mirror of
https://codeberg.org/KeybadeBlox/JSRF-Decompilation.git
synced 2026-05-22 17:37:20 +03:00
Delink ActSequence.obj
One symbol, fSequenceMethods, won't match up automatically in objdiff until the mangling script is updated to handle method pointers properly.
This commit is contained in:
parent
46566650e0
commit
b5e0a157a5
6 changed files with 549 additions and 15 deletions
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@ -2,8 +2,8 @@
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# An NMAKE Makefile to compile the game with the Visual C++ 7.0 toolchain
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# All object files to link together
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OBJ = src/JSRF/Jet2.obj src/JSRF/Action.obj src/JSRF/SaveData.obj\
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src/XDK/Xapi/xapi0.obj
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OBJ = src/JSRF/Jet2.obj src/JSRF/Action.obj src/JSRF/ActSequence.obj\
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src/JSRF/SaveData.obj src/XDK/Xapi/xapi0.obj
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# Import library for the only thing we don't compile ourselves, the Xbox kernel
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LIB = lib/xboxkrnl.lib
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@ -44,6 +44,9 @@ src/JSRF/Jet2.obj: src/JSRF/Action.hpp src/XDK/CRT/stddef.h src/XDK/D3D.h\
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src/JSRF/Action.obj: src/JSRF/Action.hpp src/MUSASHI/MMatrix.hpp\
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src/XDK/CRT/stddef.h src/XDK/D3D.h src/XDK/Win32.h
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src/JSRF/ActSequence.obj: src/JSRF/Action.hpp src/JSRF/ActSequence.hpp\
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src/JSRF/SaveData.hpp src/XDK/Win32.h
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src/JSRF/SaveData.obj: src/JSRF/SaveData.hpp
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src/XDK/Xapi/xapi0.obj: src/XDK/Win32.h
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@ -7,6 +7,33 @@
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"*.hpp"
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],
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"units": [
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{
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"name": "JSRF/Action",
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"target_path": "target/JSRF/Action.obj",
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"base_path": "src/JSRF/Action.obj",
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"metadata": {
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"complete": false,
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"source_path": "src/JSRF/Action.cpp"
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},
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"symbol_mappings": {
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"?nopMethod0Arg@CActBase@@UAEXXZ": "?Exec0Default@CActBase@@UAEXXZ",
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"?nopMethod1Arg@CActBase@@UAEXI@Z": "?DrawListDefault@CActBase@@UAEXI@Z"
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}
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},
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{
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"name": "JSRF/ActSequence",
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"target_path": "target/JSRF/ActSequence.obj",
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"base_path": "src/JSRF/ActSequence.obj",
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"metadata": {
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"complete": false,
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"source_path": "src/JSRF/ActSequence.cpp"
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},
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"symbol_mappings": {
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"?Exec0Default__jumptable@CActSequence@@3EA": "$L1709",
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"?Exec0Default__jumptargets@CActSequence@@3PAPAXA": "$L1710",
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"?fSequenceMethods@CActSequence@@3PAP6EXPAU1@@ZA": "?fSequenceMethods@@3PAP8CActSequence@@AEXXZA"
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}
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},
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{
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"name": "JSRF/Jet2",
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"target_path": "target/JSRF/Jet2.obj",
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@ -23,19 +50,6 @@
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"[.rdata-0]": "[.xdata$x-0]"
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}
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},
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{
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"name": "JSRF/Action",
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"target_path": "target/JSRF/Action.obj",
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"base_path": "src/JSRF/Action.obj",
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"metadata": {
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"complete": false,
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"source_path": "src/JSRF/Action.cpp"
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},
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"symbol_mappings": {
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"?nopMethod0Arg@CActBase@@UAEXXZ": "?Exec0Default@CActBase@@UAEXXZ",
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"?nopMethod1Arg@CActBase@@UAEXI@Z": "?DrawListDefault@CActBase@@UAEXI@Z"
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}
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},
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{
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"name": "JSRF/SaveData",
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"target_path": "target/JSRF/SaveData.obj",
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425
decompile/src/JSRF/ActSequence.cpp
Normal file
425
decompile/src/JSRF/ActSequence.cpp
Normal file
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@ -0,0 +1,425 @@
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/* JSRF Decompilation: JSRF/ActSequence.cpp
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CActSequence class managing the top-level game logic.
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*/
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#pragma bss_seg(".data")
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#include "ActSequence.hpp"
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#include "SaveData.hpp"
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// Array of methods forming state machine; m_dwNextMethod holds the index of
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// the method to call in the exec phase
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void (CActSequence::*fSequenceMethods[])() = {
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&CActSequence::Init,
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&CActSequence::LoadSprNorm,
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&CActSequence::WaitLoadSprNorm,
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&CActSequence::StartBuildCache,
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&CActSequence::WaitDestructAct0x1,
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&CActSequence::SwitchOnGlobal,
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&CActSequence::LoadLogos,
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&CActSequence::StartLogos,
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&CActSequence::WaitDestructLogos,
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&CActSequence::FreeLogos,
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&CActSequence::PrepareTitle,
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&CActSequence::SetGlobal,
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&CActSequence::WaitEndTitle,
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&CActSequence::SwitchOnGlobal,
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&CActSequence::PrepareHandleTitleMenuSelection,
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&CActSequence::PrepareLoadGameMenu,
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&CActSequence::WaitEndLoadGameMenu,
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&CActSequence::LoadTags_MAYBE,
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&CActSequence::WaitLoadTags_MAYBE,
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&CActSequence::StartHandleTitleMenuSelection,
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&CActSequence::LoadFullRoboyMenu,
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&CActSequence::StartFullRoboyMenu,
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&CActSequence::WaitEndFullRoboyMenu,
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&CActSequence::ReturnFromFullRoboyMenu,
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&CActSequence::nop, // Guess these were dummied out
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&CActSequence::nop,
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&CActSequence::nop,
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&CActSequence::nop,
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&CActSequence::PrepareStoryOrVsMission,
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&CActSequence::NopStoryOrVsMission,
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&CActSequence::WaitEndStoryOrVsMission,
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&CActSequence::ReturnFromStoryOrVsMission,
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&CActSequence::PrepareTutorial,
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&CActSequence::NopTutorial,
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&CActSequence::WaitEndTutorial,
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&CActSequence::ReturnFromTutorial,
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&CActSequence::PrepareTestRun,
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&CActSequence::NopTestRun,
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&CActSequence::WaitEndTestRun,
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&CActSequence::ReturnFromTestRun,
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&CActSequence::PrepareUnused,
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&CActSequence::NopUnused,
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&CActSequence::WaitEndUnused,
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&CActSequence::ReturnFromUnused,
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&CActSequence::PrepareGraffitiMenu,
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&CActSequence::WaitLoadGraffitiMenu,
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&CActSequence::WaitEndGraffitiMenu,
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&CActSequence::ReturnFromGraffitiMenu,
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&CActSequence::NopStinger,
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&CActSequence::PrepareStinger,
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&CActSequence::WaitEndStinger,
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&CActSequence::ReturnFromStinger,
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&CActSequence::PrepareEnding,
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&CActSequence::WaitLoadEnding,
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&CActSequence::WaitEndEnding,
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&CActSequence::ReturnFromEnding,
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&CActSequence::PrepareVsMenu,
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&CActSequence::WaitLoadVsMenu,
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&CActSequence::WaitEndVsMenu,
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&CActSequence::ReturnFromVsMenu,
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&CActSequence::PrepareEndingSaveMenu,
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&CActSequence::StartEndingSaveMenu,
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&CActSequence::WaitEndEndingSaveMenu,
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&CActSequence::ReturnFromEndingSaveMenu
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};
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// Address: 0x0007BC10
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// Status: unimplemented
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CActSequence::CActSequence(CActBase *lpParent, eACTID ActID, eACTFLAG ActFlag) :
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CActBase(lpParent, ActID, ActFlag) {
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}
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// Address: 0x0007BC90
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// Status: unimplemented
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CActSequence::~CActSequence() {
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}
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// Address: 0x0007BDD0
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// Status: matching
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void CActSequence::Exec0Default() {
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// Call queued state machine method
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if (this->m_dwNextMethod < sizeof fSequenceMethods / sizeof *fSequenceMethods)
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(this->*fSequenceMethods[this->m_dwNextMethod])();
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// Increment save time for certain states
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switch (this->m_dwNextMethod) {
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case 0x14: case 0x15: case 0x16: case 0x17: case 0x18:
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case 0x19: case 0x1a: case 0x1b: case 0x1c: case 0x1d:
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case 0x1e: case 0x1f: case 0x20: case 0x21: case 0x22:
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case 0x23: case 0x24: case 0x25: case 0x26: case 0x27:
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case 0x2c: case 0x2d: case 0x2e: case 0x2f:
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g_SaveData.IncreasePlaytime();
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}
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}
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// Eliminated by link time code generation (aliased with 0x0007BDD0)
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void CActSequence::Exec0Event() {
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this->Exec0Default();
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}
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// Eliminated by link time code generation (aliased with 0x0007BDD0)
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void CActSequence::Exec0CoveredPause() {
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this->Exec0Default();
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}
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// Eliminated by link time code generation (aliased with 0x0007BDD0)
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void CActSequence::Exec0FreezeCam() {
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this->Exec0Default();
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}
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// Eliminated by link time code generation (aliased with 0x0007BDD0)
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void CActSequence::Exec0UncoveredPause() {
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this->Exec0Default();
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}
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// Eliminated by link time code generation (aliased with 0x00011C90)
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void CActSequence::nop() {
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}
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// Address: 0x0007BE30
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// Status: unimplemented
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void CActSequence::Init() {
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}
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// Address: 0x0007BFD0
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// Status: unimplemented
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void CActSequence::LoadSprNorm() {
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}
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// Address: 0x0007C020
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// Status: unimplemented
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void CActSequence::WaitLoadSprNorm() {
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}
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// Address: 0x0007C050
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// Status: unimplemented
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void CActSequence::StartBuildCache() {
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}
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// Address: 0x0007C070
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// Status: unimplemented
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void CActSequence::WaitDestructAct0x1() {
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}
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// Address: 0x0007C090
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// Status: unimplemented
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void CActSequence::LoadLogos() {
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}
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// Address: 0x0007C0D0
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// Status: unimplemented
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void CActSequence::StartLogos() {
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}
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// Address: 0x0007C110
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// Status: unimplemented
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void CActSequence::WaitDestructLogos() {
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}
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// Address: 0x0007C140
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// Status: unimplemented
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void CActSequence::FreeLogos() {
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}
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// Address: 0x0007C160
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// Status: unimplemented
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void CActSequence::PrepareTitle() {
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}
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// Address: 0x0007C230
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// Status: unimplemented
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void CActSequence::SetGlobal() {
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}
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// Address: 0x0007C250
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// Status: unimplemented
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void CActSequence::WaitEndTitle() {
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}
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// Address: 0x0007C270
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// Status: unimplemented
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void CActSequence::SwitchOnGlobal() {
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}
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// Address: 0x0007C290
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// Status: unimplemented
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void CActSequence::PrepareHandleTitleMenuSelection() {
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}
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// Address: 0x0007C410
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// Status: unimplemented
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void CActSequence::PrepareLoadGameMenu() {
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}
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// Address: 0x0007C450
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// Status: unimplemented
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void CActSequence::WaitEndLoadGameMenu() {
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}
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// Address: 0x0007C4B0
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// Status: unimplemented
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void CActSequence::LoadTags_MAYBE() {
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}
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// Address: 0x0007C510
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// Status: unimplemented
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void CActSequence::WaitLoadTags_MAYBE() {
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}
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// Address: 0x0007C560
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// Status: unimplemented
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void CActSequence::StartHandleTitleMenuSelection() {
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}
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// Address: 0x0007C600
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// Status: unimplemented
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void CActSequence::LoadFullRoboyMenu() {
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}
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// Address: 0x0007C720
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// Status: unimplemented
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void CActSequence::StartFullRoboyMenu() {
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}
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// Address: 0x0007C7E0
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// Status: unimplemented
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void CActSequence::WaitEndFullRoboyMenu() {
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}
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// Address: 0x0007C800
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// Status: unimplemented
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void CActSequence::ReturnFromFullRoboyMenu() {
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}
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// Address: 0x0007C9E0
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// Status: unimplemented
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void CActSequence::PrepareStoryOrVsMission() {
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}
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// Address: 0x0007CA60
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// Status: unimplemented
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void CActSequence::NopStoryOrVsMission() {
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}
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// Address: 0x0007CA70
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// Status: unimplemented
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void CActSequence::WaitEndStoryOrVsMission() {
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}
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// Address: 0x0007CA90
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// Status: unimplemented
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void CActSequence::ReturnFromStoryOrVsMission() {
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}
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// Address: 0x0007CAE0
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// Status: unimplemented
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void CActSequence::PrepareTutorial() {
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}
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// Address: 0x0007CBB0
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// Status: unimplemented
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void CActSequence::NopTutorial() {
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}
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// Address: 0x0007CBC0
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// Status: unimplemented
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void CActSequence::WaitEndTutorial() {
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}
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// Address: 0x0007CBE0
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// Status: unimplemented
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void CActSequence::ReturnFromTutorial() {
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}
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// Address: 0x0007CC40
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// Status: unimplemented
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void CActSequence::PrepareTestRun() {
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}
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// Address: 0x0007CD10
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// Status: unimplemented
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void CActSequence::NopTestRun() {
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}
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// Address: 0x0007CD20
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// Status: unimplemented
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void CActSequence::WaitEndTestRun() {
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}
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// Address: 0x0007CD40
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// Status: unimplemented
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void CActSequence::ReturnFromTestRun() {
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}
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// Address: 0x0007CDA0
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// Status: unimplemented
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void CActSequence::PrepareUnused() {
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}
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// Address: 0x0007CE70
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// Status: unimplemented
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void CActSequence::NopUnused() {
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}
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// Address: 0x0007CE80
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// Status: unimplemented
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void CActSequence::WaitEndUnused() {
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}
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// Address: 0x0007CEA0
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// Status: unimplemented
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void CActSequence::ReturnFromUnused() {
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}
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// Address: 0x0007CF00
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// Status: unimplemented
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void CActSequence::PrepareGraffitiMenu() {
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}
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// Address: 0x0007CFB0
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// Status: unimplemented
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void CActSequence::WaitLoadGraffitiMenu() {
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}
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// Address: 0x0007CFE0
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// Status: unimplemented
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void CActSequence::WaitEndGraffitiMenu() {
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}
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// Address: 0x0007D000
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// Status: unimplemented
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void CActSequence::ReturnFromGraffitiMenu() {
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}
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// Address: 0x0007D030
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// Status: unimplemented
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void CActSequence::PrepareVsMenu() {
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}
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// Address: 0x0007D080
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// Status: unimplemented
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void CActSequence::WaitLoadVsMenu() {
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}
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// Address: 0x0007D100
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// Status: unimplemented
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void CActSequence::WaitEndVsMenu() {
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}
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// Address: 0x0007D120
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// Status: unimplemented
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void CActSequence::ReturnFromVsMenu() {
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}
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// Address: 0x0007D1A0
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// Status: unimplemented
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void CActSequence::PrepareEndingSaveMenu() {
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}
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// Address: 0x0007D210
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// Status: unimplemented
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void CActSequence::StartEndingSaveMenu() {
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}
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// Address: 0x0007D270
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// Status: unimplemented
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void CActSequence::WaitEndEndingSaveMenu() {
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}
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// Address: 0x0007D290
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// Status: unimplemented
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void CActSequence::ReturnFromEndingSaveMenu() {
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}
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// Address: 0x0007D2D0
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// Status: unimplemented
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void CActSequence::PrepareEnding() {
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}
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// Address: 0x0007D320
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// Status: unimplemented
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void CActSequence::WaitLoadEnding() {
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}
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// Address: 0x0007D3D0
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// Status: unimplemented
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void CActSequence::WaitEndEnding() {
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}
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// Address: 0x0007D3F0
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// Status: unimplemented
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void CActSequence::ReturnFromEnding() {
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}
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// Address: 0x0007D450
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// Status: unimplemented
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void CActSequence::NopStinger() {
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}
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// Address: 0x0007D460
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// Status: unimplemented
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void CActSequence::PrepareStinger() {
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}
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// Address: 0x0007D520
|
||||
// Status: unimplemented
|
||||
void CActSequence::WaitEndStinger() {
|
||||
}
|
||||
|
||||
// Address: 0x0007D540
|
||||
// Status: unimplemented
|
||||
void CActSequence::ReturnFromStinger() {
|
||||
}
|
||||
90
decompile/src/JSRF/ActSequence.hpp
Normal file
90
decompile/src/JSRF/ActSequence.hpp
Normal file
|
|
@ -0,0 +1,90 @@
|
|||
/* JSRF Decompilation: JSRF/ActSequence.hpp
|
||||
CActSequence class managing the top-level game logic.
|
||||
*/
|
||||
|
||||
#ifndef ACTSEQUENCE_HPP
|
||||
#define ACTSEQUENCE_HPP
|
||||
|
||||
#include "Action.hpp"
|
||||
#include "../XDK/Win32.h"
|
||||
|
||||
|
||||
struct CActSequence : CActBase {
|
||||
DWORD m_dwChapterBackup; // Holds chapter to return to
|
||||
DWORD m_dwNextMethod; // Next method to call in state machine
|
||||
|
||||
CActSequence(CActBase *lpParent, eACTID ActID, eACTFLAG Flags);
|
||||
virtual ~CActSequence();
|
||||
|
||||
void Exec0Default();
|
||||
void Exec0Event();
|
||||
void Exec0CoveredPause();
|
||||
void Exec0FreezeCam();
|
||||
void Exec0UncoveredPause();
|
||||
|
||||
void nop();
|
||||
|
||||
// Methods forming state machine
|
||||
void Init();
|
||||
void LoadSprNorm();
|
||||
void WaitLoadSprNorm();
|
||||
void StartBuildCache();
|
||||
void WaitDestructAct0x1();
|
||||
void LoadLogos();
|
||||
void StartLogos();
|
||||
void WaitDestructLogos();
|
||||
void FreeLogos();
|
||||
void PrepareTitle();
|
||||
void SetGlobal();
|
||||
void WaitEndTitle();
|
||||
void SwitchOnGlobal();
|
||||
void PrepareHandleTitleMenuSelection();
|
||||
void PrepareLoadGameMenu();
|
||||
void WaitEndLoadGameMenu();
|
||||
void LoadTags_MAYBE();
|
||||
void WaitLoadTags_MAYBE();
|
||||
void StartHandleTitleMenuSelection();
|
||||
void LoadFullRoboyMenu();
|
||||
void StartFullRoboyMenu();
|
||||
void WaitEndFullRoboyMenu();
|
||||
void ReturnFromFullRoboyMenu();
|
||||
void PrepareStoryOrVsMission();
|
||||
void NopStoryOrVsMission();
|
||||
void WaitEndStoryOrVsMission();
|
||||
void ReturnFromStoryOrVsMission();
|
||||
void PrepareTutorial();
|
||||
void NopTutorial();
|
||||
void WaitEndTutorial();
|
||||
void ReturnFromTutorial();
|
||||
void PrepareTestRun();
|
||||
void NopTestRun();
|
||||
void WaitEndTestRun();
|
||||
void ReturnFromTestRun();
|
||||
void PrepareUnused();
|
||||
void NopUnused();
|
||||
void WaitEndUnused();
|
||||
void ReturnFromUnused();
|
||||
void PrepareGraffitiMenu();
|
||||
void WaitLoadGraffitiMenu();
|
||||
void WaitEndGraffitiMenu();
|
||||
void ReturnFromGraffitiMenu();
|
||||
void PrepareVsMenu();
|
||||
void WaitLoadVsMenu();
|
||||
void WaitEndVsMenu();
|
||||
void ReturnFromVsMenu();
|
||||
void PrepareEndingSaveMenu();
|
||||
void StartEndingSaveMenu();
|
||||
void WaitEndEndingSaveMenu();
|
||||
void ReturnFromEndingSaveMenu();
|
||||
void PrepareEnding();
|
||||
void WaitLoadEnding();
|
||||
void WaitEndEnding();
|
||||
void ReturnFromEnding();
|
||||
void NopStinger();
|
||||
void PrepareStinger();
|
||||
void WaitEndStinger();
|
||||
void ReturnFromStinger();
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
|
@ -14,6 +14,7 @@ HEADERS="
|
|||
XDK/D3D.h
|
||||
MUSASHI/MMatrix.hpp
|
||||
JSRF/Action.hpp
|
||||
JSRF/ActSequence.hpp
|
||||
JSRF/SaveData.hpp
|
||||
"
|
||||
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ Object,Delink?,.text,.text$yc,.text$yd,.text$x,D3D,DSOUND,MMATRIX,XGRPH,XPP,.rda
|
|||
JSRF/Action.obj,true,0x00011000-0x00013FEB,,,0x00186BA0-0x00186C14,,,,,,0x001C4390-0x001C44F9,0x001E4D20-0x001E4DAB,,0x001EB880-0x001EB933,
|
||||
JSRF/SaveData.obj,true,0x00039B50-0x0003B937,0x0018AD60-0x0018AD75,0x0018C9A0-0x0018C9AA,,,,,,,0x001CA16C-0x001CA3DB,,0x001EB790-0x001EB793,0x001EFC88-0x001F7047,
|
||||
JSRF/Jet2.obj,true,0x0006F9E0-0x0006FA6F,,,0x00187710-0x00187724,,,,,,,0x001E620C-0x001E622F,,0x0022FCE0-0x0022FCE3,
|
||||
JSRF/ActSequence.obj,true,0x0007BC10-0x0007D5CF,,,0x00187C70-0x00187CD4,,,,,,0x001CCEB8-0x001CCEF7,0x001E67EC-0x001E69CF,,0x0020D2B8-0x0020D3B7,
|
||||
ADX (need to decompose),false,0x0013A570-0x0014555F,?,?,?,?,,,,,,?,?,?,
|
||||
Xapi (need to decompose),false,0x00145560-0x0014B79F,?,?,?,?,,,,,,?,?,?,
|
||||
XDK/Xapi/xapi0.obj,true,0x00147FB4-0x0014807C,,,,,,,,,,,,,
|
||||
|
|
|
|||
|
Loading…
Add table
Add a link
Reference in a new issue