Incorporate known names from Smilebit code

The Yakuza 1 and 2 rereleases on the Wii U export function symbols,
preserving their names, and some debug data was also available in a PS2
release, providing some struct definitions.  These have been used to
rename analogous classes, functions, and member variables to the same
names used by Smilebit, plus a more general imitation of their naming
and typing conventions (i.e. Win32 style).
This commit is contained in:
KeybadeBlox 2026-03-31 20:20:14 -04:00
parent e7e9d3b1be
commit 836b5eaa41
15 changed files with 2198 additions and 2141 deletions

View file

@ -13,8 +13,8 @@ HEADERS="
XDK/CRT/ehdata.h
XDK/D3D.h
MUSASHI/MMatrix.hpp
JSRF/Core.hpp
JSRF/GameData.hpp
JSRF/Action.hpp
JSRF/SaveData.hpp
"
# Process each header file into jsrf.h