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https://codeberg.org/KeybadeBlox/JSRF-Decompilation.git
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Minor code tidying
Mostly consistency with file headers and other such trifling things.
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7 changed files with 28 additions and 4 deletions
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@ -1 +1,5 @@
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/* JSRF Decompilation: JSRF/Core.hpp
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Game and GameObj classes that form the foundation of the JSRF game code.
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*/
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#include "Core.hpp"
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#include "Core.hpp"
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@ -1,4 +1,4 @@
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/* JSRF Decompilation: Core.hpp
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/* JSRF Decompilation: JSRF/Core.hpp
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Game and GameObj classes that form the foundation of the JSRF game code.
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Game and GameObj classes that form the foundation of the JSRF game code.
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*/
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*/
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@ -1,3 +1,7 @@
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/* JSRF Decompilation: JSRF/Jet2.cpp
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Main function.
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*/
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#pragma bss_seg(".data")
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#pragma bss_seg(".data")
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#include "Core.hpp"
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#include "Core.hpp"
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@ -1,4 +1,14 @@
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/* JSRF Decompilation: Smilebit/MMatrix.cpp
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Smilebit's stack-based matrix math library.
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*/
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#pragma code_seg("MMATRIX")
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#pragma code_seg("MMATRIX")
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#pragma bss_seg (".data" )
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#include "../Std.hpp"
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#include "../XDK/Win32.hpp"
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#include "MMatrix.hpp"
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// Address: 0x00264C04
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// Address: 0x00264C04
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@ -1,4 +1,4 @@
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/* JSRF Decompilation: MMatrix.hpp
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/* JSRF Decompilation: Smilebit/MMatrix.hpp
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Smilebit's stack-based matrix math library.
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Smilebit's stack-based matrix math library.
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*/
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*/
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@ -1,4 +1,4 @@
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/* JSRF Decompilation: D3D.hpp
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/* JSRF Decompilation: XDK/D3D.hpp
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Direct3D8 declarations.
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Direct3D8 declarations.
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*/
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*/
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@ -1,4 +1,4 @@
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/* JSRF Decompilation: Win32.hpp
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/* JSRF Decompilation: XDK/Win32.hpp
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Definitions normally provided by Windows headers.
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Definitions normally provided by Windows headers.
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*/
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*/
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@ -37,4 +37,10 @@ union LARGE_INTEGER {
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LONGLONG QuadPart;
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LONGLONG QuadPart;
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};
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};
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// Return codes
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typedef long HRESULT;
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#define ERROR_SUCCESS 0L
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#define E_OUTOFMEMORY 0x8007000EL
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#endif
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#endif
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