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https://codeberg.org/KeybadeBlox/JSRF-Decompilation.git
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Delink ActSequence.obj
One symbol, fSequenceMethods, won't match up automatically in objdiff until the mangling script is updated to handle method pointers properly.
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6 changed files with 549 additions and 15 deletions
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@ -2,8 +2,8 @@
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# An NMAKE Makefile to compile the game with the Visual C++ 7.0 toolchain
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# All object files to link together
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OBJ = src/JSRF/Jet2.obj src/JSRF/Action.obj src/JSRF/SaveData.obj\
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src/XDK/Xapi/xapi0.obj
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OBJ = src/JSRF/Jet2.obj src/JSRF/Action.obj src/JSRF/ActSequence.obj\
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src/JSRF/SaveData.obj src/XDK/Xapi/xapi0.obj
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# Import library for the only thing we don't compile ourselves, the Xbox kernel
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LIB = lib/xboxkrnl.lib
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@ -44,6 +44,9 @@ src/JSRF/Jet2.obj: src/JSRF/Action.hpp src/XDK/CRT/stddef.h src/XDK/D3D.h\
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src/JSRF/Action.obj: src/JSRF/Action.hpp src/MUSASHI/MMatrix.hpp\
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src/XDK/CRT/stddef.h src/XDK/D3D.h src/XDK/Win32.h
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src/JSRF/ActSequence.obj: src/JSRF/Action.hpp src/JSRF/ActSequence.hpp\
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src/JSRF/SaveData.hpp src/XDK/Win32.h
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src/JSRF/SaveData.obj: src/JSRF/SaveData.hpp
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src/XDK/Xapi/xapi0.obj: src/XDK/Win32.h
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