KeybadeBlox
aac010eb71
Add PlayerCharId type
2026-02-19 21:16:11 -05:00
KeybadeBlox
be4946eb98
Replace Matching: with Status:
...
We'd rather have three stages (unimplemented, nonmatching, matching)
than just matching or not.
2026-02-19 21:11:42 -05:00
KeybadeBlox
adc30bb531
Move Std.hpp into CRT directory
...
It's also been renamed to stddef.h since all it contained was the
definition of NULL, which lives in that header in a standard C library.
2026-02-18 19:22:13 -05:00
KeybadeBlox
d435282a8b
Compile XDK code as C
...
It appears to be all C code (especially the non-C++ parts of the C
runtime, of course), so we'll compile it as such.
2026-02-17 10:27:50 -05:00
KeybadeBlox
149af27b9c
Fix CRT calling conventions
2026-02-17 09:56:58 -05:00
KeybadeBlox
d81bd646fa
Tiny source tweaks
...
Fixing some errors in the C runtime and making the main() formatting
more similar to everything else.
2026-02-14 23:12:06 -05:00
KeybadeBlox
c38d9b5628
Tiny steps towards implementing C runtime
2026-02-14 12:34:28 -05:00
KeybadeBlox
022582003d
objdiff symbol matching refinements
...
With name mangling, objdiff.json no longer needs massive lists of which
names to match to what. Some function signatures were also minorly
refined.
2026-02-12 21:19:46 -05:00
KeybadeBlox
e668b52cd0
Add to GameObj::removeChildrenFromObjList()
2026-02-05 21:11:11 -05:00
KeybadeBlox
63002e0f08
Add data type import for Ghidra
2026-02-04 19:52:12 -05:00
KeybadeBlox
44a8d704ef
Populate JSRF/GameData.cpp
2026-01-12 22:59:47 -05:00
KeybadeBlox
fbc5619d6a
Begin populating JSRF/GameData.hpp
2026-01-12 09:46:56 -05:00
KeybadeBlox
d11f2fd538
Delink JSRF/GameData
2026-01-11 20:46:54 -05:00
KeybadeBlox
683818b637
Separate compiler optimization flags
...
The /O2 used before was actually a preset for a bunch of more specific
flags, which are now written explicitly for clarity and easier
modification later.
2026-01-03 16:13:44 -05:00
KeybadeBlox
4dae5206c0
Minor decompiling in JSRF/Core
2026-01-02 23:14:59 -05:00
KeybadeBlox
08abfd3913
Finish populating JSRF/Core
2026-01-02 00:05:52 -05:00
KeybadeBlox
f8578b0871
Continue populating JSRF/Core
2025-12-31 23:03:36 -05:00
KeybadeBlox
71937e4a97
Begin populating JSRF/Core
2025-12-31 11:14:07 -05:00
KeybadeBlox
22a8c350eb
Correct .data section ranges in delinked objects
...
The change in the previous commit was a silly case of not thinking
things through, not realizing that the .data range moved to Core.obj was
nowhere near the beginning of the section as it should be. g_game has
been moved back into Jet2.obj (time will tell if this is correct) and a
missed data strucure at the beginning of .data (where it ought to be)
now makes up Core.obj's .data portion.
2025-12-30 00:39:14 -05:00
KeybadeBlox
a25790e8a6
Delink Core.obj
2025-12-29 00:44:27 -05:00
KeybadeBlox
5692ee9531
Minor code tidying
...
Mostly consistency with file headers and other such trifling things.
2025-12-18 22:09:47 -05:00
KeybadeBlox
b40e9a0c56
Rename Microsoft decompile directory to XDK
...
Felt more appropriate to name it after the library it's implementing
than the vendor.
2025-12-18 21:55:03 -05:00
KeybadeBlox
1c8eb137ee
Arrange decompilation source/target in directories
2025-12-17 21:46:17 -05:00
KeybadeBlox
1a48d4323e
Complete delink workflow; separate from decomp
...
We can now create a fresh Ghidra project, import the JSRF executable
into it, import symbols into it, delink object files from it, and then
decompile with objdiff. Just needs some documentation.
2025-12-16 22:30:49 -05:00