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README.md
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README.md
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# re3-symbian
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Work-in-progress port of GTA III for Symbian^3 using GLES 2.0
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Work-in-progress port of GTA III for Symbian devices.\
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Supports S60 3rd Edition FP1, S60 5th edition Symbian^3 and later.
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Based on re3, uses some code from [Dreamcast](https://gitlab.com/skmp/dca3-game) and [Vita](https://github.com/Rinnegatamante/librw-vita) ports.
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## State
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Currently compiles and runs normally on Nokia 700 (Belle FP1), and with texture glitches on Nokia N8 (Symbian Anna) and Nokia E7 (Belle Refresh).
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See [TODO.md](/TODO.md) for more details on project state.
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See [TODO.md](/TODO.md) for more details on project state
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Tested devices:
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- Belle with BCM2763 (700) - GLES 2.0
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- Anna/Belle with BCM2727 (E7, N8, E6) - GLES 2.0
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- S60v3.1 with PowerVR MBX (E90, N95) - GLES 1.1
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## Building
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@ -16,8 +20,6 @@ Import bld.inf in Carbide.c++ with Symbian^3 or newer SDK, add PKG file to SIS B
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I use Carbide.c++ 3.2, Symbian Belle SDK with sbsv2 from QtSDK and RVCT 4.0, but it should also work with GCCE 4.4.1.
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Combination of S60 5th Edition (and older) with GCCE 3 or RVCT 2.2 produces non-working binaries, either use GCCE 4, or Symbian^3 SDK.
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## License <small>(copied from original README)</small>
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We don't feel like we're in a position to give this code a license.\
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TODO.md
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TODO.md
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Common:
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- [x] Make it compile
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- [x] Window implementation
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- [x] Fix shader compilation
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GLES 2.0 specific:
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- [x] Optimize to always run 10+ fps
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- [x] Fit in 32MB VRAM to run on N8, E7, E6, etc.
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- [x] Fix skinning shader (cutscene heads require it)
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- [ ] Optimize to always run 20+ fps
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- [ ] Use etc1 compression
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#include "common.h"
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#if !defined(AUDIO_OAL) && !defined(AUDIO_MSS) && (!defined(__SYMBIAN32) || defined(NO_AUDIO))
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#if !defined(AUDIO_OAL) && !defined(AUDIO_MSS) && (!defined(__SYMBIAN32__) || defined(NO_AUDIO))
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#include "sampman.h"
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#include "AudioManager.h"
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