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Now the TXD.img file is being created correctly, and the textures are reduced to half their size, saving a lot of memory and making the game run more smoothly. The game no longer crashes and it looks very good. That said, I still couldn’t increase the frame rate—it stays between 8 and 15 FPS, but usually runs around 8
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4 changed files with 189 additions and 107 deletions
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@ -270,7 +270,7 @@ CStreaming::Init2(void)
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void
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CStreaming::Init(void)
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{
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/*#ifdef USE_TXD_CDIMAGE
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#ifdef USE_TXD_CDIMAGE
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int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r");
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if (txdHandle)
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CFileMgr::CloseFile(txdHandle);
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@ -285,9 +285,9 @@ CStreaming::Init(void)
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CStreaming::Init2();
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}
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}
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#else*/
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#else
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CStreaming::Init2();
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//#endif
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#endif
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}
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void
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