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JSRF evidently has string pooling enabled (i.e. program-wide deduplication of strings), so we'll want it in our compiler settings as well.
15 lines
484 B
Makefile
15 lines
484 B
Makefile
all: src/JSRF/Jet2.obj
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# Simple inference rule for producing object files
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.SUFFIXES: .cpp .obj
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.cpp.obj:
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CL.EXE /nologo /Wall /TP /W3 /Ogityb0 /MT /Gf /GX /Fo$@ /c $<
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# Header files used for each object
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src/JSRF/Jet2.obj: src/JSRF/Core.hpp src/Std.hpp src/XDK/D3D.hpp\
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src/XDK/Win32.hpp
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src/JSRF/Core.obj: src/JSRF/Core.hpp src/Smilebit/MMatrix.hpp src/Std.hpp\
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src/XDK/D3D.hpp src/XDK/Win32.hpp
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src/JSRF/GameData.obj: src/JSRF/GameData.hpp
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