Minor code tidying

Mostly consistency with file headers and other such trifling things.
This commit is contained in:
KeybadeBlox 2025-12-18 22:09:47 -05:00
parent b40e9a0c56
commit 5692ee9531
7 changed files with 28 additions and 4 deletions

View file

@ -1 +1,5 @@
/* JSRF Decompilation: JSRF/Core.hpp
Game and GameObj classes that form the foundation of the JSRF game code.
*/
#include "Core.hpp" #include "Core.hpp"

View file

@ -1,4 +1,4 @@
/* JSRF Decompilation: Core.hpp /* JSRF Decompilation: JSRF/Core.hpp
Game and GameObj classes that form the foundation of the JSRF game code. Game and GameObj classes that form the foundation of the JSRF game code.
*/ */

View file

@ -1,3 +1,7 @@
/* JSRF Decompilation: JSRF/Jet2.cpp
Main function.
*/
#pragma bss_seg(".data") #pragma bss_seg(".data")
#include "Core.hpp" #include "Core.hpp"

View file

@ -1,4 +1,14 @@
/* JSRF Decompilation: Smilebit/MMatrix.cpp
Smilebit's stack-based matrix math library.
*/
#pragma code_seg("MMATRIX") #pragma code_seg("MMATRIX")
#pragma bss_seg (".data" )
#include "../Std.hpp"
#include "../XDK/Win32.hpp"
#include "MMatrix.hpp"
// Address: 0x00264C04 // Address: 0x00264C04

View file

@ -1,4 +1,4 @@
/* JSRF Decompilation: MMatrix.hpp /* JSRF Decompilation: Smilebit/MMatrix.hpp
Smilebit's stack-based matrix math library. Smilebit's stack-based matrix math library.
*/ */

View file

@ -1,4 +1,4 @@
/* JSRF Decompilation: D3D.hpp /* JSRF Decompilation: XDK/D3D.hpp
Direct3D8 declarations. Direct3D8 declarations.
*/ */

View file

@ -1,4 +1,4 @@
/* JSRF Decompilation: Win32.hpp /* JSRF Decompilation: XDK/Win32.hpp
Definitions normally provided by Windows headers. Definitions normally provided by Windows headers.
*/ */
@ -37,4 +37,10 @@ union LARGE_INTEGER {
LONGLONG QuadPart; LONGLONG QuadPart;
}; };
// Return codes
typedef long HRESULT;
#define ERROR_SUCCESS 0L
#define E_OUTOFMEMORY 0x8007000EL
#endif #endif