JSRF-Decompilation/decompile/src/JSRF/Core.cpp
2026-02-05 21:11:11 -05:00

594 lines
12 KiB
C++

/* JSRF Decompilation: JSRF/Core.hpp
Game and GameObj classes that form the foundation of the JSRF game code.
*/
#pragma bss_seg(".data")
#include "Core.hpp"
// Declarations for symbols not yet defined in their own source files
// Remove these once they've been delinked!
void readInput();
// Address: 0x00011000
// Matching: no
GameObj::~GameObj() {
g_game->gameObjCnt -= 1;
}
// Address: 0x00011070
// Matching: no
void GameObj::recursiveExecDefault() {
}
// Address: 0x000110A0
// Matching: no
void GameObj::drawListDefault(
GameObjFlags flagFilterAny1,
int drawArg1,
int drawArg2,
GameObjFlags flagFilterAll,
unsigned otherBitfieldFilterAny,
GameObjFlags flagFilterNone,
GameObjFlags flagFilterAny2
) {
}
// Address: 0x00011220
// Matching: no
void GameObj::drawTreeDefault1() {
}
// Address: 0x00011260
// Matching: no
void GameObj::drawTreeDefault2() {
}
// Address: 0x000112A0
// Matching: no
void GameObj::recursiveExecEvent() {
}
// Address: 0x000112D0
// Matching: no
void GameObj::drawListEvent(
GameObjFlags flagFilterAny1,
int drawArg1,
int drawArg2,
GameObjFlags flagFilterAll,
unsigned otherBitfieldFilterAny,
GameObjFlags flagFilterNone,
GameObjFlags flagFilterAny2
) {
}
// Address: 0x00011450
// Matching: no
void GameObj::drawTreeEvent1() {
}
// Address: 0x00011490
// Matching: no
void GameObj::drawTreeEvent2() {
}
// Address: 0x000114D0
// Matching: no
void GameObj::recursiveExecCoveredPause() {
}
// Address: 0x00011500
// Matching: no
void GameObj::drawListCoveredPause(
GameObjFlags flagFilterAny1,
int drawArg1,
int drawArg2,
GameObjFlags flagFilterAll,
unsigned otherBitfieldFilterAny,
GameObjFlags flagFilterNone,
GameObjFlags flagFilterAny2
) {
}
// Address: 0x00011680
// Matching: no
void GameObj::drawTreeCoveredPause1() {
}
// Address: 0x000116C0
// Matching: no
void GameObj::drawTreeCoveredPause2() {
}
// Address: 0x00011700
// Matching: no
void GameObj::recursiveExecFreezeCam() {
}
// Address: 0x00011730
// Matching: no
void GameObj::drawListFreezeCam(
GameObjFlags flagFilterAny1,
int drawArg1,
int drawArg2,
GameObjFlags flagFilterAll,
unsigned otherBitfieldFilterAny,
GameObjFlags flagFilterNone,
GameObjFlags flagFilterAny2
) {
}
// Address: 0x000118B0
// Matching: no
void GameObj::drawTreeFreezeCam1() {
}
// Address: 0x000118F0
// Matching: no
void GameObj::drawTreeFreezeCam2() {
}
// Address: 0x00011930
// Matching: no
void GameObj::recursiveExecUncoveredPause() {
}
// Address: 0x00011960
// Matching: no
void GameObj::drawListUncoveredPause(
GameObjFlags flagFilterAny1,
int drawArg1,
int drawArg2,
GameObjFlags flagFilterAll,
unsigned otherBitfieldFilterAny,
GameObjFlags flagFilterNone,
GameObjFlags flagFilterAny2
) {
}
// Address: 0x00011AE0
// Matching: no
void GameObj::drawTreeUncoveredPause1() {
}
// Address: 0x00011B20
// Matching: no
void GameObj::drawTreeUncoveredPause2() {
}
// Address: 0x00011B60
// Matching: no
void GameObj::addToSiblings(GameObj * sibling, GameObj * parent) {
}
// Address: 0x00011B90
// Matching: no
void GameObj::destructChildren(GameObj * firstChild) {
}
// Address: 0x00011BD0
// Matching: yes
GameObj * GameObj::getParent() {
return this->parent;
}
// Address: 0x00011BE0
// Matching: no
void GameObj::removeFromObjList(GameObj * obj) {
if (obj->flags > -1) {
}
}
// Address: 0x00011C20
// Matching: no
void GameObj::removeChildrenFromObjList(GameObj * firstChild) {
if (firstChild != NULL) do {
if (firstChild->flags > -1) {
firstChild->flags = GameObjFlags(firstChild->flags | GOF_DELETEAFTEREXEC);
g_game->removeFromDrawList(firstChild);
g_game->unsetObj(firstChild->index);
}
this->removeChildrenFromObjList(firstChild->firstChild);
firstChild = firstChild->nextSibling;
} while (firstChild != NULL);
}
// Address: 0x00011C80
// Matching: yes
void GameObj::drawDefault(int unknown) {}
// Address: 0x00011C90
// Matching: yes
void GameObj::execDefault() {}
// Eliminated by link time code generation (aliased with 0x00011C90)
void GameObj::postExecDefault() {}
// Eliminated by link time code generation (aliased with 0x00011C90)
void GameObj::execEvent() {}
// Eliminated by link time code generation (aliased with 0x00011C90)
void GameObj::postExecEvent() {}
// Eliminated by link time code generation (aliased with 0x00011C80)
void GameObj::drawEvent(int unknown) {}
// Eliminated by link time code generation (aliased with 0x00011C90)
void GameObj::execCoveredPause() {}
// Eliminated by link time code generation (aliased with 0x00011C90)
void GameObj::postExecCoveredPause() {}
// Eliminated by link time code generation (aliased with 0x00011C80)
void GameObj::drawCoveredPause(int unknown) {}
// Eliminated by link time code generation (aliased with 0x00011C90)
void GameObj::execFreezeCam() {}
// Eliminated by link time code generation (aliased with 0x00011C90)
void GameObj::postExecFreezeCam() {}
// Eliminated by link time code generation (aliased with 0x00011C80)
void GameObj::drawFreezeCam(int unknown) {}
// Eliminated by link time code generation (aliased with 0x00011C90)
void GameObj::execUncoveredPause() {}
// Eliminated by link time code generation (aliased with 0x00011C90)
void GameObj::postExecUncoveredPause() {}
// Eliminated by link time code generation (aliased with 0x00011C80)
void GameObj::drawUncoveredPause(int unknown) {}
// Address: 0x00011CA0
// Matching: no
void DrawTree::copySomeVectors() {
}
// Address: 0x00011D00
// Matching: no
void GameObj::recursivePostExecDefault() {
}
// Address: 0x00011D00
// Matching: no
void GameObj::recursivePostExecEvent() {
}
// Address: 0x00011E40
// Matching: no
void GameObj::recursivePostExecCoveredPause() {
}
// Address: 0x00011EE0
// Matching: no
void GameObj::recursivePostExecFreezeCam() {
}
// Address: 0x00011F80
// Matching: no
void GameObj::recursivePostExecUncoveredPause() {
}
// Address: 0x00012020
// Matching: no
void GameObj::setParent(GameObj * parent) {
}
// Address: 0x00012100
// Matching: no
GameObj::GameObj(GameObj * parent, GameObjIndex index, GameObjFlags flags) {
g_game->setObj(index, this);
this->parent = NULL;
this->firstChild = NULL;
this->prevSibling = NULL;
this->nextSibling = NULL;
this->index = index;
this->flags = flags;
this->setParent(parent);
this->sortKey = 0;
this->otherBitfield = 1;
g_game->gameObjCnt += 1;
}
// Address: 0x00012170
// Matching: yes
DrawTree::DrawTree(GameObj * parent, GameObjIndex index, GameObjFlags flags) :
GameObj(parent, index, flags) {
this->otherBitfield = 7;
this->someIndex = 0;
}
// Address: 0x000121D0
// Matching: no
DrawTree::~DrawTree() {}
// Address: 0x000121E0
// Matching: no
PlayerObj::PlayerObj(GameObj * parent, GameObjIndex index, GameObjFlags flags) :
GameObj(parent, index, flags) {
this->unknown0x44 = 0;
this->unknown0x48 = 0;
}
// Eliminated by link time code generation (aliased with 0x000121D0)
PlayerObj::~PlayerObj() {}
// Address: 0x00012210
// Matching: no
Game::Game(unsigned * unknown1, unsigned unknown2) {
}
// Address: 0x00012390
// Matching: no
Game::~Game() {
}
// Address: 0x000123E0
// Matching: no
void Game::exec() {
}
// Address: 0x00012580
// Matching: no
void Game::drawObj(GameObj * obj, int unknown) {
}
// Address: 0x000125E0
// Matching: no
void Game::drawList_(
GameObjFlags flagFilterAny1,
int drawArg1,
int drawArg2,
GameObjFlags flagFilterAll,
unsigned otherBitfieldFilterAny,
GameObjFlags flagFilterNone,
GameObjFlags flagFilterAny2
) {
}
// Address: 0x00012680
// Matching: no
void Game::drawTree1(GameObj * obj) {
}
// Address: 0x000126D0
// Matching: no
void Game::setCoveredPauseNextFrame(BOOL val) {
}
// Address: 0x000126F0
// Matching: no
void Game::setEventNextFrame(BOOL val) {
}
// Address: 0x00012710
// Matching: no
void Game::setFreezeCamNextFrame(BOOL val) {
}
// Address: 0x00012730
// Matching: no
void Game::setUncoveredPauseNextFrame(BOOL val) {
}
// Address: 0x00012750
// Matching: yes
void Game::enableDrawChildren() {
this->drawChildren = TRUE;
}
// Address: 0x00012760
// Matching: yes
void Game::enableSkipDraw() {
this->skipDraw = TRUE;
}
// Address: 0x00012770
// Matching: no
void Game::fatal() {
}
// Address: 0x000127B0
// Matching: yes
void Game::setDrawMode(DrawMode mode) {
this->drawMode = mode;
}
// Address: 0x000127C0
// Matching: yes
void Game::setGlobal(GlobalIndex index, unsigned val) {
this->globals[index] = val;
}
// Address: 0x000127E0
// Matching: yes
unsigned Game::getGlobal(GlobalIndex index) {
return this->globals[index];
}
// Address: 0x000127F0
// Matching: no
void Game::addToDrawList(GameObj * obj) {
}
// Address: 0x00012840
// Matching: no
void Game::removeFromDrawList(GameObj * obj) {
}
// Address: 0x00012870
// Matching: yes
void Game::setObj(GameObjIndex index, GameObj * obj) {
if (0 <= index && index < OBJ_CNT)
this->objects[index] = obj;
}
// Address: 0x00012890
// Matching: yes
void Game::unsetObj(GameObjIndex index) {
if (0 <= index && this->objects[index] != NULL)
this->objects[index] = NULL;
}
// Address: 0x000128C0
// Matching: yes
GameObj * Game::getObj(GameObjIndex index) {
return 0 <= index ? this->objects[index] : NULL;
}
// Address: 0x000128E0
// Matching: yes
int Game::allocObjIndex(GameObjIndex min, GameObjIndex max) {
if (min <= max) do
if (this->objects[min] == NULL) return min;
else min = GameObjIndex(min + 1);
while (min <= max);
return -1;
}
// Address: 0x00012910
// Matching: yes
BOOL Game::objIndexAvail(GameObjIndex index) {
return this->objects[index] == NULL;
}
// Address: 0x00012930
// Matching: yes
void Game::swapObjs(GameObjIndex index1, GameObjIndex index2) {
GameObj * tmp = this->objects[index1];
this->objects[index1] = this->objects[index2];
this->objects[index2] = tmp;
if (this->objects[index1] != NULL) this->objects[index1]->index = index1;
if (this->objects[index2] != NULL) this->objects[index2]->index = index2;
}
// Address: 0x00012980
// Matching: no
void Game::clearScreen() {
}
// Address: 0x000129B0
// Matching: yes
void Game::enableSomeExtraDrawListCode() {
this->runSomeExtraDrawListCode = TRUE;
}
// Address: 0x000129C0
// Matching: yes
void Game::setLogosStarted(BOOL val) {
this->logosStarted = val;
}
// Address: 0x000129D0
// Matching: yes
void Game::clearDrawPriorityList() {
this->drawPriorityListHead = NULL;
this->drawPriorityListEndNext = &g_game->drawPriorityListHead;
}
// Address: 0x000129F0
// Matching: yes
GameObj * Game::getDrawPriorityListHead() {
return this->drawPriorityListHead;
}
// Address: 0x00012A00
// Matching: yes
void Game::appendToDrawPriorityList(GameObj * obj) {
obj->drawPriorityListNext = NULL;
*this->drawPriorityListEndNext = obj;
this->drawPriorityListEndNext = &obj->drawPriorityListNext;
}
// Address: 0x00012A20
// Matching: no
void Game::sortDrawPriorityListSingleLevel(char sortKeyBitOffset) {
for (
unsigned i = 0;
i < sizeof this->drawPriorityListsByKeyHeads/sizeof *this->drawPriorityListsByKeyHeads;
i++
) this->drawPriorityListsByKeyHeads[i] = NULL;
}
// Address: 0x00012AC0
// Matching: yes
void Game::setFallbackBgColour(D3DCOLOR colour, BOOL useFallback) {
this->useFallbackBgColour = useFallback;
this->bgColourFallback = colour;
}
// Address: 0x00012AE0
// Matching: no
RootExecObj::RootExecObj(GameObj * parent, GameObjIndex index, GameObjFlags flags) :
GameObj(parent, index, flags) {
}
// Address: 0x00012BE0
// Matching: no
RootExecObj::~RootExecObj() {
}
// Address: 0x00012C10
// Matching: no
void Game::initRootExecObj() {
}
// Address: 0x00012C80
// Matching: no
void Game::drawList(GameObjFlags flagFilterAll, BOOL unknown) {
}
// Address: 0x000131A0
// Matching: no
void Game::sortDrawPriorityList() {
this->sortDrawPriorityListSingleLevel(0x00);
this->sortDrawPriorityListSingleLevel(0x08);
this->sortDrawPriorityListSingleLevel(0x10);
this->sortDrawPriorityListSingleLevel(0x18);
}
// Address: 0x000131F0
// Matching: no
void Game::drawObjs() {
}
// Address: 0x00013930
// Matching: no
void Game::draw() {
}
// Address: 0x00013A80
// Matching: no
void Game::frame() {
readInput();
}
// Address: 0x00013F80
// Matching: yes
int Game::mainLoop() {
if (this->initState >= 0) while (true) {
if (!this->fatalErr) this->frame();
else {
readInput();
Sleep(0x10);
}
} else return -1;
}
// Address: 0x00013FC0
// Matching: no
void removeFromObjListByIndex(GameObjIndex index) {
GameObj * obj = g_game->getObj(index);
if (obj != NULL) {
obj->removeFromObjList(obj);
obj->removeChildrenFromObjList(obj->firstChild);
}
}