Complete basic build process

We now have generation of an import library for linking against the Xbox
kernel, linking together an .exe, and converting it to an .xbe via cxbe.
Some further development of tooling aside (including filling in some
features in cxbe to better match the original JSRF executable), all that
remains now is to write decompiled code.
This commit is contained in:
KeybadeBlox 2026-02-14 23:05:32 -05:00
parent 43f4d10461
commit 84c165a0af
4 changed files with 418 additions and 12 deletions

View file

@ -17,10 +17,9 @@ The approach of this decompilation is to:
We are currently engaging in the first two steps simultaneously, decompiling
code as it's delinked. Further details on these steps can be found in the
[contribution guide](documentation/gettingstarted.md). Step 3 will use the
linker from the same Visual C++ 7.0 already used to compile object files. Step
4 is expected to use the `cxbe` tool found in e.g.
[nxdk](https://github.com/XboxDev/nxdk).
[contribution guide](documentation/gettingstarted.md). Step 3 uses the linker
from the same Visual C++ 7.0 already used to compile object files. Step 4 uses
the `cxbe` tool found in e.g. [nxdk](https://github.com/XboxDev/nxdk).
## Contributing
Anybody interested in joining the effort is welcome to read the