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Continue populating JSRF/Core
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parent
f65876135d
commit
f8578b0871
3 changed files with 356 additions and 28 deletions
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@ -41,7 +41,7 @@ enum GameObjIndex {
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};
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// Base class of most objects (and everything in g_game->objects)
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class GameObj {
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struct GameObj {
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GameObjFlags flags;
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GameObjIndex index;
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@ -64,7 +64,6 @@ class GameObj {
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// Another linked list sort of arrangement
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GameObj * someKindOfNextObj;
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public:
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virtual ~GameObj();
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void recursiveExecDefault();
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@ -147,23 +146,23 @@ public:
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// frame.
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virtual void execDefault();
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virtual void postExecDefault();
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virtual void drawDefault();
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virtual void drawDefault(int);
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virtual void execEvent();
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virtual void postExecEvent();
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virtual void drawEvent();
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virtual void drawEvent(int);
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virtual void execCoveredPause();
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virtual void postExecCoveredPause();
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virtual void drawCoveredPause();
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virtual void drawCoveredPause(int);
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virtual void execFreezeCam();
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virtual void postExecFreezeCam();
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virtual void drawFreezeCam();
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virtual void drawFreezeCam(int);
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virtual void execUncoveredPause();
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virtual void postExecUncoveredPause();
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virtual void drawUncoveredPause();
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virtual void drawUncoveredPause(int);
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void recursivePostExecDefault();
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void recursivePostExecEvent();
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@ -178,7 +177,7 @@ public:
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// Base class of objects serving as the head of a tree of objects to draw
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// recursively
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class DrawTree : GameObj {
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struct DrawTree : GameObj {
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D3DVECTOR unknown0x44;
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D3DVECTOR unknown0x50;
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D3DVECTOR unknown0x5C;
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@ -190,18 +189,17 @@ class DrawTree : GameObj {
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D3DRECT viewport;
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unsigned someIndex;
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public:
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void copySomeVectors();
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DrawTree(GameObj * parent, GameObjIndex index, GameObjFlags flags);
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virtual ~DrawTree();
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};
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class PlayerObj : GameObj {
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struct PlayerObj : GameObj {
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unsigned unknown0x44;
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unsigned unknown0x48;
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public:
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PlayerObj(GameObj * parent, GameObjIndex index, GameObjFlags flags);
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virtual ~PlayerObj();
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};
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// Top-level globally-accessible "god object" that runs the main loop and
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@ -251,9 +249,9 @@ extern struct Game {
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BOOL uncoveredPauseNextFrame;
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BOOL noUncoveredPauseNextFrame;
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unsigned unknown0x70;
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BOOL drawChildren;
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BOOL skipDraw;
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int zeroedByExec;
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BOOL runSomeExtraDrawListCode;
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GraphicsPerformanceCounters perfCounters;
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DrawMode drawMode;
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@ -262,17 +260,17 @@ extern struct Game {
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GameObj * objects[7668];
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unsigned globals[461]; // Items may be any 32-bit type, e.g. ptr
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GameObj * somethingLinkedBHead;
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GameObj * * somethingLinkedBEndNext;
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DrawTree * drawTreesHead;
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DrawTree * * drawTreesEndNext;
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GameObj * somethingLinkedAHead;
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GameObj * * somethingLinkedAEndNext;
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GameObj * drawListHead;
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GameObj * * drawListEndNext;
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GameObj * sortedLinkedListHead;
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GameObj * * sortedLinkedListEndNext;
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GameObj * drawPriorityListHead;
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GameObj * * drawPriorityListEndNext;
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GameObj * linkedListsByKeyHeads [256];
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GameObj * * linkedListByKeyEndNexts[256];
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GameObj * drawPriorityListsByKeyHeads [256];
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GameObj * * drawPriorityListsByKeyEndNexts[256];
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LARGE_INTEGER execPerfCount;
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LARGE_INTEGER drawPerfCount;
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@ -286,10 +284,10 @@ extern struct Game {
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int frameCnt2;
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int frameCnt3;
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unsigned gameObjCnt;
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GameObj * rootDrawObj;
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int unknown0x87F0;
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DrawTree * currentDrawTree;
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GameObjIndex currentDrawTreeIndex;
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int unknown0x87F4;
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Mat4 unknown0x87F8;
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Mat4 parentMatrix;
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unsigned unknown0x8838;
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unsigned unknown0x883C;
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@ -324,8 +322,8 @@ extern struct Game {
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void addToDrawList (GameObj * obj);
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void removeFromDrawList(GameObj * obj);
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void setObj (GameObjIndex index );
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void unsetObj (GameObjIndex index , GameObj * obj);
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void setObj (GameObjIndex index , GameObj * obj);
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void unsetObj (GameObjIndex index );
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GameObj * getObj (GameObjIndex index );
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int allocObjIndex(GameObjIndex min , GameObjIndex max);
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BOOL objIndexAvail(GameObjIndex index );
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@ -351,7 +349,7 @@ extern struct Game {
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} * g_game;
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// Root of the exec GameObj tree
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class RootExecObj : GameObj {
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struct RootExecObj : GameObj {
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RootExecObj(GameObj * parent, GameObjIndex index, GameObjFlags flags);
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virtual ~RootExecObj();
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};
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