Rename Microsoft decompile directory to XDK

Felt more appropriate to name it after the library it's implementing
than the vendor.
This commit is contained in:
KeybadeBlox 2025-12-18 21:55:03 -05:00
parent 6ac4cdc5ed
commit b40e9a0c56
7 changed files with 8 additions and 8 deletions

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@ -1,4 +1,4 @@
all: src/Jet2.obj all: src/JSRF/Jet2.obj
# Simple inference rule for producing object files # Simple inference rule for producing object files
.SUFFIXES: .cpp .obj .SUFFIXES: .cpp .obj
@ -6,5 +6,5 @@ all: src/Jet2.obj
CL.EXE /nologo /Wall /TP /W3 /O2 /G6 /MT /GX /Fo$@ /c $< CL.EXE /nologo /Wall /TP /W3 /O2 /G6 /MT /GX /Fo$@ /c $<
# Header files used for each object # Header files used for each object
src/Jet2.obj: src/Core.hpp src/D3D.hpp src/MMatrix.hpp src/Std.hpp\ src/JSRF/Jet2.obj: src/JSRF/Core.hpp src/XDK/D3D.hpp src/XDK/Win32.hpp\
src/Win32.hpp src/Std.hpp

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@ -5,10 +5,10 @@ Game and GameObj classes that form the foundation of the JSRF game code.
#ifndef CORE_HPP #ifndef CORE_HPP
#define CORE_HPP #define CORE_HPP
#include "D3D.hpp" #include "../Smilebit/MMatrix.hpp"
#include "MMatrix.hpp" #include "../Std.hpp"
#include "Std.hpp" #include "../XDK/D3D.hpp"
#include "Win32.hpp" #include "../XDK/Win32.hpp"
// TODO; move to header for Graphics COM object in Smilebit libraries // TODO; move to header for Graphics COM object in Smilebit libraries

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@ -5,7 +5,7 @@ Smilebit's stack-based matrix math library.
#ifndef MMATRIX_HPP #ifndef MMATRIX_HPP
#define MMATRIX_HPP #define MMATRIX_HPP
#include "D3D.hpp" #include "../XDK/D3D.hpp"
// 4x4 matrix type // 4x4 matrix type

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