mirror of
https://codeberg.org/KeybadeBlox/JSRF-Decompilation.git
synced 2026-02-20 10:17:03 +03:00
Begin populating JSRF/Core
This commit is contained in:
parent
22a8c350eb
commit
71937e4a97
5 changed files with 237 additions and 52 deletions
|
|
@ -15,10 +15,10 @@
|
|||
},
|
||||
"symbol_mappings": {
|
||||
"[.rdata-0]": "[.xdata$x-0]",
|
||||
"_main_funcinfo": "$T519",
|
||||
"_main_handler": "$L523",
|
||||
"_main_handler_unwind1": "$L515",
|
||||
"_main_unwindmap": "$T525"
|
||||
"_main_funcinfo": "$T737",
|
||||
"_main_handler": "$L741",
|
||||
"_main_handler_unwind1": "$L733",
|
||||
"_main_unwindmap": "$T743"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
|
@ -28,6 +28,11 @@
|
|||
"metadata": {
|
||||
"complete": false,
|
||||
"source_path": "src/JSRF/Core.cpp"
|
||||
},
|
||||
"symbol_mappings": {
|
||||
"GameObj::`scalar_deleting_destructor'": "??_GGameObj@@UAEPAXI@Z",
|
||||
"GameObj::`vftable'": "??_7GameObj@@6B@",
|
||||
"GameObj::~GameObj": "??1GameObj@@UAE@XZ"
|
||||
}
|
||||
}
|
||||
]
|
||||
|
|
|
|||
|
|
@ -5,3 +5,9 @@ Game and GameObj classes that form the foundation of the JSRF game code.
|
|||
#pragma bss_seg(".data")
|
||||
|
||||
#include "Core.hpp"
|
||||
|
||||
// Address: 0x00011000
|
||||
// Matching: no
|
||||
GameObj::~GameObj() {
|
||||
g_game->gameObjCnt -= 1;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,16 +21,15 @@ struct GraphicsPerformanceCounters {
|
|||
unsigned unknown0x14;
|
||||
};
|
||||
|
||||
// Base class of most objects (and everything in g_game->objects)
|
||||
class GameObj {
|
||||
enum GameObjFlags {
|
||||
GOF_SOMETHINGLINKED_ALTLIST = 1 << 0,
|
||||
GOF_SKIPDRAWCHILDREN = 1 << 16,
|
||||
GOF_SKIPDRAWASCHILD = 1 << 18,
|
||||
GOF_SKIPDRAWASROOT = 1 << 22,
|
||||
GOF_EXCLUDEFROMSOMETHINGLINKED = 1 << 30,
|
||||
GOF_DRAWTREEHEAD = 1 << 0,
|
||||
GOF_SKIPDRAWINGSOMETHING = 1 << 1,
|
||||
GOF_NODRAWPHASE2 = 1 << 16,
|
||||
GOF_DRAWTREE2 = 1 << 18,
|
||||
GOF_DRAWPHASE1 = 1 << 22,
|
||||
GOF_DRAWTREECHILD = 1 << 30,
|
||||
GOF_DELETEAFTEREXEC = 1 << 31
|
||||
} flags;
|
||||
};
|
||||
|
||||
// Position in g_game->objects array
|
||||
// Different indices and ranges are dedicated to different kinds of
|
||||
|
|
@ -39,7 +38,12 @@ class GameObj {
|
|||
OBJ_NOTINDEXED = -1, // Not stored in array
|
||||
OBJ_DIRECTOR = 0
|
||||
// TODO
|
||||
} index;
|
||||
};
|
||||
|
||||
// Base class of most objects (and everything in g_game->objects)
|
||||
class GameObj {
|
||||
GameObjFlags flags;
|
||||
GameObjIndex index;
|
||||
|
||||
unsigned otherBitfield;
|
||||
float reverseSortKey; // Sign flipped to produced sortKey
|
||||
|
|
@ -62,7 +66,79 @@ class GameObj {
|
|||
|
||||
public:
|
||||
virtual ~GameObj();
|
||||
GameObj(GameObj * parent, GameObjIndex index, GameObjFlags flags);
|
||||
|
||||
void recursiveExecDefault();
|
||||
void drawListDefault(
|
||||
GameObjFlags flagFilterAny1,
|
||||
int drawArg1,
|
||||
int drawArg2,
|
||||
GameObjFlags flagFilterAll,
|
||||
unsigned otherBitfieldFilterAny,
|
||||
GameObjFlags flagFilterNone,
|
||||
GameObjFlags flagFilterAny2
|
||||
);
|
||||
void drawTreeDefault1();
|
||||
void drawTreeDefault2();
|
||||
|
||||
void recursiveExecEvent();
|
||||
void drawListEvent(
|
||||
GameObjFlags flagFilterAny1,
|
||||
int drawArg1,
|
||||
int drawArg2,
|
||||
GameObjFlags flagFilterAll,
|
||||
unsigned otherBitfieldFilterAny,
|
||||
GameObjFlags flagFilterNone,
|
||||
GameObjFlags flagFilterAny2
|
||||
);
|
||||
void drawTreeEvent1();
|
||||
void drawTreeEvent2();
|
||||
|
||||
void recursiveExecCoveredPause();
|
||||
void drawListCoveredPause(
|
||||
GameObjFlags flagFilterAny1,
|
||||
int drawArg1,
|
||||
int drawArg2,
|
||||
GameObjFlags flagFilterAll,
|
||||
unsigned otherBitfieldFilterAny,
|
||||
GameObjFlags flagFilterNone,
|
||||
GameObjFlags flagFilterAny2
|
||||
);
|
||||
void drawTreeCoveredPause1();
|
||||
void drawTreeCoveredPause2();
|
||||
|
||||
void recursiveExecFreezeCam();
|
||||
void drawListFreezeCam(
|
||||
GameObjFlags flagFilterAny1,
|
||||
int drawArg1,
|
||||
int drawArg2,
|
||||
GameObjFlags flagFilterAll,
|
||||
unsigned otherBitfieldFilterAny,
|
||||
GameObjFlags flagFilterNone,
|
||||
GameObjFlags flagFilterAny2
|
||||
);
|
||||
void drawTreeFreezeCam1();
|
||||
void drawTreeFreezeCam2();
|
||||
|
||||
void recursiveExecUncoveredPause();
|
||||
void drawListUncoveredPause(
|
||||
GameObjFlags flagFilterAny1,
|
||||
int drawArg1,
|
||||
int drawArg2,
|
||||
GameObjFlags flagFilterAll,
|
||||
unsigned otherBitfieldFilterAny,
|
||||
GameObjFlags flagFilterNone,
|
||||
GameObjFlags flagFilterAny2
|
||||
);
|
||||
void drawTreeUncoveredPause1();
|
||||
void drawTreeUncoveredPause2();
|
||||
|
||||
void addToSiblings(GameObj * sibling, GameObj * parent);
|
||||
void destructChildren(GameObj * firstChild);
|
||||
GameObj * getParent();
|
||||
|
||||
void removeFromObjList (GameObj * obj);
|
||||
void removeChildrenFromObjList(GameObj * firstChild);
|
||||
|
||||
|
||||
// Each frame, one of these trios of methods is called depending on
|
||||
// which state the game is in
|
||||
|
|
@ -89,12 +165,57 @@ public:
|
|||
virtual void postExecUncoveredPause();
|
||||
virtual void drawUncoveredPause();
|
||||
|
||||
// TODO: non-virtual methods
|
||||
void recursivePostExecDefault();
|
||||
void recursivePostExecEvent();
|
||||
void recursivePostExecCoveredPause();
|
||||
void recursivePostExecFreezeCam();
|
||||
void recursivePostExecUncoveredPause();
|
||||
|
||||
void setParent(GameObj * parent);
|
||||
|
||||
GameObj(GameObj * parent, GameObjIndex index, GameObjFlags flags);
|
||||
};
|
||||
|
||||
// Base class of objects serving as the head of a tree of objects to draw
|
||||
// recursively
|
||||
class DrawTree : GameObj {
|
||||
D3DVECTOR unknown0x44;
|
||||
D3DVECTOR unknown0x50;
|
||||
D3DVECTOR unknown0x5C;
|
||||
D3DVECTOR unknown0x68;
|
||||
unsigned unknown0x74;
|
||||
unsigned unknown0x78;
|
||||
unsigned unknown0x7C;
|
||||
unsigned unknown0x80;
|
||||
D3DRECT viewport;
|
||||
unsigned someIndex;
|
||||
|
||||
public:
|
||||
void copySomeVectors();
|
||||
DrawTree(GameObj * parent, GameObjIndex index, GameObjFlags flags);
|
||||
virtual ~DrawTree();
|
||||
};
|
||||
|
||||
class PlayerObj : GameObj {
|
||||
unsigned unknown0x44;
|
||||
unsigned unknown0x48;
|
||||
|
||||
public:
|
||||
PlayerObj(GameObj * parent, GameObjIndex index, GameObjFlags flags);
|
||||
};
|
||||
|
||||
// Top-level globally-accessible "god object" that runs the main loop and
|
||||
// provides global access to most other objects and many variables
|
||||
extern class Game {
|
||||
enum DrawMode {
|
||||
DRAW_YES,
|
||||
DRAW_WAITVBLANK,
|
||||
DRAW_NO
|
||||
};
|
||||
|
||||
enum GlobalIndex {
|
||||
};
|
||||
|
||||
extern struct Game {
|
||||
char unknown0x4[4];
|
||||
unsigned unknown0x8;
|
||||
unsigned * unknown0xC;
|
||||
|
|
@ -121,25 +242,21 @@ extern class Game {
|
|||
BOOL uncoveredPause; // Game paused with world visible, or
|
||||
// automatic pause at start of mission
|
||||
|
||||
BOOL setCoveredPauseNextFrame;
|
||||
BOOL unsetCoveredPauseNextFrame;
|
||||
BOOL setEventNextFrame;
|
||||
BOOL unsetEventNextFrame;
|
||||
BOOL setFreezeCamNextFrame;
|
||||
BOOL unsetFreezeCamNextFrame;
|
||||
BOOL setUncoveredPauseNextFrame;
|
||||
BOOL unsetUncoveredPauseNextFrame;
|
||||
BOOL coveredPauseNextFrame;
|
||||
BOOL noCoveredPauseNextFrame;
|
||||
BOOL eventNextFrame;
|
||||
BOOL noEventNextFrame;
|
||||
BOOL freezeCamNextFrame;
|
||||
BOOL noFreezeCamNextFrame;
|
||||
BOOL uncoveredPauseNextFrame;
|
||||
BOOL noUncoveredPauseNextFrame;
|
||||
|
||||
unsigned unknown0x70;
|
||||
BOOL skipDraw;
|
||||
int zeroedByExec;
|
||||
GraphicsPerformanceCounters perfCounters;
|
||||
|
||||
enum DrawMode {
|
||||
DRAW_YES,
|
||||
DRAW_WAITVBLANK,
|
||||
DRAW_NO
|
||||
} drawMode;
|
||||
DrawMode drawMode;
|
||||
|
||||
// Globally accessible objects and variables
|
||||
GameObj * objects[7668];
|
||||
|
|
@ -176,14 +293,69 @@ extern class Game {
|
|||
unsigned unknown0x8838;
|
||||
unsigned unknown0x883C;
|
||||
|
||||
public:
|
||||
Game(unsigned *, unsigned);
|
||||
virtual ~Game();
|
||||
void exec();
|
||||
void drawObj(GameObj * obj, int);
|
||||
void drawList_(
|
||||
GameObjFlags flagFilterAny1,
|
||||
int drawArg1,
|
||||
int drawArg2,
|
||||
GameObjFlags flagFilterAll,
|
||||
unsigned otherBitfieldFilterAny,
|
||||
GameObjFlags flagFilterNone,
|
||||
GameObjFlags flagFilterAny2
|
||||
);
|
||||
void drawTree1(GameObj * obj);
|
||||
|
||||
void setCoveredPauseNextFrame (BOOL val);
|
||||
void setEventNextFrame (BOOL val);
|
||||
void setFreezeCamNextFrame (BOOL val);
|
||||
void setUncoveredPauseNextFrame(BOOL val);
|
||||
|
||||
void enableDrawChildren();
|
||||
void setSkipDraw();
|
||||
void fatal();
|
||||
void setDrawMode(DrawMode mode);
|
||||
|
||||
void setGlobal(GlobalIndex index, unsigned val);
|
||||
unsigned getGlobal(GlobalIndex index);
|
||||
|
||||
void addToDrawList (GameObj * obj);
|
||||
void removeFromDrawList(GameObj * obj);
|
||||
|
||||
void setObj (GameObjIndex index );
|
||||
void unsetObj (GameObjIndex index , GameObj * obj);
|
||||
GameObj * getObj (GameObjIndex index );
|
||||
int allocObjIndex(GameObjIndex min , GameObjIndex max);
|
||||
BOOL objIndexAvail(GameObjIndex index );
|
||||
void swapObjs (GameObjIndex index1, GameObjIndex index2);
|
||||
|
||||
void clearScreen();
|
||||
void enableSomeExtraDrawListCode();
|
||||
void setLogosStarted(BOOL val);
|
||||
|
||||
void clearDrawPriorityList();
|
||||
GameObj * getDrawPriorityListHead();
|
||||
void appendToDrawPriorityList();
|
||||
void sortDrawPriorityListSingleLevel(char sortKeyBitOffset);
|
||||
|
||||
void setFallbackBgColour(D3DCOLOR colour, BOOL useFallback);
|
||||
void initExecRootObj();
|
||||
void mainLoop();
|
||||
// TODO: other methods
|
||||
void drawList(GameObjFlags flagFilterAll, BOOL);
|
||||
void sortDrawPriorityList();
|
||||
void drawObjs();
|
||||
void draw();
|
||||
void frame();
|
||||
int mainLoop();
|
||||
} * g_game;
|
||||
|
||||
// Root of the exec GameObj tree
|
||||
class RootExecObj : GameObj {
|
||||
RootExecObj(GameObj * parent, GameObjIndex index, GameObjFlags flags);
|
||||
virtual ~RootExecObj();
|
||||
};
|
||||
|
||||
void removeFromObjListByIndex(GameObjIndex index);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -13,4 +13,6 @@ typedef DWORD D3DCOLOR;
|
|||
struct D3DVECTOR { float x, y, z ; };
|
||||
struct D3DVECTOR4 { float x, y, z, w; };
|
||||
|
||||
struct D3DRECT { LONG x1, y1, x2, y2; };
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -20,14 +20,14 @@ drawListUncoveredPause 00011960 f
|
|||
drawTreeUncoveredPause1 00011ae0 f
|
||||
drawTreeUncoveredPause2 00011b20 f
|
||||
addToSiblings 00011b60 f
|
||||
destructRecursive 00011b90 f
|
||||
destructChildren 00011b90 f
|
||||
getParent 00011bd0 f
|
||||
removeFromObjList 00011be0 f
|
||||
removeFromObjListRecursive 00011c20 f
|
||||
removeChildrenFromObjList 00011c20 f
|
||||
nopDraw 00011c80 f
|
||||
nopExec 00011c90 f
|
||||
copySomeVectors 00011ca0 f
|
||||
_~GameObj 00011ce0 f
|
||||
`scalar_deleting_destructor' 00011ce0 f
|
||||
recursivePostExecDefault 00011d00 f
|
||||
recursivePostExecEvent 00011da0 f
|
||||
recursivePostExecCoveredPause 00011e40 f
|
||||
|
|
@ -36,7 +36,7 @@ recursivePostExecUncoveredPause 00011f80 f
|
|||
setParent 00012020 f
|
||||
GameObj 00012100 f
|
||||
DrawTree 00012170 f
|
||||
_~DrawTree 000121b0 f
|
||||
`scalar_deleting_destructor' 000121b0 f
|
||||
PlayerObj 000121e0 f
|
||||
Game 00012210 f
|
||||
~Game 00012390 f
|
||||
|
|
@ -60,7 +60,7 @@ setObj 00012870 f
|
|||
unsetObj 00012890 f
|
||||
getObj 000128c0 f
|
||||
allocObjIndex 000128e0 f
|
||||
objIndexAvailable 00012910 f
|
||||
objIndexAvail 00012910 f
|
||||
swapObjs 00012930 f
|
||||
clearScreen 00012980 f
|
||||
enableSomeExtraDrawListCode 000129b0 f
|
||||
|
|
@ -72,11 +72,11 @@ sortDrawPriorityListSingleLevel 00012a20 f
|
|||
setFallbackBgColour 00012ac0 f
|
||||
RootExecObj 00012ae0 f
|
||||
~RootExecObj 00012be0 f
|
||||
_~Game 00012bf0 f
|
||||
`scalar_deleting_destructor' 00012bf0 f
|
||||
initRootExecObj 00012c10 f
|
||||
drawList 00012c80 f
|
||||
sortDrawPriorityList 000131a0 f
|
||||
_~RootExecObj 000131d0 f
|
||||
`scalar_deleting_destructor' 000131d0 f
|
||||
drawObjs 000131f0 f
|
||||
draw 00013930 f
|
||||
frame 00013a80 f
|
||||
|
|
@ -921,11 +921,11 @@ vector_constructor_iterator 001bd03b f
|
|||
initUnknownStaticXPP 001bdaa9 f
|
||||
D3DDIRTYFROMTEXTURESTATE 001c4160 l
|
||||
D3DSIMPLERENDERSTATEENCODE 001c4248 l
|
||||
vtable 001c4390 l
|
||||
vtable 001c43d8 l
|
||||
vtable 001c4418 l
|
||||
vtable 001c4458 l
|
||||
vtable 001c4480 l
|
||||
`vftable' 001c4390 l
|
||||
`vftable' 001c43d8 l
|
||||
`vftable' 001c4418 l
|
||||
`vftable' 001c4458 l
|
||||
`vftable' 001c4480 l
|
||||
vtable 001c4544 l
|
||||
2^32 001c4558 l
|
||||
vtable 001c4580 l
|
||||
|
|
|
|||
|
Loading…
Add table
Add a link
Reference in a new issue