
|
||||
STATE_PLAYBACK_BEFORE_RECORDING = 4
|
||||
};
|
||||
static uint8 Status;
|
||||
static int PositionChanges;
|
||||
static uint8 CurrentCar;
|
||||
static CAutomobile*pChaseCars[NUM_CHASE_CARS];
|
||||
static float AnimTime;
|
||||
static uint32 AnimStartTime;
|
||||
static CCarStateEachFrame* pBaseMemForCar[NUM_CHASE_CARS];
|
||||
static float TimeMultiplier;
|
||||
static int FId2;
|
||||
public:
|
||||
|
||||
static bool IsRecording(void) { return Status == STATE_RECORD; }
|
||||
|
||||
static void Init(void);
|
||||
static void SaveOrRetrieveDataForThisFrame(void);
|
||||
static void SaveOrRetrieveCarPositions(void);
|
||||
static void StoreInfoForCar(CAutomobile*, CCarStateEachFrame*);
|
||||
static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*);
|
||||
static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool);
|
||||
static void ProcessControlCars(void);
|
||||
static bool ShouldThisPadBeLeftAlone(uint8 pad);
|
||||
static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8);
|
||||
static void StartChaseScene(float);
|
||||
static void CleanUpChaseScene(void);
|
||||
static void SetUpCarsForChaseScene(void);
|
||||
static void CleanUpCarsForChaseScene(void);
|
||||
static void RemoveCarFromChase(int32);
|
||||
static CVehicle* TurnChaseCarIntoScriptCar(int32);
|
||||
|
||||
};
|
||||
|
||||
struct tGameBuffer
|
||||
{
|
||||
float m_fTimeStep;
|
||||
uint32 m_nTimeInMilliseconds;
|
||||
uint8 m_nSizeOfPads[2];
|
||||
uint16 m_nChecksum;
|
||||
uint8 m_ControllerBuffer[116];
|
||||
};
|
||||
|
||||
class CRecordDataForGame
|
||||
{
|
||||
enum {
|
||||
STATE_NONE = 0,
|
||||
STATE_RECORD = 1,
|
||||
STATE_PLAYBACK = 2,
|
||||
};
|
||||
static uint16 RecordingState;
|
||||
static uint8* pDataBuffer;
|
||||
static uint8* pDataBufferPointer;
|
||||
static int FId;
|
||||
static tGameBuffer pDataBufferForFrame;
|
||||
|
||||
public:
|
||||
static bool IsRecording() { return RecordingState == STATE_RECORD; }
|
||||
static bool IsPlayingBack() { return RecordingState == STATE_PLAYBACK; }
|
||||
|
||||
static void SaveOrRetrieveDataForThisFrame(void);
|
||||
static void Init(void);
|
||||
|
||||
private:
|
||||
static uint16 CalcGameChecksum(void);
|
||||
static uint8* PackCurrentPadValues(uint8*, CControllerState*, CControllerState*);
|
||||
static uint8* UnPackCurrentPadValues(uint8*, uint8, CControllerState*);
|
||||
};
|
||||
51
src/control/Remote.cpp
Normal file
51
src/control/Remote.cpp
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "Automobile.h"
|
||||
#include "CarCtrl.h"
|
||||
#include "Camera.h"
|
||||
#include "Remote.h"
|
||||
#include "Timer.h"
|
||||
#include "World.h"
|
||||
#include "PlayerInfo.h"
|
||||
#include "Vehicle.h"
|
||||
|
||||
void
|
||||
CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model)
|
||||
{
|
||||
CAutomobile *car = new CAutomobile(model, MISSION_VEHICLE);
|
||||
bool found;
|
||||
|
||||
z = car->GetDistanceFromCentreOfMassToBaseOfModel() + CWorld::FindGroundZFor3DCoord(x, y, z + 2.0f, &found);
|
||||
|
||||
car->GetMatrix().SetRotateZOnly(rot);
|
||||
car->SetPosition(x, y, z);
|
||||
car->SetStatus(STATUS_PLAYER_REMOTE);
|
||||
car->bIsLocked = true;
|
||||
|
||||
CCarCtrl::JoinCarWithRoadSystem(car);
|
||||
car->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
car->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
|
||||
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
|
||||
car->AutoPilot.m_nNextLane = car->AutoPilot.m_nCurrentLane = 0;
|
||||
car->bEngineOn = true;
|
||||
CWorld::Add(car);
|
||||
if (FindPlayerVehicle() != nil)
|
||||
FindPlayerVehicle()->SetStatus(STATUS_PLAYER_DISABLED);
|
||||
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = car;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->RegisterReference((CEntity**)&CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle);
|
||||
TheCamera.TakeControl(car, CCam::MODE_BEHINDCAR, INTERPOLATION, CAMCONTROL_SCRIPT);
|
||||
}
|
||||
|
||||
void
|
||||
CRemote::TakeRemoteControlledCarFromPlayer(void)
|
||||
{
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
|
||||
CCarCtrl::NumMissionCars--;
|
||||
CCarCtrl::NumRandomCars++;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bIsLocked = false;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_nTimeLostRemoteCar = CTimer::GetTimeInMilliseconds();
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_bInRemoteMode = true;
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->bRemoveFromWorld = true;
|
||||
}
|
||||
8
src/control/Remote.h
Normal file
8
src/control/Remote.h
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
class CRemote
|
||||
{
|
||||
public:
|
||||
static void GivePlayerRemoteControlledCar(float, float, float, float, uint16);
|
||||
static void TakeRemoteControlledCarFromPlayer(void);
|
||||
};
|
||||
1635
src/control/Replay.cpp
Normal file
1635
src/control/Replay.cpp
Normal file
File diff suppressed because it is too large
Load diff
329
src/control/Replay.h
Normal file
329
src/control/Replay.h
Normal file
|
|
@ -0,0 +1,329 @@
|
|||
#pragma once
|
||||
|
||||
#include "Pools.h"
|
||||
#include "World.h"
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
#ifndef DONT_FIX_REPLAY_BUGS
|
||||
#define FIX_REPLAY_BUGS
|
||||
#endif
|
||||
#endif
|
||||
|
||||
class CVehicle;
|
||||
struct CReference;
|
||||
|
||||
struct CAddressInReplayBuffer
|
||||
{
|
||||
uint32 m_nOffset;
|
||||
uint8 *m_pBase;
|
||||
uint8 m_bSlot;
|
||||
};
|
||||
|
||||
struct CStoredAnimationState
|
||||
{
|
||||
uint8 animId;
|
||||
uint8 time;
|
||||
uint8 speed;
|
||||
uint8 secAnimId;
|
||||
uint8 secTime;
|
||||
uint8 secSpeed;
|
||||
uint8 blendAmount;
|
||||
uint8 partAnimId;
|
||||
uint8 partAnimTime;
|
||||
uint8 partAnimSpeed;
|
||||
uint8 partBlendAmount;
|
||||
};
|
||||
|
||||
enum {
|
||||
NUM_MAIN_ANIMS_IN_REPLAY = 3,
|
||||
NUM_PARTIAL_ANIMS_IN_REPLAY = 6
|
||||
};
|
||||
|
||||
struct CStoredDetailedAnimationState
|
||||
{
|
||||
uint8 aAnimId[NUM_MAIN_ANIMS_IN_REPLAY];
|
||||
uint8 aCurTime[NUM_MAIN_ANIMS_IN_REPLAY];
|
||||
uint8 aSpeed[NUM_MAIN_ANIMS_IN_REPLAY];
|
||||
uint8 aBlendAmount[NUM_MAIN_ANIMS_IN_REPLAY];
|
||||
#ifdef FIX_REPLAY_BUGS
|
||||
int8 aBlendDelta[NUM_MAIN_ANIMS_IN_REPLAY];
|
||||
#endif
|
||||
uint8 aFunctionCallbackID[NUM_MAIN_ANIMS_IN_REPLAY];
|
||||
uint16 aFlags[NUM_MAIN_ANIMS_IN_REPLAY];
|
||||
uint8 aAnimId2[NUM_PARTIAL_ANIMS_IN_REPLAY];
|
||||
uint8 aCurTime2[NUM_PARTIAL_ANIMS_IN_REPLAY];
|
||||
uint8 aSpeed2[NUM_PARTIAL_ANIMS_IN_REPLAY];
|
||||
uint8 aBlendAmount2[NUM_PARTIAL_ANIMS_IN_REPLAY];
|
||||
#ifdef FIX_REPLAY_BUGS
|
||||
int8 aBlendDelta2[NUM_PARTIAL_ANIMS_IN_REPLAY];
|
||||
#endif
|
||||
uint8 aFunctionCallbackID2[NUM_PARTIAL_ANIMS_IN_REPLAY];
|
||||
uint16 aFlags2[NUM_PARTIAL_ANIMS_IN_REPLAY];
|
||||
};
|
||||
|
||||
#ifdef GTA_REPLAY
|
||||
#define REPLAY_STUB
|
||||
#else
|
||||
#define REPLAY_STUB {}
|
||||
#endif
|
||||
|
||||
class CReplay
|
||||
{
|
||||
enum {
|
||||
MODE_RECORD = 0,
|
||||
MODE_PLAYBACK = 1
|
||||
};
|
||||
|
||||
enum {
|
||||
REPLAYCAMMODE_ASSTORED = 0,
|
||||
REPLAYCAMMODE_TOPDOWN = 1,
|
||||
REPLAYCAMMODE_FIXED = 2
|
||||
};
|
||||
|
||||
enum {
|
||||
REPLAYPACKET_END = 0,
|
||||
REPLAYPACKET_VEHICLE = 1,
|
||||
REPLAYPACKET_PED_HEADER = 2,
|
||||
REPLAYPACKET_PED_UPDATE = 3,
|
||||
REPLAYPACKET_GENERAL = 4,
|
||||
REPLAYPACKET_CLOCK = 5,
|
||||
REPLAYPACKET_WEATHER = 6,
|
||||
REPLAYPACKET_ENDOFFRAME = 7,
|
||||
REPLAYPACKET_TIMER = 8,
|
||||
REPLAYPACKET_BULLET_TRACES = 9
|
||||
};
|
||||
|
||||
enum {
|
||||
REPLAYBUFFER_UNUSED = 0,
|
||||
REPLAYBUFFER_PLAYBACK = 1,
|
||||
REPLAYBUFFER_RECORD = 2
|
||||
};
|
||||
|
||||
enum {
|
||||
NUM_REPLAYBUFFERS = 8,
|
||||
REPLAYBUFFERSIZE = 100000
|
||||
};
|
||||
|
||||
|
||||
struct tGeneralPacket
|
||||
{
|
||||
uint8 type;
|
||||
bool in_rcvehicle;
|
||||
CMatrix camera_pos;
|
||||
CVector player_pos;
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(tGeneralPacket, 88);
|
||||
|
||||
struct tClockPacket
|
||||
{
|
||||
uint8 type;
|
||||
uint8 hours;
|
||||
uint8 minutes;
|
||||
private:
|
||||
uint8 __align;
|
||||
};
|
||||
VALIDATE_SIZE(tClockPacket, 4);
|
||||
|
||||
struct tWeatherPacket
|
||||
{
|
||||
uint8 type;
|
||||
uint8 old_weather;
|
||||
uint8 new_weather;
|
||||
float interpolation;
|
||||
};
|
||||
VALIDATE_SIZE(tWeatherPacket, 8);
|
||||
|
||||
struct tTimerPacket
|
||||
{
|
||||
uint8 type;
|
||||
uint32 timer;
|
||||
};
|
||||
VALIDATE_SIZE(tTimerPacket, 8);
|
||||
|
||||
struct tPedHeaderPacket
|
||||
{
|
||||
uint8 type;
|
||||
uint8 index;
|
||||
uint16 mi;
|
||||
uint8 pedtype;
|
||||
private:
|
||||
uint8 __align[3];
|
||||
};
|
||||
VALIDATE_SIZE(tPedHeaderPacket, 8);
|
||||
|
||||
struct tBulletTracePacket
|
||||
{
|
||||
uint8 type;
|
||||
uint8 frames;
|
||||
uint8 lifetime;
|
||||
uint8 index;
|
||||
CVector inf;
|
||||
CVector sup;
|
||||
};
|
||||
VALIDATE_SIZE(tBulletTracePacket, 28);
|
||||
|
||||
struct tEndOfFramePacket
|
||||
{
|
||||
uint8 type;
|
||||
private:
|
||||
uint8 __align[3];
|
||||
};
|
||||
VALIDATE_SIZE(tEndOfFramePacket, 4);
|
||||
|
||||
struct tPedUpdatePacket
|
||||
{
|
||||
uint8 type;
|
||||
uint8 index;
|
||||
int8 heading;
|
||||
int8 vehicle_index;
|
||||
CStoredAnimationState anim_state;
|
||||
CCompressedMatrixNotAligned matrix;
|
||||
int8 assoc_group_id;
|
||||
uint8 weapon_model;
|
||||
};
|
||||
VALIDATE_SIZE(tPedUpdatePacket, 40);
|
||||
|
||||
struct tVehicleUpdatePacket
|
||||
{
|
||||
uint8 type;
|
||||
uint8 index;
|
||||
uint8 health;
|
||||
uint8 acceleration;
|
||||
CCompressedMatrixNotAligned matrix;
|
||||
int8 door_angles[2];
|
||||
uint16 mi;
|
||||
uint32 panels;
|
||||
int8 velocityX;
|
||||
int8 velocityY;
|
||||
int8 velocityZ;
|
||||
union {
|
||||
int8 car_gun;
|
||||
int8 wheel_state;
|
||||
};
|
||||
uint8 wheel_susp_dist[4];
|
||||
uint8 wheel_rotation[4];
|
||||
uint8 door_status;
|
||||
uint8 primary_color;
|
||||
uint8 secondary_color;
|
||||
};
|
||||
VALIDATE_SIZE(tVehicleUpdatePacket, 48);
|
||||
|
||||
private:
|
||||
static uint8 Mode;
|
||||
static CAddressInReplayBuffer Record;
|
||||
static CAddressInReplayBuffer Playback;
|
||||
static uint8* pBuf0;
|
||||
static CAutomobile* pBuf1;
|
||||
static uint8* pBuf2;
|
||||
static CPlayerPed* pBuf3;
|
||||
static uint8* pBuf4;
|
||||
static CCutsceneHead* pBuf5;
|
||||
static uint8* pBuf6;
|
||||
static CPtrNode* pBuf7;
|
||||
static uint8* pBuf8;
|
||||
static CEntryInfoNode* pBuf9;
|
||||
static uint8* pBuf10;
|
||||
static CDummyPed* pBuf11;
|
||||
static uint8* pRadarBlips;
|
||||
static uint8* pStoredCam;
|
||||
static uint8* pWorld1;
|
||||
static CReference* pEmptyReferences;
|
||||
static CStoredDetailedAnimationState* pPedAnims;
|
||||
static uint8* pPickups;
|
||||
static uint8* pReferences;
|
||||
static uint8 BufferStatus[NUM_REPLAYBUFFERS];
|
||||
static uint8 Buffers[NUM_REPLAYBUFFERS][REPLAYBUFFERSIZE];
|
||||
static bool bPlayingBackFromFile;
|
||||
static bool bReplayEnabled;
|
||||
static uint32 SlowMotion;
|
||||
static uint32 FramesActiveLookAroundCam;
|
||||
static bool bDoLoadSceneWhenDone;
|
||||
static CPtrNode* WorldPtrList;
|
||||
static CPtrNode* BigBuildingPtrList;
|
||||
static CWanted PlayerWanted;
|
||||
static CPlayerInfo PlayerInfo;
|
||||
static uint32 Time1;
|
||||
static uint32 Time2;
|
||||
static uint32 Time3;
|
||||
static uint32 Time4;
|
||||
static uint32 Frame;
|
||||
static uint8 ClockHours;
|
||||
static uint8 ClockMinutes;
|
||||
static uint16 OldWeatherType;
|
||||
static uint16 NewWeatherType;
|
||||
static float WeatherInterpolationValue;
|
||||
static float TimeStepNonClipped;
|
||||
static float TimeStep;
|
||||
static float TimeScale;
|
||||
static float CameraFixedX;
|
||||
static float CameraFixedY;
|
||||
static float CameraFixedZ;
|
||||
static int32 OldRadioStation;
|
||||
static int8 CameraMode;
|
||||
static bool bAllowLookAroundCam;
|
||||
static float LoadSceneX;
|
||||
static float LoadSceneY;
|
||||
static float LoadSceneZ;
|
||||
static float CameraFocusX;
|
||||
static float CameraFocusY;
|
||||
static float CameraFocusZ;
|
||||
static bool bPlayerInRCBuggy;
|
||||
static float fDistanceLookAroundCam;
|
||||
static float fAlphaAngleLookAroundCam;
|
||||
static float fBetaAngleLookAroundCam;
|
||||
#ifdef FIX_BUGS
|
||||
static uint8* pGarages;
|
||||
static CFire* FireArray;
|
||||
static uint32 NumOfFires;
|
||||
static uint8* paProjectileInfo;
|
||||
static uint8* paProjectiles;
|
||||
static int nHandleOfPlayerPed[NUMPLAYERS];
|
||||
#endif
|
||||
|
||||
public:
|
||||
static void Init(void) REPLAY_STUB;
|
||||
static void DisableReplays(void) REPLAY_STUB;
|
||||
static void EnableReplays(void) REPLAY_STUB;
|
||||
static void Update(void) REPLAY_STUB;
|
||||
static void FinishPlayback(void) REPLAY_STUB;
|
||||
static void EmptyReplayBuffer(void) REPLAY_STUB;
|
||||
static void Display(void) REPLAY_STUB;
|
||||
static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) REPLAY_STUB;
|
||||
static void StreamAllNecessaryCarsAndPeds(void) REPLAY_STUB;
|
||||
|
||||
#ifndef GTA_REPLAY
|
||||
static bool ShouldStandardCameraBeProcessed(void) { return true; }
|
||||
static bool IsPlayingBack() { return false; }
|
||||
static bool IsPlayingBackFromFile() { return false; }
|
||||
#else
|
||||
static bool ShouldStandardCameraBeProcessed(void);
|
||||
static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
|
||||
static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
|
||||
private:
|
||||
static void RecordThisFrame(void);
|
||||
static void StorePedUpdate(CPed *ped, int id);
|
||||
static void StorePedAnimation(CPed *ped, CStoredAnimationState *state);
|
||||
static void StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
|
||||
static void ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer);
|
||||
static void RetrievePedAnimation(CPed *ped, CStoredAnimationState *state);
|
||||
static void RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state);
|
||||
static void PlaybackThisFrame(void);
|
||||
static void TriggerPlaybackLastCoupleOfSeconds(uint32, uint8, float, float, float, uint32);
|
||||
static bool FastForwardToTime(uint32);
|
||||
static void StoreCarUpdate(CVehicle *vehicle, int id);
|
||||
static void ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer);
|
||||
static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer);
|
||||
static void ProcessReplayCamera(void);
|
||||
static void StoreStuffInMem(void);
|
||||
static void RestoreStuffFromMem(void);
|
||||
static void EmptyPedsAndVehiclePools(void);
|
||||
static void EmptyAllPools(void);
|
||||
static void MarkEverythingAsNew(void);
|
||||
static void SaveReplayToHD(void);
|
||||
static void PlayReplayFromHD(void); // out of class in III PC and later because of SecuROM
|
||||
static void FindFirstFocusCoordinate(CVector *coord);
|
||||
static void ProcessLookAroundCam(void);
|
||||
static size_t FindSizeOfPacket(uint8);
|
||||
#endif
|
||||
};
|
||||
249
src/control/Restart.cpp
Normal file
249
src/control/Restart.cpp
Normal file
|
|
@ -0,0 +1,249 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "Restart.h"
|
||||
#include "SaveBuf.h"
|
||||
#include "Zones.h"
|
||||
#include "PathFind.h"
|
||||
|
||||
uint8 CRestart::OverrideHospitalLevel;
|
||||
uint8 CRestart::OverridePoliceStationLevel;
|
||||
bool CRestart::bFadeInAfterNextArrest;
|
||||
bool CRestart::bFadeInAfterNextDeath;
|
||||
|
||||
bool CRestart::bOverrideRestart;
|
||||
CVector CRestart::OverridePosition;
|
||||
float CRestart::OverrideHeading;
|
||||
|
||||
CVector CRestart::HospitalRestartPoints[NUM_RESTART_POINTS];
|
||||
float CRestart::HospitalRestartHeadings[NUM_RESTART_POINTS];
|
||||
uint16 CRestart::NumberOfHospitalRestarts;
|
||||
|
||||
CVector CRestart::PoliceRestartPoints[NUM_RESTART_POINTS];
|
||||
float CRestart::PoliceRestartHeadings[NUM_RESTART_POINTS];
|
||||
uint16 CRestart::NumberOfPoliceRestarts;
|
||||
|
||||
void
|
||||
CRestart::Initialise()
|
||||
{
|
||||
OverridePoliceStationLevel = LEVEL_GENERIC;
|
||||
OverrideHospitalLevel = LEVEL_GENERIC;
|
||||
bFadeInAfterNextArrest = true;
|
||||
bFadeInAfterNextDeath = true;
|
||||
OverrideHeading = 0.0f;
|
||||
OverridePosition = CVector(0.0f, 0.0f, 0.0f);
|
||||
bOverrideRestart = false;
|
||||
NumberOfPoliceRestarts = 0;
|
||||
NumberOfHospitalRestarts = 0;
|
||||
|
||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||
HospitalRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
|
||||
HospitalRestartHeadings[i] = 0.0f;
|
||||
PoliceRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
|
||||
PoliceRestartHeadings[i] = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CRestart::AddHospitalRestartPoint(const CVector &pos, float heading)
|
||||
{
|
||||
HospitalRestartPoints[NumberOfHospitalRestarts] = pos;
|
||||
HospitalRestartHeadings[NumberOfHospitalRestarts++] = heading;
|
||||
}
|
||||
|
||||
void
|
||||
CRestart::AddPoliceRestartPoint(const CVector &pos, float heading)
|
||||
{
|
||||
PoliceRestartPoints[NumberOfPoliceRestarts] = pos;
|
||||
PoliceRestartHeadings[NumberOfPoliceRestarts++] = heading;
|
||||
}
|
||||
|
||||
void
|
||||
CRestart::OverrideNextRestart(const CVector &pos, float heading)
|
||||
{
|
||||
bOverrideRestart = true;
|
||||
OverridePosition = pos;
|
||||
OverrideHeading = heading;
|
||||
}
|
||||
|
||||
void
|
||||
CRestart::CancelOverrideRestart()
|
||||
{
|
||||
bOverrideRestart = false;
|
||||
}
|
||||
|
||||
void
|
||||
CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
|
||||
{
|
||||
if (bOverrideRestart) {
|
||||
*outPos = OverridePosition;
|
||||
*outHeading = OverrideHeading;
|
||||
CancelOverrideRestart();
|
||||
return;
|
||||
}
|
||||
|
||||
eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
|
||||
float fMinDist = SQR(4000.0f);
|
||||
int closestPoint = NUM_RESTART_POINTS;
|
||||
|
||||
// find closest point on this level
|
||||
for (int i = 0; i < NumberOfHospitalRestarts; i++) {
|
||||
if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_GENERIC ? OverrideHospitalLevel : curlevel)) {
|
||||
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
|
||||
if (fMinDist >= dist) {
|
||||
fMinDist = dist;
|
||||
closestPoint = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if we didn't find anything, find closest point on any level
|
||||
if (closestPoint == NUM_RESTART_POINTS) {
|
||||
for (int i = 0; i < NumberOfHospitalRestarts; i++) {
|
||||
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
|
||||
if (fMinDist >= dist) {
|
||||
fMinDist = dist;
|
||||
closestPoint = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if we still didn't find anything, find closest path node
|
||||
if (closestPoint == NUM_RESTART_POINTS) {
|
||||
*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].GetPosition();
|
||||
*outHeading = 0.0f;
|
||||
printf("Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n", pos.x, pos.y, pos.z, outPos->x, outPos->y, outPos->z);
|
||||
} else {
|
||||
*outPos = HospitalRestartPoints[closestPoint];
|
||||
*outHeading = HospitalRestartHeadings[closestPoint];
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
|
||||
{
|
||||
if (bOverrideRestart) {
|
||||
*outPos = OverridePosition;
|
||||
*outHeading = OverrideHeading;
|
||||
CancelOverrideRestart();
|
||||
return;
|
||||
}
|
||||
|
||||
eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
|
||||
float fMinDist = SQR(4000.0f);
|
||||
int closestPoint = NUM_RESTART_POINTS;
|
||||
|
||||
// find closest point on this level
|
||||
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
|
||||
if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_GENERIC ? OverridePoliceStationLevel : curlevel)) {
|
||||
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
|
||||
if (fMinDist >= dist) {
|
||||
fMinDist = dist;
|
||||
closestPoint = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if we didn't find anything, find closest point on any level
|
||||
if (closestPoint == NUM_RESTART_POINTS) {
|
||||
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
|
||||
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
|
||||
if (fMinDist >= dist) {
|
||||
fMinDist = dist;
|
||||
closestPoint = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if we still didn't find anything, find closest path node
|
||||
if (closestPoint == NUM_RESTART_POINTS) {
|
||||
printf("Couldn't find a police restart zone near the player\n");
|
||||
*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].GetPosition();
|
||||
*outHeading = 0.0f;
|
||||
} else {
|
||||
*outPos = PoliceRestartPoints[closestPoint];
|
||||
*outHeading = PoliceRestartHeadings[closestPoint];
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CRestart::LoadAllRestartPoints(uint8 *buf, uint32 size)
|
||||
{
|
||||
Initialise();
|
||||
|
||||
INITSAVEBUF
|
||||
CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||
ReadSaveBuf(&HospitalRestartPoints[i], buf);
|
||||
ReadSaveBuf(&HospitalRestartHeadings[i], buf);
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||
ReadSaveBuf(&PoliceRestartPoints[i], buf);
|
||||
ReadSaveBuf(&PoliceRestartHeadings[i], buf);
|
||||
}
|
||||
|
||||
ReadSaveBuf(&NumberOfHospitalRestarts, buf);
|
||||
ReadSaveBuf(&NumberOfPoliceRestarts, buf);
|
||||
ReadSaveBuf(&bOverrideRestart, buf);
|
||||
|
||||
// skip something unused
|
||||
SkipSaveBuf(buf, 3);
|
||||
|
||||
ReadSaveBuf(&OverridePosition, buf);
|
||||
ReadSaveBuf(&OverrideHeading, buf);
|
||||
ReadSaveBuf(&bFadeInAfterNextDeath, buf);
|
||||
ReadSaveBuf(&bFadeInAfterNextArrest, buf);
|
||||
ReadSaveBuf(&OverrideHospitalLevel, buf);
|
||||
ReadSaveBuf(&OverridePoliceStationLevel, buf);
|
||||
VALIDATESAVEBUF(size);
|
||||
}
|
||||
|
||||
void
|
||||
CRestart::SaveAllRestartPoints(uint8 *buf, uint32 *size)
|
||||
{
|
||||
*size = SAVE_HEADER_SIZE
|
||||
+ sizeof(HospitalRestartPoints)
|
||||
+ sizeof(HospitalRestartHeadings)
|
||||
+ sizeof(PoliceRestartPoints)
|
||||
+ sizeof(PoliceRestartHeadings)
|
||||
+ sizeof(NumberOfHospitalRestarts)
|
||||
+ sizeof(NumberOfPoliceRestarts)
|
||||
+ sizeof(bOverrideRestart)
|
||||
+ sizeof(uint8)
|
||||
+ sizeof(uint16)
|
||||
+ sizeof(OverridePosition)
|
||||
+ sizeof(OverrideHeading)
|
||||
+ sizeof(bFadeInAfterNextDeath)
|
||||
+ sizeof(bFadeInAfterNextArrest)
|
||||
+ sizeof(OverrideHospitalLevel)
|
||||
+ sizeof(OverridePoliceStationLevel); // == 292
|
||||
|
||||
INITSAVEBUF
|
||||
WriteSaveHeader(buf, 'R','S','T','\0', *size - SAVE_HEADER_SIZE);
|
||||
|
||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||
WriteSaveBuf(buf, HospitalRestartPoints[i]);
|
||||
WriteSaveBuf(buf, HospitalRestartHeadings[i]);
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||
WriteSaveBuf(buf, PoliceRestartPoints[i]);
|
||||
WriteSaveBuf(buf, PoliceRestartHeadings[i]);
|
||||
}
|
||||
|
||||
WriteSaveBuf(buf, NumberOfHospitalRestarts);
|
||||
WriteSaveBuf(buf, NumberOfPoliceRestarts);
|
||||
WriteSaveBuf(buf, bOverrideRestart);
|
||||
|
||||
WriteSaveBuf(buf, (uint8)0);
|
||||
WriteSaveBuf(buf, (uint16)0);
|
||||
|
||||
WriteSaveBuf(buf, OverridePosition);
|
||||
WriteSaveBuf(buf, OverrideHeading);
|
||||
WriteSaveBuf(buf, bFadeInAfterNextDeath);
|
||||
WriteSaveBuf(buf, bFadeInAfterNextArrest);
|
||||
WriteSaveBuf(buf, OverrideHospitalLevel);
|
||||
WriteSaveBuf(buf, OverridePoliceStationLevel);
|
||||
VALIDATESAVEBUF(*size);
|
||||
}
|
||||
36
src/control/Restart.h
Normal file
36
src/control/Restart.h
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
#pragma once
|
||||
|
||||
#define NUM_RESTART_POINTS 8
|
||||
|
||||
class CRestart
|
||||
{
|
||||
public:
|
||||
static void AddPoliceRestartPoint(const CVector&, float);
|
||||
static void AddHospitalRestartPoint(const CVector&, float);
|
||||
static void OverrideNextRestart(const CVector&, float);
|
||||
|
||||
static void FindClosestHospitalRestartPoint(const CVector &, CVector *, float *);
|
||||
static void FindClosestPoliceRestartPoint(const CVector &, CVector *, float *);
|
||||
static void Initialise();
|
||||
static void CancelOverrideRestart();
|
||||
|
||||
static void LoadAllRestartPoints(uint8 *buf, uint32 size);
|
||||
static void SaveAllRestartPoints(uint8 *buf, uint32 *size);
|
||||
|
||||
static uint8 OverrideHospitalLevel;
|
||||
static uint8 OverridePoliceStationLevel;
|
||||
static bool bFadeInAfterNextArrest;
|
||||
static bool bFadeInAfterNextDeath;
|
||||
|
||||
static bool bOverrideRestart;
|
||||
static CVector OverridePosition;
|
||||
static float OverrideHeading;
|
||||
|
||||
static CVector HospitalRestartPoints[NUM_RESTART_POINTS];
|
||||
static float HospitalRestartHeadings[NUM_RESTART_POINTS];
|
||||
static uint16 NumberOfHospitalRestarts;
|
||||
|
||||
static CVector PoliceRestartPoints[NUM_RESTART_POINTS];
|
||||
static float PoliceRestartHeadings[NUM_RESTART_POINTS];
|
||||
static uint16 NumberOfPoliceRestarts;
|
||||
};
|
||||
197
src/control/RoadBlocks.cpp
Normal file
197
src/control/RoadBlocks.cpp
Normal file
|
|
@ -0,0 +1,197 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "RoadBlocks.h"
|
||||
#include "PathFind.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "Streaming.h"
|
||||
#include "World.h"
|
||||
#include "PedPlacement.h"
|
||||
#include "Automobile.h"
|
||||
#include "CopPed.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "Wanted.h"
|
||||
#include "Camera.h"
|
||||
#include "CarCtrl.h"
|
||||
#include "General.h"
|
||||
|
||||
#define ROADBLOCKDIST (80.0f)
|
||||
|
||||
int16 CRoadBlocks::NumRoadBlocks;
|
||||
int16 CRoadBlocks::RoadBlockObjects[NUMROADBLOCKS];
|
||||
bool CRoadBlocks::InOrOut[NUMROADBLOCKS];
|
||||
|
||||
void
|
||||
CRoadBlocks::Init(void)
|
||||
{
|
||||
int i;
|
||||
NumRoadBlocks = 0;
|
||||
for (i = 0; i < ThePaths.m_numMapObjects; i++) {
|
||||
if (ThePaths.m_objectFlags[i] & UseInRoadBlock) {
|
||||
if (NumRoadBlocks < NUMROADBLOCKS) {
|
||||
InOrOut[NumRoadBlocks] = true;
|
||||
RoadBlockObjects[NumRoadBlocks] = i;
|
||||
NumRoadBlocks++;
|
||||
} else {
|
||||
#ifndef MASTER
|
||||
printf("Not enough room for the potential roadblocks\n");
|
||||
#endif
|
||||
// FIX: Don't iterate loop after NUMROADBLOCKS
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode)
|
||||
{
|
||||
static const CVector vecRoadBlockOffets[6] = { CVector(-1.5, 1.8f, 0.0f), CVector(-1.5f, -1.8f, 0.0f), CVector(1.5f, 1.8f, 0.0f),
|
||||
CVector(1.5f, -1.8f, 0.0f), CVector(-1.5f, 0.0f, 0.0f), CVector(1.5, 0.0, 0.0) };
|
||||
CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
|
||||
if (!pEntityToAttack)
|
||||
pEntityToAttack = (CEntity*)FindPlayerPed();
|
||||
CColModel* pPoliceColModel = CModelInfo::GetColModel(MI_POLICE);
|
||||
float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius;
|
||||
for (int32 i = 0; i < 2; i++) {
|
||||
const int32 roadBlockIndex = i + 2 * roadBlockType;
|
||||
CVector posForZ = pVehicle->GetMatrix() * (fRadius * vecRoadBlockOffets[roadBlockIndex]);
|
||||
int32 modelInfoId = MI_COP;
|
||||
eCopType copType = COP_STREET;
|
||||
switch (pVehicle->GetModelIndex())
|
||||
{
|
||||
case MI_FBICAR:
|
||||
modelInfoId = MI_FBI;
|
||||
copType = COP_FBI;
|
||||
break;
|
||||
case MI_ENFORCER:
|
||||
modelInfoId = MI_SWAT;
|
||||
copType = COP_SWAT;
|
||||
break;
|
||||
case MI_BARRACKS:
|
||||
modelInfoId = MI_ARMY;
|
||||
copType = COP_ARMY;
|
||||
break;
|
||||
}
|
||||
if (!CStreaming::HasModelLoaded(modelInfoId))
|
||||
copType = COP_STREET;
|
||||
CCopPed* pCopPed = new CCopPed(copType);
|
||||
if (copType == COP_STREET)
|
||||
pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
|
||||
CPedPlacement::FindZCoorForPed(&posForZ);
|
||||
pCopPed->SetPosition(posForZ);
|
||||
pCopPed->SetOrientation(0.0f, 0.0f, -HALFPI);
|
||||
pCopPed->m_bIsDisabledCop = true;
|
||||
pCopPed->SetIdle();
|
||||
pCopPed->bKindaStayInSamePlace = true;
|
||||
pCopPed->bNotAllowedToDuck = false;
|
||||
pCopPed->m_nRoadblockNode = roadBlockNode;
|
||||
pCopPed->bCrouchWhenShooting = roadBlockType != 2;
|
||||
if (pEntityToAttack) {
|
||||
pCopPed->SetWeaponLockOnTarget(pEntityToAttack);
|
||||
pCopPed->SetAttack(pEntityToAttack);
|
||||
}
|
||||
pCopPed->m_pMyVehicle = pVehicle;
|
||||
pVehicle->RegisterReference((CEntity**)&pCopPed->m_pMyVehicle);
|
||||
pCopPed->bCullExtraFarAway = true;
|
||||
CVisibilityPlugins::SetClumpAlpha(pCopPed->GetClump(), 0);
|
||||
CWorld::Add(pCopPed);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CRoadBlocks::GenerateRoadBlocks(void)
|
||||
{
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (FindPlayerPed()->m_pWanted->m_RoadblockDensity == 0)
|
||||
return;
|
||||
#endif
|
||||
CMatrix offsetMatrix;
|
||||
uint32 frame = CTimer::GetFrameCounter() & 0xF;
|
||||
int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16;
|
||||
const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16;
|
||||
for (; nRoadblockNode < Min(NumRoadBlocks, maxRoadBlocks); nRoadblockNode++) {
|
||||
CTreadable *mapObject = ThePaths.m_mapObjects[RoadBlockObjects[nRoadblockNode]];
|
||||
CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition();
|
||||
if (vecDistance.x > -ROADBLOCKDIST && vecDistance.x < ROADBLOCKDIST &&
|
||||
vecDistance.y > -ROADBLOCKDIST && vecDistance.y < ROADBLOCKDIST &&
|
||||
vecDistance.Magnitude() < ROADBLOCKDIST) {
|
||||
if (!InOrOut[nRoadblockNode]) {
|
||||
InOrOut[nRoadblockNode] = true;
|
||||
if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) {
|
||||
CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted;
|
||||
float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x;
|
||||
int32 vehicleId = MI_POLICE;
|
||||
if (pPlayerWanted->AreArmyRequired())
|
||||
vehicleId = MI_BARRACKS;
|
||||
else if (pPlayerWanted->AreFbiRequired())
|
||||
vehicleId = MI_FBICAR;
|
||||
else if (pPlayerWanted->AreSwatRequired())
|
||||
vehicleId = MI_ENFORCER;
|
||||
if (!CStreaming::HasModelLoaded(vehicleId))
|
||||
vehicleId = MI_POLICE;
|
||||
CColModel *pVehicleColModel = CModelInfo::GetColModel(vehicleId);
|
||||
float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
|
||||
int16 radius = (int16)(fMapObjectRadius / fModelRadius);
|
||||
if (radius >= 6)
|
||||
continue;
|
||||
CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->GetPosition();
|
||||
float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->GetForward());
|
||||
float fOffset = 0.5f * fModelRadius * (float)(radius - 1);
|
||||
for (int16 i = 0; i < radius; i++) {
|
||||
uint8 nRoadblockType = fDotProduct < 0.0f;
|
||||
if (CGeneral::GetRandomNumber() & 1) {
|
||||
offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI);
|
||||
}
|
||||
else {
|
||||
nRoadblockType = !nRoadblockType;
|
||||
offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI);
|
||||
}
|
||||
if (ThePaths.m_objectFlags[RoadBlockObjects[nRoadblockNode]] & ObjectEastWest)
|
||||
offsetMatrix.GetPosition() = CVector(0.0f, i * fModelRadius - fOffset, 0.6f);
|
||||
else
|
||||
offsetMatrix.GetPosition() = CVector(i * fModelRadius - fOffset, 0.0f, 0.6f);
|
||||
CMatrix vehicleMatrix = mapObject->GetMatrix() * offsetMatrix;
|
||||
float fModelRadius = CModelInfo::GetColModel(vehicleId)->boundingSphere.radius - 0.25f;
|
||||
int16 colliding = 0;
|
||||
CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
|
||||
if (!colliding) {
|
||||
CAutomobile *pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE);
|
||||
pVehicle->SetStatus(STATUS_ABANDONED);
|
||||
// pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
|
||||
vehicleMatrix.GetPosition().z += fModelRadius - 0.6f;
|
||||
pVehicle->SetMatrix(vehicleMatrix);
|
||||
pVehicle->PlaceOnRoadProperly();
|
||||
pVehicle->SetIsStatic(false);
|
||||
pVehicle->GetMatrix().UpdateRW();
|
||||
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
|
||||
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
|
||||
pVehicle->bIsLocked = false;
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
pVehicle->AutoPilot.m_nCurrentLane = 0;
|
||||
pVehicle->AutoPilot.m_nNextLane = 0;
|
||||
pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0.0f;
|
||||
pVehicle->AutoPilot.m_nCruiseSpeed = 0.0f;
|
||||
pVehicle->bExtendedRange = true;
|
||||
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
|
||||
pVehicle->m_bSirenOrAlarm = true;
|
||||
if (pVehicle->GetUp().z > 0.94f) {
|
||||
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
|
||||
CWorld::Add(pVehicle);
|
||||
pVehicle->bCreateRoadBlockPeds = true;
|
||||
pVehicle->m_nRoadblockType = nRoadblockType;
|
||||
pVehicle->m_nRoadblockNode = nRoadblockNode;
|
||||
}
|
||||
else {
|
||||
delete pVehicle;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
InOrOut[nRoadblockNode] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
16
src/control/RoadBlocks.h
Normal file
16
src/control/RoadBlocks.h
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
#pragma once
|
||||
#include "common.h"
|
||||
|
||||
class CVehicle;
|
||||
|
||||
class CRoadBlocks
|
||||
{
|
||||
public:
|
||||
static int16 NumRoadBlocks;
|
||||
static int16 RoadBlockObjects[NUMROADBLOCKS];
|
||||
static bool InOrOut[NUMROADBLOCKS];
|
||||
|
||||
static void Init(void);
|
||||
static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode);
|
||||
static void GenerateRoadBlocks(void);
|
||||
};
|
||||
1127
src/control/SceneEdit.cpp
Normal file
1127
src/control/SceneEdit.cpp
Normal file
File diff suppressed because it is too large
Load diff
96
src/control/SceneEdit.h
Normal file
96
src/control/SceneEdit.h
Normal file
|
|
@ -0,0 +1,96 @@
|
|||
#pragma once
|
||||
#ifdef GTA_SCENE_EDIT
|
||||
class CPed;
|
||||
class CVehicle;
|
||||
|
||||
struct CMovieCommand
|
||||
{
|
||||
int32 m_nCommandId;
|
||||
CVector m_vecPosition;
|
||||
CVector m_vecCamera;
|
||||
int16 m_nActorId;
|
||||
int16 m_nActor2Id;
|
||||
int16 m_nVehicleId;
|
||||
int16 m_nModelIndex;
|
||||
};
|
||||
|
||||
class CSceneEdit
|
||||
{
|
||||
public:
|
||||
enum {
|
||||
MOVIE_DO_NOTHING = 0,
|
||||
MOVIE_NEW_ACTOR,
|
||||
MOVIE_MOVE_ACTOR,
|
||||
MOVIE_SELECT_ACTOR,
|
||||
MOVIE_DELETE_ACTOR,
|
||||
MOVIE_NEW_VEHICLE,
|
||||
MOVIE_MOVE_VEHICLE,
|
||||
MOVIE_SELECT_VEHICLE,
|
||||
MOVIE_DELETE_VEHICLE,
|
||||
MOVIE_GIVE_WEAPON,
|
||||
MOVIE_GOTO,
|
||||
MOVIE_GOTO_WAIT,
|
||||
MOVIE_GET_IN_CAR,
|
||||
MOVIE_GET_OUT_CAR,
|
||||
MOVIE_KILL,
|
||||
MOVIE_FLEE,
|
||||
MOVIE_WAIT,
|
||||
MOVIE_POSITION_CAMERA,
|
||||
MOVIE_SET_CAMERA_TARGET,
|
||||
MOVIE_SELECT_CAMERA_MODE,
|
||||
MOVIE_SAVE_MOVIE,
|
||||
MOVIE_LOAD_MOVIE,
|
||||
MOVIE_PLAY_MOVIE,
|
||||
MOVIE_END,
|
||||
MOVIE_TOTAL_COMMANDS
|
||||
};
|
||||
enum {
|
||||
NUM_ACTORS_IN_MOVIE = 5,
|
||||
NUM_VEHICLES_IN_MOVIE = 5,
|
||||
NUM_COMMANDS_IN_MOVIE = 20
|
||||
};
|
||||
static int32 m_bCameraFollowActor;
|
||||
static CVector m_vecCurrentPosition;
|
||||
static CVector m_vecCamHeading;
|
||||
static CVector m_vecGotoPosition;
|
||||
static int32 m_nVehicle;
|
||||
static int32 m_nVehicle2;
|
||||
static int32 m_nActor;
|
||||
static int32 m_nActor2;
|
||||
static int32 m_nVehiclemodelId;
|
||||
static int32 m_nPedmodelId;
|
||||
static int16 m_nCurrentMovieCommand;
|
||||
static int16 m_nCurrentCommand;
|
||||
static int16 m_nCurrentVehicle;
|
||||
static int16 m_nCurrentActor;
|
||||
static bool m_bEditOn;
|
||||
static bool m_bRecording;
|
||||
static bool m_bCommandActive;
|
||||
static bool m_bActorSelected;
|
||||
static bool m_bActor2Selected;
|
||||
static bool m_bVehicleSelected;
|
||||
static int16 m_nNumActors;
|
||||
static int16 m_nNumVehicles;
|
||||
static int16 m_nNumMovieCommands;
|
||||
static int16 m_nWeaponType;
|
||||
static CPed* pActors[NUM_ACTORS_IN_MOVIE];
|
||||
static CVehicle* pVehicles[NUM_VEHICLES_IN_MOVIE];
|
||||
static bool m_bDrawGotoArrow;
|
||||
static CMovieCommand Movie[NUM_COMMANDS_IN_MOVIE];
|
||||
|
||||
static void LoadMovie(void);
|
||||
static void SaveMovie(void);
|
||||
static void Initialise(void);
|
||||
static void InitPlayback(void);
|
||||
static void ReInitialise(void);
|
||||
static void Update(void);
|
||||
static void Draw(void);
|
||||
static void ProcessCommand(void);
|
||||
static void PlayBack(void);
|
||||
static void ClearForNewCommand(void);
|
||||
static void SelectActor(void);
|
||||
static void SelectActor2(void);
|
||||
static void SelectVehicle(void);
|
||||
static bool SelectWeapon(void);
|
||||
};
|
||||
#endif
|
||||
3014
src/control/Script.cpp
Normal file
3014
src/control/Script.cpp
Normal file
File diff suppressed because it is too large
Load diff
630
src/control/Script.h
Normal file
630
src/control/Script.h
Normal file
|
|
@ -0,0 +1,630 @@
|
|||
#pragma once
|
||||
#include "Font.h"
|
||||
#include "PedType.h"
|
||||
#include "Text.h"
|
||||
#include "Sprite2d.h"
|
||||
|
||||
class CEntity;
|
||||
class CBuilding;
|
||||
class CVehicle;
|
||||
class CPed;
|
||||
class CObject;
|
||||
class CPlayerInfo;
|
||||
|
||||
class CRunningScript;
|
||||
|
||||
extern int32 ScriptParams[32];
|
||||
|
||||
void FlushLog();
|
||||
#define script_assert(_Expression) FlushLog(); assert(_Expression);
|
||||
|
||||
#define PICKUP_PLACEMENT_OFFSET (0.5f)
|
||||
#define PED_FIND_Z_OFFSET (5.0f)
|
||||
|
||||
#define UPSIDEDOWN_UP_THRESHOLD (-0.97f)
|
||||
#define UPSIDEDOWN_MOVE_SPEED_THRESHOLD (0.01f)
|
||||
#define UPSIDEDOWN_TURN_SPEED_THRESHOLD (0.02f)
|
||||
#define UPSIDEDOWN_TIMER_THRESHOLD (1000)
|
||||
|
||||
#define SPHERE_MARKER_R (0)
|
||||
#define SPHERE_MARKER_G (128)
|
||||
#define SPHERE_MARKER_B (255)
|
||||
#define SPHERE_MARKER_A (128)
|
||||
#define SPHERE_MARKER_PULSE_PERIOD (2048)
|
||||
#define SPHERE_MARKER_PULSE_FRACTION (0.1f)
|
||||
|
||||
#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
|
||||
#define MILES_IN_METER (0.000621371192f)
|
||||
#define METERS_IN_FOOT (0.3048f)
|
||||
#define FEET_IN_METER (3.28084f)
|
||||
#else
|
||||
#define MILES_IN_METER (1 / 1670.f)
|
||||
#define METERS_IN_FOOT (0.3f)
|
||||
#define FEET_IN_METER (3.33f)
|
||||
#endif
|
||||
|
||||
#define KEY_LENGTH_IN_SCRIPT (8)
|
||||
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
#define GTA_SCRIPT_COLLECTIVE
|
||||
#endif
|
||||
|
||||
struct intro_script_rectangle
|
||||
{
|
||||
bool m_bIsUsed;
|
||||
bool m_bBeforeFade;
|
||||
int16 m_nTextureId;
|
||||
CRect m_sRect;
|
||||
CRGBA m_sColor;
|
||||
|
||||
intro_script_rectangle() { }
|
||||
~intro_script_rectangle() { }
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(intro_script_rectangle, 0x18);
|
||||
|
||||
enum {
|
||||
SCRIPT_TEXT_MAX_LENGTH = 500
|
||||
};
|
||||
|
||||
struct intro_text_line
|
||||
{
|
||||
float m_fScaleX;
|
||||
float m_fScaleY;
|
||||
CRGBA m_sColor;
|
||||
bool m_bJustify;
|
||||
bool m_bCentered;
|
||||
bool m_bBackground;
|
||||
bool m_bBackgroundOnly;
|
||||
float m_fWrapX;
|
||||
float m_fCenterSize;
|
||||
CRGBA m_sBackgroundColor;
|
||||
bool m_bTextProportional;
|
||||
bool m_bTextBeforeFade;
|
||||
bool m_bRightJustify;
|
||||
int32 m_nFont;
|
||||
float m_fAtX;
|
||||
float m_fAtY;
|
||||
wchar m_Text[SCRIPT_TEXT_MAX_LENGTH];
|
||||
|
||||
intro_text_line() { }
|
||||
~intro_text_line() { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
m_fScaleX = 0.48f;
|
||||
m_fScaleY = 1.12f;
|
||||
m_sColor = CRGBA(225, 225, 225, 255);
|
||||
m_bJustify = false;
|
||||
m_bRightJustify = false;
|
||||
m_bCentered = false;
|
||||
m_bBackground = false;
|
||||
m_bBackgroundOnly = false;
|
||||
m_fWrapX = 182.0f;
|
||||
m_fCenterSize = DEFAULT_SCREEN_WIDTH;
|
||||
m_sBackgroundColor = CRGBA(128, 128, 128, 128);
|
||||
m_bTextProportional = true;
|
||||
m_bTextBeforeFade = false;
|
||||
m_nFont = FONT_HEADING;
|
||||
m_fAtX = 0.0f;
|
||||
m_fAtY = 0.0f;
|
||||
memset(&m_Text, 0, sizeof(m_Text));
|
||||
}
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(intro_text_line, 0x414);
|
||||
|
||||
struct script_sphere_struct
|
||||
{
|
||||
bool m_bInUse;
|
||||
uint16 m_Index;
|
||||
uint32 m_Id;
|
||||
CVector m_vecCenter;
|
||||
float m_fRadius;
|
||||
|
||||
script_sphere_struct() { }
|
||||
};
|
||||
|
||||
struct CStoredLine
|
||||
{
|
||||
CVector vecInf;
|
||||
CVector vecSup;
|
||||
uint32 color1;
|
||||
uint32 color2;
|
||||
};
|
||||
|
||||
enum {
|
||||
CLEANUP_UNUSED = 0,
|
||||
CLEANUP_CAR,
|
||||
CLEANUP_CHAR,
|
||||
CLEANUP_OBJECT
|
||||
};
|
||||
|
||||
struct cleanup_entity_struct
|
||||
{
|
||||
uint8 type;
|
||||
int32 id;
|
||||
};
|
||||
|
||||
enum {
|
||||
MAX_CLEANUP = 50,
|
||||
MAX_UPSIDEDOWN_CAR_CHECKS = 6,
|
||||
MAX_STUCK_CAR_CHECKS = 6
|
||||
};
|
||||
|
||||
class CMissionCleanup
|
||||
{
|
||||
public:
|
||||
cleanup_entity_struct m_sEntities[MAX_CLEANUP];
|
||||
uint8 m_nCount;
|
||||
|
||||
CMissionCleanup();
|
||||
|
||||
void Init();
|
||||
cleanup_entity_struct* FindFree();
|
||||
void AddEntityToList(int32, uint8);
|
||||
void RemoveEntityFromList(int32, uint8);
|
||||
void Process();
|
||||
};
|
||||
|
||||
struct upsidedown_car_data
|
||||
{
|
||||
int32 m_nVehicleIndex;
|
||||
uint32 m_nUpsideDownTimer;
|
||||
};
|
||||
|
||||
class CUpsideDownCarCheck
|
||||
{
|
||||
upsidedown_car_data m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS];
|
||||
|
||||
public:
|
||||
void Init();
|
||||
bool IsCarUpsideDown(int32);
|
||||
bool IsCarUpsideDown(CVehicle*);
|
||||
void UpdateTimers();
|
||||
bool AreAnyCarsUpsideDown();
|
||||
void AddCarToCheck(int32);
|
||||
void RemoveCarFromCheck(int32);
|
||||
bool HasCarBeenUpsideDownForAWhile(int32);
|
||||
};
|
||||
|
||||
struct stuck_car_data
|
||||
{
|
||||
int32 m_nVehicleIndex;
|
||||
CVector m_vecPos;
|
||||
int32 m_nLastCheck;
|
||||
float m_fRadius;
|
||||
uint32 m_nStuckTime;
|
||||
bool m_bStuck;
|
||||
|
||||
stuck_car_data() { }
|
||||
void Reset();
|
||||
};
|
||||
|
||||
class CStuckCarCheck
|
||||
{
|
||||
stuck_car_data m_sCars[MAX_STUCK_CAR_CHECKS];
|
||||
|
||||
public:
|
||||
void Init();
|
||||
void Process();
|
||||
void AddCarToCheck(int32, float, uint32);
|
||||
void RemoveCarFromCheck(int32);
|
||||
bool HasCarBeenStuckForAWhile(int32);
|
||||
};
|
||||
|
||||
enum {
|
||||
ARGUMENT_END = 0,
|
||||
ARGUMENT_INT32,
|
||||
ARGUMENT_GLOBALVAR,
|
||||
ARGUMENT_LOCALVAR,
|
||||
ARGUMENT_INT8,
|
||||
ARGUMENT_INT16,
|
||||
ARGUMENT_FLOAT
|
||||
};
|
||||
|
||||
struct tCollectiveData
|
||||
{
|
||||
int32 colIndex;
|
||||
int32 pedIndex;
|
||||
};
|
||||
|
||||
enum {
|
||||
USED_OBJECT_NAME_LENGTH = 24
|
||||
};
|
||||
|
||||
struct tUsedObject
|
||||
{
|
||||
char name[USED_OBJECT_NAME_LENGTH];
|
||||
int32 index;
|
||||
};
|
||||
|
||||
struct tBuildingSwap
|
||||
{
|
||||
CBuilding* m_pBuilding;
|
||||
int32 m_nNewModel;
|
||||
int32 m_nOldModel;
|
||||
};
|
||||
|
||||
|
||||
enum {
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
MAX_STACK_DEPTH = 6,
|
||||
#else
|
||||
MAX_STACK_DEPTH = 4,
|
||||
#endif
|
||||
NUM_LOCAL_VARS = 16,
|
||||
NUM_TIMERS = 2
|
||||
};
|
||||
|
||||
class CRunningScript
|
||||
{
|
||||
enum {
|
||||
ANDOR_NONE = 0,
|
||||
ANDS_1 = 1,
|
||||
ANDS_2,
|
||||
ANDS_3,
|
||||
ANDS_4,
|
||||
ANDS_5,
|
||||
ANDS_6,
|
||||
ANDS_7,
|
||||
ANDS_8,
|
||||
ORS_1 = 21,
|
||||
ORS_2,
|
||||
ORS_3,
|
||||
ORS_4,
|
||||
ORS_5,
|
||||
ORS_6,
|
||||
ORS_7,
|
||||
ORS_8
|
||||
};
|
||||
|
||||
public:
|
||||
CRunningScript* next;
|
||||
CRunningScript* prev;
|
||||
char m_abScriptName[8];
|
||||
uint32 m_nIp;
|
||||
uint32 m_anStack[MAX_STACK_DEPTH];
|
||||
uint16 m_nStackPointer;
|
||||
int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
|
||||
bool m_bCondResult;
|
||||
bool m_bIsMissionScript;
|
||||
bool m_bSkipWakeTime;
|
||||
uint32 m_nWakeTime;
|
||||
uint16 m_nAndOrState;
|
||||
bool m_bNotFlag;
|
||||
bool m_bDeatharrestEnabled;
|
||||
bool m_bDeatharrestExecuted;
|
||||
bool m_bMissionFlag;
|
||||
|
||||
public:
|
||||
void SetIP(uint32 ip) { m_nIp = ip; }
|
||||
CRunningScript* GetNext() const { return next; }
|
||||
|
||||
void Save(uint8*& buf);
|
||||
void Load(uint8*& buf);
|
||||
|
||||
void UpdateTimers(float timeStep) {
|
||||
m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
|
||||
m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
|
||||
}
|
||||
|
||||
void Init();
|
||||
void Process();
|
||||
|
||||
void RemoveScriptFromList(CRunningScript**);
|
||||
void AddScriptToList(CRunningScript**);
|
||||
|
||||
static const uint32 nSaveStructSize;
|
||||
|
||||
void CollectParameters(uint32*, int16);
|
||||
int32 CollectNextParameterWithoutIncreasingPC(uint32);
|
||||
int32* GetPointerToScriptVariable(uint32*, int16);
|
||||
void StoreParameters(uint32*, int16);
|
||||
|
||||
int8 ProcessOneCommand();
|
||||
void DoDeatharrestCheck();
|
||||
void UpdateCompareFlag(bool);
|
||||
int16 GetPadState(uint16, uint16);
|
||||
|
||||
int8 ProcessCommands0To99(int32);
|
||||
int8 ProcessCommands100To199(int32);
|
||||
int8 ProcessCommands200To299(int32);
|
||||
int8 ProcessCommands300To399(int32);
|
||||
int8 ProcessCommands400To499(int32);
|
||||
int8 ProcessCommands500To599(int32);
|
||||
int8 ProcessCommands600To699(int32);
|
||||
int8 ProcessCommands700To799(int32);
|
||||
int8 ProcessCommands800To899(int32);
|
||||
int8 ProcessCommands900To999(int32);
|
||||
int8 ProcessCommands1000To1099(int32);
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
int8 ProcessCommands1100To1199(int32);
|
||||
#endif
|
||||
void LocatePlayerCommand(int32, uint32*);
|
||||
void LocatePlayerCharCommand(int32, uint32*);
|
||||
void LocatePlayerCarCommand(int32, uint32*);
|
||||
void LocateCharCommand(int32, uint32*);
|
||||
void LocateCharCharCommand(int32, uint32*);
|
||||
void LocateCharCarCommand(int32, uint32*);
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
void LocateCharObjectCommand(int32, uint32*);
|
||||
#endif
|
||||
void LocateCarCommand(int32, uint32*);
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
void LocateSniperBulletCommand(int32, uint32*);
|
||||
#endif
|
||||
void PlayerInAreaCheckCommand(int32, uint32*);
|
||||
void PlayerInAngledAreaCheckCommand(int32, uint32*);
|
||||
void CharInAreaCheckCommand(int32, uint32*);
|
||||
void CarInAreaCheckCommand(int32, uint32*);
|
||||
|
||||
#ifdef GTA_SCRIPT_COLLECTIVE
|
||||
void LocateCollectiveCommand(int32, uint32*);
|
||||
void LocateCollectiveCharCommand(int32, uint32*);
|
||||
void LocateCollectiveCarCommand(int32, uint32*);
|
||||
void LocateCollectivePlayerCommand(int32, uint32*);
|
||||
void CollectiveInAreaCheckCommand(int32, uint32*);
|
||||
#endif
|
||||
|
||||
#ifdef MISSION_REPLAY
|
||||
bool CanAllowMissionReplay();
|
||||
#endif
|
||||
|
||||
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
int CollectParameterForDebug(char* buf, bool& var);
|
||||
void GetStoredParameterForDebug(char* buf);
|
||||
void LogOnStartProcessing();
|
||||
void LogBeforeProcessingCommand(int32 command);
|
||||
void LogAfterProcessingCommand(int32 command);
|
||||
|
||||
static char commandInfo[];
|
||||
static uint32 storedIp;
|
||||
|
||||
#endif
|
||||
|
||||
float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
|
||||
|
||||
bool ThisIsAValidRandomPed(uint32 pedtype) {
|
||||
switch (pedtype) {
|
||||
case PEDTYPE_CIVMALE:
|
||||
case PEDTYPE_CIVFEMALE:
|
||||
case PEDTYPE_GANG1:
|
||||
case PEDTYPE_GANG2:
|
||||
case PEDTYPE_GANG3:
|
||||
case PEDTYPE_GANG4:
|
||||
case PEDTYPE_GANG5:
|
||||
case PEDTYPE_GANG6:
|
||||
case PEDTYPE_GANG7:
|
||||
case PEDTYPE_GANG8:
|
||||
case PEDTYPE_GANG9:
|
||||
case PEDTYPE_CRIMINAL:
|
||||
case PEDTYPE_PROSTITUTE:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
enum {
|
||||
VAR_LOCAL = 1,
|
||||
VAR_GLOBAL = 2,
|
||||
};
|
||||
|
||||
enum {
|
||||
SIZE_MAIN_SCRIPT = 128 * 1024,
|
||||
SIZE_MISSION_SCRIPT = 32 * 1024,
|
||||
SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT
|
||||
};
|
||||
|
||||
enum {
|
||||
MAX_NUM_SCRIPTS = 128,
|
||||
MAX_NUM_CONTACTS = 16,
|
||||
MAX_NUM_INTRO_TEXT_LINES = 2,
|
||||
MAX_NUM_INTRO_RECTANGLES = 16,
|
||||
MAX_NUM_SCRIPT_SRPITES = 16,
|
||||
MAX_NUM_SCRIPT_SPHERES = 16,
|
||||
MAX_NUM_COLLECTIVES = 32,
|
||||
MAX_NUM_USED_OBJECTS = 200,
|
||||
MAX_NUM_MISSION_SCRIPTS = 120,
|
||||
MAX_NUM_BUILDING_SWAPS = 25,
|
||||
MAX_NUM_INVISIBILITY_SETTINGS = 20,
|
||||
MAX_NUM_STORED_LINES = 1024
|
||||
};
|
||||
|
||||
class CTheScripts
|
||||
{
|
||||
public:
|
||||
static uint8 ScriptSpace[SIZE_SCRIPT_SPACE];
|
||||
static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS];
|
||||
static int32 BaseBriefIdForContact[MAX_NUM_CONTACTS];
|
||||
static int32 OnAMissionForContactFlag[MAX_NUM_CONTACTS];
|
||||
static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
|
||||
static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES];
|
||||
static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES];
|
||||
static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES];
|
||||
static tCollectiveData CollectiveArray[MAX_NUM_COLLECTIVES];
|
||||
static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS];
|
||||
static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS];
|
||||
static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS];
|
||||
static CEntity* InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS];
|
||||
static CStoredLine aStoredLines[MAX_NUM_STORED_LINES];
|
||||
static bool DbgFlag;
|
||||
static uint32 OnAMissionFlag;
|
||||
static CMissionCleanup MissionCleanUp;
|
||||
static CStuckCarCheck StuckCars;
|
||||
static CUpsideDownCarCheck UpsideDownCars;
|
||||
static int32 StoreVehicleIndex;
|
||||
static bool StoreVehicleWasRandom;
|
||||
static CRunningScript *pIdleScripts;
|
||||
static CRunningScript *pActiveScripts;
|
||||
static int32 NextFreeCollectiveIndex;
|
||||
static int32 LastRandomPedId;
|
||||
static uint16 NumberOfUsedObjects;
|
||||
static bool bAlreadyRunningAMissionScript;
|
||||
static bool bUsingAMultiScriptFile;
|
||||
static uint16 NumberOfMissionScripts;
|
||||
static uint32 LargestMissionScriptSize;
|
||||
static uint32 MainScriptSize;
|
||||
static uint8 FailCurrentMission;
|
||||
static uint8 CountdownToMakePlayerUnsafe;
|
||||
static uint8 DelayMakingPlayerUnsafeThisTime;
|
||||
static uint16 NumScriptDebugLines;
|
||||
static uint16 NumberOfIntroRectanglesThisFrame;
|
||||
static uint16 NumberOfIntroTextLinesThisFrame;
|
||||
static uint8 UseTextCommands;
|
||||
static uint16 CommandsExecuted;
|
||||
static uint16 ScriptsUpdated;
|
||||
|
||||
static void Init();
|
||||
static void Process();
|
||||
|
||||
static CRunningScript* StartTestScript();
|
||||
static bool IsPlayerOnAMission();
|
||||
static void ClearSpaceForMissionEntity(const CVector&, CEntity*);
|
||||
|
||||
static void UndoBuildingSwaps();
|
||||
static void UndoEntityInvisibilitySettings();
|
||||
|
||||
static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2);
|
||||
static void RenderTheScriptDebugLines();
|
||||
|
||||
static void SaveAllScripts(uint8*, uint32*);
|
||||
static void LoadAllScripts(uint8*, uint32);
|
||||
|
||||
static bool IsDebugOn() { return DbgFlag; };
|
||||
static void InvertDebugFlag() { DbgFlag = !DbgFlag; }
|
||||
|
||||
static int32* GetPointerToScriptVariable(int32 offset) { assert(offset >= 8 && offset < CTheScripts::GetSizeOfVariableSpace()); return (int32*)&ScriptSpace[offset]; }
|
||||
|
||||
static void ResetCountdownToMakePlayerUnsafe() { CountdownToMakePlayerUnsafe = 0; }
|
||||
static bool IsCountdownToMakePlayerUnsafeOn() { return CountdownToMakePlayerUnsafe != 0; }
|
||||
|
||||
static int32 Read4BytesFromScript(uint32* pIp) {
|
||||
int32 retval = ScriptSpace[*pIp + 3] << 24 | ScriptSpace[*pIp + 2] << 16 | ScriptSpace[*pIp + 1] << 8 | ScriptSpace[*pIp];
|
||||
*pIp += 4;
|
||||
return retval;
|
||||
}
|
||||
static int16 Read2BytesFromScript(uint32* pIp) {
|
||||
int16 retval = ScriptSpace[*pIp + 1] << 8 | ScriptSpace[*pIp];
|
||||
*pIp += 2;
|
||||
return retval;
|
||||
}
|
||||
static int8 Read1ByteFromScript(uint32* pIp) {
|
||||
int8 retval = ScriptSpace[*pIp];
|
||||
*pIp += 1;
|
||||
return retval;
|
||||
}
|
||||
static float ReadFloatFromScript(uint32* pIp) {
|
||||
return Read2BytesFromScript(pIp) / 16.0f;
|
||||
}
|
||||
static void ReadTextLabelFromScript(uint32* pIp, char* buf) {
|
||||
strncpy(buf, (const char*)&CTheScripts::ScriptSpace[*pIp], KEY_LENGTH_IN_SCRIPT);
|
||||
}
|
||||
static wchar* GetTextByKeyFromScript(uint32* pIp) {
|
||||
wchar* text = TheText.Get((const char*)&CTheScripts::ScriptSpace[*pIp]);
|
||||
*pIp += KEY_LENGTH_IN_SCRIPT;
|
||||
return text;
|
||||
}
|
||||
static int32 GetSizeOfVariableSpace()
|
||||
{
|
||||
uint32 tmp = 3;
|
||||
return Read4BytesFromScript(&tmp);
|
||||
}
|
||||
|
||||
static CRunningScript* StartNewScript(uint32);
|
||||
|
||||
static void CleanUpThisVehicle(CVehicle*);
|
||||
static void CleanUpThisPed(CPed*);
|
||||
static void CleanUpThisObject(CObject*);
|
||||
|
||||
static bool IsPedStopped(CPed*);
|
||||
static bool IsPlayerStopped(CPlayerInfo*);
|
||||
static bool IsVehicleStopped(CVehicle*);
|
||||
|
||||
static void PrintListSizes();
|
||||
static void ReadObjectNamesFromScript();
|
||||
static void UpdateObjectIndices();
|
||||
static void ReadMultiScriptFileOffsetsFromScript();
|
||||
static void DrawScriptSpheres();
|
||||
static void HighlightImportantArea(uint32, float, float, float, float, float);
|
||||
static void HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float);
|
||||
static void DrawDebugSquare(float, float, float, float);
|
||||
static void DrawDebugAngledSquare(float, float, float, float, float, float, float, float);
|
||||
static void DrawDebugCube(float, float, float, float, float, float);
|
||||
static void DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float);
|
||||
|
||||
static void AddToInvisibilitySwapArray(CEntity*, bool);
|
||||
static void AddToBuildingSwapArray(CBuilding*, int32, int32);
|
||||
|
||||
static int32 GetActualScriptSphereIndex(int32 index);
|
||||
static int32 AddScriptSphere(int32 id, CVector pos, float radius);
|
||||
static int32 GetNewUniqueScriptSphereIndex(int32 index);
|
||||
static void RemoveScriptSphere(int32 index);
|
||||
|
||||
#ifdef GTA_SCRIPT_COLLECTIVE
|
||||
static void AdvanceCollectiveIndex()
|
||||
{
|
||||
if (NextFreeCollectiveIndex == INT32_MAX)
|
||||
NextFreeCollectiveIndex = 0;
|
||||
else
|
||||
NextFreeCollectiveIndex++;
|
||||
}
|
||||
|
||||
static int AddPedsInVehicleToCollective(int);
|
||||
static int AddPedsInAreaToCollective(float, float, float, float);
|
||||
static int FindFreeSlotInCollectiveArray();
|
||||
static void SetObjectiveForAllPedsInCollective(int, eObjective, int16, int16);
|
||||
static void SetObjectiveForAllPedsInCollective(int, eObjective, CVector, float);
|
||||
static void SetObjectiveForAllPedsInCollective(int, eObjective, CVector);
|
||||
static void SetObjectiveForAllPedsInCollective(int, eObjective, void*);
|
||||
static void SetObjectiveForAllPedsInCollective(int, eObjective);
|
||||
#endif
|
||||
|
||||
#ifdef MISSION_SWITCHER
|
||||
public:
|
||||
static void SwitchToMission(int32 mission);
|
||||
#endif
|
||||
|
||||
#ifdef USE_DEBUG_SCRIPT_LOADER
|
||||
static int ScriptToLoad;
|
||||
static int OpenScript();
|
||||
#endif
|
||||
|
||||
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
static void LogAfterScriptInitializing();
|
||||
static void LogBeforeScriptProcessing();
|
||||
static void LogAfterScriptProcessing();
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef MISSION_REPLAY
|
||||
extern int AllowMissionReplay;
|
||||
extern uint32 WaitForMissionActivate;
|
||||
extern uint32 WaitForSave;
|
||||
extern uint32 MissionStartTime;
|
||||
extern int missionRetryScriptIndex;
|
||||
extern bool doingMissionRetry;
|
||||
|
||||
uint32 AddExtraDeathDelay();
|
||||
void RetryMission(int, int unk = 0);
|
||||
|
||||
enum {
|
||||
MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER = 0,
|
||||
MISSION_RETRY_TYPE_1,
|
||||
MISSION_RETRY_TYPE_BEGIN_RESTARTING
|
||||
};
|
||||
|
||||
enum {
|
||||
MISSION_RETRY_STAGE_NORMAL = 0,
|
||||
MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE,
|
||||
MISSION_RETRY_STAGE_START_PROCESSING,
|
||||
MISSION_RETRY_STAGE_WAIT_FOR_DELAY,
|
||||
MISSION_RETRY_STAGE_WAIT_FOR_MENU,
|
||||
MISSION_RETRY_STAGE_WAIT_FOR_USER,
|
||||
MISSION_RETRY_STAGE_START_RESTARTING,
|
||||
MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART,
|
||||
};
|
||||
#endif
|
||||
1555
src/control/Script2.cpp
Normal file
1555
src/control/Script2.cpp
Normal file
File diff suppressed because it is too large
Load diff
2362
src/control/Script3.cpp
Normal file
2362
src/control/Script3.cpp
Normal file
File diff suppressed because it is too large
Load diff
2178
src/control/Script4.cpp
Normal file
2178
src/control/Script4.cpp
Normal file
File diff suppressed because it is too large
Load diff
2606
src/control/Script5.cpp
Normal file
2606
src/control/Script5.cpp
Normal file
File diff suppressed because it is too large
Load diff
1356
src/control/Script6.cpp
Normal file
1356
src/control/Script6.cpp
Normal file
File diff suppressed because it is too large
Load diff
1194
src/control/ScriptCommands.h
Normal file
1194
src/control/ScriptCommands.h
Normal file
File diff suppressed because it is too large
Load diff
1441
src/control/ScriptDebug.cpp
Normal file
1441
src/control/ScriptDebug.cpp
Normal file
File diff suppressed because it is too large
Load diff
330
src/control/TrafficLights.cpp
Normal file
330
src/control/TrafficLights.cpp
Normal file
|
|
@ -0,0 +1,330 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "Camera.h"
|
||||
#include "Clock.h"
|
||||
#include "Coronas.h"
|
||||
#include "General.h"
|
||||
#include "PathFind.h"
|
||||
#include "PointLights.h"
|
||||
#include "Shadows.h"
|
||||
#include "SpecialFX.h"
|
||||
#include "Timecycle.h"
|
||||
#include "Timer.h"
|
||||
#include "TrafficLights.h"
|
||||
#include "Vehicle.h"
|
||||
#include "Weather.h"
|
||||
#include "World.h"
|
||||
|
||||
// TODO: figure out the meaning of this
|
||||
enum { SOME_FLAG = 0x80 };
|
||||
|
||||
void
|
||||
CTrafficLights::DisplayActualLight(CEntity *ent)
|
||||
{
|
||||
if(ent->GetUp().z < 0.96f || ent->bRenderDamaged)
|
||||
return;
|
||||
|
||||
int phase;
|
||||
if(FindTrafficLightType(ent) == 1)
|
||||
phase = LightForCars1();
|
||||
else
|
||||
phase = LightForCars2();
|
||||
|
||||
int i;
|
||||
CBaseModelInfo *mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
|
||||
float x = mi->Get2dEffect(0)->pos.x;
|
||||
float yMin = mi->Get2dEffect(0)->pos.y;
|
||||
float yMax = mi->Get2dEffect(0)->pos.y;
|
||||
float zMin = mi->Get2dEffect(0)->pos.z;
|
||||
float zMax = mi->Get2dEffect(0)->pos.z;
|
||||
for(i = 1; i < 6; i++){
|
||||
assert(mi->Get2dEffect(i));
|
||||
yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
|
||||
yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
|
||||
zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
|
||||
zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
|
||||
}
|
||||
|
||||
CVector pos1, pos2;
|
||||
uint8 r, g;
|
||||
int id;
|
||||
switch(phase){
|
||||
case CAR_LIGHTS_GREEN:
|
||||
r = 0;
|
||||
g = 255;
|
||||
pos1 = ent->GetMatrix() * CVector(x, yMax, zMin);
|
||||
pos2 = ent->GetMatrix() * CVector(x, yMin, zMin);
|
||||
id = 0;
|
||||
break;
|
||||
case CAR_LIGHTS_YELLOW:
|
||||
r = 255;
|
||||
g = 128;
|
||||
pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin+zMax)/2.0f);
|
||||
pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin+zMax)/2.0f);
|
||||
id = 1;
|
||||
break;
|
||||
case CAR_LIGHTS_RED:
|
||||
default:
|
||||
r = 255;
|
||||
g = 0;
|
||||
pos1 = ent->GetMatrix() * CVector(x, yMax, zMax);
|
||||
pos2 = ent->GetMatrix() * CVector(x, yMin, zMax);
|
||||
id = 2;
|
||||
break;
|
||||
}
|
||||
|
||||
if(CClock::GetHours() > 19 || CClock::GetHours() < 6 || CWeather::Foggyness > 0.05f)
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
|
||||
r/255.0f, g/255.0f, 0/255.0f, CPointLights::FOG_NORMAL, true);
|
||||
|
||||
CShadows::StoreStaticShadow((uintptr)ent,
|
||||
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
|
||||
8.0f, 0.0f, 0.0f, -8.0f, 128,
|
||||
r*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
|
||||
g*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
|
||||
0*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
|
||||
12.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
|
||||
if(DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
|
||||
CCoronas::RegisterCorona((uintptr)ent + id,
|
||||
r*CTimeCycle::GetSpriteBrightness()*0.7f,
|
||||
g*CTimeCycle::GetSpriteBrightness()*0.7f,
|
||||
0*CTimeCycle::GetSpriteBrightness()*0.7f,
|
||||
255,
|
||||
pos1, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f,
|
||||
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
||||
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
||||
else
|
||||
CCoronas::RegisterCorona((uintptr)ent + id + 3,
|
||||
r*CTimeCycle::GetSpriteBrightness()*0.7f,
|
||||
g*CTimeCycle::GetSpriteBrightness()*0.7f,
|
||||
0*CTimeCycle::GetSpriteBrightness()*0.7f,
|
||||
255,
|
||||
pos2, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f,
|
||||
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
||||
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
||||
|
||||
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
|
||||
CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
|
||||
|
||||
static const float top = -0.127f;
|
||||
static const float bot = -0.539f;
|
||||
static const float mid = bot + (top-bot)/3.0f;
|
||||
static const float left = 1.256f;
|
||||
static const float right = 0.706f;
|
||||
phase = CTrafficLights::LightForPeds();
|
||||
if(phase == PED_LIGHTS_DONT_WALK){
|
||||
CVector p0(2.7f, right, top);
|
||||
CVector p1(2.7f, left, top);
|
||||
CVector p2(2.7f, right, mid);
|
||||
CVector p3(2.7f, left, mid);
|
||||
CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
|
||||
1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,
|
||||
SHINYTEXT_WALK, 255, 0, 0, 60.0f);
|
||||
}else if(phase == PED_LIGHTS_WALK || CTimer::GetTimeInMilliseconds() & 0x100){
|
||||
CVector p0(2.7f, right, mid);
|
||||
CVector p1(2.7f, left, mid);
|
||||
CVector p2(2.7f, right, bot);
|
||||
CVector p3(2.7f, left, bot);
|
||||
CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
|
||||
1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f,
|
||||
SHINYTEXT_WALK, 255, 255, 255, 60.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CTrafficLights::ScanForLightsOnMap(void)
|
||||
{
|
||||
int x, y;
|
||||
int i, j, k, l;
|
||||
CPtrNode *node;
|
||||
|
||||
for(x = 0; x < NUMSECTORS_X; x++)
|
||||
for(y = 0; y < NUMSECTORS_Y; y++){
|
||||
CPtrList &list = CWorld::GetSector(x, y)->m_lists[ENTITYLIST_DUMMIES];
|
||||
for(node = list.first; node; node = node->next){
|
||||
CEntity *light = (CEntity*)node->item;
|
||||
if(light->GetModelIndex() != MI_TRAFFICLIGHTS)
|
||||
continue;
|
||||
|
||||
// Check cars
|
||||
for(i = 0; i < ThePaths.m_numCarPathLinks; i++){
|
||||
CVector2D dist = ThePaths.m_carPathLinks[i].GetPosition() - light->GetPosition();
|
||||
float dotY = Abs(DotProduct2D(dist, light->GetForward())); // forward is direction of car light
|
||||
float dotX = DotProduct2D(dist, light->GetRight()); // towards base of light
|
||||
// it has to be on the correct side of the node and also not very far away
|
||||
if(dotX < 0.0f && dotX > -15.0f && dotY < 3.0f){
|
||||
float dz = ThePaths.m_pathNodes[ThePaths.m_carPathLinks[i].pathNodeIndex].GetZ() -
|
||||
light->GetPosition().z;
|
||||
if(dz < 15.0f){
|
||||
ThePaths.m_carPathLinks[i].trafficLightType = FindTrafficLightType(light);
|
||||
// Find two neighbour nodes of this one
|
||||
int n1 = -1;
|
||||
int n2 = -1;
|
||||
for(j = 0; j < ThePaths.m_numPathNodes; j++)
|
||||
for(l = 0; l < ThePaths.m_pathNodes[j].numLinks; l++)
|
||||
if(ThePaths.m_carPathConnections[ThePaths.m_pathNodes[j].firstLink + l] == i){
|
||||
if(n1 == -1)
|
||||
n1 = j;
|
||||
else
|
||||
n2 = j;
|
||||
}
|
||||
// What's going on here?
|
||||
if(ThePaths.m_pathNodes[n1].numLinks <= ThePaths.m_pathNodes[n2].numLinks)
|
||||
n1 = n2;
|
||||
if(ThePaths.m_carPathLinks[i].pathNodeIndex != n1)
|
||||
ThePaths.m_carPathLinks[i].trafficLightType |= SOME_FLAG;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check peds
|
||||
for(i = ThePaths.m_numCarPathNodes; i < ThePaths.m_numPathNodes; i++){
|
||||
float dist1, dist2;
|
||||
dist1 = Abs(ThePaths.m_pathNodes[i].GetX() - light->GetPosition().x) +
|
||||
Abs(ThePaths.m_pathNodes[i].GetY() - light->GetPosition().y);
|
||||
if(dist1 < 50.0f){
|
||||
for(l = 0; l < ThePaths.m_pathNodes[i].numLinks; l++){
|
||||
j = ThePaths.m_pathNodes[i].firstLink + l;
|
||||
if(ThePaths.ConnectionCrossesRoad(j)){
|
||||
k = ThePaths.ConnectedNode(j);
|
||||
dist2 = Abs(ThePaths.m_pathNodes[k].GetX() - light->GetPosition().x) +
|
||||
Abs(ThePaths.m_pathNodes[k].GetY() - light->GetPosition().y);
|
||||
if(dist1 < 15.0f || dist2 < 15.0f)
|
||||
ThePaths.ConnectionSetTrafficLight(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
|
||||
{
|
||||
int node, type;
|
||||
|
||||
node = vehicle->AutoPilot.m_nNextPathNodeInfo;
|
||||
type = ThePaths.m_carPathLinks[node].trafficLightType;
|
||||
if(type){
|
||||
if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) &&
|
||||
(!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode))
|
||||
if(alwaysStop ||
|
||||
(type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
|
||||
(type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
|
||||
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
|
||||
ThePaths.m_carPathLinks[node].GetDirection());
|
||||
if(vehicle->AutoPilot.m_nNextDirection == -1){
|
||||
if(dist > 0.0f && dist < 8.0f)
|
||||
return true;
|
||||
}else{
|
||||
if(dist < 0.0f && dist > -8.0f)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
node = vehicle->AutoPilot.m_nCurrentPathNodeInfo;
|
||||
type = ThePaths.m_carPathLinks[node].trafficLightType;
|
||||
if(type){
|
||||
if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) &&
|
||||
(!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode))
|
||||
if(alwaysStop ||
|
||||
(type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
|
||||
(type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
|
||||
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
|
||||
ThePaths.m_carPathLinks[node].GetDirection());
|
||||
if(vehicle->AutoPilot.m_nCurrentDirection == -1){
|
||||
if(dist > 0.0f && dist < 8.0f)
|
||||
return true;
|
||||
}else{
|
||||
if(dist < 0.0f && dist > -8.0f)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(vehicle->GetStatus() == STATUS_PHYSICS){
|
||||
node = vehicle->AutoPilot.m_nPreviousPathNodeInfo;
|
||||
type = ThePaths.m_carPathLinks[node].trafficLightType;
|
||||
if(type){
|
||||
if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) &&
|
||||
(!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode))
|
||||
if(alwaysStop ||
|
||||
(type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
|
||||
(type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
|
||||
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
|
||||
ThePaths.m_carPathLinks[node].GetDirection());
|
||||
if(vehicle->AutoPilot.m_nPreviousDirection == -1){
|
||||
if(dist > 0.0f && dist < 6.0f)
|
||||
return true;
|
||||
}else{
|
||||
if(dist < 0.0f && dist > -6.0f)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle)
|
||||
{
|
||||
return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights &&
|
||||
!ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights;
|
||||
}
|
||||
|
||||
int
|
||||
CTrafficLights::FindTrafficLightType(CEntity *light)
|
||||
{
|
||||
float orientation = RADTODEG(CGeneral::GetATanOfXY(light->GetForward().x, light->GetForward().y));
|
||||
if((orientation > 60.0f && orientation < 60.0f + 90.0f) ||
|
||||
(orientation > 240.0f && orientation < 240.0f + 90.0f))
|
||||
return 1;
|
||||
return 2;
|
||||
}
|
||||
|
||||
uint8
|
||||
CTrafficLights::LightForPeds(void)
|
||||
{
|
||||
uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
|
||||
|
||||
if(period < 12000)
|
||||
return PED_LIGHTS_DONT_WALK;
|
||||
else if(period < 16384 - 1000)
|
||||
return PED_LIGHTS_WALK;
|
||||
else
|
||||
return PED_LIGHTS_WALK_BLINK;
|
||||
}
|
||||
|
||||
uint8
|
||||
CTrafficLights::LightForCars1(void)
|
||||
{
|
||||
uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
|
||||
|
||||
if(period < 5000)
|
||||
return CAR_LIGHTS_GREEN;
|
||||
else if(period < 5000 + 1000)
|
||||
return CAR_LIGHTS_YELLOW;
|
||||
else
|
||||
return CAR_LIGHTS_RED;
|
||||
}
|
||||
|
||||
uint8
|
||||
CTrafficLights::LightForCars2(void)
|
||||
{
|
||||
uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
|
||||
|
||||
if(period < 6000)
|
||||
return CAR_LIGHTS_RED;
|
||||
else if(period < 12000 - 1000)
|
||||
return CAR_LIGHTS_GREEN;
|
||||
else if(period < 12000)
|
||||
return CAR_LIGHTS_YELLOW;
|
||||
else
|
||||
return CAR_LIGHTS_RED;
|
||||
}
|
||||
27
src/control/TrafficLights.h
Normal file
27
src/control/TrafficLights.h
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
#pragma once
|
||||
|
||||
class CEntity;
|
||||
class CVehicle;
|
||||
|
||||
enum {
|
||||
PED_LIGHTS_WALK,
|
||||
PED_LIGHTS_WALK_BLINK,
|
||||
PED_LIGHTS_DONT_WALK,
|
||||
|
||||
CAR_LIGHTS_GREEN = 0,
|
||||
CAR_LIGHTS_YELLOW,
|
||||
CAR_LIGHTS_RED
|
||||
};
|
||||
|
||||
class CTrafficLights
|
||||
{
|
||||
public:
|
||||
static void DisplayActualLight(CEntity *ent);
|
||||
static void ScanForLightsOnMap(void);
|
||||
static int FindTrafficLightType(CEntity *light);
|
||||
static uint8 LightForPeds(void);
|
||||
static uint8 LightForCars1(void);
|
||||
static uint8 LightForCars2(void);
|
||||
static bool ShouldCarStopForLight(CVehicle*, bool);
|
||||
static bool ShouldCarStopForBridge(CVehicle*);
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue