Commit graph

8 commits

Author SHA1 Message Date
KeybadeBlox
836b5eaa41 Incorporate known names from Smilebit code
The Yakuza 1 and 2 rereleases on the Wii U export function symbols,
preserving their names, and some debug data was also available in a PS2
release, providing some struct definitions.  These have been used to
rename analogous classes, functions, and member variables to the same
names used by Smilebit, plus a more general imitation of their naming
and typing conventions (i.e. Win32 style).
2026-03-31 20:24:13 -04:00
KeybadeBlox
57fc53ebfb Add IMAGE_TLS_DIRECTORY32 struct
With this, everything is delinking again.
2026-03-21 22:35:37 -04:00
KeybadeBlox
ac40f3e8cf Update symbol table 2026-03-20 23:24:55 -04:00
KeybadeBlox
c713c2c8ea Fix permissions on symbol table 2026-03-20 10:08:51 -04:00
KeybadeBlox
aac010eb71 Add PlayerCharId type 2026-02-19 21:16:11 -05:00
KeybadeBlox
0b10a02ad7 Fix whitespace in Ghidra export script output
Functions with no arguments had a trailing tab.
2026-02-18 20:41:51 -05:00
KeybadeBlox
fd6815ae42 Complete Ghidra symbol import script 2026-02-17 22:30:10 -05:00
KeybadeBlox
63002e0f08 Add data type import for Ghidra 2026-02-04 19:52:12 -05:00
Renamed from delink/symboltable.tsv (Browse further)