mirror of
https://codeberg.org/KeybadeBlox/JSRF-Decompilation.git
synced 2026-04-06 20:40:23 +03:00
Add various data structures
Stuff needed to get Core.obj delinking again.
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parent
709bbf9a54
commit
e58f774d82
4 changed files with 206 additions and 7 deletions
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@ -21,6 +21,185 @@ struct GraphicsPerformanceCounters {
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unsigned unknown0x14;
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};
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// TODO: Just here to get delinking working until we make dedicated source
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// files for these classes
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struct CollisionManager {
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CollisionManager();
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virtual ~CollisionManager();
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};
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struct UnknownGlobal {
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UnknownGlobal();
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virtual ~UnknownGlobal();
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};
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struct UnknownStatic02 {
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UnknownStatic02();
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virtual ~UnknownStatic02();
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};
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struct UnknownStatic04 {
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UnknownStatic04();
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virtual ~UnknownStatic04();
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};
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struct UnknownStatic05 {
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UnknownStatic05();
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virtual ~UnknownStatic05();
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};
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struct UnknownStatic06 {
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UnknownStatic06();
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virtual ~UnknownStatic06();
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};
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struct UnknownStatic07 {
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UnknownStatic07();
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virtual ~UnknownStatic07();
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};
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struct UnknownStatic09 {
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UnknownStatic09();
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virtual ~UnknownStatic09();
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};
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struct UnknownStatic13 {
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char unknown1[0x274];
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void * unknown2;
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void * unknown3;
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};
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struct UnknownStatic16 {
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UnknownStatic16();
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virtual ~UnknownStatic16();
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};
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struct UnknownStatic17 {
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UnknownStatic17();
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virtual ~UnknownStatic17();
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};
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struct UnknownStatic18 {
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UnknownStatic18();
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virtual ~UnknownStatic18();
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};
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struct UnknownStatic19 {
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UnknownStatic19();
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virtual ~UnknownStatic19();
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};
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struct UnknownStatic24 {
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UnknownStatic24();
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virtual ~UnknownStatic19();
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};
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struct UnknownStatic27 {
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UnknownStatic27();
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virtual ~UnknownStatic27();
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void * unknown[3];
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};
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struct GraphicsSetting {
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unsigned countedIfZero;
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char * name;
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D3DVECTOR unknown;
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float value;
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unsigned index;
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};
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struct GraphicsSettings {
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float * settings;
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unsigned settingsArrSizeInBytes;
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unsigned unknown1;
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unsigned unknown2;
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unsigned srcArrZeroCnt;
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GraphicsSetting * srcItemsMarked0;
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unsigned * offsetsFromPrevSrcItemMarked0;
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};
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enum GraphicsSettingType {
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GST_WARP = 0x0,
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GST_WARP_X = 0x1,
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GST_WARP_Y = 0x2,
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GST_WARP_Z = 0x3,
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GST_GO = 0x4,
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GST_MEMORY = 0x5,
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GST_DRAW = 0x6,
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GST_COLOR = 0x7,
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GST_COLOR_R = 0x8,
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GST_COLOR_G = 0x9,
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GST_COLOR_B = 0xa,
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GST_AMBIENT = 0xb,
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GST_AMBIENT_R = 0xc,
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GST_AMBIENT_G = 0xd,
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GST_AMBIENT_B = 0xe,
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GST_SHADOWCOLOR = 0xf,
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GST_SHADOWCOLOR_A = 0x10,
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GST_SHADOWCOLOR_R = 0x11,
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GST_SHADOWCOLOR_G = 0x12,
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GST_SHADOWCOLOR_B = 0x13,
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GST_BGCOLOR = 0x14,
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GST_BGCOLOR_R = 0x15,
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GST_BGCOLOR_G = 0x16,
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GST_BGCOLOR_B = 0x17,
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GST_MIPMAPLOD = 0x18,
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GST_MIPMAPLOD_BIAS = 0x19,
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GST_G_CONTRAST = 0x1a,
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GST_G_CONTRAST_R = 0x1b,
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GST_G_CONTRAST_G = 0x1c,
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GST_G_CONTRAST_B = 0x1d,
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GST_G_LUMINANCE = 0x1e,
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GST_G_LUMINANCE_R = 0x1f,
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GST_G_LUMINANCE_G = 0x20,
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GST_G_LUMINANCE_B = 0x21,
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GST_GRIND = 0x22,
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GST_GRIND_NS = 0x23,
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GST_GRIND_XS = 0x24,
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GST_GRIND_NR = 0x25,
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GST_GRIND_XR = 0x26,
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GST_GIZA_NO = 0x27,
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GST_GIZA_NO_T = 0x28,
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GST_GIZA_SPEED = 0x29,
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GST_GIZA_SPEED_R = 0x2a,
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GST_GIZA_SPEED_T = 0x2b,
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GST_GIZA_SPEED_S = 0x2c,
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GST_GIZA_GRIND = 0x2d,
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GST_GIZA_GRIND_R = 0x2e,
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GST_GIZA_GRIND_T = 0x2f,
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GST_GIZA_GRIND_S = 0x30,
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GST_GIZA_NORMAL = 0x31,
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GST_GIZA_NORMAL_R = 0x32,
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GST_GIZA_NORMAL_T = 0x33,
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GST_GIZA_NORMAL_S = 0x34,
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GST_GIZA_SDASH = 0x35,
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GST_GIZA_SDASH_R = 0x36,
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GST_GIZA_SDASH_T = 0x37,
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GST_GIZA_SDASH_S = 0x38,
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GST_GIZA_CAMZ = 0x39,
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GST_GIZA_CAMZ_ND = 0x3a,
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GST_GIZA_CAMZ_XD = 0x3b,
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GST_GIZA_CAMZ_NR = 0x3c,
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GST_GIZA_CAMZ_XR = 0x3d,
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GST_GIZA_CAMTRT = 0x3e,
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GST_GIZA_CAMTRT_ND = 0x3f,
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GST_GIZA_CAMTRT_XD = 0x40,
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GST_GIZA_CAMTRT_NR = 0x41,
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GST_GIZA_CAMTRT_XR = 0x42,
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GST_GIZA_CAMANG_NA = 0x43,
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GST_GIZA_CAMANG_XA = 0x44,
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GST_GIZA_CAMANG_NR = 0x45,
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GST_GIZA_CAMANG_XR = 0x46,
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GST_GIZA_MESH = 0x47,
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GST_GIZA_MESH_IP = 0x48,
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GST_GIZA_MESH_AP = 0x49,
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GST_GIZA_MESH_BA = 0x4a,
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GST_GIZA_CAMALPHA = 0x4b,
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GST_GIZA_CAMALPHA_ENABLE = 0x4c,
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GST_DIST = 0x4d,
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GST_FOG = 0x4e,
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GST_FOG_ENABLE = 0x4f,
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GST_FOG_R = 0x50,
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GST_FOG_G = 0x51,
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GST_FOG_B = 0x52,
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GST_FOG_RANGE = 0x53,
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GST_FOG_RANGE_NEAR = 0x54,
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GST_FOG_RANGE_FAR = 0x55,
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GST_POWER = 0x56,
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GST_WIRE_FRAME = 0x57,
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GST_WIRE_FRAME_ENABLE = 0x58,
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GST_TEXTURE = 0x59,
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GST_TEXTURE_NO = 0x5a,
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GST_SCREENGAUGE = 0x5b,
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GST_SCREENGAUGE_ENABLE = 0x5c,
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GST_OWARI = 0x5d,
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GST_COUNT = 0x5e,
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};
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enum GameObjFlags {
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GOF_DRAWTREEHEAD = 1 << 0,
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GOF_SKIPDRAWINGSOMETHING = 1 << 1,
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@ -175,6 +354,13 @@ struct GameObj {
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GameObj(GameObj * parent, GameObjIndex index, GameObjFlags flags);
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};
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// There's a big array of possible arguments for draw methods with these
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struct DrawFuncArgs {
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GameObjFlags flagFilterAny;
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int arg1;
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int arg2;
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};
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// Base class of objects serving as the head of a tree of objects to draw
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// recursively
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struct DrawTree : GameObj {
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@ -15,9 +15,11 @@ extern "C" {
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typedef DWORD D3DCOLOR;
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struct D3DVECTOR {
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float x, y, z ;
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};
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struct D3DVECTOR4 {
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float x, y, z, w;
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};
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@ -26,6 +28,15 @@ struct D3DRECT {
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LONG x1, y1, x2, y2;
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};
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struct D3DVBLANKDATA {
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DWORD VBlank;
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DWORD Swap;
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DWORD Flags;
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};
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typedef void (*D3DVBLANKCALLBACK)(D3DVBLANKDATA * pData);
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#ifdef __cplusplus
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}
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@ -25,7 +25,7 @@ typedef __int64 LONGLONG;
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typedef unsigned char BYTE;
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typedef unsigned short WORD;
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typedef unsigned long DWORD, * PDWORD;
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typedef unsigned long DWORD;
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typedef void VOID;
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typedef void * LPVOID;
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@ -33,6 +33,8 @@ typedef unsigned long SIZE_T;
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typedef float FLOAT;
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typedef int BOOL;
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typedef char * LPCSTR;
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#define TRUE 1
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#define FALSE 0
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@ -32,12 +32,12 @@ BOOL __stdcall CloseHandle (HANDLE hHandle);
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typedef DWORD (__stdcall * LPTHREAD_START_ROUTINE)(LPVOID lpThreadParameter);
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HANDLE __stdcall CreateThread(
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void * lpThreadAttributes,
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DWORD dwStackSize,
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LPTHREAD_START_ROUTINE lpStartAddress,
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LPVOID lpParameter,
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DWORD dwCreationFlags,
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PDWORD lpThreadId
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void * lpThreadAttributes,
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DWORD dwStackSize,
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LPTHREAD_START_ROUTINE lpStartAddress,
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LPVOID lpParameter,
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DWORD dwCreationFlags,
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DWORD * lpThreadId
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);
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void __stdcall XapiBootToDash(
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