# Jet Set Radio Future North American Standalone Decompilation A matching decompilation of the Xbox game Jet Set Radio Future. ## Progress - Delinking progress: 0.52% (13263 out of 2574172 bytes in XBE address space) - Decompilation progress: 30.6% (30 out of the 98 functions delinked so far) ## Roadmap The approach of this decompilation is to: 1. Delink the JSRF executable (`default.xbe`) into object files, each representing a single C++ source file 2. Decompile the object files into C++ code that produces matching object files 3. Link the object files into a Windows executable (n.b. this would not be runnable on Windows) 4. Repackage the Windows executable into a working Xbox executable We are currently engaging in the first two steps simultaneously, decompiling code as it's delinked. Further details on these steps can be found in the [contribution guide](documentation/gettingstarted.md). Step 3 will use the linker from the same Visual C++ 7.0 already used to compile object files. Step 4 is expected to use the `cxbe` tool found in e.g. [nxdk](https://github.com/XboxDev/nxdk). ## Contributing Anybody interested in joining the effort is welcome to read the [contribution guide](contributing.md). Those looking to get in contact with other contributors can post to [the repository's issue tracker](https://codeberg.org/KeybadeBlox/JSRF-Decompilation/issues) or join the [JSRF Reverse Engineering Discord](https://discord.gg/kYEm5jz).