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https://codeberg.org/KeybadeBlox/JSRF-Decompilation.git
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Add PlayerCharId type
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4 changed files with 46 additions and 18 deletions
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@ -45,18 +45,18 @@ unsigned GameData::getSpawnPosIndex() {
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}
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// Address: 0x00039CB0
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void GameData::unlockCharacter(unsigned charId) {
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// Status: unimplemented
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void GameData::unlockCharacter(PlayerCharId charId) {
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}
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// Address: 0x00039CF0
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void GameData::lockCharacter(unsigned charId) {
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// Status: unimplemented
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void GameData::lockCharacter(PlayerCharId charId) {
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}
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// Address: 0x00039D10
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BOOL GameData::characterUnlocked(unsigned charId) {
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// Status: unimplemented
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BOOL GameData::characterUnlocked(PlayerCharId charId) {
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return 0;
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}
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@ -8,6 +8,34 @@ Save data and closely-related runtime data.
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#include "../XDK/Win32.h"
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// Enum that should probably go somewhere else
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enum PlayerCharId {
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PCHARID_BEAT,
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PCHARID_CORN,
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PCHARID_GUM,
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PCHARID_COMBO,
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PCHARID_RHYTH,
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PCHARID_SODA,
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PCHARID_YOYO,
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PCHARID_NT3000,
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PCHARID_GARAM,
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PCHARID_BOOGIE,
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PCHARID_CUBE,
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PCHARID_LOVESHOCKERS,
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PCHARID_POISONJAM,
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PCHARID_NOISETANK,
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PCHARID_IMMORTALS,
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PCHARID_DOOMRIDERS,
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PCHARID_RAPID99,
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PCHARID_POTTS,
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PCHARID_GOUJI,
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PCHARID_ROBOY,
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PCHARID_CLUTCH,
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PCHARID_JAZZ,
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PCHARID_AKUMU,
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PCHARID_ZEROBEAT
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};
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// Data structure actually saved to disk
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struct SaveData {
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unsigned chapter;
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@ -93,10 +121,10 @@ enum TestRunType {
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// Unpacked version of TestRunScoreSaved
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struct TestRunScore {
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unsigned score;
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unsigned character;
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unsigned rank1; // Used by Jet Tech
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unsigned rank2; // Used by other test runs
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unsigned score;
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PlayerCharId character;
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unsigned rank1; // Used by Jet Tech
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unsigned rank2; // Used by other test runs
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};
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// Numeric IDs for different timers
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@ -140,9 +168,9 @@ struct GameData {
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void setMissionDigits34 (unsigned val);
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void setSpawnPosIndex (unsigned val);
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unsigned getSpawnPosIndex ();
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void unlockCharacter (unsigned charId);
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void lockCharacter (unsigned charId);
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BOOL characterUnlocked (unsigned charId);
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void unlockCharacter (PlayerCharId charId);
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void lockCharacter (PlayerCharId charId);
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BOOL characterUnlocked (PlayerCharId charId);
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BOOL checkFlagConditions (unsigned * conds , unsigned count);
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void writeStateFlags (unsigned * writes, unsigned count);
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BOOL checkFlagConditionUnpacked(FlagList flagList, unsigned index);
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