I already fixed the issue where the heads appeared black during cutscenes. It seems it was a vertex color problem

This commit is contained in:
Dante Leoncini 2026-05-09 17:20:59 -03:00
parent 4e180c1051
commit 67cd77edf8
2 changed files with 18 additions and 9 deletions

View file

@ -1448,17 +1448,21 @@ RenderEffects(void)
CGlass::Render();
CWaterCannons::Render();
CSpecialFX::Render();
// CShadows::RenderStaticShadows();
// CShadows::RenderStoredShadows();
// CSkidmarks::Render();
// CAntennas::Render();
// CRubbish::Render();
// CCoronas::Render();
#ifdef RW_GLES1
CShadows::RenderStaticShadows();
CShadows::RenderStoredShadows();
CSkidmarks::Render();
CAntennas::Render();
CRubbish::Render();
CCoronas::Render();
#endif
CParticle::Render();
CPacManPickups::Render();
// CWeaponEffects::Render();
// CPointLights::RenderFogEffect();
// CMovingThings::Render();
#ifdef RW_GLES1
CWeaponEffects::Render();
CPointLights::RenderFogEffect();
CMovingThings::Render();
#endif
CRenderer::RenderFirstPersonVehicle();
POP_RENDERGROUP();
}