Commit graph

6 commits

Author SHA1 Message Date
KeybadeBlox
d11f2fd538 Delink JSRF/GameData 2026-01-11 20:46:54 -05:00
KeybadeBlox
22a8c350eb Correct .data section ranges in delinked objects
The change in the previous commit was a silly case of not thinking
things through, not realizing that the .data range moved to Core.obj was
nowhere near the beginning of the section as it should be.  g_game has
been moved back into Jet2.obj (time will tell if this is correct) and a
missed data strucure at the beginning of .data (where it ought to be)
now makes up Core.obj's .data portion.
2025-12-30 00:39:14 -05:00
KeybadeBlox
a25790e8a6 Delink Core.obj 2025-12-29 00:44:27 -05:00
KeybadeBlox
83553a3d24 Remove padding from Jet2.obj address ranges 2025-12-18 09:30:29 -05:00
KeybadeBlox
1c8eb137ee Arrange decompilation source/target in directories 2025-12-17 21:46:17 -05:00
KeybadeBlox
1a48d4323e Complete delink workflow; separate from decomp
We can now create a fresh Ghidra project, import the JSRF executable
into it, import symbols into it, delink object files from it, and then
decompile with objdiff.  Just needs some documentation.
2025-12-16 22:30:49 -05:00
Renamed from objects.csv (Browse further)