Move everything else to ghidra/ directory

The only stuff left in delink/ was also for using with Ghidra, so we may
as well also put it in ghidra/.
This commit is contained in:
KeybadeBlox 2026-02-04 20:01:06 -05:00
parent 63002e0f08
commit 35c8844529
3 changed files with 7 additions and 7 deletions

77
ghidra/delink.sh Executable file
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#!/bin/sh -eu
# Script to produce delinked object files in decompile/target/ directory from
# objects.csv and a Ghidra project via boricj's delinker extension
main() {
if [ $# -ne 3 ]; then usage; fi
ghidra_path=$1
project_path=$2
project_name=$3
printf '=== Delinking object files into ../decompile/target/ ===\n'
while IFS= read -r line; do # Read objects.csv line by line
# Split columns (col 1 in $1, col 2 in $2, etc.)
set -f; IFS_PREV=$IFS; IFS=,
set -- $line
set +f; IFS=$IFS_PREV
if [ "$2" = true ]; then # If object is marked for extraction
object_name=$1
printf '\n--- %s ---\n' "$object_name"
# Delete object name and delink toggle positional
# arguments, leaving only address ranges
shift 2
# Call Ghidra delinker script
delink "$ghidra_path" "$project_path" "$project_name" "$*" "$object_name"
fi
done < objects.csv
printf '\nDelinking complete!\n'
}
usage() {
printf '%s\n'\
'Usage: delink.sh GHIDRA_PATH PROJECT_PATH PROJECT_NAME'\
' GHIDRA_PATH is the path to your Ghidra installation'\
' PROJECT_PATH is the path to your JSRF Ghidra project'\
' PROJECT_NAME is the name of your JSRF Ghidra project'\
''\
'Populates the target/ directory with delinked object files using the address'\
'ranges given in objects.csv.' >& 2
exit 2
}
delink() {
# Invoke headless Ghidra with the delinker script to produce an object file
# $1: Ghidra installation path
# $2: Ghidra project path
# $3: Ghidra project name
# $4: Whitespace-separated address ranges to include in object
# $5: Output path (inside decompile/target/)
# Call the right script depending on whether we're on Windows
# (this seems like the most reliable method I can find for POSIX sh)
if [ -n "$WINDIR" ]; then suffix=.bat
else suffix=
fi
# POSIX compatibility layers for Windows (like in git bash) will
# interpret arguments like /exporter as filepaths and attempt to
# convert them to Windows paths, breaking them; this variable disables
# that
export MSYS_NO_PATHCONV=1
"$1/support/analyzeHeadless$suffix" "$2" "$3"\
-process default.xbe\
-noanalysis\
-postScript DelinkProgram.java\
/exporter 'COFF relocatable object'\
$(printf "/include-range %s " $4)\
/export "../decompile/target/$5"
}
main "$@"

15
ghidra/objects.csv Normal file
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Object,Delink?,.text,.text$XCU1,.text$XCU2,.text$x,D3D,DSOUND,MMATRIX,XGRPH,XPP,.rdata,.rdata$x,.data$CRT,.data,DOLBY
JSRF/Core.obj,true,0x00011000-0x00013FEB,,,0x00186BA0-0x00186C14,,,,,,0x001C4390-0x001C44F9,0x001E4D20-0x001E4DAB,,0x001EB880-0x001EB933,
JSRF/GameData.obj,true,0x00039B50-0x0003B937,0x0018AD60-0x0018AD75,0x0018C9A0-0x0018C9AA,,,,,,,0x001CA16C-0x001CA3DB,,0x001EB790-0x001EB793,0x001EFC88-0x001F7047,
JSRF/Jet2.obj,true,0x0006F9E0-0x0006FA6F,,,0x00187710-0x00187724,,,,,,,0x001E620C-0x001E622F,,0x0022FCE0-0x0022FCE3,
ADX (need to decompose),false,0x0013A570-0x0014555F,?,?,?,?,,,,,,?,?,?,
XDK Core (need to decompose),false,0x00145560-0x0014B79F,?,?,?,?,,,,,,?,?,?,
Smilebit libs (need to decompose),false,0x0014B7A0-0x0017BF3F,?,?,?,?,,,,,,?,?,?-0x0022ED2B,
C runtime,false,0x0017BF40-0x00182B80,?,?,?,,,,,?,?,0x0022ED2C-?,?,?,
Unknown MS math lib,false,0x00182B81-0x0018694F,?,?,?,,,,,?,?,?,?,?,
Another (tiny) Smilebit math lib,false,0x00186950-0x00186B7F,?,?,?,,,,,?,?,?,?,?,
Direct3D8 (need to decompose),false,,?,,0x0018CB40-0x0019E334,,,,,?,?,?,?,?,
DirectSound8 (need to decompose),false,,?,?,,,0x0019E340-0x001BA89B,,,,?,?,?,?,0x0027E080-0x00284E17
MMatrix.obj,false,,?,,,,0x001BA8A0-0x001BBAAF,,,,,?,?,0x00264BD8-0x00264C13,
Xgraphics (need to decompose),false,,?,,,,,0x001BBAC0-0x001BC7BB,,,,?,?,,
XDK Peripherals (need to decompose),false,,?,,,,,,0x001BC7C0-0x001C3F57,,,?,?,,
1 Object Delink? .text .text$XCU1 .text$XCU2 .text$x D3D DSOUND MMATRIX XGRPH XPP .rdata .rdata$x .data$CRT .data DOLBY
2 JSRF/Core.obj true 0x00011000-0x00013FEB 0x00186BA0-0x00186C14 0x001C4390-0x001C44F9 0x001E4D20-0x001E4DAB 0x001EB880-0x001EB933
3 JSRF/GameData.obj true 0x00039B50-0x0003B937 0x0018AD60-0x0018AD75 0x0018C9A0-0x0018C9AA 0x001CA16C-0x001CA3DB 0x001EB790-0x001EB793 0x001EFC88-0x001F7047
4 JSRF/Jet2.obj true 0x0006F9E0-0x0006FA6F 0x00187710-0x00187724 0x001E620C-0x001E622F 0x0022FCE0-0x0022FCE3
5 ADX (need to decompose) false 0x0013A570-0x0014555F ? ? ? ? ? ? ?
6 XDK Core (need to decompose) false 0x00145560-0x0014B79F ? ? ? ? ? ? ?
7 Smilebit libs (need to decompose) false 0x0014B7A0-0x0017BF3F ? ? ? ? ? ? ?-0x0022ED2B
8 C runtime false 0x0017BF40-0x00182B80 ? ? ? ? ? 0x0022ED2C-? ? ?
9 Unknown MS math lib false 0x00182B81-0x0018694F ? ? ? ? ? ? ? ?
10 Another (tiny) Smilebit math lib false 0x00186950-0x00186B7F ? ? ? ? ? ? ? ?
11 Direct3D8 (need to decompose) false ? 0x0018CB40-0x0019E334 ? ? ? ? ?
12 DirectSound8 (need to decompose) false ? ? 0x0019E340-0x001BA89B ? ? ? ? 0x0027E080-0x00284E17
13 MMatrix.obj false ? 0x001BA8A0-0x001BBAAF ? ? 0x00264BD8-0x00264C13
14 Xgraphics (need to decompose) false ? 0x001BBAC0-0x001BC7BB ? ?
15 XDK Peripherals (need to decompose) false ? 0x001BC7C0-0x001C3F57 ? ?