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https://codeberg.org/KeybadeBlox/JSRF-Decompilation.git
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No commits in common. "cbcc22ec9dd103dc9ae9170006a6b775f658c089" and "8c9f622ab50a06a8223a2e8ad697f9739f61749e" have entirely different histories.
cbcc22ec9d
...
8c9f622ab5
7 changed files with 35 additions and 269 deletions
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@ -6,10 +6,5 @@ all: src/JSRF/Jet2.obj
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CL.EXE /nologo /Wall /TP /W3 /Ogityb0 /MT /GX /Fo$@ /c $<
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# Header files used for each object
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src/JSRF/Jet2.obj: src/JSRF/Core.hpp src/Std.hpp src/XDK/D3D.hpp\
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src/XDK/Win32.hpp
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src/JSRF/Core.obj: src/JSRF/Core.hpp src/Smilebit/MMatrix.hpp src/Std.hpp\
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src/XDK/D3D.hpp src/XDK/Win32.hpp
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src/JSRF/GameData.obj: src/JSRF/GameData.hpp
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src/JSRF/Jet2.obj: src/JSRF/Core.hpp src/XDK/D3D.hpp src/XDK/Win32.hpp\
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src/Std.hpp
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@ -117,18 +117,6 @@
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"RootExecObj::~RootExecObj": "??1RootExecObj@@UAE@XZ",
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"removeFromObjListByIndex": "?removeFromObjListByIndex@@YAXW4GameObjIndex@@@Z"
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}
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},
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{
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"name": "JSRF/GameData",
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"target_path": "target/JSRF/GameData.obj",
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"base_path": "src/JSRF/GameData.obj",
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"metadata": {
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"complete": false,
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"source_path": "src/JSRF/GameData.cpp"
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},
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"symbol_mappings": {
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"GameData::`scalar_deleting_destructor'": "??_GGameData@@UAEPAXI@Z"
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}
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}
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]
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}
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@ -1,10 +0,0 @@
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/* JSRF Decompilation: JSRF/GameData.hpp
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Save data and closely-related runtime data.
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*/
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#pragma bss_seg(".data")
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#include "GameData.hpp"
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GameData g_gameData = GameData();
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@ -1,164 +0,0 @@
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/* JSRF Decompilation: JSRF/GameData.hpp
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Save data and closely-related runtime data.
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*/
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#ifndef GAMEDATA_HPP
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#define GAMEDATA_HPP
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#include "../XDK/Win32.hpp"
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// Data structure actually saved to disk
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struct SaveData {
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unsigned chapter;
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unsigned missionDigits34;
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unsigned spawnPosIndex;
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unsigned playtimeFrames;
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unsigned unlockedChars;
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// Boolean flags read and written by missions
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unsigned chapterFlags[16]; // Reset every chapter
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unsigned globalFlags [16]; // Never reset
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unsigned specialFlags[16]; // Never reset; special effects like
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// unlocking/completing tutorials, finishing
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// street challenges
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unsigned spawnedSouls [8]; // Souls that have appeared on streets
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unsigned collectedSouls[8]; // Souls that have been acquired
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unsigned heldSouls [8]; // Souls currently usable (i.e. not stolen)
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unsigned unusedPerStageBitmask[16];
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// Which tags have been sprayed and by who
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// Indexed by stage, tag ID, and player/rival tag; rival tags don't
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// count towards completion and can be painted over. Each entry is a
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// packed bit array of 3 bits per "G" mark, valued 7 if nothing is
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// painted or 0-3 to indicate player 1-4 painted it (in story mode,
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// rival graffiti is considered painted by players 2-4).
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unsigned tagState[16][80][2];
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struct SaveSettings {
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float volumeMusic;
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float volumeSfx;
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BOOL rumbleEnabled;
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unsigned unused[29];
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} saveSettings;
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unsigned garageMusic;
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unsigned unusedBitfield[8];
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// Sewer switches at offset 0 then noise tanks at offset 3
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unsigned miscObjectives[32];
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struct TestRunScoreSaved {
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unsigned score;
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unsigned char character;
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unsigned char rank1; // Used by Jet Tech
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unsigned char rank2; // Used by other test runs
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} highScores[16][4][5];
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unsigned clutchTimer;
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unsigned unusedTimer;
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unsigned selectedTags [5]; // Like GameData but for P1 in 1-player
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unsigned customTagSelected[5]; // Like GameData but for P1 in 1-player
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unsigned eventsSeen[16];
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};
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// Numeric IDs for selecting different listss of state flags
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enum FlagList {
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FLAGLIST_MISSION,
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FLAGLIST_CHAPTER,
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FLAGLIST_GLOBAL,
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FLAGLIST_SPECIAL
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};
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// Numeric IDs for tag sizes (should maybe put somewhere else?)
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enum TagSize { TAGSIZE_SS, TAGSIZE_S, TAGSIZE_M, TAGSIZE_L, TAGSIZE_XL };
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// Numeric IDs for different test run categories
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enum TestRunType {
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TESTRUN_GRAFFITI,
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TESTRUN_TECH,
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TESTRUN_DASH,
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TESTRUN_FLAG
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};
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// Unpacked version of TestRunScoreSaved
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struct TestRunScore {
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unsigned score;
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unsigned character;
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unsigned rank1; // Used by Jet Tech
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unsigned rank2; // Used by other test runs
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};
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// Numeric IDs for different timers
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enum Timer { TIMER_DEATHBALLPRACTICE, TIMER_CLUTCH, TIMER_UNUSED };
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// Save data-ish data structure used at runtime
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extern struct GameData {
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SaveData saveActive;
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SaveData saveStashed; // Holds save data during test runs/tutorials
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unsigned missionFlags[16]; // Reset every mission transition
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unsigned deathBallPracticeTimer; // For Jazz sequence in Future Site
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// Indexed like SaveData.highScores; true if score is most recent and
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// also made leaderboard
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BOOL mostRecentHighScore[16][4][5];
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// Tags indexed by single or multiplayer, then gang (GGs, Golden
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// Rhinos/Zero Beat, Poison Jam, Immortals) or player, then size
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unsigned selectedTags [2][4][5]; // IDs of tags in use
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BOOL customTagSelected[2][4][5]; // True means tag ID is for custom
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// graffiti list, not ingame list
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BOOL checkFlagCondition (unsigned cond);
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void writeStateFlag (unsigned flagVal);
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void incrementChapter ();
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void setMissionDigits34 (unsigned val);
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void setSpawnPosIndex (unsigned val);
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unsigned getSpawnPosIndex ();
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void unlockCharacter (unsigned charId);
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void lockCharacter (unsigned charId);
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BOOL characterUnlocked (unsigned charId);
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BOOL checkFlagConditions (unsigned * conds , unsigned count);
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void writeStateFlags (unsigned * writes, unsigned count);
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BOOL checkFlagConditionUnpacked(FlagList flagList, unsigned index);
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void writeStateFlagUnpacked (FlagList flagList, unsigned index, unsigned val);
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void setSoulSpawned (unsigned soulId);
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BOOL getSoulSpawned (unsigned soulId);
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void setSoulCollected (unsigned soulId);
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BOOL getSoulHeld (unsigned soulId);
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BOOL soulSpawnedUncollected(unsigned soulId);
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void clearHeldSouls ();
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void restoreHeldSouls ();
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unsigned getSoulCount ();
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unsigned getTotalSoulsInStage(unsigned stageId);
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unsigned getHeldSoulsInStage (unsigned stageId);
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unsigned setSoulCollectedBySize(TagSize size, unsigned index);
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void setUnusedPerStageBitmask(unsigned stageId, unsigned index);
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int getTagState (unsigned stageId, unsigned index, BOOL rivalTag);
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void setTagState (unsigned stageId, unsigned index, BOOL rivalTag, unsigned val);
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void setTagCovered (unsigned stageId, unsigned index, BOOL rivalTag, unsigned gangOrPlayer);
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void setVolumeSettings (float volMusic, float volSfx);
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void getVolumeSettings (float * outMusic, float * outSfx);
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void setRumbleEnabled (BOOL val);
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BOOL getRumbleEnabled ();
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void setGarageMusic (unsigned songId);
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unsigned getGarageMusic ();
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void setUnusedBitfield (unsigned index);
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void setMiscObjective (unsigned index);
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BOOL getMiscObjective (unsigned index);
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unsigned countMiscObjectives ();
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BOOL getHighScore (unsigned stageId, TestRunType type, unsigned rank, TestRunScore * out);
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void incrementTimer (Timer timer);
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unsigned getTimer (Timer timer);
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void setTimer (Timer timer, unsigned frames);
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GameData();
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virtual ~GameData();
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} g_gameData;
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#endif
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@ -1,6 +1,5 @@
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Object,Delink?,.text,.text$x,D3D,DSOUND,MMATRIX,XGRPH,XPP,.rdata,.rdata$x,.data,DOLBY
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JSRF/Core.obj,true,0x00011000-0x00013FEB,0x00186BA0-0x00186C14,,,,,,0x001C4390-0x001C44F9,0x001E4D20-0x001E4DAB,0x001EB880-0x001EB933,
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JSRF/GameData.obj,true,0x00039B50-0x0003B937,,,,,,,0x001CA16C-0x001CA3DB,,0x001EFC88-0x001F7047,
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JSRF/Jet2.obj,true,0x0006F9E0-0x0006FA6F,0x00187710-0x00187724,,,,,,,0x001E620C-0x001E622F,0x0022FCE0-0x0022FCE3,
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ADX (need to decompose),false,0x0013A570-0x0014555F,?,,,,,,?,?,?,
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XDK Core (need to decompose),false,0x00145560-0x0014B79F,?,,,,,,?,?,?,
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@ -12,4 +11,4 @@ Direct3D8 (need to decompose),false,,,0x0018CB40-0x0019E334,,,,,?,?,?,
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DirectSound8 (need to decompose),false,,,,0x0019E340-0x001BA89B,,,,?,?,?,0x0027E080-0x00284E17
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MMatrix.obj,false,,,,,0x001BA8A0-0x001BBAAF,,,,,0x00264BD8-0x00264C13,
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Xgraphics (need to decompose),false,,,,,,0x001BBAC0-0x001BC7BB,,,,,
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XDK Peripherals (need to decompose),false,,,,,,,0x001BC7C0-0x001C3F57,,,,
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XDK Peripherals,false,,,,,,,0x001BC7C0-0x001C3F57,,,,
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@ -24,8 +24,8 @@ destructChildren 00011b90 f
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getParent 00011bd0 f
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removeFromObjList 00011be0 f
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removeChildrenFromObjList 00011c20 f
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nopMethod1Arg 00011c80 f
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nopMethod0Arg 00011c90 f
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nopDraw 00011c80 f
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nopExec 00011c90 f
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copySomeVectors 00011ca0 f
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`scalar_deleting_destructor' 00011ce0 f
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recursivePostExecDefault 00011d00 f
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@ -49,7 +49,7 @@ setEventNextFrame 000126f0 f
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setFreezeCamNextFrame 00012710 f
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setUncoveredPauseNextFrame 00012730 f
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enableDrawChildren 00012750 f
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enableSkipDraw 00012760 f
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setSkipDraw 00012760 f
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fatal 00012770 f
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setDrawMode 000127b0 f
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setGlobal 000127c0 f
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@ -200,7 +200,7 @@ readMissionDat 00030850 f
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readPeople 00031160 f
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readCurrentPlayer 000320a0 f
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readPlayer 00032c70 f
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methodReturnTrue 00033800 f
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return1 00033800 f
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initProgress 00033870 f
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getProgress 000338a0 f
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readProgress 00033a80 f
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@ -239,59 +239,31 @@ checkFlagConditions 00039d40 f
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writeStateFlags 00039d80 f
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checkFlagConditionUnpacked 00039db0 f
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writeStateFlagUnpacked 00039de0 f
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setSoulSpawned 00039e10 f
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getSoulSpawned 00039e40 f
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setSoulCollected 00039e80 f
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getSoulHeld 00039eb0 f
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soulSpawnedUncollected 00039ef0 f
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clearHeldSouls 00039f40 f
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restoreHeldSouls 00039f60 f
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setGraffitiSoulSpawned 00039e10 f
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getGraffitiSoulSpawned 00039e40 f
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giveSoul 00039e80 f
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clearCollectedSouls 00039f40 f
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restoreCollectedSouls 00039f60 f
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getSoulCount 00039fd0 f
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getTotalSoulsInStage 0003a0a0 f
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getHeldSoulsInStage 0003a130 f
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setSoulCollectedBySize 0003a2b0 f
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setUnusedPerStageBitmask 0003a2f0 f
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getTagState 0003a340 f
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setTagState 0003a3a0 f
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setTagCovered 0003a400 f
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setVolumeSettings 0003a4a0 f
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setSomeSoulCollected 0003a2f0 f
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getSomeCollectedSouls 0003a340 f
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setSomeCollectedSouls 0003a3a0 f
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setSomeCollectedSoulsRepeating 0003a400 f
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getVolumeSettings 0003a4c0 f
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setRumbleEnabled 0003a4e0 f
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getRumbleEnabled 0003a4f0 f
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setGarageMusic 0003a500 f
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getGarageMusic 0003a510 f
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setUnusedBitfield 0003a520 f
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setMiscObjective 0003a550 f
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getMiscObjective 0003a580 f
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countMiscObjectives 0003a5c0 f
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getHighScore 0003a690 f
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incrementTimer 0003a750 f
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getTimer 0003a780 f
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setTimer 0003a7b0 f
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setSelectedTag 0003a7f0 f
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getSelectedTag 0003a820 f
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setCustomTagSelected 0003a840 f
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getCustomTagSelected 0003a870 f
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incrementSomeFrameCount 0003a750 f
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getSomeFrameCount_MAYBE 0003a780 f
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setSomeFrameCountToSeconds 0003a7b0 f
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setEventSeen 0003a890 f
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eventSeen 0003a8c0 f
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incrementPlaytime 0003a900 f
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getSaveDataSize 0003a910 f
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decrypt 0003a920 f
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encrypt 0003ab60 f
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getSaveDescription 0003ae00 f
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getSomeConstant 0003a910 f
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clearStateFlags 0003ae20 f
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resetTimer 0003aea0 f
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GameData 0003aed0 f
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resetSelectedTags 0003b3c0 f
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resetExceptSettingsAndSouls 0003b420 f
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resetExceptSettingsAndHighScores 0003b5a0 f
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resetExceptSettings 0003b640 f
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stash 0003b680 f
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stashRestoreExceptSpecialFlags 0003b6a0 f
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stashRestoreExceptHighScores 0003b6f0 f
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stashRestore 0003b790 f
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`scalar_deleting_destructor' 0003b7c0 f
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addHighScore 0003b7e0 f
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setFrameCountToZero 0003aea0 f
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SaveData 0003aed0 f
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setSomeArrayValues 0003b3c0 f
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~SaveData 0003b7c0 f
|
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UnknownAllocated_0x1166 0003c150 f
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~TextRenderer_MAYBE 0003c2b0 f
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draw 0003c310 f
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@ -443,7 +415,6 @@ showProblemWithDisc 0006f730 f
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showSaveLoadErr 0006f760 f
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~UnknownStatic27 0006f9c0 f
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_main 0006f9e0 f
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resetHighScores 00077400 f
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~UnknownAllocated_0x1167_2 000780f0 f
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UnknownAllocated_0x1167_2 00078520 f
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_~UnknownAllocated_0x1167_2 000789d0 f
|
||||
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@ -484,7 +455,7 @@ SomePlayerStateChild 00084200 f
|
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~UnknownObj_0x50 00085410 f
|
||||
_~UnknownObj_0x50 00086180 f
|
||||
dealDamage_MAYBE 00092ff0 f
|
||||
methodReturn0 00093ce0 f
|
||||
return0 00093ce0 f
|
||||
setTired_MAYBE 0009bd90 f
|
||||
~PlayerCamera 000a2820 f
|
||||
draw 000a2960 f
|
||||
|
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@ -864,7 +835,7 @@ initUnknownStatic04 0018ad20 f
|
|||
initUnknownStatic05 0018ad30 f
|
||||
initUnknownStatic06 0018ad40 f
|
||||
initUnknownStatic07 0018ad50 f
|
||||
initGameData 0018ad60 f
|
||||
initSaveData 0018ad60 f
|
||||
initUnknownStatic09 0018ad80 f
|
||||
initUnknownStatic10 0018ada0 f
|
||||
initUnknownStatic11 0018adb0 f
|
||||
|
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@ -904,7 +875,7 @@ initUnknownStatic44 0018c5b0 f
|
|||
initUnknownStatic45 0018c6f0 f
|
||||
initUnknownStatic46 0018c810 f
|
||||
~UnknownStatic06 0018c980 f
|
||||
~GameData 0018c9a0 f
|
||||
~SaveData 0018c9a0 f
|
||||
~UnknownStatic13 0018c9f0 f
|
||||
~GraphicsSettings 0018caa0 f
|
||||
~UnknownStatic25 0018caf0 f
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||||
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@ -970,7 +941,7 @@ vtable 001c4d50 l
|
|||
vtable 001c4d58 l
|
||||
vtable 001c4f68 l
|
||||
vtable 001ca168 l
|
||||
`vftable' 001ca3d8 l
|
||||
vtable 001ca3d8 l
|
||||
vtable 001ca440 l
|
||||
vtable 001ca4c8 l
|
||||
vtable 001ca508 l
|
||||
|
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@ -1054,7 +1025,6 @@ drawFuncArgs 001eb880 l
|
|||
g_unknownStatic02 001eb994 l
|
||||
g_unknownStatic04 001ebaa8 l
|
||||
g_unknownStatic05 001ebabc l
|
||||
g_soundBanks 001ebe00 l
|
||||
g_unknownStatic06 001ec050 l
|
||||
fileInitializers 001ec068 l
|
||||
fileReaders 001ec0f0 l
|
||||
|
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@ -1064,7 +1034,6 @@ fileFreers 001ec288 l
|
|||
enemyFilenames 001ec310 l
|
||||
enemyInitializers 001ec370 l
|
||||
enemySoundEffectMapping 001ec3d0 l
|
||||
g_MarkPressTextFilenames 001ee218 l
|
||||
playerFilenames 001ee5f8 l
|
||||
animationsMap 001ee658 l
|
||||
playerSoundFilenameIdMap 001ee6b8 l
|
||||
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|
@ -1072,15 +1041,10 @@ animationsNames 001ee718 l
|
|||
talkEventMapping 001eeb6c l
|
||||
logoFilenames 001efc5c l
|
||||
g_unknownStatic07 001efc74 l
|
||||
g_stageIdToStageIndex 001efc88 l
|
||||
g_defaultHeldSouls 001efd78 l
|
||||
g_defaultSpawnedSouls 001efdc8 l
|
||||
g_defaultSelectedTags 001efe68 l
|
||||
g_unusedDebugStrings 001efeb8 l
|
||||
g_gameData 001effb0 l
|
||||
someStageSoulMapping 001efc88 l
|
||||
g_saveData 001effb0 l
|
||||
someJaTextParameter 001f8b30 l
|
||||
someSpaceTextParameter 001f8b58 l
|
||||
g_soullIdToStageIndex 001f8c38 l
|
||||
fullscreenViewport 001f90b0 l
|
||||
g_unknownStatic13PartDefault 001f9358 l
|
||||
g_unknownStatic13 001f93c8 l
|
||||
|
|
@ -1126,11 +1090,6 @@ stageNames 0021ba68 l
|
|||
charNamesJa 0021ba80 l
|
||||
charNamesEn 0021bae0 l
|
||||
charNames 0021bc60 l
|
||||
g_stageIds 0021c098 l
|
||||
g_jetGraffitiStageIds 0021c0f8 l
|
||||
g_jetTechStageIds 0021c12c l
|
||||
g_jetDashStageIds 0021c160 l
|
||||
g_jetFlagStageIds 0021c194 l
|
||||
stageToCharIdArrayIndex_MAYBE 0021c1fc l
|
||||
tagIdsPoisonJam 0021c234 l
|
||||
tagIdsImmortals 0021c248 l
|
||||
|
|
@ -1172,7 +1131,6 @@ g_criticalSections 0022eeb8 l
|
|||
g_game 0022fce0 l
|
||||
g_collisionManager 0022fce8 l
|
||||
g_unknownStatic09 002314b0 l
|
||||
g_genericScratch 00231d40 l
|
||||
g_objectCount 00251d40 l
|
||||
g_textureOps 00251d44 l
|
||||
g_texIndexPerStage 00251d54 l
|
||||
|
|
|
|||
|
10
readme.md
10
readme.md
|
|
@ -2,9 +2,9 @@
|
|||
A matching decompilation of the Xbox game Jet Set Radio Future.
|
||||
|
||||
## Progress
|
||||
- Delinking progress: 1.02% (26325 out of 2574172 bytes in XBE address space)
|
||||
- Decompilation progress: 18.3% (30 out of the 164 functions delinked so far)
|
||||
- **Estimated total progress: 0.19%** (previous two multiplied together)
|
||||
- Delinking progress: 0.52% (13263 out of 2574172 bytes in XBE address space)
|
||||
- Decompilation progress: 30.6% (30 out of the 98 functions delinked so far)
|
||||
- **Estimated total progress: 0.16%** (previous two multiplied together)
|
||||
|
||||
## Roadmap
|
||||
The approach of this decompilation is to:
|
||||
|
|
@ -24,7 +24,7 @@ linker from the same Visual C++ 7.0 already used to compile object files. Step
|
|||
|
||||
## Contributing
|
||||
Anybody interested in joining the effort is welcome to read the
|
||||
[contribution guide](documentation/gettingstarted.md). Those looking to get in
|
||||
contact with other contributors can post to
|
||||
[contribution guide](contributing.md). Those looking to get in contact with
|
||||
other contributors can post to
|
||||
[the repository's issue tracker](https://codeberg.org/KeybadeBlox/JSRF-Decompilation/issues)
|
||||
or join the [JSRF Reverse Engineering Discord](https://discord.gg/kYEm5jz).
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue