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Update matching status of main()
For whatever reason, it doesn't match on decomp.me, but using the same compiler and options locally, it produces a perfect match.
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1 changed files with 1 additions and 1 deletions
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@ -8,7 +8,7 @@ Game * g_game;
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// Address: 0x0006F9E0
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// Address: 0x0006F9E0
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// Matching: no
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// Matching: yes
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void main(void) {
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void main(void) {
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g_game = new Game(NULL, 0);
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g_game = new Game(NULL, 0);
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g_game->initExecRootObj();
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g_game->initExecRootObj();
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