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https://codeberg.org/KeybadeBlox/JSRF-Decompilation.git
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We now have generation of an import library for linking against the Xbox kernel, linking together an .exe, and converting it to an .xbe via cxbe. Some further development of tooling aside (including filling in some features in cxbe to better match the original JSRF executable), all that remains now is to write decompiled code.
10 lines
155 B
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10 lines
155 B
Text
# The actual built game, optimistically
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*.exe
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*.xbe
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# Can't distribute objects pulled from the JSRF executable
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*.obj
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# Other build artifacts
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*.lib
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*.exp
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