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Fix skin shader
TODO: test on vc4
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6 changed files with 21 additions and 86 deletions
9
vendor/librw/src/gl/gl3skin.cpp
vendored
9
vendor/librw/src/gl/gl3skin.cpp
vendored
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@ -340,11 +340,10 @@ skinClose(void *o, int32, int32)
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void
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initSkin(void)
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{
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// TODO
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// u_boneMatrices = registerUniform("u_boneMatrices", UNIFORM_MAT4, MAX_BONES);
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//
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// Driver::registerPlugin(PLATFORM_GL3, 0, ID_SKIN,
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// skinOpen, skinClose);
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u_boneMatrices = registerUniform("u_boneMatrices", UNIFORM_MAT4, MAX_BONES);
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Driver::registerPlugin(PLATFORM_GL3, 0, ID_SKIN,
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skinOpen, skinClose);
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}
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ObjPipeline*
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