mirror of
https://codeberg.org/KeybadeBlox/JSRF-Decompilation.git
synced 2026-04-07 04:50:23 +03:00
Incorporate known names from Smilebit code
The Yakuza 1 and 2 rereleases on the Wii U export function symbols, preserving their names, and some debug data was also available in a PS2 release, providing some struct definitions. These have been used to rename analogous classes, functions, and member variables to the same names used by Smilebit, plus a more general imitation of their naming and typing conventions (i.e. Win32 style).
This commit is contained in:
parent
e7e9d3b1be
commit
836b5eaa41
15 changed files with 2198 additions and 2141 deletions
550
decompile/src/JSRF/Action.hpp
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550
decompile/src/JSRF/Action.hpp
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/* JSRF Decompilation: JSRF/Action.hpp
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CActMan and CActBase classes that form the foundation of the JSRF game code.
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*/
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#ifndef ACTION_HPP
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#define ACTION_HPP
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#include "../MUSASHI/MMatrix.hpp"
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#include "../XDK/CRT/stddef.h"
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#include "../XDK/D3D.h"
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#include "../XDK/Win32.h"
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// TODO; move to header for Graphics COM object in Smilebit libraries
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struct SGraphicsPerformanceCounters {
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unsigned fps;
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unsigned trianglesPerSecond;
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unsigned frameTriangleCnt;
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unsigned unknown0xC;
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unsigned unknown0x10;
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unsigned unknown0x14;
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};
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// TODO: Just here to get delinking working until we make dedicated source
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// files for these classes
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struct CSysColiManager {
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CSysColiManager();
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virtual ~CSysColiManager();
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};
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struct UnknownGlobal {
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UnknownGlobal();
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virtual ~UnknownGlobal();
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};
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struct UnknownStatic02 {
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UnknownStatic02();
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virtual ~UnknownStatic02();
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};
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struct UnknownStatic04 {
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UnknownStatic04();
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virtual ~UnknownStatic04();
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};
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struct UnknownStatic05 {
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UnknownStatic05();
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virtual ~UnknownStatic05();
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};
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struct UnknownStatic06 {
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UnknownStatic06();
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virtual ~UnknownStatic06();
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};
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struct UnknownStatic07 {
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UnknownStatic07();
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virtual ~UnknownStatic07();
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};
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struct UnknownStatic09 {
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UnknownStatic09();
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virtual ~UnknownStatic09();
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};
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struct UnknownStatic13 {
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char unknown1[0x274];
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void * unknown2;
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void * unknown3;
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};
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struct UnknownStatic16 {
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UnknownStatic16();
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virtual ~UnknownStatic16();
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};
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struct UnknownStatic17 {
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UnknownStatic17();
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virtual ~UnknownStatic17();
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};
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struct UnknownStatic18 {
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UnknownStatic18();
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virtual ~UnknownStatic18();
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};
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struct UnknownStatic19 {
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UnknownStatic19();
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virtual ~UnknownStatic19();
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};
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struct UnknownStatic24 {
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UnknownStatic24();
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virtual ~UnknownStatic24();
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};
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struct UnknownStatic27 {
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UnknownStatic27();
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virtual ~UnknownStatic27();
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void * unknown[3];
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};
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struct SGraphicsSetting {
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unsigned countedIfZero;
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char * name;
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float unknown[3];
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float value;
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unsigned index;
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};
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struct SGraphicsSettings {
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float * settings;
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unsigned settingsArrSizeInBytes;
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unsigned unknown1;
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unsigned unknown2;
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unsigned srcArrZeroCnt;
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SGraphicsSetting * srcItemsMarked0;
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unsigned * offsetsFromPrevSrcItemMarked0;
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};
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enum eGRAPHICSSETTINGTYPE {
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eGRAPHICSSETTINGTYPE_WARP = 0x0,
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eGRAPHICSSETTINGTYPE_WARP_X = 0x1,
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eGRAPHICSSETTINGTYPE_WARP_Y = 0x2,
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eGRAPHICSSETTINGTYPE_WARP_Z = 0x3,
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eGRAPHICSSETTINGTYPE_GO = 0x4,
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eGRAPHICSSETTINGTYPE_MEMORY = 0x5,
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eGRAPHICSSETTINGTYPE_DRAW = 0x6,
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eGRAPHICSSETTINGTYPE_COLOR = 0x7,
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eGRAPHICSSETTINGTYPE_COLOR_R = 0x8,
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eGRAPHICSSETTINGTYPE_COLOR_G = 0x9,
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eGRAPHICSSETTINGTYPE_COLOR_B = 0xa,
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eGRAPHICSSETTINGTYPE_AMBIENT = 0xb,
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eGRAPHICSSETTINGTYPE_AMBIENT_R = 0xc,
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eGRAPHICSSETTINGTYPE_AMBIENT_G = 0xd,
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eGRAPHICSSETTINGTYPE_AMBIENT_B = 0xe,
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eGRAPHICSSETTINGTYPE_SHADOWCOLOR = 0xf,
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eGRAPHICSSETTINGTYPE_SHADOWCOLOR_A = 0x10,
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eGRAPHICSSETTINGTYPE_SHADOWCOLOR_R = 0x11,
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eGRAPHICSSETTINGTYPE_SHADOWCOLOR_G = 0x12,
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eGRAPHICSSETTINGTYPE_SHADOWCOLOR_B = 0x13,
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eGRAPHICSSETTINGTYPE_BGCOLOR = 0x14,
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eGRAPHICSSETTINGTYPE_BGCOLOR_R = 0x15,
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eGRAPHICSSETTINGTYPE_BGCOLOR_G = 0x16,
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eGRAPHICSSETTINGTYPE_BGCOLOR_B = 0x17,
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eGRAPHICSSETTINGTYPE_MIPMAPLOD = 0x18,
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eGRAPHICSSETTINGTYPE_MIPMAPLOD_BIAS = 0x19,
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eGRAPHICSSETTINGTYPE_G_CONTRAST = 0x1a,
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eGRAPHICSSETTINGTYPE_G_CONTRAST_R = 0x1b,
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eGRAPHICSSETTINGTYPE_G_CONTRAST_G = 0x1c,
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eGRAPHICSSETTINGTYPE_G_CONTRAST_B = 0x1d,
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eGRAPHICSSETTINGTYPE_G_LUMINANCE = 0x1e,
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eGRAPHICSSETTINGTYPE_G_LUMINANCE_R = 0x1f,
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eGRAPHICSSETTINGTYPE_G_LUMINANCE_G = 0x20,
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eGRAPHICSSETTINGTYPE_G_LUMINANCE_B = 0x21,
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eGRAPHICSSETTINGTYPE_GRIND = 0x22,
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eGRAPHICSSETTINGTYPE_GRIND_NS = 0x23,
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eGRAPHICSSETTINGTYPE_GRIND_XS = 0x24,
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eGRAPHICSSETTINGTYPE_GRIND_NR = 0x25,
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eGRAPHICSSETTINGTYPE_GRIND_XR = 0x26,
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eGRAPHICSSETTINGTYPE_GIZA_NO = 0x27,
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eGRAPHICSSETTINGTYPE_GIZA_NO_T = 0x28,
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eGRAPHICSSETTINGTYPE_GIZA_SPEED = 0x29,
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eGRAPHICSSETTINGTYPE_GIZA_SPEED_R = 0x2a,
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eGRAPHICSSETTINGTYPE_GIZA_SPEED_T = 0x2b,
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eGRAPHICSSETTINGTYPE_GIZA_SPEED_S = 0x2c,
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eGRAPHICSSETTINGTYPE_GIZA_GRIND = 0x2d,
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eGRAPHICSSETTINGTYPE_GIZA_GRIND_R = 0x2e,
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eGRAPHICSSETTINGTYPE_GIZA_GRIND_T = 0x2f,
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eGRAPHICSSETTINGTYPE_GIZA_GRIND_S = 0x30,
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eGRAPHICSSETTINGTYPE_GIZA_NORMAL = 0x31,
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eGRAPHICSSETTINGTYPE_GIZA_NORMAL_R = 0x32,
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eGRAPHICSSETTINGTYPE_GIZA_NORMAL_T = 0x33,
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eGRAPHICSSETTINGTYPE_GIZA_NORMAL_S = 0x34,
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eGRAPHICSSETTINGTYPE_GIZA_SDASH = 0x35,
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eGRAPHICSSETTINGTYPE_GIZA_SDASH_R = 0x36,
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eGRAPHICSSETTINGTYPE_GIZA_SDASH_T = 0x37,
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eGRAPHICSSETTINGTYPE_GIZA_SDASH_S = 0x38,
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eGRAPHICSSETTINGTYPE_GIZA_CAMZ = 0x39,
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eGRAPHICSSETTINGTYPE_GIZA_CAMZ_ND = 0x3a,
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eGRAPHICSSETTINGTYPE_GIZA_CAMZ_XD = 0x3b,
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eGRAPHICSSETTINGTYPE_GIZA_CAMZ_NR = 0x3c,
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eGRAPHICSSETTINGTYPE_GIZA_CAMZ_XR = 0x3d,
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eGRAPHICSSETTINGTYPE_GIZA_CAMTRT = 0x3e,
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eGRAPHICSSETTINGTYPE_GIZA_CAMTRT_ND = 0x3f,
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eGRAPHICSSETTINGTYPE_GIZA_CAMTRT_XD = 0x40,
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eGRAPHICSSETTINGTYPE_GIZA_CAMTRT_NR = 0x41,
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eGRAPHICSSETTINGTYPE_GIZA_CAMTRT_XR = 0x42,
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eGRAPHICSSETTINGTYPE_GIZA_CAMANG_NA = 0x43,
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eGRAPHICSSETTINGTYPE_GIZA_CAMANG_XA = 0x44,
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eGRAPHICSSETTINGTYPE_GIZA_CAMANG_NR = 0x45,
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eGRAPHICSSETTINGTYPE_GIZA_CAMANG_XR = 0x46,
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eGRAPHICSSETTINGTYPE_GIZA_MESH = 0x47,
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eGRAPHICSSETTINGTYPE_GIZA_MESH_IP = 0x48,
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eGRAPHICSSETTINGTYPE_GIZA_MESH_AP = 0x49,
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eGRAPHICSSETTINGTYPE_GIZA_MESH_BA = 0x4a,
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eGRAPHICSSETTINGTYPE_GIZA_CAMALPHA = 0x4b,
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eGRAPHICSSETTINGTYPE_GIZA_CAMALPHA_ENABLE = 0x4c,
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eGRAPHICSSETTINGTYPE_DIST = 0x4d,
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eGRAPHICSSETTINGTYPE_FOG = 0x4e,
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eGRAPHICSSETTINGTYPE_FOG_ENABLE = 0x4f,
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eGRAPHICSSETTINGTYPE_FOG_R = 0x50,
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eGRAPHICSSETTINGTYPE_FOG_G = 0x51,
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eGRAPHICSSETTINGTYPE_FOG_B = 0x52,
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eGRAPHICSSETTINGTYPE_FOG_RANGE = 0x53,
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eGRAPHICSSETTINGTYPE_FOG_RANGE_NEAR = 0x54,
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eGRAPHICSSETTINGTYPE_FOG_RANGE_FAR = 0x55,
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eGRAPHICSSETTINGTYPE_POWER = 0x56,
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eGRAPHICSSETTINGTYPE_WIRE_FRAME = 0x57,
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eGRAPHICSSETTINGTYPE_WIRE_FRAME_ENABLE = 0x58,
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eGRAPHICSSETTINGTYPE_TEXTURE = 0x59,
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eGRAPHICSSETTINGTYPE_TEXTURE_NO = 0x5a,
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eGRAPHICSSETTINGTYPE_SCREENGAUGE = 0x5b,
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eGRAPHICSSETTINGTYPE_SCREENGAUGE_ENABLE = 0x5c,
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eGRAPHICSSETTINGTYPE_OWARI = 0x5d,
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eGRAPHICSSETTINGTYPE_COUNT = 0x5e,
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};
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enum eACTFLAG {
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eACTFLAG_CAMERA = 1 << 0,
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eACTFLAG_SKIPDRAWINGSOMETHING = 1 << 1,
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eACTFLAG_NODRAWPHASE2 = 1 << 16,
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eACTFLAG_DRAWTREE2 = 1 << 18,
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eACTFLAG_DRAWFIRST = 1 << 22,
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eACTFLAG_CAMERACHILD = 1 << 30,
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eACTFLAG_DELETE = 1 << 31
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};
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// Position in g_lpActMan->objects array
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// Different indices and ranges are dedicated to different kinds of
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// objecs.
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enum eACTID {
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eACTID_NOTINDEXED = -1, // Not stored in array
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eACTID_DIRECTOR = 0,
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// TODO
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eACTID_NUM = 0x1DF4
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};
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// Base class of most objects (and everything in g_lpActMan->objects)
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struct CActBase {
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eACTFLAG m_ActFlag;
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eACTID m_ActID;
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DWORD m_dwDrawChildMask;
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float m_fZ;
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DWORD m_dwZSort; // Four-level key, one byte each
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float m_vSomeTranslation[3];
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// Links forming a tree of objects for exec phase
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CActBase * m_lpParent;
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CActBase * m_lpChild;
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CActBase * m_lpSiblingBefore;
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CActBase * m_lpSiblingNext;
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// Some data structures used for draw phrase
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CActBase * m_lpDrawNext;
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CActBase * * m_lplpDrawBeforePtr;
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CActBase * * * m_lplplpDrawLastPtr;
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CActBase * m_lpZSort;
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virtual ~CActBase();
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void recursiveExec0Default();
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void drawManyDefault(
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eACTFLAG flagFilterAny1,
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int drawArg1,
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int drawArg2,
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eACTFLAG flagFilterAll,
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unsigned otherBitfieldFilterAny,
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eACTFLAG flagFilterNone,
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eACTFLAG flagFilterAny2
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);
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void drawTreeDefault1();
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void drawTreeDefault2();
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void recursiveExec0Event();
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void drawManyEvent(
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eACTFLAG flagFilterAny1,
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int drawArg1,
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int drawArg2,
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eACTFLAG flagFilterAll,
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unsigned otherBitfieldFilterAny,
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eACTFLAG flagFilterNone,
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eACTFLAG flagFilterAny2
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);
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void drawTreeEvent1();
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void drawTreeEvent2();
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void recursiveExec0CoveredPause();
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void drawManyCoveredPause(
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eACTFLAG flagFilterAny1,
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int drawArg1,
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int drawArg2,
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eACTFLAG flagFilterAll,
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unsigned otherBitfieldFilterAny,
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eACTFLAG flagFilterNone,
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eACTFLAG flagFilterAny2
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);
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void drawTreeCoveredPause1();
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void drawTreeCoveredPause2();
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void recursiveExec0FreezeCam();
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void drawManyFreezeCam(
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eACTFLAG flagFilterAny1,
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int drawArg1,
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int drawArg2,
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eACTFLAG flagFilterAll,
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unsigned otherBitfieldFilterAny,
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eACTFLAG flagFilterNone,
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eACTFLAG flagFilterAny2
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);
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void drawTreeFreezeCam1();
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void drawTreeFreezeCam2();
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void recursiveExec0UncoveredPause();
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void drawManyUncoveredPause(
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eACTFLAG flagFilterAny1,
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int drawArg1,
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int drawArg2,
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eACTFLAG flagFilterAll,
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unsigned otherBitfieldFilterAny,
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eACTFLAG flagFilterNone,
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eACTFLAG flagFilterAny2
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);
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void drawTreeUncoveredPause1();
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void drawTreeUncoveredPause2();
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void insertActionTreeSub(CActBase * lpSibling, CActBase * lpParent);
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void deleteActionChild(CActBase * lpChild);
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CActBase * getParentAction();
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void SetDelete(CActBase * lpAct);
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void SetDeleteChild(CActBase * lpChild);
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// Each frame, one of these trios of methods is called depending on
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// which state the game is in
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// Default implementation of each does nothing; inheriting objects
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// override these methods to run some code during each phase of each
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// frame.
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virtual void Exec0Default();
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virtual void Exec1Default();
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virtual void DrawListDefault(unsigned);
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virtual void Exec0Event();
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virtual void Exec1Event();
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virtual void DrawListEvent(unsigned);
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virtual void Exec0CoveredPause();
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virtual void Exec1CoveredPause();
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virtual void DrawListCoveredPause(unsigned);
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virtual void Exec0FreezeCam();
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virtual void Exec1FreezeCam();
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virtual void DrawListFreezeCam(unsigned);
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virtual void Exec0UncoveredPause();
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virtual void Exec1UncoveredPause();
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virtual void DrawListUncoveredPause(unsigned);
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void recursiveExec1Default();
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void recursiveExec1Event();
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void recursiveExec1CoveredPause();
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void recursiveExec1FreezeCam();
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void recursiveExec1UncoveredPause();
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void insertActionTree(CActBase * lpParent);
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CActBase(CActBase * lpParent, eACTID ActID, eACTFLAG ActFlag);
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};
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// There's a big array of possible arguments for draw methods with these
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struct SDrawFuncArgs {
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eACTFLAG flagFilterAny;
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int arg1;
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int arg2;
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};
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// Base class of objects serving as the head of a tree of objects to draw
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// recursively
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struct CDrawBase : CActBase {
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float unknown0x44[3];
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float unknown0x50[3];
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float unknown0x5C[3];
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float unknown0x68[3];
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unsigned unknown0x74;
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unsigned unknown0x78;
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unsigned unknown0x7C;
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unsigned unknown0x80;
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float m_fViewport[4];
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eACTID m_SomeActID;
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void copySomeVectors();
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CDrawBase(CActBase * lpParent, eACTID ActID, eACTFLAG ActFlag);
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virtual ~CDrawBase();
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};
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struct CPlayer : CActBase {
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unsigned unknown0x44;
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unsigned unknown0x48;
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CPlayer(CActBase * lpParent, eACTID ActID, eACTFLAG ActFlag);
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virtual ~CPlayer();
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};
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// Top-level globally-accessible "god object" that runs the main loop and
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// provides global access to most other objects and many variables
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enum eDRAWMODE {
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eDRAWMODE_YES,
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eDRAWMODE_WAITVBLANK,
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eDRAWMODE_NO
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};
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enum eGLOBAL {
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};
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#pragma pack(4)
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struct CActMan {
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char unknown0x4[4];
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unsigned unknown0x8;
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unsigned * unknown0xC;
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HRESULT m_InitState;
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unsigned unknown0x14;
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BOOL m_bDrawProfilingInfo;
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int unknown0x1C;
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BOOL m_bLogosStarted;
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BOOL m_bFatal;
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D3DCOLOR m_Color;
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D3DCOLOR m_AmbientColor;
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D3DCOLOR m_ShadowColor;
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D3DCOLOR m_BgColor;
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D3DCOLOR m_BgColorFallback;
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BOOL m_bUseFallbackBgColor;
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||||
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||||
// Game state used to select CActBase methods to call in main loop
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||||
// If multiple states are activated, the precedence is
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// coveredPause > Event > FreezeCam > UncoveredPause > Default
|
||||
BOOL m_bCoveredPause; // Game paused with world not visible
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||||
BOOL m_bEvent; // Events (cutscenes)
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BOOL m_bFreezeCam; // Time-frozen camera shots
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||||
BOOL m_bUncoveredPause; // Game paused with world visible, or
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||||
// automatic pause at start of mission
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||||
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||||
BOOL m_bCoveredPauseNextFrame;
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||||
BOOL m_bNoCoveredPauseNextFrame;
|
||||
BOOL m_bEventNextFrame;
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BOOL m_bNoEventNextFrame;
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||||
BOOL m_bFreezeCamNextFrame;
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||||
BOOL m_bNoFreezeCamNextFrame;
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||||
BOOL m_bUncoveredPauseNextFrame;
|
||||
BOOL m_bNoUncoveredPauseNextFrame;
|
||||
|
||||
BOOL m_bDrawChildren;
|
||||
BOOL m_bSkipDraw;
|
||||
BOOL m_bRunSomeExtraDrawListCode;
|
||||
SGraphicsPerformanceCounters m_PerfCounters;
|
||||
|
||||
eDRAWMODE m_DrawMode;
|
||||
|
||||
// Globally accessible objects and variables
|
||||
CActBase * m_lpActTbl[7668];
|
||||
DWORD m_Globals[461]; // Items may be any 32-bit type, e.g. ptr
|
||||
|
||||
CDrawBase * m_lpCamRoot;
|
||||
CDrawBase * * m_lplpCamPtr;
|
||||
|
||||
CActBase * m_lpDrawRoot;
|
||||
CActBase * * m_lplpDrawPtr;
|
||||
|
||||
CActBase * m_lpDrawSortRoot;
|
||||
CActBase * * m_lplpDrawSortPtr;
|
||||
|
||||
CActBase * m_lpDrawSortBinRoots[256];
|
||||
CActBase * * m_lplpDrawSortBinPtrs[256];
|
||||
|
||||
unsigned unknown0x87B4;
|
||||
|
||||
LARGE_INTEGER m_ExecPerfCount;
|
||||
LARGE_INTEGER m_DrawPerfCount;
|
||||
|
||||
unsigned unknown0x87C8;
|
||||
unsigned unknown0x87CC;
|
||||
DWORD m_dwFrameCount_MAYBE;
|
||||
unsigned unknown0x87D4;
|
||||
unsigned unknown0x87D8;
|
||||
CActBase * m_lpActExecRoot;
|
||||
DWORD m_dwAnimCount_MAYBE;
|
||||
DWORD m_dwAnimStep_MAYBE;
|
||||
DWORD m_dwActCount;
|
||||
CDrawBase * m_pCurrentDraw;
|
||||
eACTID m_CurrentDrawActID;
|
||||
eACTID m_CurrentDrawSomeActID;
|
||||
Mat4 m_mParentMatrix;
|
||||
unsigned unknown0x8838;
|
||||
unsigned unknown0x883C;
|
||||
|
||||
CActMan(unsigned *, unsigned);
|
||||
virtual ~CActMan();
|
||||
void ActionExec();
|
||||
void drawOne(CActBase * lpAct, unsigned);
|
||||
void drawListSub(
|
||||
eACTFLAG flagFilterAny1,
|
||||
int drawArg1,
|
||||
int drawArg2,
|
||||
eACTFLAG flagFilterAll,
|
||||
unsigned otherBitfieldFilterAny,
|
||||
eACTFLAG flagFilterNone,
|
||||
eACTFLAG flagFilterAny2
|
||||
);
|
||||
void drawTree1(CActBase * lpAct);
|
||||
|
||||
void setCoveredPauseNextFrame (BOOL bVal);
|
||||
void setEventNextFrame (BOOL bVal);
|
||||
void setFreezeCamNextFrame (BOOL bVal);
|
||||
void setUncoveredPauseNextFrame(BOOL bVal);
|
||||
|
||||
void DrawChildren();
|
||||
void DrawSkip();
|
||||
void Fatal();
|
||||
void SetDrawMode(eDRAWMODE Mode);
|
||||
|
||||
void SetGlobal(eGLOBAL Index, DWORD dwVal);
|
||||
DWORD GetGlobal(eGLOBAL Index);
|
||||
|
||||
void InsertDrawList(CActBase * lpAct);
|
||||
void DeleteDrawList(CActBase * lpAct);
|
||||
|
||||
void InsertActionExecList(eACTID ActID , CActBase * lpAct);
|
||||
void FreeActID (eACTID ActID);
|
||||
CActBase * GetAction (eACTID ActID);
|
||||
int GetFreeActionID (eACTID Min , eACTID Max);
|
||||
BOOL ActionIDAvail (eACTID ActID);
|
||||
void SwapActID (eACTID ActID1, eACTID ActID2);
|
||||
|
||||
void ClearScreen();
|
||||
void EnableSomeExtraDrawListCode();
|
||||
void SetLogosStarted(BOOL bVal);
|
||||
|
||||
void initSortDrawList();
|
||||
CActBase * getSortList();
|
||||
void InsertDrawSortList(CActBase * lpAct);
|
||||
void SortListSub(unsigned char ucSortKeyBitOffset);
|
||||
|
||||
void SetFallbackBgColor(D3DCOLOR Color, BOOL bUseFallback);
|
||||
void Init();
|
||||
void drawMany(eACTFLAG flagFilterAll, BOOL);
|
||||
void sortDrawList();
|
||||
void drawSub();
|
||||
void draw();
|
||||
void IdleSub();
|
||||
int Idle();
|
||||
};
|
||||
extern CActMan * g_lpActMan;
|
||||
|
||||
// Root of the exec GameObj tree
|
||||
struct CActRoot : CActBase {
|
||||
CActRoot(CActBase * lpParent, eACTID ActID, eACTFLAG ActFlag);
|
||||
virtual ~CActRoot();
|
||||
};
|
||||
|
||||
void SetActionDelete(eACTID ActID);
|
||||
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue