No more out of memory errors on VC3

This commit is contained in:
Shinovon 2026-05-07 02:48:00 +05:00
parent 689c76b4c5
commit 30fff6bbab
5 changed files with 76 additions and 36 deletions

View file

@ -145,6 +145,8 @@ int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
#ifdef GAMEPAD_MENU
#ifdef __SWITCH__
int8 CMenuManager::m_PrefsControllerType = CONTROLLER_NINTENDO_SWITCH;
#elif defined __SYMBIAN32__
int8 CMenuManager::m_PrefsControllerType = CONTROLLER_DUALSHOCK2;
#else
int8 CMenuManager::m_PrefsControllerType = CONTROLLER_XBOXONE;
#endif

View file

@ -371,7 +371,7 @@ enum Config {
# define CUSTOM_FRONTEND_OPTIONS
# ifdef CUSTOM_FRONTEND_OPTIONS
# define MENU_MAP // VC-like menu map. Won't appear if you don't have our menu.txd
//# define MENU_MAP // VC-like menu map. Won't appear if you don't have our menu.txd
# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
//# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
# define CUTSCENE_BORDERS_SWITCH

View file

@ -110,7 +110,7 @@ void debugRaster(RwRaster *r){
}
static void downscaleTexture(RwTexture *texture){
#ifdef RW_GLES1
// #ifdef RW_GLES1
if(texture == nil)
return;
@ -146,7 +146,11 @@ static void downscaleTexture(RwTexture *texture){
// crear nuevo raster en formato compatible con GLES1
int32 w, h, d, f;
rw::Raster::imageFindRasterFormat(resized, rw::Raster::TEXTURE, &w, &h, &d, &f);
#ifdef RW_GLES1
RwRaster *newRaster = rw::Raster::create(w, h, d, f | rw::Raster::TEXTURE, rw::PLATFORM_GLES1);
#else
RwRaster *newRaster = rw::Raster::create(w, h, d, f | rw::Raster::TEXTURE, rw::PLATFORM_GL3);
#endif
if(newRaster == nil){
debug("downscaleTexture: raster create FAILED");
RwImageDestroy(resized);
@ -163,36 +167,36 @@ static void downscaleTexture(RwTexture *texture){
RwImageDestroy(resized);
RwTextureSetRaster(texture, newRaster);
RwRasterDestroy(oldRaster);
#else
RwRaster *oldRaster = RwTextureGetRaster(texture);
if (oldRaster == nil)
return;
extern bool moreVram;
int targetSize = moreVram ? 64 : 32;
int oldWidth = RwRasterGetWidth(oldRaster);
int oldHeight = RwRasterGetHeight(oldRaster);
if (oldWidth <= targetSize && oldHeight <= targetSize) return;
int newWidth = clamp(oldWidth, targetSize);
int newHeight = clamp(oldHeight, targetSize);
if (newWidth == oldWidth && newHeight == oldHeight) return;
RwImage *image = oldRaster->toImage();
if (image == nil) return;
RwImage *resized = resizeImage(image, newWidth, newHeight);
RwImageDestroy(image);
if (resized == nil) return;
RwRaster *newRaster = rw::Raster::createFromImage(resized);
RwImageDestroy(resized);
if (newRaster == nil) return;
RwTextureSetRaster(texture, newRaster);
RwRasterDestroy(oldRaster);
#endif
// #else
// RwRaster *oldRaster = RwTextureGetRaster(texture);
// if (oldRaster == nil)
// return;
//
// extern bool moreVram;
// int targetSize = moreVram ? 64 : 32;
//
// int oldWidth = RwRasterGetWidth(oldRaster);
// int oldHeight = RwRasterGetHeight(oldRaster);
// if (oldWidth <= targetSize && oldHeight <= targetSize) return;
//
// int newWidth = clamp(oldWidth, targetSize);
// int newHeight = clamp(oldHeight, targetSize);
// if (newWidth == oldWidth && newHeight == oldHeight) return;
//
// RwImage *image = oldRaster->toImage();
// if (image == nil) return;
//
// RwImage *resized = resizeImage(image, newWidth, newHeight);
// RwImageDestroy(image);
// if (resized == nil) return;
//
// RwRaster *newRaster = rw::Raster::createFromImage(resized);
// RwImageDestroy(resized);
// if (newRaster == nil) return;
//
// RwTextureSetRaster(texture, newRaster);
// RwRasterDestroy(oldRaster);
// #endif
}
#endif
@ -219,6 +223,11 @@ RwTextureGtaStreamRead(RwStream *stream)
if (gGameState == GS_INIT_PLAYING_GAME) {
texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1);
texNumLoaded++;
} else /*if (gGameState != GS_PLAYING_GAME)*/ {
if (tex != nil && tex->raster != nil && RwRasterGetWidth(tex->raster) > 128 || RwRasterGetHeight(tex->raster) > 128) {
// debug("downscaling %s", tex->name);
downscaleTexture(tex);
}
}
#ifdef ANISOTROPIC_FILTERING