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https://gitlab.com/shinovon/re3-symbian.git
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Merge branch 'master' of https://gitlab.com/shinovon/re3-symbian
This commit is contained in:
commit
2390c67fa1
6 changed files with 73 additions and 64 deletions
4
TODO.md
4
TODO.md
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@ -2,16 +2,16 @@ Common:
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- [x] Make it compile
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- [x] Window implementation
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- [x] Fix shader compilation
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- [x] Basic touch controls
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- [x] Downscale textures
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- [ ] Simplify geometry
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- [ ] Touch controls
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- [x] Touch controls
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- [x] Keyboard controls
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- [ ] Audio?
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- [x] Menu
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- [x] Config
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- [x] Merge S60v3 and ^3 branches
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- [ ] Move map to top left corner
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- [ ] Do something with sprites, they're still taking too much frame time
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GLES 2.0 specific:
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- [x] Optimize to always run 10+ fps
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@ -1403,14 +1403,10 @@ RenderScene(void)
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}
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#endif
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PUSH_RENDERGROUP("RenderScene");
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#ifdef RW_GL3
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CClouds::Render();
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#endif
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// CClouds::Render();
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DoRWRenderHorizon();
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CRenderer::RenderRoads();
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#ifdef RW_GL3
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CCoronas::RenderReflections();
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#endif
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// CCoronas::RenderReflections();
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
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CRenderer::RenderEverythingBarRoads();
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CRenderer::RenderBoats();
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@ -1457,10 +1453,8 @@ RenderEffects(void)
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// CSkidmarks::Render();
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// CAntennas::Render();
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// CRubbish::Render();
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#ifdef RW_GL3
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CCoronas::Render();
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#endif
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// CParticle::Render();
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// CCoronas::Render();
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CParticle::Render();
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CPacManPickups::Render();
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// CWeaponEffects::Render();
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// CPointLights::RenderFogEffect();
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@ -1327,24 +1327,48 @@ void CHud::DrawAfterFade()
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int w = 640;
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int y = 0;
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{
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CFont::SetJustifyOff();
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CFont::SetBackgroundOff();
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CFont::SetColor(CRGBA(255, 255, 255, 255));
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CFont::SetScale(0.75f, 0.75f);
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CFont::SetCentreOn();
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CFont::SetPropOn();
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CFont::SetFontStyle(FONT_BANK);
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#define CRECT(X, Y, W, H) CRect(X, (Y) * 480.f / 360.f, (W) + (X), ((H) + (Y)) * 480.f / 360.f)
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#define PRINT(S, X, Y, W) CFont::SetCentreSize(W); \
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CFont::PrintString((X) + ((W) / 2), (Y) * (480.f / 360.f), (wchar*) L ## S);
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// l
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CSprite2d::DrawRect(CRECT(40, 6 + y, 90, 20), CRGBA(0, 0, 0, 128));
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PRINT("L1", 40, 12 + y, 90);
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CSprite2d::DrawRect(CRECT(180, 6 + y, 90, 20), CRGBA(0, 0, 0, 128));
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PRINT("L2", 180, 12 + y, 90);
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// r
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CSprite2d::DrawRect(CRECT(w - 40 - 90, 6 + y, 90, 20), CRGBA(0, 0, 0, 128));
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PRINT("R1", w - 40 - 90, 12 + y, 90);
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CSprite2d::DrawRect(CRECT(w - 180 - 90, 6 + y, 90, 20), CRGBA(0, 0, 0, 128));
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PRINT("R2", w - 180 - 90, 12 + y, 90);
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// select, start
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CSprite2d::DrawRect(CRECT(320 - 80, 286 + y, 60, 20), CRGBA(0, 0, 0, 128));
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PRINT("select", 320 - 80, 290 + y, 60);
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CSprite2d::DrawRect(CRECT(320 + 20, 286 + y, 60, 20), CRGBA(0, 0, 0, 128));
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PRINT("start", 320 + 20, 290 + y, 60);
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// dpad
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CSprite2d::DrawRect(CRECT(0, 80 + y, w / 4, 120), CRGBA(0, 0, 0, 128));
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PRINT("/\\", w / 8 - 15, 90 + y, 30);
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PRINT("v", w / 8 - 15, 160 + y, 30);
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PRINT("<", w / 8 - 60, 125 + y, 30);
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PRINT(">", w / 8 + 30, 125 + y, 30);
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// abxy
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CSprite2d::DrawRect(CRECT(w - w / 4, 80 + y, w / 4, 120), CRGBA(0, 0, 0, 128));
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PRINT("/\\", w - w / 8 - 15, 90 + y, 30);
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PRINT("X", w - w / 8 - 15, 160 + y, 30);
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PRINT("[]", w - w / 8 - 60, 125 + y, 30);
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PRINT("O", w - w / 8 + 30, 125 + y, 30);
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#undef PRINT
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#undef CRECT
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}
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}
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@ -93,24 +93,7 @@ static int clamp(int size, int targetSize)
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return size;
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}
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void debugRaster(RwRaster *r){
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if(!r){
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debug("Raster NULL");
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return;
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}
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debug("Raster: %dx%d | depth: %d | format: 0x%X | stride: %d | platform: %d | pixels: %p",
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r->width,
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r->height,
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r->depth,
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r->format,
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r->stride,
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r->platform,
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r->pixels);
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}
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static void downscaleTexture(RwTexture *texture){
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// #ifdef RW_GLES1
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static void halveTexture(RwTexture *texture){
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if(texture == nil)
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return;
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@ -167,36 +150,37 @@ static void downscaleTexture(RwTexture *texture){
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RwImageDestroy(resized);
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RwTextureSetRaster(texture, newRaster);
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RwRasterDestroy(oldRaster);
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// #else
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// RwRaster *oldRaster = RwTextureGetRaster(texture);
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// if (oldRaster == nil)
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// return;
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//
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// extern bool moreVram;
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// int targetSize = moreVram ? 64 : 32;
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//
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// int oldWidth = RwRasterGetWidth(oldRaster);
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// int oldHeight = RwRasterGetHeight(oldRaster);
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// if (oldWidth <= targetSize && oldHeight <= targetSize) return;
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//
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// int newWidth = clamp(oldWidth, targetSize);
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// int newHeight = clamp(oldHeight, targetSize);
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// if (newWidth == oldWidth && newHeight == oldHeight) return;
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//
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// RwImage *image = oldRaster->toImage();
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// if (image == nil) return;
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//
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// RwImage *resized = resizeImage(image, newWidth, newHeight);
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// RwImageDestroy(image);
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// if (resized == nil) return;
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//
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// RwRaster *newRaster = rw::Raster::createFromImage(resized);
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// RwImageDestroy(resized);
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// if (newRaster == nil) return;
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//
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// RwTextureSetRaster(texture, newRaster);
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// RwRasterDestroy(oldRaster);
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// #endif
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}
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static void downscaleTexture(RwTexture *texture) {
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RwRaster *oldRaster = RwTextureGetRaster(texture);
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if (oldRaster == nil)
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return;
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extern bool moreVram;
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int targetSize = moreVram ? 64 : 32;
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int oldWidth = RwRasterGetWidth(oldRaster);
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int oldHeight = RwRasterGetHeight(oldRaster);
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if (oldWidth <= targetSize && oldHeight <= targetSize) return;
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int newWidth = clamp(oldWidth, targetSize);
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int newHeight = clamp(oldHeight, targetSize);
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if (newWidth == oldWidth && newHeight == oldHeight) return;
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RwImage *image = oldRaster->toImage();
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if (image == nil) return;
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RwImage *resized = resizeImage(image, newWidth, newHeight);
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RwImageDestroy(image);
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if (resized == nil) return;
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RwRaster *newRaster = rw::Raster::createFromImage(resized);
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RwImageDestroy(resized);
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if (newRaster == nil) return;
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RwTextureSetRaster(texture, newRaster);
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RwRasterDestroy(oldRaster);
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}
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#endif
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@ -224,9 +208,9 @@ RwTextureGtaStreamRead(RwStream *stream)
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texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1);
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texNumLoaded++;
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} else if (gGameState != GS_PLAYING_GAME || FrontEndMenuManager.m_bMenuActive) {
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if (tex != nil && tex->raster != nil && RwRasterGetWidth(tex->raster) > 128 || RwRasterGetHeight(tex->raster) > 128) {
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if (tex != nil && tex->raster != nil && (RwRasterGetWidth(tex->raster) > 128 || RwRasterGetHeight(tex->raster) > 128)) {
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// debug("downscaling %s", tex->name);
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downscaleTexture(tex);
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halveTexture(tex);
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}
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}
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@ -578,7 +562,11 @@ CreateTxdImageForVideoCard()
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RwTexDictionary *texDict = CTxdStore::GetSlot(i)->texDict;
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FORLIST(lnk, texDict->textures){
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rw::Texture *texture = rw::Texture::fromDict(lnk);
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#ifdef RW_GL3
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downscaleTexture(texture);
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#else
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halveTexture(texture);
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#endif
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}
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#endif
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int32 pos = STREAMTELL(img);
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@ -707,11 +707,11 @@ public:
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if (y < 125) {
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b = JOY_Y;
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} else if (y > 155) {
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b = JOY_A;
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b = JOY_B;
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} else if (x < w - w / 8) {
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b = JOY_X;
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} else {
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b = JOY_B;
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b = JOY_A;
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}
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activeZone[i] = b + 1;
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virtualButtons[b] = 1;
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3
vendor/librw/src/gl/gl3skin.cpp
vendored
3
vendor/librw/src/gl/gl3skin.cpp
vendored
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@ -19,6 +19,8 @@
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#include "rwgl3impl.h"
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extern bool moreVram;
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namespace rw {
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namespace gl3 {
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@ -340,6 +342,7 @@ skinClose(void *o, int32, int32)
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void
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initSkin(void)
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{
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if (moreVram) return; // TODO
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u_boneMatrices = registerUniform("u_boneMatrices", UNIFORM_MAT4, MAX_BONES);
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Driver::registerPlugin(PLATFORM_GL3, 0, ID_SKIN,
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