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https://codeberg.org/KeybadeBlox/JSRF-Decompilation.git
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Rename Microsoft decompile directory to XDK
Felt more appropriate to name it after the library it's implementing than the vendor.
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7 changed files with 8 additions and 8 deletions
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@ -1,4 +1,4 @@
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all: src/Jet2.obj
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all: src/JSRF/Jet2.obj
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# Simple inference rule for producing object files
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# Simple inference rule for producing object files
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.SUFFIXES: .cpp .obj
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.SUFFIXES: .cpp .obj
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@ -6,5 +6,5 @@ all: src/Jet2.obj
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CL.EXE /nologo /Wall /TP /W3 /O2 /G6 /MT /GX /Fo$@ /c $<
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CL.EXE /nologo /Wall /TP /W3 /O2 /G6 /MT /GX /Fo$@ /c $<
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# Header files used for each object
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# Header files used for each object
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src/Jet2.obj: src/Core.hpp src/D3D.hpp src/MMatrix.hpp src/Std.hpp\
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src/JSRF/Jet2.obj: src/JSRF/Core.hpp src/XDK/D3D.hpp src/XDK/Win32.hpp\
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src/Win32.hpp
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src/Std.hpp
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@ -5,10 +5,10 @@ Game and GameObj classes that form the foundation of the JSRF game code.
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#ifndef CORE_HPP
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#ifndef CORE_HPP
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#define CORE_HPP
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#define CORE_HPP
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#include "D3D.hpp"
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#include "../Smilebit/MMatrix.hpp"
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#include "MMatrix.hpp"
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#include "../Std.hpp"
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#include "Std.hpp"
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#include "../XDK/D3D.hpp"
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#include "Win32.hpp"
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#include "../XDK/Win32.hpp"
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// TODO; move to header for Graphics COM object in Smilebit libraries
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// TODO; move to header for Graphics COM object in Smilebit libraries
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@ -5,7 +5,7 @@ Smilebit's stack-based matrix math library.
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#ifndef MMATRIX_HPP
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#ifndef MMATRIX_HPP
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#define MMATRIX_HPP
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#define MMATRIX_HPP
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#include "D3D.hpp"
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#include "../XDK/D3D.hpp"
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// 4x4 matrix type
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// 4x4 matrix type
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decompile/target/Smilebit/.gitkeep
Normal file
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decompile/target/Smilebit/.gitkeep
Normal file
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decompile/target/XDK/.gitkeep
Normal file
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decompile/target/XDK/.gitkeep
Normal file
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