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https://gitlab.com/shinovon/re3-symbian.git
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I already fixed the issue where the heads appeared black during cutscenes. It seems it was a vertex color problem
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4e180c1051
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2 changed files with 18 additions and 9 deletions
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@ -1448,17 +1448,21 @@ RenderEffects(void)
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CGlass::Render();
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CWaterCannons::Render();
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CSpecialFX::Render();
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// CShadows::RenderStaticShadows();
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// CShadows::RenderStoredShadows();
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// CSkidmarks::Render();
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// CAntennas::Render();
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// CRubbish::Render();
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// CCoronas::Render();
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#ifdef RW_GLES1
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CShadows::RenderStaticShadows();
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CShadows::RenderStoredShadows();
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CSkidmarks::Render();
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CAntennas::Render();
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CRubbish::Render();
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CCoronas::Render();
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#endif
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CParticle::Render();
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CPacManPickups::Render();
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// CWeaponEffects::Render();
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// CPointLights::RenderFogEffect();
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// CMovingThings::Render();
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#ifdef RW_GLES1
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CWeaponEffects::Render();
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CPointLights::RenderFogEffect();
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CMovingThings::Render();
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#endif
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CRenderer::RenderFirstPersonVehicle();
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POP_RENDERGROUP();
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}
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