Commit graph

16 commits

Author SHA1 Message Date
KeybadeBlox
e668b52cd0 Add to GameObj::removeChildrenFromObjList() 2026-02-05 21:11:11 -05:00
KeybadeBlox
63002e0f08 Add data type import for Ghidra 2026-02-04 19:52:12 -05:00
KeybadeBlox
44a8d704ef Populate JSRF/GameData.cpp 2026-01-12 22:59:47 -05:00
KeybadeBlox
fbc5619d6a Begin populating JSRF/GameData.hpp 2026-01-12 09:46:56 -05:00
KeybadeBlox
d11f2fd538 Delink JSRF/GameData 2026-01-11 20:46:54 -05:00
KeybadeBlox
683818b637 Separate compiler optimization flags
The /O2 used before was actually a preset for a bunch of more specific
flags, which are now written explicitly for clarity and easier
modification later.
2026-01-03 16:13:44 -05:00
KeybadeBlox
4dae5206c0 Minor decompiling in JSRF/Core 2026-01-02 23:14:59 -05:00
KeybadeBlox
08abfd3913 Finish populating JSRF/Core 2026-01-02 00:05:52 -05:00
KeybadeBlox
f8578b0871 Continue populating JSRF/Core 2025-12-31 23:03:36 -05:00
KeybadeBlox
71937e4a97 Begin populating JSRF/Core 2025-12-31 11:14:07 -05:00
KeybadeBlox
22a8c350eb Correct .data section ranges in delinked objects
The change in the previous commit was a silly case of not thinking
things through, not realizing that the .data range moved to Core.obj was
nowhere near the beginning of the section as it should be.  g_game has
been moved back into Jet2.obj (time will tell if this is correct) and a
missed data strucure at the beginning of .data (where it ought to be)
now makes up Core.obj's .data portion.
2025-12-30 00:39:14 -05:00
KeybadeBlox
a25790e8a6 Delink Core.obj 2025-12-29 00:44:27 -05:00
KeybadeBlox
5692ee9531 Minor code tidying
Mostly consistency with file headers and other such trifling things.
2025-12-18 22:09:47 -05:00
KeybadeBlox
b40e9a0c56 Rename Microsoft decompile directory to XDK
Felt more appropriate to name it after the library it's implementing
than the vendor.
2025-12-18 21:55:03 -05:00
KeybadeBlox
1c8eb137ee Arrange decompilation source/target in directories 2025-12-17 21:46:17 -05:00
KeybadeBlox
1a48d4323e Complete delink workflow; separate from decomp
We can now create a fresh Ghidra project, import the JSRF executable
into it, import symbols into it, delink object files from it, and then
decompile with objdiff.  Just needs some documentation.
2025-12-16 22:30:49 -05:00