mirror of
https://codeberg.org/KeybadeBlox/JSRF-Decompilation.git
synced 2026-02-20 18:27:04 +03:00
Replace Matching: with Status:
We'd rather have three stages (unimplemented, nonmatching, matching) than just matching or not.
This commit is contained in:
parent
73b59a95cd
commit
be4946eb98
5 changed files with 150 additions and 150 deletions
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@ -12,18 +12,18 @@ Game and GameObj classes that form the foundation of the JSRF game code.
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void readInput();
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void readInput();
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// Address: 0x00011000
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// Address: 0x00011000
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// Matching: no
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// Status: unimplemented
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GameObj::~GameObj() {
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GameObj::~GameObj() {
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g_game->gameObjCnt -= 1;
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g_game->gameObjCnt -= 1;
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}
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}
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// Address: 0x00011070
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// Address: 0x00011070
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// Matching: no
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// Status: unimplemented
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void GameObj::recursiveExecDefault() {
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void GameObj::recursiveExecDefault() {
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}
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}
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// Address: 0x000110A0
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// Address: 0x000110A0
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// Matching: no
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// Status: unimplemented
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void GameObj::drawListDefault(
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void GameObj::drawListDefault(
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GameObjFlags flagFilterAny1,
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GameObjFlags flagFilterAny1,
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int drawArg1,
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int drawArg1,
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@ -36,22 +36,22 @@ void GameObj::drawListDefault(
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}
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}
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// Address: 0x00011220
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// Address: 0x00011220
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// Matching: no
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// Status: unimplemented
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void GameObj::drawTreeDefault1() {
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void GameObj::drawTreeDefault1() {
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}
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}
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// Address: 0x00011260
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// Address: 0x00011260
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// Matching: no
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// Status: unimplemented
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void GameObj::drawTreeDefault2() {
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void GameObj::drawTreeDefault2() {
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}
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}
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// Address: 0x000112A0
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// Address: 0x000112A0
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// Matching: no
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// Status: unimplemented
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void GameObj::recursiveExecEvent() {
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void GameObj::recursiveExecEvent() {
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}
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}
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// Address: 0x000112D0
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// Address: 0x000112D0
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// Matching: no
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// Status: unimplemented
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void GameObj::drawListEvent(
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void GameObj::drawListEvent(
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GameObjFlags flagFilterAny1,
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GameObjFlags flagFilterAny1,
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int drawArg1,
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int drawArg1,
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@ -64,22 +64,22 @@ void GameObj::drawListEvent(
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}
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}
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// Address: 0x00011450
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// Address: 0x00011450
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// Matching: no
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// Status: unimplemented
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void GameObj::drawTreeEvent1() {
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void GameObj::drawTreeEvent1() {
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}
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}
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// Address: 0x00011490
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// Address: 0x00011490
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// Matching: no
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// Status: unimplemented
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void GameObj::drawTreeEvent2() {
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void GameObj::drawTreeEvent2() {
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}
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}
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// Address: 0x000114D0
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// Address: 0x000114D0
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// Matching: no
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// Status: unimplemented
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void GameObj::recursiveExecCoveredPause() {
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void GameObj::recursiveExecCoveredPause() {
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}
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}
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// Address: 0x00011500
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// Address: 0x00011500
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// Matching: no
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// Status: unimplemented
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void GameObj::drawListCoveredPause(
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void GameObj::drawListCoveredPause(
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GameObjFlags flagFilterAny1,
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GameObjFlags flagFilterAny1,
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int drawArg1,
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int drawArg1,
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@ -92,22 +92,22 @@ void GameObj::drawListCoveredPause(
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}
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}
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// Address: 0x00011680
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// Address: 0x00011680
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// Matching: no
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// Status: unimplemented
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void GameObj::drawTreeCoveredPause1() {
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void GameObj::drawTreeCoveredPause1() {
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}
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}
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// Address: 0x000116C0
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// Address: 0x000116C0
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// Matching: no
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// Status: unimplemented
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void GameObj::drawTreeCoveredPause2() {
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void GameObj::drawTreeCoveredPause2() {
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}
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}
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// Address: 0x00011700
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// Address: 0x00011700
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// Matching: no
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// Status: unimplemented
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void GameObj::recursiveExecFreezeCam() {
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void GameObj::recursiveExecFreezeCam() {
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}
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}
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// Address: 0x00011730
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// Address: 0x00011730
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// Matching: no
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// Status: unimplemented
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void GameObj::drawListFreezeCam(
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void GameObj::drawListFreezeCam(
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GameObjFlags flagFilterAny1,
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GameObjFlags flagFilterAny1,
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int drawArg1,
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int drawArg1,
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@ -120,22 +120,22 @@ void GameObj::drawListFreezeCam(
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}
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}
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// Address: 0x000118B0
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// Address: 0x000118B0
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// Matching: no
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// Status: unimplemented
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void GameObj::drawTreeFreezeCam1() {
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void GameObj::drawTreeFreezeCam1() {
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}
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}
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// Address: 0x000118F0
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// Address: 0x000118F0
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// Matching: no
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// Status: unimplemented
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void GameObj::drawTreeFreezeCam2() {
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void GameObj::drawTreeFreezeCam2() {
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}
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}
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// Address: 0x00011930
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// Address: 0x00011930
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// Matching: no
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// Status: unimplemented
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void GameObj::recursiveExecUncoveredPause() {
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void GameObj::recursiveExecUncoveredPause() {
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}
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}
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// Address: 0x00011960
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// Address: 0x00011960
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// Matching: no
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// Status: unimplemented
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void GameObj::drawListUncoveredPause(
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void GameObj::drawListUncoveredPause(
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GameObjFlags flagFilterAny1,
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GameObjFlags flagFilterAny1,
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int drawArg1,
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int drawArg1,
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@ -148,40 +148,40 @@ void GameObj::drawListUncoveredPause(
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}
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}
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// Address: 0x00011AE0
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// Address: 0x00011AE0
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// Matching: no
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// Status: unimplemented
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void GameObj::drawTreeUncoveredPause1() {
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void GameObj::drawTreeUncoveredPause1() {
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}
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}
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// Address: 0x00011B20
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// Address: 0x00011B20
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// Matching: no
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// Status: unimplemented
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void GameObj::drawTreeUncoveredPause2() {
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void GameObj::drawTreeUncoveredPause2() {
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}
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}
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// Address: 0x00011B60
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// Address: 0x00011B60
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// Matching: no
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// Status: unimplemented
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void GameObj::addToSiblings(GameObj * sibling, GameObj * parent) {
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void GameObj::addToSiblings(GameObj * sibling, GameObj * parent) {
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}
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}
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// Address: 0x00011B90
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// Address: 0x00011B90
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// Matching: no
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// Status: unimplemented
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void GameObj::destructChildren(GameObj * firstChild) {
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void GameObj::destructChildren(GameObj * firstChild) {
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}
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}
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// Address: 0x00011BD0
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// Address: 0x00011BD0
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// Matching: yes
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// Status: matching
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GameObj * GameObj::getParent() {
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GameObj * GameObj::getParent() {
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return this->parent;
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return this->parent;
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}
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}
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// Address: 0x00011BE0
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// Address: 0x00011BE0
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// Matching: no
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// Status: unimplemented
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void GameObj::removeFromObjList(GameObj * obj) {
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void GameObj::removeFromObjList(GameObj * obj) {
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if (obj->flags > -1) {
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if (obj->flags > -1) {
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}
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}
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}
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}
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// Address: 0x00011C20
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// Address: 0x00011C20
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// Matching: no
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// Status: nonmatching
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void GameObj::removeChildrenFromObjList(GameObj * firstChild) {
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void GameObj::removeChildrenFromObjList(GameObj * firstChild) {
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if (firstChild != NULL) do {
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if (firstChild != NULL) do {
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if (firstChild->flags > -1) {
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if (firstChild->flags > -1) {
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@ -196,11 +196,11 @@ void GameObj::removeChildrenFromObjList(GameObj * firstChild) {
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}
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}
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// Address: 0x00011C80
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// Address: 0x00011C80
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// Matching: yes
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// Status: matching
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void GameObj::drawDefault(unsigned unknown) {}
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void GameObj::drawDefault(unsigned unknown) {}
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// Address: 0x00011C90
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// Address: 0x00011C90
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// Matching: yes
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// Status: matching
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void GameObj::execDefault() {}
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void GameObj::execDefault() {}
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// Eliminated by link time code generation (aliased with 0x00011C90)
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// Eliminated by link time code generation (aliased with 0x00011C90)
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@ -243,42 +243,42 @@ void GameObj::postExecUncoveredPause() {}
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void GameObj::drawUncoveredPause(unsigned unknown) {}
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void GameObj::drawUncoveredPause(unsigned unknown) {}
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// Address: 0x00011CA0
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// Address: 0x00011CA0
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// Matching: no
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// Status: unimplemented
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void DrawTree::copySomeVectors() {
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void DrawTree::copySomeVectors() {
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}
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}
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// Address: 0x00011D00
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// Address: 0x00011D00
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// Matching: no
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// Status: unimplemented
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void GameObj::recursivePostExecDefault() {
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void GameObj::recursivePostExecDefault() {
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}
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}
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// Address: 0x00011D00
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// Address: 0x00011D00
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// Matching: no
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// Status: unimplemented
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void GameObj::recursivePostExecEvent() {
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void GameObj::recursivePostExecEvent() {
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}
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}
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// Address: 0x00011E40
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// Address: 0x00011E40
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// Matching: no
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// Status: unimplemented
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void GameObj::recursivePostExecCoveredPause() {
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void GameObj::recursivePostExecCoveredPause() {
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}
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}
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// Address: 0x00011EE0
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// Address: 0x00011EE0
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// Matching: no
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// Status: unimplemented
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void GameObj::recursivePostExecFreezeCam() {
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void GameObj::recursivePostExecFreezeCam() {
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}
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}
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// Address: 0x00011F80
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// Address: 0x00011F80
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// Matching: no
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// Status: unimplemented
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void GameObj::recursivePostExecUncoveredPause() {
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void GameObj::recursivePostExecUncoveredPause() {
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}
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}
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// Address: 0x00012020
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// Address: 0x00012020
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// Matching: no
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// Status: unimplemented
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void GameObj::setParent(GameObj * parent) {
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void GameObj::setParent(GameObj * parent) {
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}
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}
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// Address: 0x00012100
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// Address: 0x00012100
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// Matching: no
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// Status: unimplemented
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GameObj::GameObj(GameObj * parent, GameObjIndex index, GameObjFlags flags) {
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GameObj::GameObj(GameObj * parent, GameObjIndex index, GameObjFlags flags) {
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g_game->setObj(index, this);
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g_game->setObj(index, this);
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@ -298,7 +298,7 @@ GameObj::GameObj(GameObj * parent, GameObjIndex index, GameObjFlags flags) {
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}
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}
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// Address: 0x00012170
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// Address: 0x00012170
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// Matching: yes
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// Status: matching
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DrawTree::DrawTree(GameObj * parent, GameObjIndex index, GameObjFlags flags) :
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DrawTree::DrawTree(GameObj * parent, GameObjIndex index, GameObjFlags flags) :
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GameObj(parent, index, flags) {
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GameObj(parent, index, flags) {
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this->otherBitfield = 7;
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this->otherBitfield = 7;
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@ -306,11 +306,11 @@ DrawTree::DrawTree(GameObj * parent, GameObjIndex index, GameObjFlags flags) :
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}
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}
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// Address: 0x000121D0
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// Address: 0x000121D0
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// Matching: no
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// Status: unimplemented
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DrawTree::~DrawTree() {}
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DrawTree::~DrawTree() {}
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// Address: 0x000121E0
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// Address: 0x000121E0
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// Matching: no
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// Status: unimplemented
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PlayerObj::PlayerObj(GameObj * parent, GameObjIndex index, GameObjFlags flags) :
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PlayerObj::PlayerObj(GameObj * parent, GameObjIndex index, GameObjFlags flags) :
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GameObj(parent, index, flags) {
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GameObj(parent, index, flags) {
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this->unknown0x44 = 0;
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this->unknown0x44 = 0;
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@ -321,27 +321,27 @@ PlayerObj::PlayerObj(GameObj * parent, GameObjIndex index, GameObjFlags flags) :
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PlayerObj::~PlayerObj() {}
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PlayerObj::~PlayerObj() {}
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// Address: 0x00012210
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// Address: 0x00012210
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// Matching: no
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// Status: unimplemented
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Game::Game(unsigned * unknown1, unsigned unknown2) {
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Game::Game(unsigned * unknown1, unsigned unknown2) {
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}
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}
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// Address: 0x00012390
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// Address: 0x00012390
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// Matching: no
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// Status: unimplemented
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Game::~Game() {
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Game::~Game() {
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}
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}
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// Address: 0x000123E0
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// Address: 0x000123E0
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// Matching: no
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// Status: unimplemented
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void Game::exec() {
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void Game::exec() {
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}
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}
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// Address: 0x00012580
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// Address: 0x00012580
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// Matching: no
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// Status: unimplemented
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void Game::drawObj(GameObj * obj, unsigned unknown) {
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void Game::drawObj(GameObj * obj, unsigned unknown) {
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}
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}
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// Address: 0x000125E0
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// Address: 0x000125E0
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// Matching: no
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// Status: unimplemented
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void Game::drawList_(
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void Game::drawList_(
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GameObjFlags flagFilterAny1,
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GameObjFlags flagFilterAny1,
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int drawArg1,
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int drawArg1,
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@ -354,97 +354,97 @@ void Game::drawList_(
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}
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}
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// Address: 0x00012680
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// Address: 0x00012680
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// Matching: no
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// Status: unimplemented
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void Game::drawTree1(GameObj * obj) {
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void Game::drawTree1(GameObj * obj) {
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}
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}
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// Address: 0x000126D0
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// Address: 0x000126D0
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// Matching: no
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// Status: unimplemented
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void Game::setCoveredPauseNextFrame(BOOL val) {
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void Game::setCoveredPauseNextFrame(BOOL val) {
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}
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}
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// Address: 0x000126F0
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// Address: 0x000126F0
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// Matching: no
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// Status: unimplemented
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void Game::setEventNextFrame(BOOL val) {
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void Game::setEventNextFrame(BOOL val) {
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}
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}
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// Address: 0x00012710
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// Address: 0x00012710
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// Matching: no
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// Status: unimplemented
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void Game::setFreezeCamNextFrame(BOOL val) {
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void Game::setFreezeCamNextFrame(BOOL val) {
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}
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}
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// Address: 0x00012730
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// Address: 0x00012730
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// Matching: no
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// Status: unimplemented
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void Game::setUncoveredPauseNextFrame(BOOL val) {
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void Game::setUncoveredPauseNextFrame(BOOL val) {
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}
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}
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// Address: 0x00012750
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// Address: 0x00012750
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// Matching: yes
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// Status: matching
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void Game::enableDrawChildren() {
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void Game::enableDrawChildren() {
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this->drawChildren = TRUE;
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this->drawChildren = TRUE;
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}
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}
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// Address: 0x00012760
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// Address: 0x00012760
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// Matching: yes
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// Status: matching
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void Game::enableSkipDraw() {
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void Game::enableSkipDraw() {
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this->skipDraw = TRUE;
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this->skipDraw = TRUE;
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}
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}
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// Address: 0x00012770
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// Address: 0x00012770
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// Matching: no
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// Status: unimplemented
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void Game::fatal() {
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void Game::fatal() {
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}
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}
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// Address: 0x000127B0
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// Address: 0x000127B0
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// Matching: yes
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// Status: matching
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void Game::setDrawMode(DrawMode mode) {
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void Game::setDrawMode(DrawMode mode) {
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this->drawMode = mode;
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this->drawMode = mode;
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}
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}
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// Address: 0x000127C0
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// Address: 0x000127C0
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// Matching: yes
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// Status: matching
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void Game::setGlobal(GlobalIndex index, unsigned val) {
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void Game::setGlobal(GlobalIndex index, unsigned val) {
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this->globals[index] = val;
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this->globals[index] = val;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x000127E0
|
// Address: 0x000127E0
|
||||||
// Matching: yes
|
// Status: matching
|
||||||
unsigned Game::getGlobal(GlobalIndex index) {
|
unsigned Game::getGlobal(GlobalIndex index) {
|
||||||
return this->globals[index];
|
return this->globals[index];
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x000127F0
|
// Address: 0x000127F0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void Game::addToDrawList(GameObj * obj) {
|
void Game::addToDrawList(GameObj * obj) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00012840
|
// Address: 0x00012840
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void Game::removeFromDrawList(GameObj * obj) {
|
void Game::removeFromDrawList(GameObj * obj) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00012870
|
// Address: 0x00012870
|
||||||
// Matching: yes
|
// Status: matching
|
||||||
void Game::setObj(GameObjIndex index, GameObj * obj) {
|
void Game::setObj(GameObjIndex index, GameObj * obj) {
|
||||||
if (0 <= index && index < OBJ_CNT)
|
if (0 <= index && index < OBJ_CNT)
|
||||||
this->objects[index] = obj;
|
this->objects[index] = obj;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00012890
|
// Address: 0x00012890
|
||||||
// Matching: yes
|
// Status: matching
|
||||||
void Game::unsetObj(GameObjIndex index) {
|
void Game::unsetObj(GameObjIndex index) {
|
||||||
if (0 <= index && this->objects[index] != NULL)
|
if (0 <= index && this->objects[index] != NULL)
|
||||||
this->objects[index] = NULL;
|
this->objects[index] = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x000128C0
|
// Address: 0x000128C0
|
||||||
// Matching: yes
|
// Status: matching
|
||||||
GameObj * Game::getObj(GameObjIndex index) {
|
GameObj * Game::getObj(GameObjIndex index) {
|
||||||
return 0 <= index ? this->objects[index] : NULL;
|
return 0 <= index ? this->objects[index] : NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x000128E0
|
// Address: 0x000128E0
|
||||||
// Matching: yes
|
// Status: matching
|
||||||
int Game::allocObjIndex(GameObjIndex min, GameObjIndex max) {
|
int Game::allocObjIndex(GameObjIndex min, GameObjIndex max) {
|
||||||
if (min <= max) do
|
if (min <= max) do
|
||||||
if (this->objects[min] == NULL) return min;
|
if (this->objects[min] == NULL) return min;
|
||||||
|
|
@ -455,13 +455,13 @@ int Game::allocObjIndex(GameObjIndex min, GameObjIndex max) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00012910
|
// Address: 0x00012910
|
||||||
// Matching: yes
|
// Status: matching
|
||||||
BOOL Game::objIndexAvail(GameObjIndex index) {
|
BOOL Game::objIndexAvail(GameObjIndex index) {
|
||||||
return this->objects[index] == NULL;
|
return this->objects[index] == NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00012930
|
// Address: 0x00012930
|
||||||
// Matching: yes
|
// Status: matching
|
||||||
void Game::swapObjs(GameObjIndex index1, GameObjIndex index2) {
|
void Game::swapObjs(GameObjIndex index1, GameObjIndex index2) {
|
||||||
GameObj * tmp = this->objects[index1];
|
GameObj * tmp = this->objects[index1];
|
||||||
this->objects[index1] = this->objects[index2];
|
this->objects[index1] = this->objects[index2];
|
||||||
|
|
@ -472,37 +472,37 @@ void Game::swapObjs(GameObjIndex index1, GameObjIndex index2) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00012980
|
// Address: 0x00012980
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void Game::clearScreen() {
|
void Game::clearScreen() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x000129B0
|
// Address: 0x000129B0
|
||||||
// Matching: yes
|
// Status: matching
|
||||||
void Game::enableSomeExtraDrawListCode() {
|
void Game::enableSomeExtraDrawListCode() {
|
||||||
this->runSomeExtraDrawListCode = TRUE;
|
this->runSomeExtraDrawListCode = TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x000129C0
|
// Address: 0x000129C0
|
||||||
// Matching: yes
|
// Status: matching
|
||||||
void Game::setLogosStarted(BOOL val) {
|
void Game::setLogosStarted(BOOL val) {
|
||||||
this->logosStarted = val;
|
this->logosStarted = val;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x000129D0
|
// Address: 0x000129D0
|
||||||
// Matching: yes
|
// Status: matching
|
||||||
void Game::clearDrawPriorityList() {
|
void Game::clearDrawPriorityList() {
|
||||||
this->drawPriorityListHead = NULL;
|
this->drawPriorityListHead = NULL;
|
||||||
this->drawPriorityListEndNext = &g_game->drawPriorityListHead;
|
this->drawPriorityListEndNext = &g_game->drawPriorityListHead;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x000129F0
|
// Address: 0x000129F0
|
||||||
// Matching: yes
|
// Status: matching
|
||||||
GameObj * Game::getDrawPriorityListHead() {
|
GameObj * Game::getDrawPriorityListHead() {
|
||||||
return this->drawPriorityListHead;
|
return this->drawPriorityListHead;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00012A00
|
// Address: 0x00012A00
|
||||||
// Matching: yes
|
// Status: matching
|
||||||
void Game::appendToDrawPriorityList(GameObj * obj) {
|
void Game::appendToDrawPriorityList(GameObj * obj) {
|
||||||
obj->drawPriorityListNext = NULL;
|
obj->drawPriorityListNext = NULL;
|
||||||
*this->drawPriorityListEndNext = obj;
|
*this->drawPriorityListEndNext = obj;
|
||||||
|
|
@ -510,7 +510,7 @@ void Game::appendToDrawPriorityList(GameObj * obj) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00012A20
|
// Address: 0x00012A20
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void Game::sortDrawPriorityListSingleLevel(unsigned char sortKeyBitOffset) {
|
void Game::sortDrawPriorityListSingleLevel(unsigned char sortKeyBitOffset) {
|
||||||
for (
|
for (
|
||||||
unsigned i = 0;
|
unsigned i = 0;
|
||||||
|
|
@ -520,35 +520,35 @@ void Game::sortDrawPriorityListSingleLevel(unsigned char sortKeyBitOffset) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00012AC0
|
// Address: 0x00012AC0
|
||||||
// Matching: yes
|
// Status: matching
|
||||||
void Game::setFallbackBgColour(D3DCOLOR colour, BOOL useFallback) {
|
void Game::setFallbackBgColour(D3DCOLOR colour, BOOL useFallback) {
|
||||||
this->useFallbackBgColour = useFallback;
|
this->useFallbackBgColour = useFallback;
|
||||||
this->bgColourFallback = colour;
|
this->bgColourFallback = colour;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00012AE0
|
// Address: 0x00012AE0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
RootExecObj::RootExecObj(GameObj * parent, GameObjIndex index, GameObjFlags flags) :
|
RootExecObj::RootExecObj(GameObj * parent, GameObjIndex index, GameObjFlags flags) :
|
||||||
GameObj(parent, index, flags) {
|
GameObj(parent, index, flags) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00012BE0
|
// Address: 0x00012BE0
|
||||||
// Matching: no
|
// Status: matching
|
||||||
RootExecObj::~RootExecObj() {
|
RootExecObj::~RootExecObj() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00012C10
|
// Address: 0x00012C10
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void Game::initRootExecObj() {
|
void Game::initRootExecObj() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00012C80
|
// Address: 0x00012C80
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void Game::drawList(GameObjFlags flagFilterAll, BOOL unknown) {
|
void Game::drawList(GameObjFlags flagFilterAll, BOOL unknown) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x000131A0
|
// Address: 0x000131A0
|
||||||
// Matching: no
|
// Status: nonmatching
|
||||||
void Game::sortDrawPriorityList() {
|
void Game::sortDrawPriorityList() {
|
||||||
this->sortDrawPriorityListSingleLevel(0x00);
|
this->sortDrawPriorityListSingleLevel(0x00);
|
||||||
this->sortDrawPriorityListSingleLevel(0x08);
|
this->sortDrawPriorityListSingleLevel(0x08);
|
||||||
|
|
@ -557,23 +557,23 @@ void Game::sortDrawPriorityList() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x000131F0
|
// Address: 0x000131F0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void Game::drawObjs() {
|
void Game::drawObjs() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00013930
|
// Address: 0x00013930
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void Game::draw() {
|
void Game::draw() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00013A80
|
// Address: 0x00013A80
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void Game::frame() {
|
void Game::frame() {
|
||||||
readInput();
|
readInput();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00013F80
|
// Address: 0x00013F80
|
||||||
// Matching: yes
|
// Status: matching
|
||||||
int Game::mainLoop() {
|
int Game::mainLoop() {
|
||||||
if (this->initState >= 0) while (true) {
|
if (this->initState >= 0) while (true) {
|
||||||
if (!this->fatalErr) this->frame();
|
if (!this->fatalErr) this->frame();
|
||||||
|
|
@ -585,7 +585,7 @@ int Game::mainLoop() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00013FC0
|
// Address: 0x00013FC0
|
||||||
// Matching: no
|
// Status: nonmatching
|
||||||
void removeFromObjListByIndex(GameObjIndex index) {
|
void removeFromObjListByIndex(GameObjIndex index) {
|
||||||
GameObj * obj = g_game->getObj(index);
|
GameObj * obj = g_game->getObj(index);
|
||||||
if (obj != NULL) {
|
if (obj != NULL) {
|
||||||
|
|
|
||||||
|
|
@ -13,347 +13,347 @@ GameData g_gameData = GameData();
|
||||||
|
|
||||||
|
|
||||||
// Address: 0x00039B50
|
// Address: 0x00039B50
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
BOOL GameData::checkFlagCondition(unsigned cond) {
|
BOOL GameData::checkFlagCondition(unsigned cond) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039BE0
|
// Address: 0x00039BE0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::writeStateFlag(unsigned flagVal) {
|
void GameData::writeStateFlag(unsigned flagVal) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039C70
|
// Address: 0x00039C70
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::incrementChapter() {
|
void GameData::incrementChapter() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039C80
|
// Address: 0x00039C80
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::setMissionDigits34(unsigned val) {
|
void GameData::setMissionDigits34(unsigned val) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039C90
|
// Address: 0x00039C90
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::setSpawnPosIndex(unsigned val) {
|
void GameData::setSpawnPosIndex(unsigned val) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039CA0
|
// Address: 0x00039CA0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
unsigned GameData::getSpawnPosIndex() {
|
unsigned GameData::getSpawnPosIndex() {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039CB0
|
// Address: 0x00039CB0
|
||||||
// Matching: no
|
|
||||||
void GameData::unlockCharacter(unsigned charId) {
|
void GameData::unlockCharacter(unsigned charId) {
|
||||||
|
// Status: unimplemented
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039CF0
|
// Address: 0x00039CF0
|
||||||
// Matching: no
|
|
||||||
void GameData::lockCharacter(unsigned charId) {
|
void GameData::lockCharacter(unsigned charId) {
|
||||||
|
// Status: unimplemented
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039D10
|
// Address: 0x00039D10
|
||||||
// Matching: no
|
|
||||||
BOOL GameData::characterUnlocked(unsigned charId) {
|
BOOL GameData::characterUnlocked(unsigned charId) {
|
||||||
|
// Status: unimplemented
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039D40
|
// Address: 0x00039D40
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
BOOL GameData::checkFlagConditions(unsigned * conds, unsigned count) {
|
BOOL GameData::checkFlagConditions(unsigned * conds, unsigned count) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039D80
|
// Address: 0x00039D80
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::writeStateFlags(unsigned * writes, unsigned count) {
|
void GameData::writeStateFlags(unsigned * writes, unsigned count) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039DB0
|
// Address: 0x00039DB0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
BOOL GameData::checkFlagConditionUnpacked(FlagList flagList, unsigned index) {
|
BOOL GameData::checkFlagConditionUnpacked(FlagList flagList, unsigned index) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039DE0
|
// Address: 0x00039DE0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::writeStateFlagUnpacked(FlagList flagList, unsigned index, unsigned val) {
|
void GameData::writeStateFlagUnpacked(FlagList flagList, unsigned index, unsigned val) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039E10
|
// Address: 0x00039E10
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::setSoulSpawned(unsigned soulId) {
|
void GameData::setSoulSpawned(unsigned soulId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039E40
|
// Address: 0x00039E40
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
BOOL GameData::getSoulSpawned(unsigned soulId) {
|
BOOL GameData::getSoulSpawned(unsigned soulId) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039E80
|
// Address: 0x00039E80
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::setSoulCollected(unsigned soulId) {
|
void GameData::setSoulCollected(unsigned soulId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039EB0
|
// Address: 0x00039EB0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
BOOL GameData::getSoulHeld(unsigned soulId) {
|
BOOL GameData::getSoulHeld(unsigned soulId) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039EF0
|
// Address: 0x00039EF0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
BOOL GameData::soulSpawnedUncollected(unsigned soulId) {
|
BOOL GameData::soulSpawnedUncollected(unsigned soulId) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039F40
|
// Address: 0x00039F40
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::clearHeldSouls() {
|
void GameData::clearHeldSouls() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039F60
|
// Address: 0x00039F60
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::restoreHeldSouls() {
|
void GameData::restoreHeldSouls() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00039FD0
|
// Address: 0x00039FD0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
unsigned GameData::getSoulCount() {
|
unsigned GameData::getSoulCount() {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A0A0
|
// Address: 0x0003A0A0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
unsigned GameData::getTotalSoulsInStage(unsigned stageId) {
|
unsigned GameData::getTotalSoulsInStage(unsigned stageId) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A130
|
// Address: 0x0003A130
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
unsigned GameData::getHeldSoulsInStage(unsigned stageId) {
|
unsigned GameData::getHeldSoulsInStage(unsigned stageId) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A2B0
|
// Address: 0x0003A2B0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
BOOL GameData::getSoulCollectedBySize(TagSize size, unsigned index) {
|
BOOL GameData::getSoulCollectedBySize(TagSize size, unsigned index) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A2F0
|
// Address: 0x0003A2F0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::setUnusedPerStageBitmask(unsigned stageId, unsigned index) {
|
void GameData::setUnusedPerStageBitmask(unsigned stageId, unsigned index) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A340
|
// Address: 0x0003A340
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
int GameData::getTagState(unsigned stageId, unsigned tagIndex, BOOL rivalTag) {
|
int GameData::getTagState(unsigned stageId, unsigned tagIndex, BOOL rivalTag) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A3A0
|
// Address: 0x0003A3A0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::setTagState(unsigned stageId, unsigned tagIndex, BOOL rivalTag, unsigned val) {
|
void GameData::setTagState(unsigned stageId, unsigned tagIndex, BOOL rivalTag, unsigned val) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A400
|
// Address: 0x0003A400
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::setTagCovered(unsigned stageId, unsigned tagIndex, BOOL rivalTag, unsigned gangOrPlayer) {
|
void GameData::setTagCovered(unsigned stageId, unsigned tagIndex, BOOL rivalTag, unsigned gangOrPlayer) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A4A0
|
// Address: 0x0003A4A0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::setVolumeSettings(float volMusic, float volSfx) {
|
void GameData::setVolumeSettings(float volMusic, float volSfx) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A4C0
|
// Address: 0x0003A4C0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::getVolumeSettings(float * outMusic, float * outSfx) {
|
void GameData::getVolumeSettings(float * outMusic, float * outSfx) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A4E0
|
// Address: 0x0003A4E0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::setRumbleEnabled(BOOL val) {
|
void GameData::setRumbleEnabled(BOOL val) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A4F0
|
// Address: 0x0003A4F0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
BOOL GameData::getRumbleEnabled() {
|
BOOL GameData::getRumbleEnabled() {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A500
|
// Address: 0x0003A500
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::setGarageMusic(unsigned songId) {
|
void GameData::setGarageMusic(unsigned songId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A510
|
// Address: 0x0003A510
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
unsigned GameData::getGarageMusic() {
|
unsigned GameData::getGarageMusic() {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A520
|
// Address: 0x0003A520
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::setUnusedBitfield(unsigned index) {
|
void GameData::setUnusedBitfield(unsigned index) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A550
|
// Address: 0x0003A550
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::setMiscObjective(unsigned index) {
|
void GameData::setMiscObjective(unsigned index) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A580
|
// Address: 0x0003A580
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
BOOL GameData::getMiscObjective(unsigned index) {
|
BOOL GameData::getMiscObjective(unsigned index) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A5C0
|
// Address: 0x0003A5C0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
unsigned GameData::countMiscObjectives() {
|
unsigned GameData::countMiscObjectives() {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A690
|
// Address: 0x0003A690
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
BOOL GameData::getHighScore(unsigned stageId, TestRunType type, unsigned rank, TestRunScore * out) {
|
BOOL GameData::getHighScore(unsigned stageId, TestRunType type, unsigned rank, TestRunScore * out) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A750
|
// Address: 0x0003A750
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::incrementTimer(Timer timer) {
|
void GameData::incrementTimer(Timer timer) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A780
|
// Address: 0x0003A780
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
unsigned GameData::getTimer(Timer timer) {
|
unsigned GameData::getTimer(Timer timer) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A7B0
|
// Address: 0x0003A7B0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::setTimer(Timer timer, unsigned frames) {
|
void GameData::setTimer(Timer timer, unsigned frames) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A7F0
|
// Address: 0x0003A7F0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::setSelectedTag(unsigned gangOrPlayer, TagSize size, unsigned tagId, BOOL multiplayer) {
|
void GameData::setSelectedTag(unsigned gangOrPlayer, TagSize size, unsigned tagId, BOOL multiplayer) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A820
|
// Address: 0x0003A820
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
unsigned GameData::getSelectedTag(unsigned gangOrPlayer, TagSize size, BOOL multiplayer) {
|
unsigned GameData::getSelectedTag(unsigned gangOrPlayer, TagSize size, BOOL multiplayer) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A840
|
// Address: 0x0003A840
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::setCustomTagSelected(unsigned gangOrPlayer, TagSize size, BOOL active, BOOL multiplayer) {
|
void GameData::setCustomTagSelected(unsigned gangOrPlayer, TagSize size, BOOL active, BOOL multiplayer) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A870
|
// Address: 0x0003A870
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
BOOL GameData::getCustomTagSelected(unsigned gangOrPlayer, TagSize size, BOOL multiplayer) {
|
BOOL GameData::getCustomTagSelected(unsigned gangOrPlayer, TagSize size, BOOL multiplayer) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A890
|
// Address: 0x0003A890
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::setEventSeen(unsigned eventId) {
|
void GameData::setEventSeen(unsigned eventId) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A8C0
|
// Address: 0x0003A8C0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
BOOL GameData::eventSeen(unsigned eventId) {
|
BOOL GameData::eventSeen(unsigned eventId) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A900
|
// Address: 0x0003A900
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::incrementPlaytime() {
|
void GameData::incrementPlaytime() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A910
|
// Address: 0x0003A910
|
||||||
// Matching: yes
|
// Status: matching
|
||||||
unsigned GameData::getSaveDataSize() {
|
unsigned GameData::getSaveDataSize() {
|
||||||
// 0x50 byte key + 0x3508 actual save data + 0x8 extra (why extra?)
|
// 0x50 byte key + 0x3508 actual save data + 0x8 extra (why extra?)
|
||||||
return 0x50 + sizeof this->saveActive + 0x8;
|
return 0x50 + sizeof this->saveActive + 0x8;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003A920
|
// Address: 0x0003A920
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
BOOL GameData::decrypt(char * saveData) {
|
BOOL GameData::decrypt(char * saveData) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003AB60
|
// Address: 0x0003AB60
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::encrypt(char * outSaveData) {
|
void GameData::encrypt(char * outSaveData) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003AE00
|
// Address: 0x0003AE00
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::getSaveDescription(SaveDescription * outDesc) {
|
void GameData::getSaveDescription(SaveDescription * outDesc) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003AE20
|
// Address: 0x0003AE20
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::clearStateFlags(FlagListOrPtr flagList) {
|
void GameData::clearStateFlags(FlagListOrPtr flagList) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003AEA0
|
// Address: 0x0003AEA0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::resetTimer(Timer timer) {
|
void GameData::resetTimer(Timer timer) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003AED0
|
// Address: 0x0003AED0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
GameData::GameData() {
|
GameData::GameData() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003B3C0
|
// Address: 0x0003B3C0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::resetSelectedTags() {
|
void GameData::resetSelectedTags() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003B420
|
// Address: 0x0003B420
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::resetExceptSettingsAndSouls() {
|
void GameData::resetExceptSettingsAndSouls() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003B5A0
|
// Address: 0x0003B5A0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::resetExceptSettingsAndHighScores() {
|
void GameData::resetExceptSettingsAndHighScores() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003B640
|
// Address: 0x0003B640
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::resetExceptSettings() {
|
void GameData::resetExceptSettings() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003B680
|
// Address: 0x0003B680
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::stash() {
|
void GameData::stash() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003B6A0
|
// Address: 0x0003B6A0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::stashRestoreExceptSpecialFlags() {
|
void GameData::stashRestoreExceptSpecialFlags() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003B6F0
|
// Address: 0x0003B6F0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::stashRestoreExceptHighScores() {
|
void GameData::stashRestoreExceptHighScores() {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x0003B790
|
// Address: 0x0003B790
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::stashRestore() {
|
void GameData::stashRestore() {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -361,6 +361,6 @@ void GameData::stashRestore() {
|
||||||
GameData::~GameData() {}
|
GameData::~GameData() {}
|
||||||
|
|
||||||
// Address: 0x0003B7E0
|
// Address: 0x0003B7E0
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void GameData::addHighScore(unsigned stageId, TestRunType type, TestRunScore * score) {
|
void GameData::addHighScore(unsigned stageId, TestRunType type, TestRunScore * score) {
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -13,7 +13,7 @@ Game * g_game;
|
||||||
|
|
||||||
|
|
||||||
// Address: 0x0006F9E0
|
// Address: 0x0006F9E0
|
||||||
// Matching: yes
|
// Status: matching
|
||||||
void main(void) {
|
void main(void) {
|
||||||
g_game = new Game(NULL, 0);
|
g_game = new Game(NULL, 0);
|
||||||
g_game->initRootExecObj();
|
g_game->initRootExecObj();
|
||||||
|
|
|
||||||
|
|
@ -19,7 +19,7 @@ Mat4 * g_matrices[3];
|
||||||
|
|
||||||
|
|
||||||
// Address: 0x001BB690
|
// Address: 0x001BB690
|
||||||
// Matching: yes
|
// Status: matching
|
||||||
HRESULT __stdcall initMatrices(unsigned const count) {
|
HRESULT __stdcall initMatrices(unsigned const count) {
|
||||||
/* Initialize the matrix stack with the given number of matrices.
|
/* Initialize the matrix stack with the given number of matrices.
|
||||||
The requested number of matrices is rounded up to the nearest multiple of two.
|
The requested number of matrices is rounded up to the nearest multiple of two.
|
||||||
|
|
|
||||||
|
|
@ -17,7 +17,7 @@ DWORD __stdcall mainXapiStartup(LPVOID lpThreadParameter);
|
||||||
|
|
||||||
|
|
||||||
// Address: 0x00148023
|
// Address: 0x00148023
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
void __cdecl mainCRTStartup(void) {
|
void __cdecl mainCRTStartup(void) {
|
||||||
/* The true entrypoint of the game, spawning a thread for the rest to run in
|
/* The true entrypoint of the game, spawning a thread for the rest to run in
|
||||||
The linker automatically sets this function to the entrypoint.
|
The linker automatically sets this function to the entrypoint.
|
||||||
|
|
@ -25,7 +25,7 @@ The linker automatically sets this function to the entrypoint.
|
||||||
}
|
}
|
||||||
|
|
||||||
// Address: 0x00147FB4
|
// Address: 0x00147FB4
|
||||||
// Matching: no
|
// Status: unimplemented
|
||||||
DWORD __stdcall mainXapiStartup(LPVOID const lpThreadParameter) {
|
DWORD __stdcall mainXapiStartup(LPVOID const lpThreadParameter) {
|
||||||
/* Runs some initialization and then calls main() */
|
/* Runs some initialization and then calls main() */
|
||||||
main();
|
main();
|
||||||
Loading…
Add table
Add a link
Reference in a new issue