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Incorporate known names from Smilebit code
The Yakuza 1 and 2 rereleases on the Wii U export function symbols, preserving their names, and some debug data was also available in a PS2 release, providing some struct definitions. These have been used to rename analogous classes, functions, and member variables to the same names used by Smilebit, plus a more general imitation of their naming and typing conventions (i.e. Win32 style).
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@ -13,8 +13,8 @@ HEADERS="
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XDK/CRT/ehdata.h
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XDK/D3D.h
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MUSASHI/MMatrix.hpp
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JSRF/Core.hpp
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JSRF/GameData.hpp
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JSRF/Action.hpp
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JSRF/SaveData.hpp
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"
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# Process each header file into jsrf.h
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