/* JSRF Decompilation: XDK/D3D.hpp Direct3D8 declarations. */ #ifndef D3D_HPP #define D3D_HPP #include "Win32.hpp" typedef DWORD D3DCOLOR; struct D3DVECTOR { float x, y, z ; }; struct D3DVECTOR4 { float x, y, z, w; }; struct D3DRECT { LONG x1, y1, x2, y2; }; #endif