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Complete basic build process
We now have generation of an import library for linking against the Xbox kernel, linking together an .exe, and converting it to an .xbe via cxbe. Some further development of tooling aside (including filling in some features in cxbe to better match the original JSRF executable), all that remains now is to write decompiled code.
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@ -17,10 +17,9 @@ The approach of this decompilation is to:
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We are currently engaging in the first two steps simultaneously, decompiling
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code as it's delinked. Further details on these steps can be found in the
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[contribution guide](documentation/gettingstarted.md). Step 3 will use the
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linker from the same Visual C++ 7.0 already used to compile object files. Step
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4 is expected to use the `cxbe` tool found in e.g.
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[nxdk](https://github.com/XboxDev/nxdk).
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[contribution guide](documentation/gettingstarted.md). Step 3 uses the linker
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from the same Visual C++ 7.0 already used to compile object files. Step 4 uses
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the `cxbe` tool found in e.g. [nxdk](https://github.com/XboxDev/nxdk).
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## Contributing
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Anybody interested in joining the effort is welcome to read the
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