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We'd rather have three stages (unimplemented, nonmatching, matching) than just matching or not.
22 lines
332 B
C++
22 lines
332 B
C++
/* JSRF Decompilation: JSRF/Jet2.cpp
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Main function.
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*/
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#pragma bss_seg(".data")
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#include "../XDK/CRT/stddef.h"
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#include "Core.hpp"
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// Address: 0x0022FCE0
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Game * g_game;
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// Address: 0x0006F9E0
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// Status: matching
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void main(void) {
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g_game = new Game(NULL, 0);
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g_game->initRootExecObj();
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g_game->mainLoop();
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delete g_game;
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}
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