Delink ActSequence.obj

One symbol, fSequenceMethods, won't match up automatically in objdiff
until the mangling script is updated to handle method pointers properly.
This commit is contained in:
KeybadeBlox 2026-04-19 17:16:01 -04:00
parent 46566650e0
commit b5e0a157a5
6 changed files with 549 additions and 15 deletions

View file

@ -2,8 +2,8 @@
# An NMAKE Makefile to compile the game with the Visual C++ 7.0 toolchain
# All object files to link together
OBJ = src/JSRF/Jet2.obj src/JSRF/Action.obj src/JSRF/SaveData.obj\
src/XDK/Xapi/xapi0.obj
OBJ = src/JSRF/Jet2.obj src/JSRF/Action.obj src/JSRF/ActSequence.obj\
src/JSRF/SaveData.obj src/XDK/Xapi/xapi0.obj
# Import library for the only thing we don't compile ourselves, the Xbox kernel
LIB = lib/xboxkrnl.lib
@ -44,6 +44,9 @@ src/JSRF/Jet2.obj: src/JSRF/Action.hpp src/XDK/CRT/stddef.h src/XDK/D3D.h\
src/JSRF/Action.obj: src/JSRF/Action.hpp src/MUSASHI/MMatrix.hpp\
src/XDK/CRT/stddef.h src/XDK/D3D.h src/XDK/Win32.h
src/JSRF/ActSequence.obj: src/JSRF/Action.hpp src/JSRF/ActSequence.hpp\
src/JSRF/SaveData.hpp src/XDK/Win32.h
src/JSRF/SaveData.obj: src/JSRF/SaveData.hpp
src/XDK/Xapi/xapi0.obj: src/XDK/Win32.h