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https://codeberg.org/KeybadeBlox/JSRF-Decompilation.git
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Correct .data section ranges in delinked objects
The change in the previous commit was a silly case of not thinking things through, not realizing that the .data range moved to Core.obj was nowhere near the beginning of the section as it should be. g_game has been moved back into Jet2.obj (time will tell if this is correct) and a missed data strucure at the beginning of .data (where it ought to be) now makes up Core.obj's .data portion.
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4 changed files with 7 additions and 7 deletions
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@ -5,7 +5,3 @@ Game and GameObj classes that form the foundation of the JSRF game code.
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#pragma bss_seg(".data")
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#include "Core.hpp"
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// Address: 0x0022FCE0
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Game * g_game;
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@ -7,6 +7,10 @@ Main function.
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#include "Core.hpp"
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// Address: 0x0022FCE0
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Game * g_game;
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// Address: 0x0006F9E0
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// Matching: yes
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void main(void) {
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@ -1,6 +1,6 @@
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Object,Delink?,.text,.text$x,D3D,DSOUND,MMATRIX,XGRPH,XPP,.rdata,.rdata$x,.data,DOLBY
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JSRF/Core.obj,true,0x00011000-0x00013FEB,0x00186BA0-0x00186C14,,,,,,0x001C4390-0x001C44F9,0x001E4D20-0x001E4DAB,0x0022FCE0-0x0022FCE3,
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JSRF/Jet2.obj,true,0x0006F9E0-0x0006FA6F,0x00187710-0x00187724,,,,,,,0x001E620C-0x001E622F,,
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JSRF/Core.obj,true,0x00011000-0x00013FEB,0x00186BA0-0x00186C14,,,,,,0x001C4390-0x001C44F9,0x001E4D20-0x001E4DAB,0x001EB880-0x001EB933,
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JSRF/Jet2.obj,true,0x0006F9E0-0x0006FA6F,0x00187710-0x00187724,,,,,,,0x001E620C-0x001E622F,0x0022FCE0-0x0022FCE3,
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ADX (need to decompose),false,0x0013A570-0x0014555F,?,,,,,,?,?,?,
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XDK Core (need to decompose),false,0x00145560-0x0014B79F,?,,,,,,?,?,?,
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Smilebit libs (need to decompose),false,0x0014B7A0-0x0017BF3F,?,,,,,,?,?,?-0x0022ED2B,
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@ -2,7 +2,7 @@
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A matching decompilation of the Xbox game Jet Set Radio Future.
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## Progress
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- Delinking progress: 0.51% (13087 out of 2574172 bytes in XBE address space)
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- Delinking progress: 0.52% (13263 out of 2574172 bytes in XBE address space)
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- Decompilation progress: 3.1% (3 out of the 98 functions delinked so far)
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## Roadmap
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