No more out of memory errors on VC3

This commit is contained in:
Shinovon 2026-05-07 02:48:00 +05:00
parent 689c76b4c5
commit 30fff6bbab
5 changed files with 76 additions and 36 deletions

View file

@ -145,6 +145,8 @@ int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
#ifdef GAMEPAD_MENU
#ifdef __SWITCH__
int8 CMenuManager::m_PrefsControllerType = CONTROLLER_NINTENDO_SWITCH;
#elif defined __SYMBIAN32__
int8 CMenuManager::m_PrefsControllerType = CONTROLLER_DUALSHOCK2;
#else
int8 CMenuManager::m_PrefsControllerType = CONTROLLER_XBOXONE;
#endif

View file

@ -371,7 +371,7 @@ enum Config {
# define CUSTOM_FRONTEND_OPTIONS
# ifdef CUSTOM_FRONTEND_OPTIONS
# define MENU_MAP // VC-like menu map. Won't appear if you don't have our menu.txd
//# define MENU_MAP // VC-like menu map. Won't appear if you don't have our menu.txd
# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
//# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
# define CUTSCENE_BORDERS_SWITCH