Fix skin shader

TODO: test on vc4
This commit is contained in:
Shinovon 2026-05-03 06:33:11 +05:00
parent f484ef9460
commit 0ad6fe45d1
6 changed files with 21 additions and 86 deletions

View file

@ -340,11 +340,10 @@ skinClose(void *o, int32, int32)
void
initSkin(void)
{
// TODO
// u_boneMatrices = registerUniform("u_boneMatrices", UNIFORM_MAT4, MAX_BONES);
//
// Driver::registerPlugin(PLATFORM_GL3, 0, ID_SKIN,
// skinOpen, skinClose);
u_boneMatrices = registerUniform("u_boneMatrices", UNIFORM_MAT4, MAX_BONES);
Driver::registerPlugin(PLATFORM_GL3, 0, ID_SKIN,
skinOpen, skinClose);
}
ObjPipeline*