Add to GameObj::removeChildrenFromObjList()

This commit is contained in:
KeybadeBlox 2026-02-05 21:11:11 -05:00
parent 35c8844529
commit e668b52cd0
2 changed files with 6 additions and 1 deletions

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@ -139,7 +139,6 @@ struct GameObj {
void removeFromObjList (GameObj * obj);
void removeChildrenFromObjList(GameObj * firstChild);
// Each frame, one of these trios of methods is called depending on
// which state the game is in
// Default implementation of each does nothing; inheriting objects