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No more out of memory errors on VC3
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689c76b4c5
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5 changed files with 76 additions and 36 deletions
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@ -145,6 +145,8 @@ int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
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#ifdef GAMEPAD_MENU
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#ifdef __SWITCH__
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int8 CMenuManager::m_PrefsControllerType = CONTROLLER_NINTENDO_SWITCH;
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#elif defined __SYMBIAN32__
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int8 CMenuManager::m_PrefsControllerType = CONTROLLER_DUALSHOCK2;
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#else
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int8 CMenuManager::m_PrefsControllerType = CONTROLLER_XBOXONE;
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#endif
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@ -371,7 +371,7 @@ enum Config {
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# define CUSTOM_FRONTEND_OPTIONS
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# ifdef CUSTOM_FRONTEND_OPTIONS
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# define MENU_MAP // VC-like menu map. Won't appear if you don't have our menu.txd
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//# define MENU_MAP // VC-like menu map. Won't appear if you don't have our menu.txd
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# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
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//# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
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# define CUTSCENE_BORDERS_SWITCH
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