KeybadeBlox
aa4973217e
Objects additions/updates
...
XDK now has its whole .text region mapped. New additions include
partial mappings for Smilebit's in-house libraries and the C runtime.
2025-12-11 23:50:38 -05:00
KeybadeBlox
ff5d10a00b
Sort objects.csv by address
2025-12-11 18:53:39 -05:00
KeybadeBlox
c34049e5ad
Correct typo in Core.o end address
...
Left a 0 off the end.
2025-12-11 18:51:43 -05:00
KeybadeBlox
65f0860139
Add new object addresses (ADX, XDK, Xgraphics)
...
The former two are incomplete, however.
2025-12-11 18:48:18 -05:00
KeybadeBlox
52e8353421
Update GameObj data members
2025-12-11 17:32:18 -05:00
KeybadeBlox
0f1c561abb
Inline DrawMode enum into Game definition
...
Wasn't much point in having it float around in global scope.
2025-12-10 23:02:28 -05:00
KeybadeBlox
ef64c9d683
Add g_matricesHead and g_matrices to MMatrix.cpp
2025-12-10 22:49:29 -05:00
KeybadeBlox
58a2dbb2fb
Consistent capitalization
...
The release binary was called Jet2.exe (according to the XBE header), so
they were apparently capitalizing file names. This was already
reflected in objects.csv, but not the source files.
2025-12-10 22:43:42 -05:00
KeybadeBlox
aaddf5213a
Initial commit
2025-12-10 22:38:12 -05:00