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https://gitlab.com/shinovon/re3-symbian.git
synced 2026-05-23 01:57:21 +03:00
No more out of memory errors on VC3
This commit is contained in:
parent
689c76b4c5
commit
30fff6bbab
5 changed files with 76 additions and 36 deletions
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@ -145,6 +145,8 @@ int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
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#ifdef GAMEPAD_MENU
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#ifdef __SWITCH__
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int8 CMenuManager::m_PrefsControllerType = CONTROLLER_NINTENDO_SWITCH;
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#elif defined __SYMBIAN32__
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int8 CMenuManager::m_PrefsControllerType = CONTROLLER_DUALSHOCK2;
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#else
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int8 CMenuManager::m_PrefsControllerType = CONTROLLER_XBOXONE;
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#endif
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@ -371,7 +371,7 @@ enum Config {
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# define CUSTOM_FRONTEND_OPTIONS
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# ifdef CUSTOM_FRONTEND_OPTIONS
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# define MENU_MAP // VC-like menu map. Won't appear if you don't have our menu.txd
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//# define MENU_MAP // VC-like menu map. Won't appear if you don't have our menu.txd
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# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
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//# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
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# define CUTSCENE_BORDERS_SWITCH
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@ -110,7 +110,7 @@ void debugRaster(RwRaster *r){
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}
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static void downscaleTexture(RwTexture *texture){
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#ifdef RW_GLES1
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// #ifdef RW_GLES1
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if(texture == nil)
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return;
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@ -146,7 +146,11 @@ static void downscaleTexture(RwTexture *texture){
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// crear nuevo raster en formato compatible con GLES1
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int32 w, h, d, f;
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rw::Raster::imageFindRasterFormat(resized, rw::Raster::TEXTURE, &w, &h, &d, &f);
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#ifdef RW_GLES1
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RwRaster *newRaster = rw::Raster::create(w, h, d, f | rw::Raster::TEXTURE, rw::PLATFORM_GLES1);
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#else
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RwRaster *newRaster = rw::Raster::create(w, h, d, f | rw::Raster::TEXTURE, rw::PLATFORM_GL3);
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#endif
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if(newRaster == nil){
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debug("downscaleTexture: raster create FAILED");
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RwImageDestroy(resized);
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@ -163,36 +167,36 @@ static void downscaleTexture(RwTexture *texture){
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RwImageDestroy(resized);
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RwTextureSetRaster(texture, newRaster);
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RwRasterDestroy(oldRaster);
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#else
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RwRaster *oldRaster = RwTextureGetRaster(texture);
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if (oldRaster == nil)
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return;
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extern bool moreVram;
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int targetSize = moreVram ? 64 : 32;
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int oldWidth = RwRasterGetWidth(oldRaster);
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int oldHeight = RwRasterGetHeight(oldRaster);
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if (oldWidth <= targetSize && oldHeight <= targetSize) return;
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int newWidth = clamp(oldWidth, targetSize);
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int newHeight = clamp(oldHeight, targetSize);
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if (newWidth == oldWidth && newHeight == oldHeight) return;
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RwImage *image = oldRaster->toImage();
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if (image == nil) return;
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RwImage *resized = resizeImage(image, newWidth, newHeight);
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RwImageDestroy(image);
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if (resized == nil) return;
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RwRaster *newRaster = rw::Raster::createFromImage(resized);
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RwImageDestroy(resized);
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if (newRaster == nil) return;
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RwTextureSetRaster(texture, newRaster);
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RwRasterDestroy(oldRaster);
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#endif
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// #else
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// RwRaster *oldRaster = RwTextureGetRaster(texture);
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// if (oldRaster == nil)
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// return;
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//
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// extern bool moreVram;
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// int targetSize = moreVram ? 64 : 32;
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//
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// int oldWidth = RwRasterGetWidth(oldRaster);
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// int oldHeight = RwRasterGetHeight(oldRaster);
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// if (oldWidth <= targetSize && oldHeight <= targetSize) return;
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//
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// int newWidth = clamp(oldWidth, targetSize);
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// int newHeight = clamp(oldHeight, targetSize);
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// if (newWidth == oldWidth && newHeight == oldHeight) return;
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//
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// RwImage *image = oldRaster->toImage();
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// if (image == nil) return;
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//
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// RwImage *resized = resizeImage(image, newWidth, newHeight);
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// RwImageDestroy(image);
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// if (resized == nil) return;
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//
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// RwRaster *newRaster = rw::Raster::createFromImage(resized);
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// RwImageDestroy(resized);
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// if (newRaster == nil) return;
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//
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// RwTextureSetRaster(texture, newRaster);
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// RwRasterDestroy(oldRaster);
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// #endif
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}
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#endif
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@ -219,6 +223,11 @@ RwTextureGtaStreamRead(RwStream *stream)
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if (gGameState == GS_INIT_PLAYING_GAME) {
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texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1);
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texNumLoaded++;
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} else /*if (gGameState != GS_PLAYING_GAME)*/ {
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if (tex != nil && tex->raster != nil && RwRasterGetWidth(tex->raster) > 128 || RwRasterGetHeight(tex->raster) > 128) {
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// debug("downscaling %s", tex->name);
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downscaleTexture(tex);
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}
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}
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#ifdef ANISOTROPIC_FILTERING
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23
vendor/librw/src/gl/gl3raster.cpp
vendored
23
vendor/librw/src/gl/gl3raster.cpp
vendored
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@ -64,6 +64,7 @@ getLevelSize(Raster *raster, int32 level)
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static Raster*
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rasterCreateTexture(Raster *raster)
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{
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CHECK_GL_ERROR("-rasterCreateTexture");
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if(raster->format & (Raster::PAL4 | Raster::PAL8)){
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RWERROR((ERR_NOTEXTURE));
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return nil;
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@ -138,11 +139,14 @@ rasterCreateTexture(Raster *raster)
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natras->numLevels = 1;
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glGenTextures(1, &natras->texid);
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uint32 prev = bindTexture(natras->texid);
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CHECK_GL_ERROR("glGenTextures");
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// re3_debug("creating texture, format: %d, size: %d x %d", natras->internalFormat, raster->width, raster->height);
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// uint32 prev = bindTexture(natras->texid);
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// glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
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//// raster->width, raster->height,
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// 1,1,
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// raster->width, raster->height,
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//// 1,1,
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// 0, natras->format, natras->type, nil);
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// CHECK_GL_ERROR("glTexImage2D");
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// TODO: allocate other levels...probably
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#ifndef __SYMBIAN32__
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, natras->numLevels-1);
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@ -152,7 +156,7 @@ rasterCreateTexture(Raster *raster)
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natras->addressV = 0;
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natras->maxAnisotropy = 1;
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bindTexture(prev);
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// bindTexture(prev);
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return raster;
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}
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@ -220,6 +224,7 @@ rasterCreateCameraTexture(Raster *raster)
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// raster->width, raster->height,
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1,1,
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0, natras->format, natras->type, nil);
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CHECK_GL_ERROR("glTexImage2D");
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natras->filterMode = 0;
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natras->addressU = 0;
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natras->addressV = 0;
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@ -488,6 +493,7 @@ uint8*
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rasterLock(Raster *raster, int32 level, int32 lockMode)
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{
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#ifdef RW_OPENGL
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CHECK_GL_ERROR("+rasterLock");
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Gl3Raster *natras GETGL3RASTEREXT(raster);
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uint8 *px;
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uint32 allocSz;
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@ -536,8 +542,10 @@ rasterLock(Raster *raster, int32 level, int32 lockMode)
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glGenFramebuffers(1, &fbo);
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bindFramebuffer(fbo);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, natras->texid, 0);
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CHECK_GL_ERROR("glFramebufferTexture2D");
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GLenum e = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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glReadPixels(0, 0, raster->width, raster->height, natras->format, natras->type, px);
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CHECK_GL_ERROR("glReadPixels");
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//e = glGetError(); printf("GL err4 %x (%x)\n", e, natras->format);
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bindFramebuffer(0);
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glDeleteFramebuffers(1, &fbo);
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@ -571,6 +579,7 @@ rasterLock(Raster *raster, int32 level, int32 lockMode)
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glReadBuffer(GL_BACK);
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#endif
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glReadPixels(0, 0, raster->width, raster->height, GL_RGB, GL_UNSIGNED_BYTE, px);
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CHECK_GL_ERROR("glReadPixels");
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raster->privateFlags = lockMode;
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break;
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@ -580,6 +589,7 @@ rasterLock(Raster *raster, int32 level, int32 lockMode)
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return nil;
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}
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CHECK_GL_ERROR("-rasterLock");
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return px;
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#else
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return nil;
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@ -590,6 +600,7 @@ void
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rasterUnlock(Raster *raster, int32 level)
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{
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#ifdef RW_OPENGL
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CHECK_GL_ERROR("+rasterUnlock");
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Gl3Raster *natras = GETGL3RASTEREXT(raster);
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assert(raster->pixels);
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@ -606,6 +617,7 @@ rasterUnlock(Raster *raster, int32 level)
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raster->width, raster->height, 0,
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getLevelSize(raster, level),
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raster->pixels);
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CHECK_GL_ERROR("glCompressedTexImage2D");
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if(natras->backingStore){
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assert(level < natras->backingStore->numlevels);
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memcpy(natras->backingStore->levels[level].data, raster->pixels,
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@ -631,12 +643,14 @@ rasterUnlock(Raster *raster, int32 level)
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}
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glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, raster->width, raster->height, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, pixels16);
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free(pixels16);
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CHECK_GL_ERROR("glTexImage2D 1");
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} else
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{
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// glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat,
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raster->width, raster->height,
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0, natras->format, natras->type, raster->pixels);
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CHECK_GL_ERROR("glTexImage2D 2");
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}
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}
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// if(level == 0 && natras->autogenMipmap)
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@ -652,6 +666,7 @@ rasterUnlock(Raster *raster, int32 level)
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rwFree(raster->pixels);
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raster->pixels = nil;
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CHECK_GL_ERROR("-rasterUnlock");
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#endif
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raster->width = raster->originalWidth;
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raster->height = raster->originalHeight;
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14
vendor/librw/src/gl/rwgl3.h
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14
vendor/librw/src/gl/rwgl3.h
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@ -18,6 +18,20 @@
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#endif
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#endif
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#if 0
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extern void re3_debug(const char *format, ...);
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extern void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...);
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#define CHECK_GL_ERROR(trace) do { \
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int glerror = glGetError(); \
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if (glerror != 0) { \
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re3_trace(__FILE__, __LINE__, __FUNCTION__, "GL Error %x on %s", glerror, trace); \
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} \
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} while(0);
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#else
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#define CHECK_GL_ERROR(a)
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#endif
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namespace rw {
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#ifdef RW_GL3
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