#include "Core.hpp" // Address: 0x0022FCE0 // Core.cpp really seems like a more natural place to put this, but it doesn't // appear to be with Core.cpp's other data in .data Game * g_game; // Address: 0x0006F9E0 // Matching: yes void main(void) { g_game = new Game(NULL, 0); g_game->initExecRootObj(); g_game->mainLoop(); delete g_game; }